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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted
On 11/8/2019 at 9:01 PM, boredwilhelm said:

Hey, this list is actually nice, I think I will work on getting that. My question is; where would you put Milk Mod, Player Succubus Quest and ERF-Succubus?

From my own testing, most of the sexlab mods can go in the sexlab section. As for where exactly in the list, that depends. Core mods (mods that are required for other mods to work) I tend to put closer to the top, while other mods tend to be closer to the bottom. Usually, I put them in so that Horrible Harrasement is the last sex-ish mod in the list. When I was testing it, MME was nearer the bottom. ERF and other SOS addons I've historically put either near the bottom or under the strapon mod. If it is a requirement, i'd put it under the strapon, otherwise you can put it nearer the bottom. 

 

Player Succubus Quest, assuming I found the right one, is a ESM, so I would put it at the bottom of the ESM list. 

 

Have you been having problems with these mods?

Posted

I'm currently trying to make dungeons darker without actually turning off the lights. So, you know, there are actually shadows and whatnot. Anyone know of any good mods that might be able to help this along?

Posted
3 hours ago, asebw said:

...

Have you been having problems with these mods?

Didn't have any problems. It's just that I'm kind of a noob when it comes to modding and I tend to break my game every so often. So I asked before actually modding the game to this list.

Posted
2 hours ago, boredwilhelm said:

Didn't have any problems. It's just that I'm kind of a noob when it comes to modding and I tend to break my game every so often. So I asked before actually modding the game to this list.

Good general rule of thumb in modding is if it ain't broken, don't try to fix it. Just be glad it works ?. Optimizing is a different story, one I will not go into in this post. Long story short, ESMs go at the top of your list, pure esls go under them, and everything else stays in the same order, including esps flagged as esls.

Posted

Luxor finally put his mods back up in a 3 part mod pack (Skyrim HD, check it out here). I've done some testing, and it's looking pretty nice. So, for those of you who are interested, here is how the list is modified. Bear in mind, i'm still testing some stuff, so if anyone has any suggestions, lemme know.

 

 

Removed Mods

 

When Luxor first started his compilation of Skyrim HD, he pulled all his old mods off the nexus. Those who are new or starting fresh haven't gotten them, but those who have been following this list for awhile should remove his old mods. Every mod I found missing in the list so far seems to be represented in Skyrim HD. The only exceptions seem to be the alternate stone and grass patches for Solitude and Windhelm. I don't know yet if those are compatible with Skyrim HD. They are currently a low priority on my list of stuff to check, but I will get to them eventually.

 

Spoiler

Textures and FX:

 

Beehives 4k 2K
Clutter Texture Packs
Dusplies HD
Fire and Frost Impact Decals
Hand and Vendocarts 4k
Hanging Moss HD
Castle Volkihar HD 2K
Caves and Mines UHD HD
Clay Deposits HD
College of Winterhold HD
Dwemer Ruins HD
FarmHouse HD
High Hrothgar HD
Imperial Forts HD
Mammoth Cheese HD
Fort Dawnguard HD
Markath HD
Nordic Ruins UHD
Raven Rock HD
Riften Ratway HD
Ships HD
Sovngarde HD 2k
Snow Elf Ruins HD
Solitude HD
Solitude HD - Alternate stone walls
Soul Cairn HD 2k
Whiterun HD
Whiterun HD Alternative Grass and Stonefloors
Windhelm HD
White Water HD
Practice Dummies HD
Farmhouse HD

 

Along with Luxor's old texture mods, some of the other texture mods can also be removed in lieu of Skyrim HD. This part I am still working on. So far, Noble Skyrim and it's SMIM patch are the only ones I've taken out, since Skyrim HD basically replaces them. I will update the list as I go.

 

Spoiler

Noble Skyrim Mod HD-2K

Noble Skyrim Mod HD-2K SMIM

 

 

Installing Skyrim HD

 

As far as location in the mod list goes, all three parts should go in Foundation, at the bottom of the list just before the Unofficial Skyrim Patch. This may be changed at a later date, still testing. 

 

The things to lookout for, are in Luxor's installation instructions:

 

1. I DO NOT RECOMMEND A MANUAL INSTALLATION. This is 8 gigs of textures and other stuff. I suspect that if you try to remove this manually, you might end up having to re-install Skyrim altogether. I can confirm that all three parts can be installed in MO2 with no issues. From the comments on the Skyrim HD page, Vortex looks like it can handle it too. I suspect the manual installation may have been an issue with the original versions of the files, but the current ones are working fine for me right now, so again, I do not recommend a manual install. 

 

2. In the requirements, Luxor has several references to SSELODGen. For those of you not familiar with this mod, it is essentially an alternate to TexGen. It is not a hard requirement to get Skyrim HD working. Using texGen as normal will work just fine, so do not feel like you need to use SSELODGen. 

 

 

In Closing

 

   I don't know what happened to Aylis and if he/she will be coming back to update the list at some point. I am hopeful that Aylis will eventually return, but, I think what was started here should not be left to fall out of date. The main purpose of this post is to replace what got removed by Luxor. If you like it, use it. If you don't, then don't. Hopefully, this will be helpful for everyone, both those new to the list and old hands. 

  • 3 weeks later...
Posted
On 12/1/2019 at 12:27 AM, yeeeetfella said:

I installed everything from the list in order and my game will not launch, is there something I did wrong?

same here just spent a day or two building a new game, im guessing this is an issue relating to the last game update and seems to be a compatibility problem with things related to SKSE

Posted
2 hours ago, invisibleboy666 said:

same here just spent a day or two building a new game, im guessing this is an issue relating to the last game update and seems to be a compatibility problem with things related to SKSE

Chances are it is the hdt that is the problem, as that has yet to be updated for the latest version of skse.

 

For me that is the pain due to steam/windows forcing the update through even though steam was set to not update the game.  Which worked fine until windows did an update and rebooted the pc, and I came home to find that steam had updates se for what ever reason, even though it should not have done so.  ?

Posted

FYI you can roll back your skyrim here is the guide 

EDIT: just make damn sure steam is running when you do this (i personally never shut mine off and have skyrim set to never update but sometimes it does it anyway)

Posted

Noob question about SL physics: how do I get penises to properly align with orifices in animations?

 

Already running:

- SKSE

- XPMSSE

- FNIS

- CBPC

- HDT-SMP (with aers's dlls for 1.5.97)

- SOS SE

- CBBE Special SE (BodySlide)

 

What am I missing from this list?

Posted

Hi,

 

Great modlist, I found 1 issue though. You recommend using Ethereal Elven Overhaul (+ SE patch) & Bijin Skin CBBE.

I found that together they cause neck seams for the female elfs. The issue is that the head textures of EEO are not compatible with the Bijin body skin.

 

I'm new to modding, but i found an easy 'fix'. (Removing the EEO custom textures)

0. (Be sure to also follow the instructions on the Ethereal Elven Overhaul SSE patch page.)

1. Delete the texture folder in the Ethereal Elven Overhaul main (oldrim) mod.

2. Delete The "ethereal_elven_overhaul - Textures.bsa" file in the Ethereal Elven Overhaul SE patches mod.

3. (Re)install the 2 mods

 

@Aylis Might be useful to put this in Troubleshooting/Tips or link the comment?

 

Edit: I found other issues with EEO, it is (as mentioned in the mods description) not compatible with NPC overhauls. Some overhauled elves have mismatched body/head textures (with & without my fix). I decided to uninstall EEO, elves still are very pretty because of all the other amazing mods! For your own character you can just use the RaceMenu sculpting tool to smoothen+deflate the default chin.

Posted

Having trouble getting the mods to work. It doesn't seem to be an SKSE issue as the supported version matches up with my skyrim version. The order of the mods is exactly the same with some omitted. I'm unsure how to troubleshoot the issue.

 

Just making sure I did things the correct order

1. install mods in order

2. Run DyndLOD tex

3. rar and install output

4. Run DyndLOD

5. open and rar and install output

6. Run FNIS with Skeleton and Gender Specific checked

Posted
1 hour ago, veggeata said:

Having trouble getting the mods to work. It doesn't seem to be an SKSE issue as the supported version matches up with my skyrim version. The order of the mods is exactly the same with some omitted. I'm unsure how to troubleshoot the issue.

 

Just making sure I did things the correct order

1. install mods in order

2. Run DyndLOD tex

3. rar and install output

4. Run DyndLOD

5. open and rar and install output

6. Run FNIS with Skeleton and Gender Specific checked

Not sure if this will fix your issue, but I (just like the guide) didn't .rar the output of dyndLOD (tex).

The guide says to just copy the folder into the mods folder of your mod manager.

 

You should probably provide more info to what's not working. (Crash, Visual Glitches, ...)

Posted
2 hours ago, TopKekker said:

Not sure if this will fix your issue, but I (just like the guide) didn't .rar the output of dyndLOD (tex).

The guide says to just copy the folder into the mods folder of your mod manager.

 

You should probably provide more info to what's not working. (Crash, Visual Glitches, ...)

I was able to fix it by taking out SL Dialogues. I want it though and it's a bummer that it's not working. Did a quick search and someone had a problem with it before as well.

Posted
On 12/4/2019 at 6:35 AM, Santr said:

Noob question about SL physics: how do I get penises to properly align with orifices in animations?

 

Already running:

- SKSE

- XPMSSE

- FNIS

- CBPC

- HDT-SMP (with aers's dlls for 1.5.97)

- SOS SE

- CBBE Special SE (BodySlide)

 

What am I missing from this list?

Are you running the same setup as the mod list, or something else? Is it just 1 or 2 animations with alignment issues, or all of them?

Posted

Probably somebody else asked it too, but what should I do, when i an starting DynDOLOD and getting an error that says "Installation error detected. Overwrite.esl should not be in the load order.  RTFM to not make things worse."?

Edit:I accidentaly downloaded an older version, i edit again, if it won't solve the problem.

Edit2: No, i still have the same problem.

Edit3:i found the solution, I had to delete all overwrite...file form the mods folder

Posted

@Santr

If it's off, you're still going to have to play around with SLAL and save your changes in order for it to look more realistic. You're basically cramming together two meshes that originally were not intended to go together in the vanilla game, so there's got to be some fiddling.

Posted
On 12/9/2019 at 2:58 AM, Berserkologist said:

There's a lot of really cool stuff in your guide, thanks for sharing!

 

I'm thinking of hybridizing http://www.lotdplus.com with the recommendations in this thread. I have a feeling this is going to be a long project :D

For what it's worth, I'll be releasing a CBBE variant of my guide in early-mid January.

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