CookieKookie Posted April 27, 2019 Posted April 27, 2019 What is that specific mod from Loverslab which you will never exclude from your load order? Mine would be Sexlab Solutions. There's no way on hell I would do a playthrough without that mod.
FauxFurry Posted April 27, 2019 Posted April 27, 2019 Schlongs of Skyrim. Without the ability to dick around in Skyrim, there is little point in playing regardless of one's meaning of dicking around.
DUBALADO Posted April 27, 2019 Posted April 27, 2019 Same as flutie and Weyland-Yutani, FNIS ... but trying to be more fair with your question... would be the SexLab Defeat.
woodsman30 Posted April 27, 2019 Posted April 27, 2019 To stick with OP question I would have to go with manipulator I make way to many changes to go without it Skyrim without changing people is boring. But, lets be honest here there are a lot of mods to go without I just would not play Skyrim and it really is that simple. The sheer number of mod creators all with one goal to make a mediocre game great can never be overstated without mod creators this game would have been dead years ago.
Grey Cloud Posted April 27, 2019 Posted April 27, 2019 11 minutes ago, woodsman30 said: To stick with OP question I would have to go with manipulator I make way to many changes to go without it Skyrim without changing people is boring ffabris made some great mods but the Manipulator is, in my humbles, the best. I've been using it since it was released and have had some laughs using it.
woodsman30 Posted April 27, 2019 Posted April 27, 2019 5 minutes ago, Grey Cloud said: ffabris made some great mods but the Manipulator is, in my humbles, the best. I've been using it since it was released and have had some laughs using it. Same it does so much that is why I listed it
Grey Cloud Posted April 27, 2019 Posted April 27, 2019 1 minute ago, woodsman30 said: it does so much And with so little. Tiny, little thing just sits there.
Darkpig Posted April 28, 2019 Posted April 28, 2019 14 hours ago, woodsman30 said: To stick with OP question I would have to go with manipulator I make way to many changes to go without it Skyrim without changing people is boring. But, lets be honest here there are a lot of mods to go without I just would not play Skyrim and it really is that simple. The sheer number of mod creators all with one goal to make a mediocre game great can never be overstated without mod creators this game would have been dead years ago. I haven't really paid attention to that. How well does it play with Relationship Dialogue Overhaul?
woodsman30 Posted April 28, 2019 Posted April 28, 2019 1 hour ago, Darkpig said: I haven't really paid attention to that. How well does it play with Relationship Dialogue Overhaul? Use them both and never had an issue the Manipulator is more of a utility it can make many changes to many aspects of the game but only if you want it to. By itself it does nothing and will do nothing you must make changes via MCM in the menu section of the great mod.
Darkpig Posted April 28, 2019 Posted April 28, 2019 1 hour ago, woodsman30 said: Use them both and never had an issue the Manipulator is more of a utility it can make many changes to many aspects of the game but only if you want it to. By itself it does nothing and will do nothing you must make changes via MCM in the menu section of the great mod. Yeah okay. I asked because I saw a no naked comments option in the screenshots and RDO has something similar. But it sounds like it is compatible with just about everything. Sweet!
karlpaws Posted April 28, 2019 Posted April 28, 2019 52 minutes ago, Darkpig said: Yeah okay. I asked because I saw a no naked comments option in the screenshots and RDO has something similar. But it sounds like it is compatible with just about everything. Sweet! yeah, it pretty much is, and while I like naked comments, and other mods that depend on them being enabled will not work if you use the disable option, it should work even if you disable them both in Manipulator and Solutions, I think. That or one will disable and the other will just not have anything to disable. The crafting part of Manipulator is probably the most useful, ahead of the Storage bit. Keeping with the OP's "mod from LL" I'd exclude SoS and FNIS, picking Manipulator over Sexlab even, just for the option of smelting or disenchanting items I find while plundering a dungeon to keep my carry weight managed. Being able to upgrade or enchant better armor as you find it or make a new staff as you learn a spell from loot or increase your enchanting skill is also handy. Making potions or poisons on the fly or any other useful craft just puts it over any other mod I've used for utility. (Unless there is some other mod that makes the crafting stations availble with a hotkey that I've missed?)
Darkpig Posted April 28, 2019 Posted April 28, 2019 38 minutes ago, karlpaws said: yeah, it pretty much is, and while I like naked comments, and other mods that depend on them being enabled will not work if you use the disable option, it should work even if you disable them both in Manipulator and Solutions, I think. That or one will disable and the other will just not have anything to disable. The crafting part of Manipulator is probably the most useful, ahead of the Storage bit. Keeping with the OP's "mod from LL" I'd exclude SoS and FNIS, picking Manipulator over Sexlab even, just for the option of smelting or disenchanting items I find while plundering a dungeon to keep my carry weight managed. Being able to upgrade or enchant better armor as you find it or make a new staff as you learn a spell from loot or increase your enchanting skill is also handy. Making potions or poisons on the fly or any other useful craft just puts it over any other mod I've used for utility. (Unless there is some other mod that makes the crafting stations availble with a hotkey that I've missed?) I know a few mods that do similar things. I'm mostly into the Friend Faction option. This could make for some interesting role-play opportunities. I don't know how reliable this function is given the warning on the mod page but I'm willing to try.
PenBoozerX Posted April 28, 2019 Posted April 28, 2019 Nothing lol I've played vanilla skyrim for so long I really don't have anything I couldn't uninstall. But for something I've had for the longest time is Equipping Overhaul. I just visually love the "geared up" feature that makes every damn weapon in my inventory I favorite for use show up on my character all at the same time. Lugging around an armory is just fun
Grey Cloud Posted April 28, 2019 Posted April 28, 2019 6 hours ago, woodsman30 said: Use them both and never had an issue the Manipulator is more of a utility it can make many changes to many aspects of the game but only if you want it to. By itself it does nothing and will do nothing you must make changes via MCM in the menu section of the great mod. As above. I didn't realise RDO had a no naked comment thing.
woodsman30 Posted April 28, 2019 Posted April 28, 2019 3 hours ago, Darkpig said: Friend Faction option. This could make for some interesting role-play opportunities. I don't know how reliable this function is given the warning on the mod page but I'm willing to try The warning is if you make npc friendly when they are suppose to be hostile it may make it un-immersive but friend factions work well across the board but, I don't want to high-jack thread ?
Grey Cloud Posted April 28, 2019 Posted April 28, 2019 4 minutes ago, woodsman30 said: The warning is if you make npc friendly when they are suppose to be hostile it may make it un-immersive but friend factions work well across the board but, I don't want to high-jack thread As above again. The break game disclaimer just means that messing with factions can break quests etc. It has nothing to do with the reliability or stability of the mod. It does indeed make for some interesting possibilities.
Lostdreamer Posted April 29, 2019 Posted April 29, 2019 Probably Cursed Loot for me. It really is a game changer, both in terms of adding entertaining perversion, and in terms of mixing up vanilla gameplay. Honorable Mentions include Devious Followers, Contraband, Summermyst and Loot and Degradation.
Ernest Lemmingway Posted April 29, 2019 Posted April 29, 2019 Just one mod? That's tough...but I'll go with Manipulator, too. I use the instant access to "crafting stations" to the exclusion of in-game ones, the storage function for items I can't/don't want to leave in a house but don't want cluttering my inventory, and the ability to change NPCs into Friends without having to sex them using SLEN (DirectX crashes my game if I run too many sex scenes in too short a time period). Honorable mentions would include PSQ, SLAL and packs by Anubis/Billyy/K4/SirNibbles, Glev's Sexy Skyrim, and SGO III. SkyUI should go without saying, as well. Tools like SKSE and FNIS I'm not counting here because they aren't "mods" but I still can't do without them.
Harry Smackmeat Posted May 4, 2019 Posted May 4, 2019 sos :3 gameplay wise, pahe. I've removed it b4, for things like prison overhaul and SD+, and ended up missing it. I feel like some psycho yandere.
Killeer Posted May 4, 2019 Posted May 4, 2019 From here? Well, SOS is not LL exclusive so that shouldn't count. I'd say Sexlab Framework....(jk, that's doesn't count either) Manipulator is like a Swiss-Knife that anyone can benefit from sooner or later. A bonus for me would be Puppet Master which is a convenient tool for moving NPCs around quickly.
NickNozownik Posted May 6, 2019 Posted May 6, 2019 SkyTweak, it can change a lot of things without going through multiple mcm menus or restarting the game to activate/deactivate a mod. I know it's about SL stuff but I can't play with sex mods when everything else is fucking boring and rubbish. From SL mods I would definitely keep Eager NPCs, TDF Prostitution or Pet Collar. I like sex mods that work only on demand instead of turning Skyrim into some discount viking hentai hell.
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