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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted
4 hours ago, burgereater4 said:

am i the only one who is having dependency issues with devious devices integration.esm
i'm trying to use parasites and ive looked through many comments here to see if anyone else is having the same issue as the current devious devices version doesnt have this plugin or whatever

 

Yes. Because that ESM is included with DD 5.0 and later. Make sure you're activating all the ESMs/ESPs after install and use a mod manager like MO2 or Vortex. The 5.x installers are an all in one installer, there hasn't been a separate installer for the DD plugins for years.

 

DD 5.1 SE can be downloaded here: https://www.loverslab.com/files/file/5878-devious-devices-se/

DD 5.2 beta and DLLs for game versions other than 1.5.97 can be downloaded from here: https://www.loverslab.com/topic/99700-devious-devices-se/page/110/#comment-3077930

 

Posted

I'm having issues getting the facehugger and chaurus worm parasites to work properly... they always appear at my character's feet, rather than on/in her body... the other ones work perfectly fine, however. It's just these two species, that are partially clipping through the floor.

Modlist, and load order.
modlist.txt loadorder.txt

Please note, that i use LOOT to sort my load order.

Posted
2 hours ago, Nina_Mercer said:

I'm having issues getting the facehugger and chaurus worm parasites to work properly... they always appear at my character's feet, rather than on/in her body... the other ones work perfectly fine, however. It's just these two species, that are partially clipping through the floor.

Modlist, and load order.
modlist.txt loadorder.txt

Please note, that i use LOOT to sort my load order.

 

Usually, something laying around your feet is a skeleton or smp issue. try installing faster smp and making sure nothing except mnc is overwriting xp32 skeleton.

Posted
37 minutes ago, zarantha said:

 

Usually, something laying around your feet is a skeleton or smp issue. try installing faster smp and making sure nothing except mnc is overwriting xp32 skeleton.

Alright, thanks. I'll give that a shot.

Posted (edited)

I always immediately get a CTD when the new and improved Daedric Alicia is supposed to spawn (the "normal" Alicia is fine). .NetScriptFramework shows the error as seen in the spoiler.

 

What could be the issue? It seems somehow to be related to the head shape??

 

Spoiler

Unhandled native exception occurred at 0x7FF763792BEF
(SkyrimSE.exe+132BEF) on thread 8716!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 22 Nov 2022 07:58:37.847

Possible relevant objects (4)
{
   [   0]    BSTriShape(Name: `_Alicia_FemaleHeadDaedric`)
   [  45]    BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`)
   [  59]    BSDynamicTriShape(Name: `FemaleBrowsHuman07`)
   [  60]    NiNode(Name: null)
}

Probable callstack
{
   [0]   0x7FF763792BEF     (SkyrimSE.exe+132BEF) Mutex::Lock1_132BD0+1F
   [1]   0x7FF7642D23D7     (SkyrimSE.exe+C723D7)
BSDynamicTriShape::unk_C723C0+17
   [2]   0x7FF763A3647A     (SkyrimSE.exe+3D647A) unk_3D6410+6A
   [3]   0x7FF763A37839     (SkyrimSE.exe+3D7839)
BSFaceGenMorphDataHead::unk_3D7740+F9
   [4]   0x7FF763A38DC7     (SkyrimSE.exe+3D8DC7)
BSFaceGenNiNode::unk_3D8D50+77
   [5]   0x7FF763A38BE7     (SkyrimSE.exe+3D8BE7)
BSFaceGenNiNode::unk_3D8980+267
   [6]   0x7FF763A39868     (SkyrimSE.exe+3D9868)
UpdateMorphingJob_3D9850+18
   [7]   0x7FF764292A81     (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1
   [8]   0x7FF764294C48     (SkyrimSE.exe+C34C48)
BSJobs::JobThread::Func1_C34930+318
   [9]   0x7FF76426D6BD     (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D
   [10]  0x7FFCD7717BD4     (KERNEL32.DLL+17BD4)
   [11]  0x7FFCD860CE51     (ntdll.dll+6CE51)

 

 

Edited by Gudulba
Posted
16 hours ago, Gudulba said:

I always immediately get a CTD when the new and improved Daedric Alicia is supposed to spawn (the "normal" Alicia is fine). .NetScriptFramework shows the error as seen in the spoiler.

 

What could be the issue? It seems somehow to be related to the head shape??

 

  Reveal hidden contents

Unhandled native exception occurred at 0x7FF763792BEF
(SkyrimSE.exe+132BEF) on thread 8716!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 22 Nov 2022 07:58:37.847

Possible relevant objects (4)
{
   [   0]    BSTriShape(Name: `_Alicia_FemaleHeadDaedric`)
   [  45]    BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`)
   [  59]    BSDynamicTriShape(Name: `FemaleBrowsHuman07`)
   [  60]    NiNode(Name: null)
}

Probable callstack
{
   [0]   0x7FF763792BEF     (SkyrimSE.exe+132BEF) Mutex::Lock1_132BD0+1F
   [1]   0x7FF7642D23D7     (SkyrimSE.exe+C723D7)
BSDynamicTriShape::unk_C723C0+17
   [2]   0x7FF763A3647A     (SkyrimSE.exe+3D647A) unk_3D6410+6A
   [3]   0x7FF763A37839     (SkyrimSE.exe+3D7839)
BSFaceGenMorphDataHead::unk_3D7740+F9
   [4]   0x7FF763A38DC7     (SkyrimSE.exe+3D8DC7)
BSFaceGenNiNode::unk_3D8D50+77
   [5]   0x7FF763A38BE7     (SkyrimSE.exe+3D8BE7)
BSFaceGenNiNode::unk_3D8980+267
   [6]   0x7FF763A39868     (SkyrimSE.exe+3D9868)
UpdateMorphingJob_3D9850+18
   [7]   0x7FF764292A81     (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1
   [8]   0x7FF764294C48     (SkyrimSE.exe+C34C48)
BSJobs::JobThread::Func1_C34930+318
   [9]   0x7FF76426D6BD     (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D
   [10]  0x7FFCD7717BD4     (KERNEL32.DLL+17BD4)
   [11]  0x7FFCD860CE51     (ntdll.dll+6CE51)

 

 

 

Just attach the whole log here please.

 

As a guess, that file is corrupt or didn't get converted. not too many people are complaining about it, so maybe delete the mod and reinstall it.

Posted
6 hours ago, zarantha said:

 

Just attach the whole log here please.

 

As a guess, that file is corrupt or didn't get converted. not too many people are complaining about it, so maybe delete the mod and reinstall it.

Thank you very much for you input!

I have found out that with only SexLabAliciaPainslut20210131SSE.7z installed, everything is working just fine. It's the Alicia-Painslut-SL-optional 20190502.7z, which causes my issue. I have now removed it. No CTD anymore ?

Posted

@DeepBlueFrog  found an error with a ground mesh. "DA_Mask_GND"   I tried to re create one but the only Tutorial   i know of needs a osp slidedata to create it. Anyways, i Used another nif file "DA_Mask" to make it. Just Copied the name over. Temporary fix but should work for now

Posted

I'm having an odd issue with Parasites on SE, where the flare events trigger way too often, several times a minute, or just eject themselves from my character right after being activated. Does anyone have any idea what the cause of this could be? I've tried fiddling with the flare timer slider, but it doesn't seem to change anything for me. Parasites like spider eggs/penis and chaurus worms get pushed out almost immediately, while face huggers keep staggering my character from "squeezing your throat" and the living armour keeps constantly triggering tentacle attacks.

Posted (edited)

For The Chaurus Queen and the Brood Maiden quest from Sexlab Parasites, when Danica tells you to cleanse the corruption of the Gildergreen apparently you're supposed to pull a rusted saw out from the roots, but I can't find this thing for the life of me. Does anyone have an image of what exactly I need to be looking for? I've got nettlebane equipped, I've had to use tgm to look for this thing and at this point I half convinced that whatever I need to activate has just not spawned at all.

Edited by PhoenixObjection
Posted (edited)

Hi,

 

Should the resource pack for Sanguine Debauchery resources override zaz pack? Similar question - Should Devious Devices Override Zaz pack or the other way around? There is a single conflict there

Edited by Guest
Posted
6 hours ago, klhdiewojmp said:

Hi,

 

Should the resource pack for Sanguine Debauchery resources override zaz pack? Similar question - Should Devious Devices Override Zaz pack or the other way around? There is a single conflict there

 

It shouldn't matter for any of them, they're all mesh conflicts. For DD and ZAZ they're the same file even. I think for SD too, but it's been a while since I had that in my LO.

Posted
On 11/26/2022 at 4:02 PM, StripedWhite said:

I'm having an odd issue with Parasites on SE, where the flare events trigger way too often, several times a minute, or just eject themselves from my character right after being activated. Does anyone have any idea what the cause of this could be? I've tried fiddling with the flare timer slider, but it doesn't seem to change anything for me. Parasites like spider eggs/penis and chaurus worms get pushed out almost immediately, while face huggers keep staggering my character from "squeezing your throat" and the living armour keeps constantly triggering tentacle attacks.

I have no idea what I did, but I no longer seem to be having this issue. Maybe it got scared by me posting about it.

Posted (edited)

Is anyone else having an issue with tattoos not applying with the Bimbo curse? They never seem to show up for me. I have Slavetats with the Event bridge mod installed (using BHUNP)

 

Everything works besides that, SD+ and Parasites also work perfectly

 

Edit: Body scaling and hair color change isn't working either (I do have YPS installed correctly)

Edited by Onidai
Posted

So it turns out the Hormones mod is missing the slavetats textures, so they never got applied, it's also missing the splash screen image and a plugin that ends in .bsl (not sure what that is)

 

Is there a reason those are excluded from the SE conversion? @zarantha (Thanks for the conversion of these mods by the way!:)

Posted
10 hours ago, Onidai said:

So it turns out the Hormones mod is missing the slavetats textures, so they never got applied, it's also missing the splash screen image and a plugin that ends in .bsl (not sure what that is)

 

Is there a reason those are excluded from the SE conversion? @zarantha (Thanks for the conversion of these mods by the way!:)

 

Because they aren't in the original mod. I'm just converting, not writing it. I try not to make any changes than the bare minimum needed to make it work, that way it's easier for DBF to know which things are his bugs and which are conversion issues. Missing files is not a conversion issue.

 

BSL is not needed. It's a file the creation kit uses to know what files to bundle into the bsa. If you have all the loose files and/or a BSA, that is all you need. BSL does nothing for users, only for the author.

Posted

Hello everyone! Help with the quest. Quest The chaurus queen and brood maiden. I lost Nettlebane at the very beginning in some cave, and in the quest where I need to release the roots, I can’t cut the infection .. using the console I gave myself Nettlebane but nothing happens .. how to go further?

 

Posted (edited)

Quick question, any way to make Parasites or Sanguine's Debauchery work without Devious Devices?

Devious devices is a bloated, buggy framework that also does intentionally troll bullshit like putting random handcuffs and chains on vendor NPCs for no reason at random times. It's also ALWAYS missing textures for something, no matter how many extra textures and packages you install there's always one device that's pink/purple. It also introduces a bunch of ugly, latex and other non-time-period trash into the game (I like to keep everything looking like it's from the 14th or 15th century, the kind of level of development Skyrim is based at and not fill it up with a bunch of modern plastic looking items).

I really love Parasites to the point where I almost consider it an "essential mod" but I'm setting up a new install and I don't want it to be poisoned with all the garbage and bloat Devious Devices includes...

Like maybe there's a way to strip out a few of the scripts from DD that Parasites needs to function and dump the rest of DD or something...

Edited by fmilluminatus
Posted

I don't know what else to do. I've started a completely new game (as in pressing "new") and removed Nether's Framework and BBLS, and I still can't get Dibella Sisterhood to progress past turning in the missing Sisters' notes. Prior versions worked flawlessly, but the latest two available versions don't. 

Posted
On 12/5/2022 at 11:08 AM, fmilluminatus said:

Quick question, any way to make Parasites or Sanguine's Debauchery work without Devious Devices?

Devious devices is a bloated, buggy framework that also does intentionally troll bullshit like putting random handcuffs and chains on vendor NPCs for no reason at random times. It's also ALWAYS missing textures for something, no matter how many extra textures and packages you install there's always one device that's pink/purple. It also introduces a bunch of ugly, latex and other non-time-period trash into the game (I like to keep everything looking like it's from the 14th or 15th century, the kind of level of development Skyrim is based at and not fill it up with a bunch of modern plastic looking items).

I really love Parasites to the point where I almost consider it an "essential mod" but I'm setting up a new install and I don't want it to be poisoned with all the garbage and bloat Devious Devices includes...

Like maybe there's a way to strip out a few of the scripts from DD that Parasites needs to function and dump the rest of DD or something...

 

There is not a way to make it work without DD per the author.

 

DD does not put handcuffs and chains on vendors, you have some other mod doing that. If you mean on them instead of in their inventory, I've seen that mostly with Sexlab Sexual Fame, it's an option in the MCM. Other mods can distribute devices as worn items to NPCs as well.

For SLSF, it's this option. Disable it and NPCs won't get collared any more. It won't remove it from NPCs it already distributed to though.

Spoiler

 

image.png.1177609b05e9cc96de964150594d2233.png

 

 

The missing textures should be addressed in DD 5.2 beta, but if you don't want to go to a beta release I have the missing textures on the troubleshooting post (expand the 5.0/5.1 section and get the patch under "Missing DD textures if you *don't* use DCL: "). They're from DCL, so you will only get missing textures if you don't have DCL installed. If you're missing more than those, you have some install issue going on.

 

You won't have the devices distributed with only DD installed. DD is a framework, other mods are needed to distribute the devices. Remove those mods and you'll never get anything from DD that you don't add yourself with the console or the additem menu mod. And if you think DD had a bunch of extra crap, you should see what's going on with the newer ZAZ 9 mod....

 

Your problems are the other mods that integrate with DD, not DD itself.

Posted (edited)
2 hours ago, zarantha said:

 

There is not a way to make it work without DD per the author.

 

DD does not put handcuffs and chains on vendors, you have some other mod doing that. If you mean on them instead of in their inventory, I've seen that mostly with Sexlab Sexual Fame, it's an option in the MCM. Other mods can distribute devices as worn items to NPCs as well.

For SLSF, it's this option. Disable it and NPCs won't get collared any more. It won't remove it from NPCs it already distributed to though.

  Reveal hidden contents

 

image.png.1177609b05e9cc96de964150594d2233.png

 

 

The missing textures should be addressed in DD 5.2 beta, but if you don't want to go to a beta release I have the missing textures on the troubleshooting post (expand the 5.0/5.1 section and get the patch under "Missing DD textures if you *don't* use DCL: "). They're from DCL, so you will only get missing textures if you don't have DCL installed. If you're missing more than those, you have some install issue going on.

 

You won't have the devices distributed with only DD installed. DD is a framework, other mods are needed to distribute the devices. Remove those mods and you'll never get anything from DD that you don't add yourself with the console or the additem menu mod. And if you think DD had a bunch of extra crap, you should see what's going on with the newer ZAZ 9 mod....

 

Your problems are the other mods that integrate with DD, not DD itself.


The reason I'm asking is maybe the author can find a way to get the mod working without DD.

Yes, DD randomly distributes devices to NPCs because it's glitchy trash. Don't know if it's a "feature" or a bug, but either way it's 100% DD's fault, no other mod. On the install I currently have, I don't have any other mods that use DD beside Parasites and no other DD related mods. 

The missing textures will never be addressed. I simply don't believe it, the entire mod is intended as a troll to piss off players and the author will certainly not fix things. For example locking the MCM with the "extra hard" default as soon as a DD device is put on; so that someone who just installed DD has to go back to a previous save the second some glitched DD crap appears on their character out of nowhere, it's definitely a troll mod made by a troll. So I'm sure it's a "feature" of the mod that there are always missing textures.

As for bloat DD loads up the game with hundreds of junk scripts not necessary for most mods using the framework. It's a mess. Don't know about ZAZ 9 but I'm not using it so... :D 
My problems are definitely with DD itself. 
?

Edited by fmilluminatus
Posted (edited)
14 hours ago, fmilluminatus said:

Yes, DD randomly distributes devices to NPCs because it's glitchy trash. Don't know if it's a "feature" or a bug, but either way it's 100% DD's fault, no other mod. On the install I currently have, I don't have any other mods that use DD beside Parasites and no other DD related mods. 

 

Sexlab Fame has a box you can click off so that npc's are not given DD devices. I suspect it's fame that distributes the devices. LOL, but don't mind me I can see you have a lot of issues with DD. *shrug* Just thought to provide a tip.

 

 

Edited by Lenore

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