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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted (edited)

Good day,

Found this weird game breaking stuff.

Using together SD + ELFX + Particle patch for ENB --- game doesn't even launch, crashed on some file conflicts (using MO2, load order didnt do a thing)(Using SSE). Mostly, its because of Particle patch, it conflicts with something in the SD files.

Is there some work around for that ?

Edited by NolanDaneworth
Posted
1 hour ago, NolanDaneworth said:

Good day,

Found this weird game breaking stuff.

Using together SD + ELFX + Particle patch for ENB --- game doesn't even launch, crashed on some file conflicts (using MO2, load order didnt do a thing)(Using SSE). Mostly, its because of Particle patch, it conflicts with something in the SD files.

Is there some work around for that ?

 

Not using ELFX, but I am using SD+ and the particle patch and I've never had an issue. The particle patch is overwriting the flame atronach mesh, that's all.

 

You've got something else going on. You aren't using the LE version of SD are you? Maybe try redownloading SD+ and SD+ resources from the links on the fist post.

Posted (edited)
1 hour ago, zarantha said:

 

Not using ELFX, but I am using SD+ and the particle patch and I've never had an issue. The particle patch is overwriting the flame atronach mesh, that's all.

 

You've got something else going on. You aren't using the LE version of SD are you? Maybe try redownloading SD+ and SD+ resources from the links on the fist post.

Oops, was too quick with previous response, deleted it.

 

Okay, i tried to find the root of problem, but i can not.

Apparently these 3 do not work only in my list of mods. Because they all have conflicts and dependencies with other stuff and its just somewhere at someplace it all brakes down and falls to pieces. Switching and turning on/off by small groups or individually - seems fine, but its just at one point nothing works.

 

I hate it.

Edited by NolanDaneworth
Posted
2 minutes ago, NolanDaneworth said:

Oops, was too quick with previous response, deleted it.

 

Okay, i tried to find the root of problem, but i can not.

Apparently these 3 do not work only in my list of mods. Because they all have conflicts and dependencies with other stuff and its just somewhere at someplace it all brakes down and falls to pieces. Switching and turning on/off by small groups or individually - seems fine, but its just at one point nothing works.

 

I hate it.

 

Do you have a netscriptcrash log?

 

I'm using Luminosity instead of ELFX, would that be something you want to try?

Posted (edited)
27 minutes ago, zarantha said:

 

Do you have a netscriptcrash log?

 

I'm using Luminosity instead of ELFX, would that be something you want to try?

 

Reinstalled some stuff, actually seems like i did find the problem.

 

Mod: Lootable firewood Piles. It comes with SSEedit script, that (i guess?) after applying creates combined .esp where it merges dependencies on other mods (like bashed patch?). And its because of that it brakes, it tries to combine SD + ELFX + Particle patch and it just doesnt work.

So... seems like i cant use this mod with this combination.

 

EDIT: Seems like it all brakes if other mods are included, because testing on Plain stuff (JUST SD+ELFX+PP with nothing else) is okay.

 

EDIT2: okay, seems like its just was my mistake somewhere in the galaxy far far away. Redone all the stuff, reapplied script and its all working now.

Sorry for all of that.

Edited by NolanDaneworth
Posted
15 minutes ago, NolanDaneworth said:

 

Reinstalled some stuff, actually seems like i did find the problem.

 

Mod: Lootable firewood Piles. It comes with SSEedit script, that (i guess?) after applying creates combined .esp where it merges dependencies on other mods (like bashed patch?). And its because of that it brakes, it tries to combine SD + ELFX + Particle patch and it just doesnt work.

So... seems like i cant use this mod with this combination.

 

All that script should do is change the woodpile records for all mods with woodpiles. That would mean it's dependent on those mods much like the bashed patch. I didn't have an issue with that either, but decided it wasn't something I wasn't going to use much either. I wouldn't run the script on the bashed patch, simply because the bashed patch can change so frequently and might mess up the generated patches for other mods.

Posted
On 7/12/2021 at 2:35 AM, zarantha said:

Parasites conversion version 2021-07-09c.  @DeepBlueFrog Not sure if you want to incorporate some of these changes into the base mod. Let me know if you need more info.

  • Added in feet/hands to the dwemer cuirass in the esp to prevent hands and feet from clipping. Modifying the bodyslide was insufficient for the hands.

SexLab Parasites SE 2021-07-09c.7z 205.57 MB · 604 downloads

 

Updated bodyslide to v7

  • Added chaurus queen skin hands/feet to remove seams
  • Updated dwemer cuirass armor to stretch a little more so it doesn't appear to be floating
  • Changed living armor BSLightingShaderProperty from Skin Tint to Environment Map so Racemenu Overlays are on the body and not the armor. This needed to be done for every shape in the nif.

SexLab Parasites CBBE SE and 3BBB Bodyslides V7.7z 109.88 MB · 574 downloads

 

 

These were last minute before I crash for the night. If I screwed up something, let me know. :)

 

Thank you converting the most recent version to SSE with fixes!

Posted
2 hours ago, TaCo1234567890 said:

Maybe it's already been discussed but I'm just asking to be sure ? Wich mods have been tested with DD 5 and are good to go? Or is it something for the coming weeks?

 

 

Still being worked on.

Posted

I am having an issue with the latest version where none of the plug type parasites stay, the events just finish instantly after my character gets infected.

 

Posted
1 minute ago, Zomuolio said:

I am having an issue with the latest version where none of the plug type parasites stay, the events just finish instantly after my character gets infected.

 

 

It might help to know what DD version you have. I've got no idea, other than it maybe something that needs updated if you have DD 5.x.

Posted
On 7/19/2021 at 1:23 PM, zarantha said:

 

It might help to know what DD version you have. I've got no idea, other than it maybe something that needs updated if you have DD 5.x.

I am using DD 5.1

Posted
2 hours ago, Zomuolio said:

I am using DD 5.1

 

DBF is still checking 5.1 support. Could be another bug.

 

Which parasites are you having the problem with?

Are you using the "No Enchantment Restriction" or iEquip mod?

Posted

I am having problems with the spider eggs, penis and chaurus worms. The only mods I have installed that could be doing anyting are DCL, Bakafactorys Horrible harassment and Dialogue or Beeing Female.

Posted
16 minutes ago, Zomuolio said:

I am having problems with the spider eggs, penis and chaurus worms. The only mods I have installed that could be doing anyting are DCL, Bakafactorys Horrible harassment and Dialogue or Beeing Female.

 

I was asking about those two because they break DD and DCL functionality specifically, and parasites are basically just organic devious devices so they would theoretically be subject to the same bugs. There could be other mods that you think have nothing to do with that functionality.

 

Try a new game with just parasites and its requirements and test again. if you don't have a problem, then you have an incompatible mod somewhere. You'd have to add in mods one at a time until it breaks again.

Posted
12 hours ago, zarantha said:

 

I was asking about those two because they break DD and DCL functionality specifically, and parasites are basically just organic devious devices so they would theoretically be subject to the same bugs. There could be other mods that you think have nothing to do with that functionality.

 

Try a new game with just parasites and its requirements and test again. if you don't have a problem, then you have an incompatible mod somewhere. You'd have to add in mods one at a time until it breaks again.

I created a new save without being female and it seemed to start working again.

Posted
3 hours ago, Zomuolio said:

I created a new save without being female and it seemed to start working again.

 

I haven't used beeing female in a long time. I use fertility mod and fertility mode fixes now. The only main differences i recall are no creature babies (creatures can still inseminate, the baby will just be the mother's race) and no menstrual flow visual mechanics (there is still a cycle, it's just not visual). i miss the first, but since untamed 2 still isn't available yet, to me there's not much reason to need it.

Posted

well manager to get to trying to find sister Edas book guess jarl E has it on her?  hope Sister Anwen bonds and gag are removable once i get finished wish i could keep the sluty outfits 

Posted
2 hours ago, zarantha said:

 

Do you have estrus installed? You don't need the plugin activated, but the other files are needed, and you need to run FNIS.

https://www.nexusmods.com/skyrimspecialedition/mods/12832

Had the same issues and estrus fixed it. THOUGH, I have found that if you add anything new that makes you update FNIS, you MIGHT have to reinstall estrus again. I had issues with the animations getting either overwritten or corrupted with a new mod that had animation files.

Posted
9 hours ago, zarantha said:

 

Do you have estrus installed? You don't need the plugin activated, but the other files are needed, and you need to run FNIS.

https://www.nexusmods.com/skyrimspecialedition/mods/12832

I do have Estrus installed, and I do run FNIS after installing. I did try running FNIS after the first crashes but it doesn't fix it.

 

6 hours ago, jayce113 said:

Had the same issues and estrus fixed it. THOUGH, I have found that if you add anything new that makes you update FNIS, you MIGHT have to reinstall estrus again. I had issues with the animations getting either overwritten or corrupted with a new mod that had animation files.

I'm gonna try to reinstall Estrus v245 again and see if that fixes it.

Posted (edited)
46 minutes ago, Morgoth Bauglir said:

Hi. The sprigan armor apears pink(missing meshes). does anyone know how to fix this please?

 

Missing meshes would make it invisible. If you aren't using the latest version of parasites, it's missing the textures because they used to point to the SD path. Try the cbbe/3bbb bodyslides, or install this version of parasites.

https://www.loverslab.com/topic/120107-skyrimlldeepbluefrog-mods-conversion-to-sse/page/86/?tab=comments#comment-3437218

 

Edited by zarantha

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