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The Mysterious Breeding Rooms


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Posted

Mod looks good. I`m looking forward to playing it in my next play-through. Was wondering, is the cave permanent? Can I go back inside after quest ends? Be a shame if I can`t. Seems like a good place to keep some followers and/or slaves. If so, permanent locations inside cave that triggers Estrus animations on whoever walks into it would be cool. Like an idle area anyone sandboxing in cave will wander into. Actually, make them loop over and over until PC "pulls them out" or what ever. That`d be cool. Just a suggestion.

 

I enjoyed Sorlis Balarn mod. Played it when it first came out. Buggy, but playable. Haven`t tried the newest release yet. Will do so on next play-through as well. Thanks for these. Keep up the good work.

Posted
6 hours ago, andirferner said:

unfortunately i've the special edition, so i can't help much. have u installed all the requirements, are they up to date?

 

the install order is also important, if u are using the old nmm it could happened that other mods have overwritten some requirements

Hmm it's worth to check. Thanks

Posted
4 hours ago, rcy68 said:

Mod looks good. I`m looking forward to playing it in my next play-through. Was wondering, is the cave permanent? Can I go back inside after quest ends? Be a shame if I can`t. Seems like a good place to keep some followers and/or slaves. If so, permanent locations inside cave that triggers Estrus animations on whoever walks into it would be cool. Like an idle area anyone sandboxing in cave will wander into. Actually, make them loop over and over until PC "pulls them out" or what ever. That`d be cool. Just a suggestion.

The cave is permanent, and so are the Estrus triggers... but so are the Apoc Tendril triggers, so it's not a safe place to go running around in, even after being cleared.

Posted

Odd thing for me, I could never get this to work right on LE (textures would go crazy, all black and green stripes). I optimized .nif files and tried it on SE and it works perfectly. Haven't been able to resave the .esp because CK always crashes on me. Found no issues, but wanted to make a few suggestions for you.

 

The one hit kill tentacles are a bit rough to get past at times. Maybe change this to a hit with mucous staggers and a hit without triggers an estrus scene. 

Seems a lot of the wizards from Hob Cave model bleed over. Might be better to make this a separate location and remove them completely. This could lead to a possible looting chance of getting sucked into the location after the quest you have added.  

Sexlab Parasites interaction would be a huge plus, mostly hidden traps for tentacle parasite, living armor and facehuggers.

Netch and seeker retextures that interact with More Nasty Creatures and other animation mods. Netch retextures could be a great way to have tentacle attacks from above (possibly set them to max arousal in AI) could make dodging the huge tentacles a harder task.

Furo tub traps that tentacles may slap you too close to and you get thrown in.

 

 

I take no offense if any of these ideas are considered too hard to accomplish. I can't stay focused enough to mod, so I just suggest and hope either something sounds doable or it gives you another idea. Still not sure why this won't work on LE for me, but is fine on SE. Just something new for me to figure out.

Posted
2 hours ago, kdoggg1971 said:

Odd thing for me, I could never get this to work right on LE (textures would go crazy, all black and green stripes). I optimized .nif files and tried it on SE and it works perfectly. Haven't been able to resave the .esp because CK always crashes on me. Found no issues, but wanted to make a few suggestions for you.

 

The one hit kill tentacles are a bit rough to get past at times. Maybe change this to a hit with mucous staggers and a hit without triggers an estrus scene. 

Seems a lot of the wizards from Hob Cave model bleed over. Might be better to make this a separate location and remove them completely. This could lead to a possible looting chance of getting sucked into the location after the quest you have added.  

Sexlab Parasites interaction would be a huge plus, mostly hidden traps for tentacle parasite, living armor and facehuggers.

Netch and seeker retextures that interact with More Nasty Creatures and other animation mods. Netch retextures could be a great way to have tentacle attacks from above (possibly set them to max arousal in AI) could make dodging the huge tentacles a harder task.

Furo tub traps that tentacles may slap you too close to and you get thrown in.

 

 

I take no offense if any of these ideas are considered too hard to accomplish. I can't stay focused enough to mod, so I just suggest and hope either something sounds doable or it gives you another idea. Still not sure why this won't work on LE for me, but is fine on SE. Just something new for me to figure out.

can u show me your mod list with the release dates plz? I've SE but i still have some weird problems with some textures that are missing and I'm trying to find out what is going on. 

Posted
3 hours ago, andirferner said:

can u show me your mod list with the release dates plz? I've SE but i still have some weird problems with some textures that are missing and I'm trying to find out what is going on. 

Won't be near my computer anytime soon, but I know I was using the last version before the recent update. I keep most of my LL mods near the bottom (between character enhancements and patches/alternate start stuff), so I'd say the lower, the better. Have you ran this through NIF Optimizer at least? You may be seeing issues with meshes instead of textures. One main thing I didn't do was allow it to overwrite anything, which most of my converted mods do better if I don't. If you keep having issues, I can try to upload my converted .nif files here and see if that helps. 

Posted

Nothing precise for now. I have some ideas of course, but I also have other things to work on. I'll probably get back to it when more tentacle resources are made.

Posted
18 minutes ago, aravis7 said:

Nothing precise for now. I have some ideas of course, but I also have other things to work on. I'll probably get back to it when more tentacle resources are made.

I don`t think the odds of someone making more tentacle resources are very high. I imagine most of the people who`d do that have moved on to other games, by now. You should probably try to find someone willing to make some for you, specifically for this mod. But who knows, maybe someone is working on a SLAL Tentacles Pack as we speak.

Posted
20 hours ago, Fasterflight225 said:

The cave is permanent, and so are the Estrus triggers... but so are the Apoc Tendril triggers, so it's not a safe place to go running around in, even after being cleared.

Ah. Thanks for the info. Well that`s both good and bad. Don`t wanna come back and find all my slaves dead. I kinda need as many storage areas as I can find for them. I tend to have a lot of slaves and followers. They`re like Pokemon, for me. Gotta catch `em all!

Posted
21 hours ago, andirferner said:

can u show me your mod list with the release dates plz? I've SE but i still have some weird problems with some textures that are missing and I'm trying to find out what is going on. 

SE version is actually up now. Already tested it and it works better than my conversions.

Posted
48 minutes ago, kdoggg1971 said:

SE version is actually up now. Already tested it and it works better than my conversions.

thank you very much!

I used nif optimizer to solve the problem I had. 

I've also downloaded the update and I've still needed to optimize it with nif. anyway, now everything it's fine. tnx again!

Posted
On 5/21/2019 at 11:42 AM, aravis7 said:

If the dialogues don't work try to save and reload.

 

You need to generate a SEQ file to prevent this from happening.  You can do this easily in TES5Edit:

  1. Load TentaCave.esp
  2. Right-Click on TentaCave.esp in the Mod list on the right, select Other -> Generate SEQ File
  3. Place TentaCave.seq in the Data\Seq folder

I'm attaching the copy I made for anyone interested, however this file occasionally needs to be re-generated, usually I think when you create a new quest with dialog.

 

 

TentaCave Seq.7z

Posted

as soon as i dive into the cave most of my inventory items get removed for good. i hear a "unequip" sound and after the loading screen most of my items are gone from my inventory

Posted
1 hour ago, Kanealpha said:

as soon as i dive into the cave most of my inventory items get removed for good. i hear a "unequip" sound and after the loading screen most of my items are gone from my inventory

They get placed in the chest on the table for you to recover when you finished. It wouldn't be a very sexy mod if you got to stomp around the rooms in full dwarven gear...

Posted
On 5/26/2019 at 6:03 PM, aravis7 said:

@dakingcartoon : Thanks for the idea about Rorikstead, I've seen a few articles about that and it's indeed very interesting. And of course if you can model some resources feel free to do it : )

which body would you prefer the "mouths" to attach to? uunp? cbbe?

also what do you think of the girls stuck in walls idea?

Posted

This is only available for female player pc characters.

I spent four hours learning this.
I called follower npcs using (are you there mod).
But female npc's were not running either.
This is a mod only for female players pc.

All npc will not work Only female players will work

Posted

@ dakingcartoon:  I'm using CBBE myself so I guess I'd prefer that body, thanks for doing something for the mod : )

 

@Rettas : Try to save and reload if Tolfdir has no dialogues. I'll probably include a SEQ file later.

 

@Shalli1980: This is beyond my knowledge, but the outfit is based on vanilla draugr rags so if you know an UNP version of this outfit you can retexture it and overwrite the one from the mod.

Posted

This is an amazing proof of concept!  Great job!  I’d love to see this expanded to include a long multi-quest story arc.  I was thinking something like the Black Books in Solstheim, the Soul Cairn in the Dawnguard DLC or the Oblivion gates in Elder Scrolls 4.  Each of those included the protagonist being transported to a new daedric plane and having to accomplish certain tasks. 

I really like how you envisioned a way to incorporate tentacles into a new daedric plane.  I’d love to see more parts of this plane and its denizens.  We need more tentacle animations and more tentacle monsters (strange new tentacle monsters that can capture the heroine and torment her until she passes out).

As I have zero modding experience and wouldn’t even know where to begin, all I can offer are ideas.

1.       More tentacle animations please!  Some ideas:

a.       I’ve been especially hoping for a tentacle attack from the ceiling of a dungeon.  Several tentacles come down and the heroine is able to dodge or slap away a few before being overwhelmed.  She is captured by the ankles and hoisted upside down and tormented.

b.      A tentacle attack from the wall that grabs the heroine’s ankle.  She is knocked down and claws at the ground to as she is being slowing reeled into the tentacle trap.  Meanwhile she kicks at the tentacle with her free foot and is eventually able to knock it loose.  As she tries to scramble forward on her hands and knees, two more tentacles shoot out, capture both her ankles and drag her to her fate.

c.       To open the entrance into this new daedric plane, I think the heroine should need to submit somehow.  Simply being naked and selecting the portal to have it instantly open seemed anti-climactic.  Maybe something like this could work: the heroine kneels down and reluctantly puts put each of her hands into slimy holes to activate the portal.  Then the holes clamp down on her wrists and some sort of tentacle animations occurs.  As the animation occurs, the portal opens beneath the heroine.  When she is finally released from the trap, she falls through the open portal.

d.      Text to include the character’s thoughts and feelings while the tentacle event occurs.  I like how text pops up whenever a devious devices event occurs.  Perhaps similar text can tentacle attacks more immersive as the victim’s thoughts are revealed in text.

2.       For the story arc that used this content, maybe the heroine discovers that there are numerous locations that are opening around Skyrim.  The portals are allowing monsters through and luring curious women inside.  The heroine can travel to various locations, open the portals, and then enter and complete various tasks to seal the location.  Maybe victims could be found and rescued at certain locations.  Maybe the heroine can acquire some special abilities after sealing locations (like the abilities granted by the Black Books).

Posted
On 6/14/2019 at 4:08 PM, andirferner said:

unfortunately i've the special edition, so i can't help much. have u installed all the requirements, are they up to date?

 

the install order is also important, if u are using the old nmm it could happened that other mods have overwritten some requirements

Should I assume that SSE is needed for this to work.

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