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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted

I managed to start a part of the "Chaurus Queen and the Brood Maiden" quest by simply eating a spider egg. I had no previous contact with the mod whatsoever on the save and was just discovering ingredients when the quest started randomly in a spot that seems to have missed a great portion of the earlier bits. 

Not necessarily a big issue, but what's the command to set the quest to not started yet once again?

Posted (edited)
7 minutes ago, Fudgerin0 said:

I managed to start a part of the "Chaurus Queen and the Brood Maiden" quest by simply eating a spider egg. I had no previous contact with the mod whatsoever on the save and was just discovering ingredients when the quest started randomly in a spot that seems to have missed a great portion of the earlier bits. 

Not necessarily a big issue, but what's the command to set the quest to not started yet once again?

 

That is concerning.

 

I guess I missed yet another bug.

 

Are you using the version I posted tonight?

Edited by DeepBlueFrog
Posted
55 minutes ago, leesjig said:

 

I'm using vortex, and I updated to the ver 574709121_SexLabParasitesSE2021-07-09.7z yesterday.

 

I did rename the hand/feet .nif files to chaurus base skin feet_0/1.nif and chaurus base skin hands_0/1.nif...that worked great!  In game there is no more gaps/splits at ankle and wrists.  Thanks so much for showing me that tweak.

 

Also in vortex, from parasite mod I open Mod staging folder it shows files SexLab-parasites.bsa, and SexLab-parasites.esp.  What tool do you use to look further into bsa, and esp files? 

 

 

You can extract the entire BSA with CAO. To just look around or extract specific files, I use BAE, but you can extract the whole archive with that tool too.

CAO = https://www.nexusmods.com/skyrimspecialedition/mods/23316

BAE = https://www.nexusmods.com/skyrimspecialedition/mods/974

 

You don't necessarily need to extract the archives to do that tweak. Just put  them in the right path - loose files always overwrite archives.

For the conversions, the BSA needs to be unpacked and repacked, LE BSAs will prevent SE from launching.

Posted
6 minutes ago, zarantha said:

 

Should I hold off on converting this one too?

 

I just uploaded a new version actually:

 

NOTE: Please download version 20210709c  - I missed a couple of things in the version I posted earlier.

 

My apologies for the rapid updates. This one should be the right one for a while.

I really have to move on to SD+ now :)

Posted

Parasites conversion version 2021-07-09c.  @DeepBlueFrog Not sure if you want to incorporate some of these changes into the base mod. Let me know if you need more info.

  • Added in feet/hands to the dwemer cuirass in the esp to prevent hands and feet from clipping. Modifying the bodyslide was insufficient for the hands.

SexLab Parasites SE 2021-07-09c.7z

 

Updated bodyslide to v7

  • Added chaurus queen skin hands/feet to remove seams
  • Updated dwemer cuirass armor to stretch a little more so it doesn't appear to be floating
  • Changed living armor BSLightingShaderProperty from Skin Tint to Environment Map so Racemenu Overlays are on the body and not the armor. This needed to be done for every shape in the nif.

SexLab Parasites CBBE SE and 3BBB Bodyslides V7.7z

 

 

These were last minute before I crash for the night. If I screwed up something, let me know. :)

 

Posted (edited)

It's a real shame for me that Parasites for SSE doesn't work with Sexlab Inflation Framework because that is my go to when it comes to node management,

 

even a Racemenu json plugin would be good even which hormones uses.

 

Man we really need some proper support for SLIF with these SSE ports.

Edited by LinksSword
Posted
3 hours ago, Player80 said:

I play on SE as well, I've never figured out why scaling doesn't work. I've tried editing the scripts with no luck

 

I took another look at the body morph code in Parasites and found that I have incorrect conditions to detect Hormones.

 

What I wanted to do was have Hormones take over if available, because of the more advanced morph management there.

What is currently happening is that if you DON'T have Hormones, Hormones code is used... which leads to nothing happening.

 

That will be fixed in the next update at the end of the month.

Posted
10 hours ago, tznvlw said:

@DeepBlueFrog I have added the Sexlab Stories 20210709SE to here:

 

and SSE users, you can try them if you want update the sexlab stories to newest version :)

thank you very much for the conversion the new update my friend.

Posted
6 hours ago, zarantha said:

Parasites conversion version 2021-07-09c.  @DeepBlueFrog Not sure if you want to incorporate some of these changes into the base mod. Let me know if you need more info.

  • Added in feet/hands to the dwemer cuirass in the esp to prevent hands and feet from clipping. Modifying the bodyslide was insufficient for the hands.

SexLab Parasites SE 2021-07-09c.7z 205.57 MB · 42 downloads

 

Updated bodyslide to v7

  • Added chaurus queen skin hands/feet to remove seams
  • Updated dwemer cuirass armor to stretch a little more so it doesn't appear to be floating
  • Changed living armor BSLightingShaderProperty from Skin Tint to Environment Map so Racemenu Overlays are on the body and not the armor. This needed to be done for every shape in the nif.

SexLab Parasites CBBE SE and 3BBB Bodyslides V7.7z 109.88 MB · 42 downloads

 

 

These were last minute before I crash for the night. If I screwed up something, let me know. :)

 

is the conversion from the last update ?

thanks my friend.

Posted (edited)
12 minutes ago, mikesolo1975 said:

is the conversion from the last update ?

thanks my friend.

 

Read that wrong. Nothing has changed in the new version that needed bodyslides. The bodyslide update is those fixes only.

Edited by zarantha
Posted
8 minutes ago, zarantha said:

 

Read that wrong. Nothing has changed in the new version that needed bodyslides. The bodyslide update is those fixes only.

ok

thanks again for your help and time my friend.?

Posted
On 7/10/2021 at 5:43 PM, zarantha said:

 

Nothing spider related under voice powers. If it's progressive, I might not have had it long enough?

 

image.png.eec0bbfd30a56dd8b9f73455a805dfae.png

 

Edit: the top part of powers:

image.png.49f8c64efd1620e8adbc45a2411cc67f.png

what is the mod you use for the menu like that  ?

sorry for asking a lot.

Posted
17 hours ago, DeepBlueFrog said:

 

That is concerning.

 

I guess I missed yet another bug.

 

Are you using the version I posted tonight?

I'm using SE 6-30, i think. 

Posted
33 minutes ago, Fudgerin0 said:

I'm using SE 6-30, i think. 

 

Ok.. that makes sense then.

It should be fixed in the latest version - 20210709c

Posted
3 hours ago, DeepBlueFrog said:

 

Ok.. that makes sense then.

It should be fixed in the latest version - 20210709c

how do you cure spriggan infection in parasites? 

Posted
22 minutes ago, LinksSword said:

how do you cure spriggan infection in parasites? 

 

As with all other parasites, talk to Danica.

 

Spoiler

... she will tell you she can't help you.

 

Look around the Temple in Whiterun for a book about Spriggans.

That will send you on the right track.

 

The spriggan armors can be removed temporarily by the Parasite Repellent potion, but they will grow back if you swim or get wet from rain.

 

For the full cure, you have to find the right ancient altar to Kyne.

 

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