herrzog Posted August 8 Posted August 8 It took 15 years for Duke Nukem Forever to finally get released
竹柏影 Posted August 14 Posted August 14 Anyway to activate mods without using the launcher? I can't stand with that anymore.
Fakenet Posted August 14 Posted August 14 3 hours ago, 竹柏影 said: Anyway to activate mods without using the launcher? I can't stand with that anymore. The game's launcher can do the same.
Jimbo8250 Posted August 14 Posted August 14 8 hours ago, 竹柏影 said: Anyway to activate mods without using the launcher? I can't stand with that anymore. I personally use Irony Mod Manager, just because it makes things cleaner. Third-party launchers also allow me to avoid updating anything on Steam (including Workshop files), thus letting me keep a mod list static for a playthrough. And the Conflict Solver is useful for telling you what's overwriting what, and how Stellaris is resolving it. Although it takes some practice to understand why it presents certain things the way it does. 2
竹柏影 Posted August 14 Posted August 14 1 hour ago, Jimbo8250 said: I personally use Irony Mod Manager, just because it makes things cleaner. Third-party launchers also allow me to avoid updating anything on Steam (including Workshop files), thus letting me keep a mod list static for a playthrough. And the Conflict Solver is useful for telling you what's overwriting what, and how Stellaris is resolving it. Although it takes some practice to understand why it presents certain things the way it does. Thank you👍🏻 2
竹柏影 Posted August 14 Posted August 14 5 hours ago, Fakenet said: The game's launcher can do the same. What “game's launcher”, paradox launcher? That's what I'm talking about. Thank you anyway.
Fakenet Posted August 15 Posted August 15 10 hours ago, 竹柏影 said: What “game's launcher”, paradox launcher? That's what I'm talking about. Thank you anyway. It wasn't apparent to me which launcher you meant. There was a 50/50 chance you meant the Irony Mod Manager. That one can also launch your game.
schroecat Posted August 17 Posted August 17 On 8/15/2026 at 7:19 AM, Jimbo8250 said: I personally use Irony Mod Manager, just because it makes things cleaner. Third-party launchers also allow me to avoid updating anything on Steam (including Workshop files), thus letting me keep a mod list static for a playthrough. And the Conflict Solver is useful for telling you what's overwriting what, and how Stellaris is resolving it. Although it takes some practice to understand why it presents certain things the way it does. It blows my mind that people actually use the default Paradox Launcher. Irony Mod Manager has been far better for many years. Mind you, I don't know why people use Vortex either when MO2 exists, so maybe I'm just out of touch.
Popular Post Lithia<3 Posted August 17 Author Popular Post Posted August 17 Lustful Void v0.8.0 is finally here! After roughly six months of work, the big Lustful Void modernization update is finally ready for release. This has been a massive update behind the scenes. Rather than simply patching LV until it stopped throwing errors, I went through huge portions of the mod and modernized old systems, rebuilt outdated mechanics, rebalanced content, cleaned up years of accumulated problems, updated compatibility with modern Stellaris, and fixed a silly number of bugs and UI issues along the way. Some of the biggest areas touched include: Major modernization of jobs, buildings, technologies, traits, origins, events, districts, zones, and supporting systems. Extensive compatibility work for modern Stellaris and the 4.4/Nomads changes. Reworked and rebalanced large parts of LV's planetary economy and job systems. Major cleanup of old legacy scripting and systems that had accumulated over LV's many years of development. Lots of localisation, tooltip, UI, icon, and presentation improvements. Numerous long-standing bugs and runtime errors fixed. Improved support for special empire types, machines, gestalts, Wilderness empires, Nomads/Forever Cruise, and other edge cases. A huge amount of smaller consistency, balance, and quality-of-life work throughout the mod. There is far too much to reasonably summarize here, so check the full v0.8.0 patch notes if you want the gloriously excessive details. This update took much longer than I originally expected, but I wanted LV to come out of it on much stronger foundations instead of simply receiving another layer of temporary fixes. Thanks to everyone who tested things, reported bugs, supported me, or simply stuck around while I disappeared into the void for months! I don't normally ask directly for support, but if you genuinely enjoy Lustful Void and the work I put into it, please consider supporting me through Patreon or Ko-fi. There is absolutely no obligation to do so, and simply playing, sharing feedback, reporting bugs already helps! Lustful Void is still an ongoing project and there are absolutely things I want to expand or revisit in future updates, but v0.8.0 marks the end of this major modernization pass. As always, please report any problems you find. With an update this large, I'm sure a few particularly determined bugs will have survived 38
Master Don Posted August 17 Posted August 17 the old gem incubation building is still there in the update along with the new version
Serela Posted August 18 Posted August 18 (edited) Realized my issue was user error, and deleted my previous post- happy to see this updated! Nomad sexual megacorp time. Edited August 18 by Serela
Thunder_Jakz12 Posted August 18 Posted August 18 I'm not sure what I'm doing wrong, but the mod doesn't work for me every time (the past 4 times) I've loaded the game with the mod enabled it just doesn't work. It's like I've never installed the mod or anything. I've put the mod in the mod folder of Stellaris and booted up the game; nothing ever happens. I've included some screenshots that I hope will help explain the situation on my end with the mod. As you can see, the "lusty" traits aren't showing up. I usually find the trait halfway down the traits page, and the origins are showing either. Please Help! Thanks!
Thunder_Jakz12 Posted August 18 Posted August 18 I figured it out with the help of someone from the official Discord server
r5e4w3q2 Posted August 18 Posted August 18 (edited) Trying the Tentacle Symbiosis start and a bit confused about managing the planet. Can build a Milker Zone district specialization for the city district even though the planet has a Milking Pools resource district that also has a Milker Zone specialization? Friction Tunnel Network district and Tentacle Breeding district both have Lithia specialization? Not gone too deep in yet, but no Energy Credit related buildings. May be related to the Friction Tunnel Network district specialization being odd. Is there a rule of thumb for what things that effect researchers also effect sexologists? For instance Research Supply Depot seems to apply, but Data-Driven Theorem Facility does not seem to. Edited August 18 by r5e4w3q2
RandomLich Posted August 18 Posted August 18 Thanks for the update, I stopped playing stellaris because I was waiting for this and now I can finally return 2
maybe_gg Posted August 18 Posted August 18 (edited) 10 hours ago, r5e4w3q2 said: Is there a rule of thumb for what things that effect researchers also effect sexologists? For instance Research Supply Depot seems to apply, but Data-Driven Theorem Facility does not seem to. All sources of upkeep and %/flat output should probably work coming both from the individual types and from all researcher modifiers. Workforce doesn't work, unless it's specifically from this mod. I'm reporting this as a bug on discord we will see if it is intentional. Edited August 18 by maybe_gg 1
Sorasueme Posted August 18 Posted August 18 Does anyone know where the mod "LV things that overwrite the base game files GO here" went? Because When I start a new game I get all the LV stuff but a friend does unless they customize the race (partly they don't have all the DLC)
BlueMan156 Posted August 19 Posted August 19 did you remove the cheat trait (that gives -99 trait points)? not seeing it on my trait tab I understand why, just wanted to ask
anonanon421 Posted August 19 Posted August 19 4 minutes ago, BlueMan156 said: did you remove the cheat trait (that gives -99 trait points)? not seeing it on my trait tab I understand why, just wanted to ask It's now a civic that also gives 99 picks and that you can instantly reform out of for free at game start. 1
Master Don Posted August 19 Posted August 19 bugs found: Old Gem incubation building still there along with the new one, and is broken. Ring worlds having either inaccessible building slots or is just stuck showing that notification. same with tentacle worlds and Sexopluse. (..... I was dumb there is more snuggle enforcer districts then can be directly accessed and can't be seen. have to get rid of far right district to access the other 3 of the build slots. pleas add UI overall scroll weal to it.) on pleasure ring worlds and sexopauses have city districts replaced incorrectly leading to having to construct the new district type and waiting for the city district to deconstruct itself. (but only if going on slowest, it just becomes a extra on any other speed) thrall world weirdness. tentacle (and possibly other) LV sub districts have broken text. old xeno preserve building also still there. escort job name when looking at it in economy is broken, should look into the others too. Ring worlds having either inaccessible building slots or is just stuck showing that notification. hopefully this comes off constructive. and continue the good work.
Katai Posted August 19 Posted August 19 the symbiotic tentacle lifeform deposit spawned on almost everything. sun, black hole, astral scar and others. it also messed their deposit from working properly.
BlueMan156 Posted August 19 Posted August 19 8 hours ago, anonanon421 said: It's now a civic that also gives 99 picks and that you can instantly reform out of for free at game start. ic, thanks for the info
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now