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FO4 NudeBasics


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Posted
16 hours ago, lcewolf said:

I was curious if anyone know how to add condition in this mod for enter in powerarmor?

 

My goal is not be allow to enter in a powerarmor if our Pc is not nude.

 

I have been looking for hour inside F04 edit. I didn't find any way yet.

 

There is already the function "use power armor only unarmoured". If this rule is activated and if this rule is violated, the activation text "Not possible with your equipment" appears. Therefore, the easiest way to do your changing probably is to hook into this part and either change or extend the "F4B_PlayerNudePerk".

It is an entry with Rank1 and Priority 3. With the CreationKit a change should be unproblematic, but in FO4Edit manual editing of Conditions really is a disaster.

 

Your changings could look like this, but I did not test it nor make a save of the esp.

 

grafik.png.12fe69e6db734e2c147aff91c967a93c.png

 

The reason is,

I myself had exactly the opposite idea. When the player enters the power armor suit naked and a settler or a citizen sees it, then it's a crime because only slaves walk around naked.

And than there is a good chance that the citizen or settler become hostile and starts to attack the player. Normally the hole faction of the citizen becomes hostile too.

It's easy to guess where that ends with AAF violate installed.

Posted (edited)
22 hours ago, lcewolf said:

I have been looking for hour inside F04 edit. I didn't find any way yet.

 

Like Kanlaon said in the perk category in FO4Edit of the esp, find the nude perk, and then find the conditions where there are the armors in Kanlaon picture

 

Add new conditions

 

But i would instead use ma_Railroad_ClothingArmor [KYWD:0020DE40] for keyword (seem a lot of clothes use this keyword) and/or Use WornBipedSlot and put 33, to be sure

 

Some of the keywords in the conditions are from the AKWCR mods that almost everyone tries to not use it anymore :P

 

It seems to work well and block my entry in the power armor when clothed

 

Spoiler

 

 

996057585_Screenshot(1).thumb.png.6c1b63369fa75f781669cfae9695cd5e.png

 

 

thanks @Kanlaonfor this great tip and how to do it in the earlier post

Edited by tuxagent7
Posted (edited)
8 hours ago, tuxagent7 said:

 

Like Kanlaon said in the perk category in FO4Edit of the esp, find the nude perk, and then find the conditions where there are the armors in Kanlaon picture

 

Add new conditions

 

But i would instead use ma_Railroad_ClothingArmor [KYWD:0020DE40] for keyword (seem a lot of clothes use this keyword) and/or Use WornBipedSlot and put 33, to be sure

 

Some of the keywords in the conditions are from the AKWCR mods that almost everyone tries to not use it anymore :P

 

It seems to work well and block my entry in the power armor when clothed

 

  Hide contents

 

 

996057585_Screenshot(1).thumb.png.6c1b63369fa75f781669cfae9695cd5e.png

 

 

thanks @Kanlaonfor this great tip and how to do it in the earlier post

 

Surely I am already become old. :) Something I had forgotten with my formerly  idea to use the function WornBipedSlot (33) . Even if the player is completely nude there is the armor "SkinNaked" (D64) equipped from the game engine itself (!), which also uses Biped slot 33 and the ones for the hands.

Therefore wornbipedslot is useless to check if the player is naked and you must use one of the two esps with the required keywords.

 

Ok, here is another idea what could be a workaround for the "AWKCR problem".

 

As a rememberance for me myself ?️

In the scripts there is already an other functionality to detect if the player is naked or not,  which in addition checks if the equipped armor does have a name assigned. This does work also with the unique player mod (Twisted Trebla solution does a direct check for the armor "Nakedskin", this will work too but only with vanilla)

So in NudeBasics there are 2 Scripts where so called ScriptStates are set depending if the player is naked or not.

If a script stage directly can be used in a condition function I must have a look in CK (but I guess not -> stringconstants), nevertheless it is easy to store 'Naked or Not' in a Boolean scriptvariable or a global variable, which of coarse can be used than in a condition function. !!

 

Edited by Kanlaon
Posted
On 1/26/2022 at 9:15 PM, tuxagent7 said:

 

Like Kanlaon said in the perk category in FO4Edit of the esp, find the nude perk, and then find the conditions where there are the armors in Kanlaon picture

 

Add new conditions

 

But i would instead use ma_Railroad_ClothingArmor [KYWD:0020DE40] for keyword (seem a lot of clothes use this keyword) and/or Use WornBipedSlot and put 33, to be sure

 

Some of the keywords in the conditions are from the AKWCR mods that almost everyone tries to not use it anymore :P

 

It seems to work well and block my entry in the power armor when clothed

 

  Reveal hidden contents

 

 

996057585_Screenshot(1).thumb.png.6c1b63369fa75f781669cfae9695cd5e.png

 

 

thanks @Kanlaonfor this great tip and how to do it in the earlier post

First of all, I wanted to thank you for the advice you gave me. After some thought, I tried to implement @Kanlaon idea about preventing the PC from taking power armor while naked. His idea impressed me more than my original idea. I wanted to keep both functions operational but in any case I did not succeed. I'm pretty sure if I removed the first option (Can't enter power armor with personal armor) it would work but I think I'm missing something.

 

First It's the original data. No one can enter in a powerarmor with armor. The next one is my modify version for nude pc cannot enter. What did i miss?

image.thumb.png.784c3816c77279346f2910eb2bc0511f.pngimage.thumb.png.784c3816c77279346f2910eb2bc0511f.png 

 

image.thumb.png.5145fe239af829c5d7919ee113206a86.png

Posted (edited)

In your new option maybe using and instead of or for the keyword and playerref ?

 

So instead of having to enter the powerarmor nude you want to block when nude ?

 

For that i would base myself to copy the settings of the chemical workbench since you have to be dressed to use it

 

Edit : Tested in my game I added this to the workbench naked restriction and now i cant enter power armor nude or use my chemical workbench, be sure that the four conditions are equal to / or.  Activate the swith in the mcm

 

Spoiler

 

1408672621_Screenshot(2).thumb.png.2662808b1de3ad3523e9b804816f690d.png

 

 

 

 

 

 

Edited by tuxagent7
Posted (edited)
1 hour ago, lcewolf said:

preventing the PC from taking power armor while naked

 

See post before this :P

 

Edit : If you only want to make a new option if you copy the same but delete the chem condition and switch, i think it would work also maybe with a and instead of or for the powerarmor furniture

Edited by tuxagent7
Posted (edited)
6 hours ago, lcewolf said:

First of all, I wanted to thank you for the advice you gave me. After some thought, I tried to implement @Kanlaon idea about preventing the PC from taking power armor while naked. His idea impressed me more than my original idea. I wanted to keep both functions operational but in any case I did not succeed. I'm pretty sure if I removed the first option (Can't enter power armor with personal armor) it would work but I think I'm missing something.

 

First It's the original data. No one can enter in a powerarmor with armor. The next one is my modify version for nude pc cannot enter. What did i miss?

image.thumb.png.784c3816c77279346f2910eb2bc0511f.pngimage.thumb.png.784c3816c77279346f2910eb2bc0511f.png 

 

image.thumb.png.5145fe239af829c5d7919ee113206a86.png

 

Do not use WorncoversBipedSlot (33) to check if player is naked or not. It does not work for this case as I mentioned above. When the player is naked the game engine equips the Nakedskin armor also using slot 33. Please look at the armor with the adress 0x000D64.

 

Hmmm, so there is one other stupid idea that could work if you are not using mods "unique player" etc.

Create one new unique keyword F4B_playernakedkey and assign this keyword to the the NakedSkin armor.

Doing so it should be possible to check with wornhaskeyword to see if the Nakedskin is equipped or not.

 

But on the other simply using the keywords from AWKCR something additional should be considered.

if the player had equipped some nice dress (Hubble dress) from Devious devices, with the AWKCR solution the player nevertheless

is considered naked, while with the keyword on the naked skin solution possible not.

As always a few things are a matter of personal taste.

 

 

 

Edited by Kanlaon
Posted

In order to create a patch where AWKCR is really no longer required for NudeBasics, I'm missing a few ideas.

A realization for inventory handling ( doing items one by one ) similar to "Player Exhibitionist" will probably also have similar Script runtimes.

That means several seconds in some special cases.

Posted
On 2/1/2022 at 8:53 PM, tuxagent7 said:

In your new option maybe using and instead of or for the keyword and playerref ?

 

So instead of having to enter the powerarmor nude you want to block when nude ?

 

For that i would base myself to copy the settings of the chemical workbench since you have to be dressed to use it

 

Edit : Tested in my game I added this to the workbench naked restriction and now i cant enter power armor nude or use my chemical workbench, be sure that the four conditions are equal to / or.  Activate the swith in the mcm

 

  Reveal hidden contents

 

1408672621_Screenshot(2).thumb.png.2662808b1de3ad3523e9b804816f690d.png

 

 

Thank you. It's finally working

 

 

 

 

Posted

@Kanlaon@tuxagent7

 

I just want to thank you again for help me editing this mod.

It's working like a charm.

 

By curiosity did you know any mod that make Settler steal your inventory? I would probably

add the option inside FO4 so when i walk naked around NPC they would steal part of my inventory.

 

Violate have something close to that.

Posted
9 hours ago, lcewolf said:

@Kanlaon@tuxagent7

 

I just want to thank you again for help me editing this mod.

It's working like a charm.

 

By curiosity did you know any mod that make Settler steal your inventory? I would probably

add the option inside FO4 so when i walk naked around NPC they would steal part of my inventory.

 

Violate have something close to that.

 

For Fallout 4 unfortunatelly not. In Skyrim the mod "Player exhibitionist" had a feature somewhat like this,

but in the the skyrim mod there is no chance to get your equipment back until now.

In "Player exhibitionist" the pickpocketing / stealing feature could happen after sex or if any of the nearby NPC'c make a comment that the player is naked.

 

--> "Player exhibitionist" is not available for download at the moment, but it is possible for me to reupload it if desired. - Thanks to @Ashal. :)

 

Hmmm, in Fallout 4 there are already some AAF mods where a citizen periodically run to the player and trys to start a conversation for making sex.

(Usually in Fallout 4 it was easy to avoid the possible outcoming simply by going away - thats why I myself still are searching for a good solution)

 

But regarding pickpocketing this could be an ideal idea and does not require overwriting system dialogue.

The citizen (s) approach the player, say something about running around nude, pickpocket the player (by chance) and go away.

 

 

 

 

Posted (edited)

Hello,

 

So this is the version of the mod, which @Tuxagent7 kindly let me have.

 

FO4_NudeBasics.7z

 

I guess it is good for playing. Some source scripts does not match the pex files, so I recommend not to change anything.

All my own version(s) of FO4_Nudebasics already contain some modifications against 1.03 or are in a testing state.

 

For the milkers a suited armor file is necessary.

 

 

Edited by Kanlaon
Posted

So here is the armor file for the milkers (It is a part of the Skyarmor conversions mod).

 

FO4_NudeBasic_Suits.7z

 

Do not forget to run Bodyslide and build the necessary Morph-files, at least for the body and the milkers.

The morphing of all the other armor depends on personal flavour, but if you wish you need to build the necessary morph-files in Bodyslide too.

Posted

If you want to use the armor breaking function for devious devices too you will also need this small esp. It contains 2 formlist that allows regular and fast stripping of armors from devious devices. It is also included in the mod "Devious device enchantings", but you only need one of them.

 

"Slave High Heels" from @JBPy are not supported and could make trouble. I do not know at the moment.

 

The entropy increases again :)

 

 

 

DD Enchantings Replacer.zip

Posted (edited)
15 hours ago, lcewolf said:

By curiosity did you know any mod that make Settler steal your inventory?

 

5 hours ago, Kanlaon said:

But regarding pickpocketing this could be an ideal idea and does not require overwriting system dialogue.

The citizen (s) approach the player, say something about running around nude, pickpocket the player (by chance) and go away

 

In Fallout Nude Basic, there is a feature when you try to trade from a settler, the settlers take your clothes and rip them up. 

 

If we could add something for the inventory it would be great, yesterday i searched a little bit to try and find where the settlers feature was in the mod but couldn't find it

 

Or better yet like Kanlaon wrote, it would be a fantastic feature to have :) when naked a slave have too much items, 

 

"Hey you, what are you trying to carry, i will take it" :P or whatever

Edited by tuxagent7
Posted
4 hours ago, tuxagent7 said:

 

 

In Fallout Nude Basic, there is a feature when you try to trade from a settler, the settlers take your clothes and rip them up. 

 

If we could add something for the inventory it would be great, yesterday i searched a little bit to try and find where the settlers feature was in the mod but couldn't find it

 

Or better yet like Kanlaon wrote, it would be a fantastic feature to have :) when naked a slave have too much items, 

 

"Hey you, what are you trying to carry, i will take it" :P or whatever

 

The main part with the settlers is done in the script F4B_Container. Yeah the name is suspect, but I do not know if at that time the function Lastcrosshairref (?)

from the community plugin was available already. Therefore the identification is it a container or is it a real NPC (settler) was done after the first item was exchanged.

Modifying here seems not so easy.

Have you ever checked if the dealer in diamond city resell the items that a settler takes from the player ? That was the plan in the last version.

 

What I do not like with the handling of the settlers is. The player says "Lets trade some things" or similar and than basically can rob all of the things that still are

allowed from Nudebasics. Not really fair.

 

Creating a standalone mod for pickpocketing in Fallout 4 could be more easy than in Skyrim.

The CK for Fallout has the function "isquestitem" which can be used so that game relevant items are not stolen.

In skyrim this function was not available and some workaround with persistent references was tried.

 

 

 

 

Posted
11 hours ago, Nuka Cherry said:

Did you get an AWKCR-free version working?

 

Unfortunately not. I guess I can handle and change all the conditions where AWKCR keywords are used, but the real problem are the formlists containing the keywords.

The formlists mostly are used for fast removing of armor/clothing in the inventory and I guess a solution where every item in inventory is checked  one by one

(as in skyrim) would be really slow working (up to several seconds -> not practicable).

 

On the other side at the moment, in my own game I have kimy's Devious devices in the load order, which also depends on AWKCR.

So for the moment @tuxagent7 solution with a stripped AWKCR seems to be the best choice. :)

 

 

 

 

 

Posted

Devious devices does not need AWKCR, Devous cursed loot does. You can clean master DD.

 

I had a look at the formlists, and yes, there are five or so references that need to be fixed. I am wondering if I can spoof it using Combat strip lite references instead (so I am going to look at how CSL strips and the formlist data and see if I can brute force replace it with CSL references).

 

Otherwise I might need to generate a new keyword entry and refer back to that.

Posted
On 2/13/2022 at 3:37 AM, Kanlaon said:

 

For Fallout 4 unfortunatelly not. In Skyrim the mod "Player exhibitionist" had a feature somewhat like this,

but in the the skyrim mod there is no chance to get your equipment back until now.

In "Player exhibitionist" the pickpocketing / stealing feature could happen after sex or if any of the nearby NPC'c make a comment that the player is naked.

 

--> "Player exhibitionist" is not available for download at the moment, but it is possible for me to reupload it if desired. - Thanks to @Ashal. :)

 

Hmmm, in Fallout 4 there are already some AAF mods where a citizen periodically run to the player and trys to start a conversation for making sex.

(Usually in Fallout 4 it was easy to avoid the possible outcoming simply by going away - thats why I myself still are searching for a good solution)

 

But regarding pickpocketing this could be an ideal idea and does not require overwriting system dialogue.

The citizen (s) approach the player, say something about running around nude, pickpocket the player (by chance) and go away.

 

 

 

 

If you don't mind share it i will study the code. :)

Posted

@Krazyone @Kanlaon@tuxagent7 I just read the 14 page.

 

Whoa thank you for all your help with everyone. You have keep this mod quite alive even if Adefu left. I seriously enjoy this mod.

 

My version 1.02 was quite bugged but the last one work like a charm. I have learn alot with FO4edit because of you three ?

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