weisuojiushiwd Posted July 17, 2021 Posted July 17, 2021 Does the 0329 version Voice Pack work on 0709c version?
Dremora Lord Posted July 17, 2021 Posted July 17, 2021 It will work fine, it just won't speak any newly added voice lines since 0329
zarantha Posted July 17, 2021 Posted July 17, 2021 41 minutes ago, weisuojiushiwd said: Does the 0329 version Voice Pack work on 0709c version? It works, but some of the lines were changed or added since that version, so some things won't be voiced and other won't match what the subtitles show.
turtleman5000 Posted July 17, 2021 Posted July 17, 2021 Does Kynes have plans to add collisions for 3bbb?
Reena_Ribona Posted July 17, 2021 Posted July 17, 2021 4 minutes ago, zarantha said: It works, but some of the lines were changed or added since that version, so some things won't be voiced and other won't match what the subtitles show. so whys it for the 0328 one and not 0709c
zarantha Posted July 17, 2021 Posted July 17, 2021 12 minutes ago, Reena_Ribona said: so whys it for the 0328 one and not 0709c I'd expect because that's the version judge007 was using and he didn't realize there was an update. Some voices are better than none, and since I'm never taking fuz ro doh out of my load order, so not really a big issue for me. I reported it to him, but it takes a lot of time to do the voices. It's not as simple as the conversions I've been whipping out.
zarantha Posted July 17, 2021 Posted July 17, 2021 21 minutes ago, turtleman5000 said: Does Kynes have plans to add collisions for 3bbb? Collisions should be handled by ASOS or ABC, not this mod specifically. If you have issues with collisions, check with those mods. If you aren't talking about creature sex collisions, maybe expand a bit more on what you're looking for.
Reena_Ribona Posted July 17, 2021 Posted July 17, 2021 40 minutes ago, zarantha said: I'd expect because that's the version judge007 was using and he didn't realize there was an update. Some voices are better than none, and since I'm never taking fuz ro doh out of my load order, so not really a big issue for me. I reported it to him, but it takes a lot of time to do the voices. It's not as simple as the conversions I've been whipping out. oh I wasn't complaining I'm never taking fus-ro-doh out either I was just genuinely curious (just so ya know don't ever take my questions as complaining I hate doing that id rather ask questions first before actually making a complaint as there could be a reason behind what id complain about and the mod author might have no control over fixing it which i in turn respect as mod authors are brilliant people and shooting them down is outright awful)
Saryon8 Posted July 17, 2021 Posted July 17, 2021 Hi I have a crash at startup when using the last version of Dibella Sisterhood (i'm sure that mod is responsible, as it works fine when i disable it in MO2). I also tried to use a older version, the game work, but it still crash anytime i got in inner sanctum of Markath Temple. Do you have an idea of where it can come from and how to repair it?
zarantha Posted July 17, 2021 Posted July 17, 2021 10 minutes ago, Saryon8 said: Hi I have a crash at startup when using the last version of Dibella Sisterhood (i'm sure that mod is responsible, as it works fine when i disable it in MO2). I also tried to use a older version, the game work, but it still crash anytime i got in inner sanctum of Markath Temple. Do you have an idea of where it can come from and how to repair it? install netscriptframework and get a crash log. https://www.nexusmods.com/skyrimspecialedition/mods/21294
Saryon8 Posted July 17, 2021 Posted July 17, 2021 34 minutes ago, zarantha said: install netscriptframework and get a crash log. https://www.nexusmods.com/skyrimspecialedition/mods/21294 I already have it but when it crash at startup, it gives no clues. Here the clash report when i use the old version: Crash_2021_7_17_21-32-0.txt
turtleman5000 Posted July 17, 2021 Posted July 17, 2021 7 hours ago, zarantha said: Collisions should be handled by ASOS or ABC, not this mod specifically. If you have issues with collisions, check with those mods. If you aren't talking about creature sex collisions, maybe expand a bit more on what you're looking for. I was wondering on how to get collisions on the parasites to work and thought it might have to do with if the animated parasites had collision nodes or how it interacts with 3bbb.
zarantha Posted July 17, 2021 Posted July 17, 2021 29 minutes ago, Saryon8 said: I already have it but when it crash at startup, it gives no clues. Here the clash report when i use the old version: Crash_2021_7_17_21-32-0.txt Crash at startup is usually an issue where an LE BSA is used in SE. Are you using the latest conversion from this thread, or did you download it from the LE page? The LE mod can't be used in SE without conversion. For that crash log, it's the NPC Hamel causing the CTD. Usually that would mean that something is overwriting it with bad facegen. He's not used in the Sisters, Parasites, SD+, Stories, Dialogues, or Hormones mods. If you load up your entire load order in xedit and look for form id 0001E765 / Hamal, see if any mods are overwriting the base game files. You could also try exporting the face in the CK to fix that. Instructions on that here: https://www.creationkit.com/index.php?title=Dark_Face_Bug
zarantha Posted July 17, 2021 Posted July 17, 2021 6 minutes ago, turtleman5000 said: I was wondering on how to get collisions on the parasites to work and thought it might have to do with if the animated parasites had collision nodes or how it interacts with 3bbb. Animated Parasites isn't part of the base Parasites mod. You'd need to ask on the animated parasites thread.
Saryon8 Posted July 17, 2021 Posted July 17, 2021 8 minutes ago, zarantha said: Crash at startup is usually an issue where an LE BSA is used in SE. Are you using the latest conversion from this thread, or did you download it from the LE page? The LE mod can't be used in SE without conversion. For that crash log, it's the NPC Hamel causing the CTD. Usually that would mean that something is overwriting it with bad facegen. He's not used in the Sisters, Parasites, SD+, Stories, Dialogues, or Hormones mods. If you load up your entire load order in xedit and look for form id 0001E765 / Hamal, see if any mods are overwriting the base game files. You could also try exporting the face in the CK to fix that. Instructions on that here: https://www.creationkit.com/index.php?title=Dark_Face_Bug I think you're right, i probably confuse with the LE version, i usually check that, don't know why i didn't do it this time, my bad. I verify it and it works fine with the SE version. And the crash problem with the old version isn't a problem anymore if the new version is working: so problem solved, thank you for help!
NolanDaneworth Posted July 18, 2021 Posted July 18, 2021 (edited) Good day, Found this weird game breaking stuff. Using together SD + ELFX + Particle patch for ENB --- game doesn't even launch, crashed on some file conflicts (using MO2, load order didnt do a thing)(Using SSE). Mostly, its because of Particle patch, it conflicts with something in the SD files. Is there some work around for that ? Edited July 18, 2021 by NolanDaneworth
zarantha Posted July 18, 2021 Posted July 18, 2021 1 hour ago, NolanDaneworth said: Good day, Found this weird game breaking stuff. Using together SD + ELFX + Particle patch for ENB --- game doesn't even launch, crashed on some file conflicts (using MO2, load order didnt do a thing)(Using SSE). Mostly, its because of Particle patch, it conflicts with something in the SD files. Is there some work around for that ? Not using ELFX, but I am using SD+ and the particle patch and I've never had an issue. The particle patch is overwriting the flame atronach mesh, that's all. You've got something else going on. You aren't using the LE version of SD are you? Maybe try redownloading SD+ and SD+ resources from the links on the fist post.
NolanDaneworth Posted July 18, 2021 Posted July 18, 2021 (edited) 1 hour ago, zarantha said: Not using ELFX, but I am using SD+ and the particle patch and I've never had an issue. The particle patch is overwriting the flame atronach mesh, that's all. You've got something else going on. You aren't using the LE version of SD are you? Maybe try redownloading SD+ and SD+ resources from the links on the fist post. Oops, was too quick with previous response, deleted it. Okay, i tried to find the root of problem, but i can not. Apparently these 3 do not work only in my list of mods. Because they all have conflicts and dependencies with other stuff and its just somewhere at someplace it all brakes down and falls to pieces. Switching and turning on/off by small groups or individually - seems fine, but its just at one point nothing works. I hate it. Edited July 18, 2021 by NolanDaneworth
zarantha Posted July 18, 2021 Posted July 18, 2021 2 minutes ago, NolanDaneworth said: Oops, was too quick with previous response, deleted it. Okay, i tried to find the root of problem, but i can not. Apparently these 3 do not work only in my list of mods. Because they all have conflicts and dependencies with other stuff and its just somewhere at someplace it all brakes down and falls to pieces. Switching and turning on/off by small groups or individually - seems fine, but its just at one point nothing works. I hate it. Do you have a netscriptcrash log? I'm using Luminosity instead of ELFX, would that be something you want to try?
NolanDaneworth Posted July 18, 2021 Posted July 18, 2021 (edited) 27 minutes ago, zarantha said: Do you have a netscriptcrash log? I'm using Luminosity instead of ELFX, would that be something you want to try? Reinstalled some stuff, actually seems like i did find the problem. Mod: Lootable firewood Piles. It comes with SSEedit script, that (i guess?) after applying creates combined .esp where it merges dependencies on other mods (like bashed patch?). And its because of that it brakes, it tries to combine SD + ELFX + Particle patch and it just doesnt work. So... seems like i cant use this mod with this combination. EDIT: Seems like it all brakes if other mods are included, because testing on Plain stuff (JUST SD+ELFX+PP with nothing else) is okay. EDIT2: okay, seems like its just was my mistake somewhere in the galaxy far far away. Redone all the stuff, reapplied script and its all working now. Sorry for all of that. Edited July 18, 2021 by NolanDaneworth
zarantha Posted July 18, 2021 Posted July 18, 2021 15 minutes ago, NolanDaneworth said: Reinstalled some stuff, actually seems like i did find the problem. Mod: Lootable firewood Piles. It comes with SSEedit script, that (i guess?) after applying creates combined .esp where it merges dependencies on other mods (like bashed patch?). And its because of that it brakes, it tries to combine SD + ELFX + Particle patch and it just doesnt work. So... seems like i cant use this mod with this combination. All that script should do is change the woodpile records for all mods with woodpiles. That would mean it's dependent on those mods much like the bashed patch. I didn't have an issue with that either, but decided it wasn't something I wasn't going to use much either. I wouldn't run the script on the bashed patch, simply because the bashed patch can change so frequently and might mess up the generated patches for other mods. 1
ck2modfan Posted July 18, 2021 Posted July 18, 2021 On 7/12/2021 at 2:35 AM, zarantha said: Parasites conversion version 2021-07-09c. @DeepBlueFrog Not sure if you want to incorporate some of these changes into the base mod. Let me know if you need more info. Added in feet/hands to the dwemer cuirass in the esp to prevent hands and feet from clipping. Modifying the bodyslide was insufficient for the hands. SexLab Parasites SE 2021-07-09c.7z 205.57 MB · 604 downloads Updated bodyslide to v7 Added chaurus queen skin hands/feet to remove seams Updated dwemer cuirass armor to stretch a little more so it doesn't appear to be floating Changed living armor BSLightingShaderProperty from Skin Tint to Environment Map so Racemenu Overlays are on the body and not the armor. This needed to be done for every shape in the nif. SexLab Parasites CBBE SE and 3BBB Bodyslides V7.7z 109.88 MB · 574 downloads These were last minute before I crash for the night. If I screwed up something, let me know. Thank you converting the most recent version to SSE with fixes!
The Lord Posted July 19, 2021 Posted July 19, 2021 Figuring this is the best place to ask this: Should a full migration of yours to SE ever happen, do you think you will take a look at OStim?
TaCo1234567890 Posted July 19, 2021 Posted July 19, 2021 Maybe it's already been discussed but I'm just asking to be sure ? Wich mods have been tested with DD 5 and are good to go? Or is it something for the coming weeks?
zarantha Posted July 19, 2021 Posted July 19, 2021 2 hours ago, TaCo1234567890 said: Maybe it's already been discussed but I'm just asking to be sure ? Wich mods have been tested with DD 5 and are good to go? Or is it something for the coming weeks? Still being worked on. 1
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