nomkaz Posted June 19, 2019 Author Posted June 19, 2019 SUCCESS! I hope *fingers crossed* I seem to have fixed both of the CTD issues reported by @sanoon and @AnnaShapard without breaking the dialogue triggers! I took down the first file and uploaded a new fixed version dubbed "Hydro Slave Girls SE v0.827". Please download the new version, and delete the old one. Unfortunately, there's simply TOO much in this mod for me to adequately test on my own, and I tend to get hyper focused on the problem at hand and might neglect to see if there were other issues. So I hope that what I did fixed all the potential issues that haven't been found yet. BUT, if any more are found, PLEASE let me know, and I'll work on correcting it the best I can. I'm digging deeper into the editing scripts aspect of Creation Kit, so I may have an even better version to upload at another point. I'm spending as much time as I can on this, so hopefully it won't take too long. 1
Warlock3000 Posted June 19, 2019 Posted June 19, 2019 Noticed another crash: When talking to a khajiit "Rogue" slave owner added by this mod (I guess he can be met anywhere, but I met him in Rorikstead inn), the game hanged immediately. Also, NPC dialogues are seen as subtitles even if you're far away from them. The original mod already had this problem fixed (at least I didn't have it while using a version I converted for myself). PS: When the Rogue spoke himself ("You'll never escape, slave") the game also hung up immediately.
Skata20 Posted June 19, 2019 Posted June 19, 2019 I would love to have a compatibility list with other slave mods like Paradise Hall or Mias lair etc
AnnaShapard Posted June 19, 2019 Posted June 19, 2019 It was looking good, until i got near the Whiterun City Accountant: Instant CTD Papyrus.0.log
nomkaz Posted June 20, 2019 Author Posted June 20, 2019 6 hours ago, AnnaShapard said: It was looking good, until i got near the Whiterun City Accountant: Instant CTD Papyrus.0.log 266.57 kB · 1 download Is this with the new version? I have not been able to replicate that CTD at all. Papyrus doesn't really tell you why things crash, that's what CrashDump.dmp do, but they can't be read or interpreted easily. Your Papyrus log says the slave and slaver hooked perfectly. At the moment all I can think of is that there's another mod conflicting. Perhaps your load order might help?
nomkaz Posted June 20, 2019 Author Posted June 20, 2019 14 hours ago, Warlock3000 said: Noticed another crash: When talking to a khajiit "Rogue" slave owner added by this mod (I guess he can be met anywhere, but I met him in Rorikstead inn), the game hanged immediately. Also, NPC dialogues are seen as subtitles even if you're far away from them. The original mod already had this problem fixed (at least I didn't have it while using a version I converted for myself). PS: When the Rogue spoke himself ("You'll never escape, slave") the game also hung up immediately. Is this with the new version or the old one v827? If the old version, please try again with v.0.827. These things SHOULD have been corrected after I recompiled all the scripts. But I'll log in and see if I can replicate the hang near "rogue". With SE I've noticed that all kinds of random chatter gets picked up by Fus Ro D'oh, even if you're not especially near the characters. That might be an issue with Fus, or the game engine itself more than with Slave Girls. (I'm no expert, so I can't say for sure).
nomkaz Posted June 20, 2019 Author Posted June 20, 2019 11 hours ago, Skata20 said: I would love to have a compatibility list with other slave mods like Paradise Hall or Mias lair etc Slave Girls should be compatible with almost anything except for mods like Populated Skyrim, as both add over 200 NPCs to the game, and having both could possibly overload your system. But Slave Girls doesn't really add any quests. It's more of an ambiance mod, and you can barely interact with the charterers, so compatibility shouldn't be an issue. But I'd check with the thread on the LE version thread to be sure. 1
nomkaz Posted June 20, 2019 Author Posted June 20, 2019 14 hours ago, Warlock3000 said: Noticed another crash: When talking to a khajiit "Rogue" slave owner added by this mod (I guess he can be met anywhere, but I met him in Rorikstead inn), the game hanged immediately. Also, NPC dialogues are seen as subtitles even if you're far away from them. The original mod already had this problem fixed (at least I didn't have it while using a version I converted for myself). PS: When the Rogue spoke himself ("You'll never escape, slave") the game also hung up immediately. I just tested with the new version, I interacted with Rogue with no issue whatsoever. Also he's not a Khajiit. Did you confuse Rogue with another Slaver?
Warlock3000 Posted June 20, 2019 Posted June 20, 2019 I had this crash with the latest version. I also encountered a human Rogue slave owner, and he didn't cause a problem. Only the Khajiit one caused a crash (and yes, he was a slave owner from this mod, followed by a slave, and was called Rogue).
AnnaShapard Posted June 20, 2019 Posted June 20, 2019 35 minutes ago, Warlock3000 said: I had this crash with the latest version. I also encountered a human Rogue slave owner, and he didn't cause a problem. Only the Khajiit one caused a crash (and yes, he was a slave owner from this mod, followed by a slave, and was called Rogue). Also Crash with the newest version, near the City Accauntant of whiterun in dragonreach.
Skata20 Posted June 20, 2019 Posted June 20, 2019 14 hours ago, nomkaz said: Slave Girls should be compatible with almost anything except for mods like Populated Skyrim, as both add over 200 NPCs to the game, and having both could possibly overload your system. But Slave Girls doesn't really add any quests. It's more of an ambiance mod, and you can barely interact with the charterers, so compatibility shouldn't be an issue. But I'd check with the thread on the LE version thread to be sure. Alright I'll give it a go... One more question though. I haven't updated my Skyrim to the latest version because I am waiting for some mods to be updated, to I am using the Beta 6 version of SexLab Framework and I see you say that the mods requires the Beta 7 version... Am I gonna have a problem with a previous version?
nomkaz Posted June 20, 2019 Author Posted June 20, 2019 14 hours ago, Skata20 said: Alright I'll give it a go... One more question though. I haven't updated my Skyrim to the latest version because I am waiting for some mods to be updated, to I am using the Beta 6 version of SexLab Framework and I see you say that the mods requires the Beta 7 version... Am I gonna have a problem with a previous version? I just put that version of SLFW because it was the current one at the time I converted it, and didn't want anyone complaining that LE Sexlab didn't work on it. ? I do not believe the mod does a version check since I was able to convert it without messing with DLL files. You should be fine with whatever version of SexLab SE you use. 2
MisteryoLH Posted June 21, 2019 Posted June 21, 2019 Nice. I really liked this mod on LE. Unfortunately, last time I played I had to deactivate it because I crashed near that farm with the vampire couple. I'm not sure if there are slaves placed there, it's been a while. I'll try this one as soon as I can. Thanks, dude.
DMC500 Posted June 22, 2019 Posted June 22, 2019 Thanks for porting this mod. Can you please make it compatible with PAHE? Everytime i enslave any of slaves from this mod they just disappear into void even if i tie them/tp to player using MCM.
MisteryoLH Posted June 22, 2019 Posted June 22, 2019 Anybody else has this? My most terrible battle in skyrim seems to be battling against this awful blackface bug. I tried to fix this in several other mods with little success. Am I the only one who has this with this particular mod, though? Any tips in fixing it?
IzNoGoUd1965 Posted June 23, 2019 Posted June 23, 2019 On 6/22/2019 at 3:09 PM, MisteryoLH said: Anybody else has this? My most terrible battle in skyrim seems to be battling against this awful blackface bug. I tried to fix this in several other mods with little success. Am I the only one who has this with this particular mod, though? Any tips in fixing it? Black face problems mostly due to missing *.nif. "Non-Player Character (Actor)" count 1589 NPC, but Meshes\Actors\Character\FaceGenData\FaceGeom\hydra_slavegirls.esp folder only count 1054 *.nif. Fx. all 0005####.nif is missing, CK > Actors > Actor > Select 0#05#### and running CTRL+F4, restore some face in my game. Software: Greenshot, (Search) Everything, CK, SSEEdit, 7z, Notepad++, Cathedral Assets Optimizer, SSE NIF Optimizer. Spoiler Missing Texture. Some Hair *.nif contain wrong path to texture *.dds, can be edit to the right path in NIFScope. Meshes\Actors\Character\character assets\Tera Hair\female\hair19.nif Meshes\Actors\Character\hydra_slavegirls\hair\hairline19.nif Meshes\Actors\Character\hydra_slavegirls\hair\hairline15.nif Meshes\Actors\Character\hydra_slavegirls\hair\hairline03.nif Meshes\Actors\Character\hydra_slavegirls\hair\hair19.nif Meshes\Actors\Character\hydra_slavegirls\hair\hair15.nif Meshes\Actors\Character\hydra_slavegirls\hair\hair03.nif Meshes\Actors\Character\hydra_slavegirls\hair\alicia_hair.nif Meshes\Actors\Character\hydra_slavegirls\hair\aliciacured_hairline.nif Meshes\Actors\Character\hydra_slavegirls\hair\aliciacured_hair.nif *.dds file name ok, change path to fx: textures\actors\character\hydra_slavegirls\hair\hair19.dds Due to total mess in: Meshes\Actors\Character\hydra_slavegirls\items\ files and sub folders Meshes\0iz\ files and sub folders To much path edit, i just deleted "Armor addon" and "Armor" and sup records from hydra_slavegirls.esp file with SSEEdit. I can live without glasses an cigars. Some of the *.nif contain path to *.tga texture, CTD cause??? I don't know, but it is not an option for me now ?
Arcticelf Posted June 24, 2019 Posted June 24, 2019 I also have been getting ye old crash to deskyop bug. I have done the following. 1. Ran sse Nif optimizer on the mesh folder. 2. Loaded the mod in the creation kit and regenerated the face gen for all the actors. 3. Waited a very long time. 4. No problem so far (Knock on something that may or may not be wood) Also, is there any purpose to the cave club or is it just there?
methven69 Posted June 28, 2019 Posted June 28, 2019 Crash on Naked female khajiit in High Hrothgar. managed to disable but crashes every time if I do a reload, try and get her name, but she crashes the game before I can get player close enough. The offending khajiit is Wet Pet
Warlock3000 Posted June 28, 2019 Posted June 28, 2019 OK, so now had a crash in Understone Keep in Markarth. I'm looking suspiciously at the Khajiit slave "Puss Puss" there. Looks like something's off with the Khajiit in this mod...
mircislav Posted June 28, 2019 Posted June 28, 2019 Also the Kajiit dude in Dragonsreach in Whiterun caused instant CTD - town recoreder... and I deleted the mod, sadly...
Warlock3000 Posted June 28, 2019 Posted June 28, 2019 Could it be related to FaceGen somehow? Maybe the author had some Khajiit-related mod in the load order while generating them, and it causes a crash when they open their mouth to talk? I didn't have such crashes when using a converted LE version PS: Bumped into a Khajiit Rogue from this mod again. Crashed after he turned to me. Also, I noticed that all these Khajiit seem to have blank grey eyes. So it probably is a facegen issue.
Warlock3000 Posted June 28, 2019 Posted June 28, 2019 OK, it's confirmed! When I downloaded and used the FaceGen meshes (only meshes, not textures) from the original Oldrim version, everything works. Khajiit Rogue has normal eyes, and talking to him doesn't cause a crash.
methven69 Posted June 28, 2019 Posted June 28, 2019 Yep ! that is it ! using meshes from oldrim solved problem !
Warlock3000 Posted June 28, 2019 Posted June 28, 2019 Well, the only problem is that many old facegens look messed up in SE. That's the reason I switched to this conversion. At least we can pinpoint and replace just the Khajiit meshes until it is fixed.
drocke896 Posted June 29, 2019 Posted June 29, 2019 Hi @nomkaz I've used this mod for a long time and there's a couple of things I've always wondered about: 1. The slave girls MCM: any idea what this was supposed to be? It looks like it was unfinished. 2. Captured bandits interaction with ZAZ furniture: most of the captured bandits/npcs I come across are standing around where they should be bound in a ZAZ object. If I tag them with 'resetai' they assume their scripted position. Although if I come back to the area later (or on cell change I guess) their interaction with the object is broken again. Have you had the same experience with those NPCs? I'd like to know what causes it because it's a bit immersion breaking.
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