johnny2by4 Posted January 19, 2020 Posted January 19, 2020 34 minutes ago, asebw said: Basically, you start at the top of the list, and work your way down, installing them as they are listed. Also, Jhonny2by4 is not correct. What MO2 does is it creates a virtual data folder that is loaded when the game is run with SKSE. While it does not change skyrim's base game data, it does interact with it when the game runs. Even if it is a virtual data folder, if there are errors, it will still cause CTDs and other weird stuff. Order does matter in MO2, as the order of the mods in the plugins list helps MO2 sort out conflicts. Conflicts is also a bit of a misnomer. The data tab shows you what the data folder will look like when MO2 runs the game. In some cases, files get replaced because you want them to be replaced. The most common example of this would be mods with patches. If the patch is installed after the mod it is patching, it can show up as a conflict in the data folder. This is not however a conflict, as you want this patched file to replace the original file. The conflicts can be a good way of troubleshooting issues with mods, but not all conflicts are bad. As far as this list goes, it is already sorted for optimal play. So when you are creating the list in your mod manager (MO2 or otherwise), you just go section by section, top to bottom. If you want to add other mods that are not on the list, just add them to the section that best suits them. Also pay attention to any installation notes on the mod page. if you use MO2 you could install every file in literally any order you want, and as long as you arrange the folders on the left and the plugins on the right in the same general order you see in the list it's not going to matter...
asebw Posted January 19, 2020 Posted January 19, 2020 7 minutes ago, johnny2by4 said: if you use MO2 you could install every file in literally any order you want, and as long as you arrange the folders on the left and the plugins on the right in the same general order you see in the list it's not going to matter... you could also stick hot needles in your eyeballs, but you don't see too many people doing that. Keeping the two sides in sync will save you headaches when it comes to troubleshooting troublesome mods. Also, why would you waste time re-ordering a mod list, when you could just install the mod list in the known correct order? Just cause you can do something, doesn't mean it's a good idea mon. . .
Guest Posted January 19, 2020 Posted January 19, 2020 1 hour ago, johnny2by4 said: any reason we shouldn't use the MCG mod instead of a couple of the sexlab mods on the list? seems to cover a good number of sexlab mods in one esp. edit: or not, that mod seems to be a cluster of incompatibilities... you use MO2? because of the way it works you're not actually overwriting/deleting files that conflict so install order isn't such a big deal. just try to order the installed files in the basic order they appear in the list. nope, I do not because I'm a stubborn boi who wants to use vortex. and "the way they appear in the list" does that refer to the modlist section?
Guest Posted January 19, 2020 Posted January 19, 2020 15 hours ago, R3dact said: nope, I do not because I'm a stubborn boi who wants to use vortex. and "the way they appear in the list" does that refer to the modlist section? If you start at the top of the list and work your way down you will have the correct mod list order, as the guide says. The guide also says that after you are finished there are certain mods with specific extensions that you should move up higher in the priority list (the right side in MO2). If you are using Vortex, this is not the list for you. It is done in a specific order in isn't going to be something you can do in Vortex. Vortex will also require you to use Loot, which this mod list doesn't want you to do because Loot will throw out a lot of compatibility errors. I would say either use MO2 or look into another mod list, but every other one is probably going to want you to use MO2 also. I used this mod list with Vortex and had crashes all the time, switched to MO2 and it was stable. I would switch to MO2. It has a little bit of a learning curve, but watch a 30 minute tutorial video and you'll be fine. It's not bad.
Guest Posted January 23, 2020 Posted January 23, 2020 On 1/19/2020 at 3:00 PM, dorintf said: If you start at the top of the list and work your way down you will have the correct mod list order, as the guide says. The guide also says that after you are finished there are certain mods with specific extensions that you should move up higher in the priority list (the right side in MO2). If you are using Vortex, this is not the list for you. It is done in a specific order in isn't going to be something you can do in Vortex. Vortex will also require you to use Loot, which this mod list doesn't want you to do because Loot will throw out a lot of compatibility errors. I would say either use MO2 or look into another mod list, but every other one is probably going to want you to use MO2 also. I used this mod list with Vortex and had crashes all the time, switched to MO2 and it was stable. I would switch to MO2. It has a little bit of a learning curve, but watch a 30 minute tutorial video and you'll be fine. It's not bad. Alright, im using MO2 now, but the dyndolod, texgen, tes5lodgen, and billboards is very confusing for me (the, how to download and install + use)
asebw Posted January 23, 2020 Posted January 23, 2020 30 minutes ago, R3dact said: Alright, im using MO2 now, but the dyndolod, texgen, tes5lodgen, and billboards is very confusing for me (the, how to download and install + use) Basically, Dyndolod makes the game look better by creating more detailed lods. the billboards are part of what Dyndolod uses to make those lods. Once you have Dyndolod setup, you get your mod list up and running. Once the mod list is setup, you can run texgen, which creates the textures that Dyndolod will also use. tes5lodgen is another version of texgen basically. If your new to Dyndolod, stick with texgen and forget tes5lodgen. The 2nd post (the installation post) goes into more detail on how to run texgen and Dyndolod.
Guest Posted January 23, 2020 Posted January 23, 2020 28 minutes ago, asebw said: Basically, Dyndolod makes the game look better by creating more detailed lods. the billboards are part of what Dyndolod uses to make those lods. Once you have Dyndolod setup, you get your mod list up and running. Once the mod list is setup, you can run texgen, which creates the textures that Dyndolod will also use. tes5lodgen is another version of texgen basically. If your new to Dyndolod, stick with texgen and forget tes5lodgen. The 2nd post (the installation post) goes into more detail on how to run texgen and Dyndolod. i'm looking for help on installing them >^>
Just Don't Posted January 23, 2020 Posted January 23, 2020 14 hours ago, R3dact said: i'm looking for help on installing them >^> Go to the DynDOLOD mod page, scroll down in the description tab (if you read it that would be amazing). There are videos about how to install everything to setup DynDOLOD in MO.
asebw Posted January 23, 2020 Posted January 23, 2020 15 hours ago, R3dact said: i'm looking for help on installing them >^> Dyndolod, you go to the download page, download the main file, and unpack into your skyrim SE folder. Once that is done, you have to add the dyndolod and textgen executables to MO2. See the hidden content for dyndolod at the top of the first post for more details. You have to run texgen and dyndolod through MO2, otherwise, it will not see your mod list. By default, most of these apps look into the data folder to see what mods are installed. But because MO2 creates a virtual data folder, none of the mods are actually installed in the skyrim SE data folder. So if you run it vanilla, they won't see anything. You have to run them through MO2 so they can see the mod list. The rest of the dyndolod pieces (resources, dll), are installed like normal mods, and appear in the list. The only thing is to make sure that you get the SSE versions of each. Bad things will happen if you try to use oldrim dyndolod parts. Once you have all your mods installed, you can run texgen. Once texgen is run, you go into the Dyndolod folder, texgen output, and stick everything in the output folder into archive (7zip preferred, but rar and zip should work too). You then take that compressed file, and add it MO2 like a normal mod. Once the archive is added and activated with the lil checkmark beside it, you run Dyndolod itself. Once Dyndolod is done (it will take awhile depending on the mods installed), you go to the dyndolod_output folder in the dyndolod folder, and like you do with texgen, still all the folder contents into an archive, install that archive into MO2, and make sure its running. Dyndolod will have an esp and/or master, so make sure you have room in your mod list for the two. As for the settings to use for texgen and dyndolod, in the second installation post, there's a section for dyndolod with screenshots of what options to use. The gui has changed a little for texgen, but the values all need to be the same. Also, once you are done a step, make sure to delete everything in the output folder when you are done with it (Do not delete the output folders themselves though). You don't want left overs from your last run to get mixed up with your next run.
Guest Posted January 24, 2020 Posted January 24, 2020 5 hours ago, asebw said: Dyndolod, you go to the download page, download the main file, and unpack into your skyrim SE folder. Once that is done, you have to add the dyndolod and textgen executables to MO2. See the hidden content for dyndolod at the top of the first post for more details. You have to run texgen and dyndolod through MO2, otherwise, it will not see your mod list. By default, most of these apps look into the data folder to see what mods are installed. But because MO2 creates a virtual data folder, none of the mods are actually installed in the skyrim SE data folder. So if you run it vanilla, they won't see anything. You have to run them through MO2 so they can see the mod list. The rest of the dyndolod pieces (resources, dll), are installed like normal mods, and appear in the list. The only thing is to make sure that you get the SSE versions of each. Bad things will happen if you try to use oldrim dyndolod parts. Once you have all your mods installed, you can run texgen. Once texgen is run, you go into the Dyndolod folder, texgen output, and stick everything in the output folder into archive (7zip preferred, but rar and zip should work too). You then take that compressed file, and add it MO2 like a normal mod. Once the archive is added and activated with the lil checkmark beside it, you run Dyndolod itself. Once Dyndolod is done (it will take awhile depending on the mods installed), you go to the dyndolod_output folder in the dyndolod folder, and like you do with texgen, still all the folder contents into an archive, install that archive into MO2, and make sure its running. Dyndolod will have an esp and/or master, so make sure you have room in your mod list for the two. As for the settings to use for texgen and dyndolod, in the second installation post, there's a section for dyndolod with screenshots of what options to use. The gui has changed a little for texgen, but the values all need to be the same. Also, once you are done a step, make sure to delete everything in the output folder when you are done with it (Do not delete the output folders themselves though). You don't want left overs from your last run to get mixed up with your next run. The main file is the one with the exe files in it?
asebw Posted January 24, 2020 Posted January 24, 2020 1 hour ago, R3dact said: The main file is the one with the exe files in it? Yes. The current dyndolod version is now generic (makes things a lot simpler). So you download the one off of the skyrim site that is linked in the pre-install section. When you get to resources and the DLL, you have to make sure you get the skyrim SE version off of the dyndolod message board. If you click on the Skyrim/VR link in the dyndolod download section, it'll take you to the page where you can get the resources and the DLL.
Nishikiii Posted January 25, 2020 Posted January 25, 2020 AnimatedParasites is causing a crash for me as soon as i'm in the main menu any idears how to fix this? If you need some information tell me where to get and i will tell them to you. (Im a noob in modding, obsly im using a beginner guide, worked so far very well for me good job there really helped me and made a lot things easier) Edit: one question about the improved labia, where do i find the cbbe texture where i have to blend the improved labia texture over?
asebw Posted January 26, 2020 Posted January 26, 2020 7 hours ago, Nishikiii said: AnimatedParasites is causing a crash for me as soon as i'm in the main menu any idears how to fix this? If you need some information tell me where to get and i will tell them to you. (Im a noob in modding, obsly im using a beginner guide, worked so far very well for me good job there really helped me and made a lot things easier) Edit: one question about the improved labia, where do i find the cbbe texture where i have to blend the improved labia texture over? Just for the sake of completeness, did you get the version with no HDT? Also, do you have sexlab parasites installed? The improved labia is for the bijin skin. If your are new to modding, stick with the Aylis skin. Also, the improved labia is a little out of date now that the 3bbb body is out.
Nishikiii Posted January 26, 2020 Posted January 26, 2020 9 hours ago, asebw said: Just for the sake of completeness, did you get the version with no HDT? Also, do you have sexlab parasites installed? The improved labia is for the bijin skin. If your are new to modding, stick with the Aylis skin. Also, the improved labia is a little out of date now that the 3bbb body is out. Jep i have sexlab parasites installed and no i took the one without hdt just like the instructions told me, about the skin i'm not even sure wich skin im using xd do i have to run a bodyslide or should i start to use the 3bbb skin?
asebw Posted January 27, 2020 Posted January 27, 2020 On 1/26/2020 at 6:55 AM, Nishikiii said: Jep i have sexlab parasites installed and no i took the one without hdt just like the instructions told me, about the skin i'm not even sure wich skin im using xd do i have to run a bodyslide or should i start to use the 3bbb skin? Skins shouldn't make a difference unless the mod itself is fubar. You should run bodyslide for the body, hands, and feet, but I don't think not doing so would cause things to crash. Are you using any mods that are not in this mod list? Also, if you check your plugins, are you missing any masters or esps? Also, for the sake of completeness, run the cbbe body parts in body slide and see if that makes a difference. 3BBB isn't a skin, it's a new body with some upgraded features. Even if you use the 3BBB body, you will still need a skin mod to go with it if you do not want to use the old default skin. In the downloads post, Aylis had put together a Aylis skin mod that is pretty good. That is what I am currently using. Otherwise, there are plenty of other skin mods on the nexus to chose from.
Nishikiii Posted January 27, 2020 Posted January 27, 2020 4 hours ago, asebw said: Skins shouldn't make a difference unless the mod itself is fubar. You should run bodyslide for the body, hands, and feet, but I don't think not doing so would cause things to crash. Are you using any mods that are not in this mod list? Also, if you check your plugins, are you missing any masters or esps? Also, for the sake of completeness, run the cbbe body parts in body slide and see if that makes a difference. 3BBB isn't a skin, it's a new body with some upgraded features. Even if you use the 3BBB body, you will still need a skin mod to go with it if you do not want to use the old default skin. In the downloads post, Aylis had put together a Aylis skin mod that is pretty good. That is what I am currently using. Otherwise, there are plenty of other skin mods on the nexus to chose from. Installed smp hdt and used the normal animated parasites mod, seems to work now. I'm tring CBBE 3BBB now. But i just got problems with it until now, so would ya mind to give me a short crash course for the aylis skin, body, idk mod?
Jormugander Posted January 27, 2020 Posted January 27, 2020 Its easier to get a degree in rocket science then to install this mod and get it to work. Why does it have to be this complicated? I have over 600 mods installed on SSE and no problems. I appreciate the work you put in the guide but if you guys want more people to use your stuff you either make it easier to install the stuff to work by combining alot of the stuff or ask the guys from nexus (etc. = some modders over there and here) to help you with the distribution. It took me an entire day (18 hours) to get half the list done and nothing worked which in a tantrum of wasting my entire day off ended up in deleting all of that again and giving up at ever enjoying those pieces of work. And don't get me wrong. I enjoy the work of you guys in other games like the Sims Franchise but this is an absolute nightmare to do and if you want just some basic stuff you have to read through pages for hours to know what you need and what you don't actually need to make the base stuff work. As i said. I appreciate the effort but not alot of people will ever use this as its way to over the top to make it actually work. PS: Yes most of the time i am a lurker but i had to comment on this one as the work people put in this is insanely huge but its a shame that no many will enjoy it.
asebw Posted January 28, 2020 Posted January 28, 2020 3 hours ago, Jormugander said: Its easier to get a degree in rocket science then to install this mod and get it to work. Why does it have to be this complicated? I have over 600 mods installed on SSE and no problems. I appreciate the work you put in the guide but if you guys want more people to use your stuff you either make it easier to install the stuff to work by combining alot of the stuff or ask the guys from nexus (etc. = some modders over there and here) to help you with the distribution. It took me an entire day (18 hours) to get half the list done and nothing worked which in a tantrum of wasting my entire day off ended up in deleting all of that again and giving up at ever enjoying those pieces of work. And don't get me wrong. I enjoy the work of you guys in other games like the Sims Franchise but this is an absolute nightmare to do and if you want just some basic stuff you have to read through pages for hours to know what you need and what you don't actually need to make the base stuff work. As i said. I appreciate the effort but not alot of people will ever use this as its way to over the top to make it actually work. PS: Yes most of the time i am a lurker but i had to comment on this one as the work people put in this is insanely huge but its a shame that no many will enjoy it. eh . . . okay. . . no idea what this is about. Dunno how you got so little done in 18 hours. It's not all going to work if you only got half the list done. Also, what combining? Nothing in this list requires that much combining, except for 2 nothing mods that you shouldn't be looking at if your not familiar with the process. Dunno what your gripe is man, but I think your really off course. . .
asebw Posted January 28, 2020 Posted January 28, 2020 4 hours ago, Nishikiii said: Installed smp hdt and used the normal animated parasites mod, seems to work now. I'm tring CBBE 3BBB now. But i just got problems with it until now, so would ya mind to give me a short crash course for the aylis skin, body, idk mod? Kind of wondering if your non hdt install was fubar somehow. Thinking about it, you might wanna also check to see what version of the DD all in one you are using. I hope you are using the nexus version. The original SMP-HDT is no longer being supported, and is horribly out of date. The newer one on the nexus is being supported, so make sure you use that one if you need it. Okay so, the skin and the body are two separate things. The body is usually CBBE. 3BBB is basically the updated version of the CBBE body. You still need CBBE installed to use the 3BBB, as it replaces the CBBE body. The skin goes on top of the body, and is separate from the body itself. Think of the body as the mesh, and the skin the texture that goes on top. The aylis skin mod is located in the downloads post (post #7), and has a fomod installer to go through the options. Just download and install like a normal mod, easy-peasy. As for order, 3BBB needs to go after the XP32 skeleton (as per the faq section of the 3bbb page). I put the 3bbb mod right after the xp32 skeleton mod in the physics section. Aylis skin goes in the PC section as per the list. One thing about the 3bbb body, specifically, a problem I ran into. If you get the stretchy boobs with sexlab animations, that is most likely caused by something other than 3bbb or XP32 overwriting the skeleton_female.nif file. I know parasite mod can do this, and one or two other armor mods may have their own version of the file. If there is a conflict, just replace the skeleon_female.nif file in the conflicting mod, with the one from 3bbb. If you have any other problems with 3bbb, be sure to check the faq at the bottom of the mod page.
Jormugander Posted January 28, 2020 Posted January 28, 2020 9 hours ago, asebw said: eh . . . okay. . . no idea what this is about. Dunno how you got so little done in 18 hours. It's not all going to work if you only got half the list done. Also, what combining? Nothing in this list requires that much combining, except for 2 nothing mods that you shouldn't be looking at if your not familiar with the process. Dunno what your gripe is man, but I think your really off course. . . 1. I got so little done in 18 hours cause i read the entire posts including everything which by the time you hit the end makes you restart cause you can't understand this entire wall of text. 2. Writing for a living has not given me superpowers of knowing how to mod my game without some sort of guide. A guide should be short and on point. This is just 200 pages of text if you put them into word as example. 3. You shouldn't be looking at anything in here at all as it will screw up your already established mods or worse drive you to the point at restarting with a fresh install. I will not toss away 600 working mods to get this one done. 4. There are great mods over at nexus who also require 20+ mods to actually work yet they manage to make it work in a far easier manner. As i said i appreciate the work but this isnt for me. And you will encounter many people who have given up by the sheer wall of text here.
Nishikiii Posted January 28, 2020 Posted January 28, 2020 4 minutes ago, Jormugander said: As i said i appreciate the work but this isnt for me. And you will encounter many people who have given up by the sheer wall of text here. yeah i know what he means at some point you just dont know exactly what to do, for example like the improved labia ok cool there is a tut for how to blend this but where the heck do i get the main file for this, where should i replace the new file is there something else i need to have an eye on etc. ? also until a video i watched recently i wasnt even aware that there are categories in mo2 and that the list isn't just sorted like that to have a better overview rather it is so because you should create the same categories in mo2. For a Mo2 beginner something like this isn't really obvious. 17 minutes ago, Jormugander said: 3. You shouldn't be looking at anything in here at all as it will screw up your already established mods or worse drive you to the point at restarting with a fresh install. I will not toss away 600 working mods to get this one done. But for the defense of this guide (because i thing Aylis still did a great job and this guide helped me a lot) i must say that it is a beginner guide to create a good modding base for Skyrim SE and so i doesn't understand the point that you can't use this guide because it would mess up your 600 (i think already installed?) mods?
Nishikiii Posted January 28, 2020 Posted January 28, 2020 10 hours ago, asebw said: One thing about the 3bbb body, specifically, a problem I ran into. If you get the stretchy boobs with sexlab animations, that is most likely caused by something other than 3bbb or XP32 overwriting the skeleton_female.nif file. I know parasite mod can do this, and one or two other armor mods may have their own version of the file. If there is a conflict, just replace the skeleon_female.nif file in the conflicting mod, with the one from 3bbb. If you have any other problems with 3bbb, be sure to check the faq at the bottom of the mod page. so you were right the problems i had were caused by animated parasites so i wanted to overwrite the skeleton_female.nif but by 3bbb isn't a skeleton_female.nif file, i just found femalebody_0.nif and femalebody_1.nif no what file should i use to overwirte i'm not sure.
asebw Posted January 28, 2020 Posted January 28, 2020 2 hours ago, Nishikiii said: so you were right the problems i had were caused by animated parasites so i wanted to overwrite the skeleton_female.nif but by 3bbb isn't a skeleton_female.nif file, i just found femalebody_0.nif and femalebody_1.nif no what file should i use to overwirte i'm not sure. Yes, I couldn't remember at the time where I got the nif from, which is why I said 3bbb or xp32. Unfortunately, my windows install crapped out over the weekend for no good reason, and i'm still putting the pieces back together, so I wasn't able to look it up at the time I wrote the post. But I digress. I neglected to add this part in my last post, but before going in and replacing nifs, go into the data tab of MO2. The Skeleton_female.nif file is in data/meshes/actors/character/character assets female. If this file is not coming from XP32 Maximum Skeleton, make note of which mod it is coming from. Sounds like you've already figured this part out, so all you need to do is replace the old skeleton_female.nif with a newer version. The skeleton_female.nif file is in the xp32 maximum skeleton mod in the meshes/actor/character folder. Before you pull it out, make sure that the mod is up to date. Once it is up to date, go into the Xp32 mod folder, and copy the nif file. You then just need to go into the other mod, and replace the old nif file with the new one.
asebw Posted January 28, 2020 Posted January 28, 2020 4 hours ago, Jormugander said: 1. I got so little done in 18 hours cause i read the entire posts including everything which by the time you hit the end makes you restart cause you can't understand this entire wall of text. 2. Writing for a living has not given me superpowers of knowing how to mod my game without some sort of guide. A guide should be short and on point. This is just 200 pages of text if you put them into word as example. 3. You shouldn't be looking at anything in here at all as it will screw up your already established mods or worse drive you to the point at restarting with a fresh install. I will not toss away 600 working mods to get this one done. 4. There are great mods over at nexus who also require 20+ mods to actually work yet they manage to make it work in a far easier manner. As i said i appreciate the work but this isnt for me. And you will encounter many people who have given up by the sheer wall of text here. Right, where to begin. . . . 1. The actual mod list and accompanying guide stretches from posts 1-7. Posts 8+ is a discussion of the guide where questions are posted and answered. In other words, you follow the instructions in posts 1-6, as post #7 is just a bunch of downloads. Everything after post 7 is not relevant unless it's something you're actually looking for, like the answer to an issue you might be having. 2. I also do quite a bit of writing, though I don't get to do it for a living (yet). However, last time I checked, common sense is not a superpower. When post 8, posted by someone other than the author of the guide says, and I quote 'Thanks for this now to find the time to install some if not all of these mods xD.', that should be a good indication that you've reached the end of the guide. For someone who claims to do a lot of lurking, you don't seem to know how forums work very well. Furthermore, I followed this guide when I started modding Skyrim SE, and while I did have some questions that were answered, I found it for the most part to be easy to follow. I should also point out that this iteration of the guide is a lot better than the original that I followed when Aylis first started. I should also point out that other people new to modding have been able to successfully implement this list. 3. If you had to do a fresh install, that tells me you are using either the old Nexus Mod Manager or Vortex. Aylis specifically recommend using MO2 at the start of post #2 because unlike the other 2, MO2 creates a virtual data folder that it runs when the game is started. This way, the actual game doesn't get modified and eventually messed up. I also recommend MO2. Sure, it takes up a little more space on the hard drive, but the virtual data folder makes things so much easier to troubleshoot and fix. Something of a necessity for someone like me who likes to try out all the shiny new mods when they pop-up./ Also, if you already had 600 mods going before you tried to implement this mod list, then buddy, you had problems long before you got here. Even with this list, and all the mods I added to it, I've only hit 520 atm. I also find your 600 number highly suspect, because in order to get my list of 520 working, I had to convert at least 15 mods (definitely more) to ESL-flagged ESPs in order to squish it into the 255 limit. I don't know what you did to your mod list, but you effed something up, and it wasn't because of this list. 4. Why yes, there are many, many, many wonderful mods on the nexus. How very perceptive of you. There even some great mods here on lover's lab, both slooty and non-slooty. If you had read the preamble in post #1, you'd know that Aylis had gone through and tested many of those mods while putting this list together. The purpose of this mod list was to breath new life into skyrim via mods. While this list is based on Aylis' preferences, it makes the game look damn good. It is also meant to serve as a platform from which others could customize their own mod lists to their preferences. As Aylis wrote at the end of post #6, nothing is set in stone. Furthermore, this list was tested so that all the mods in the list are compatible with each other, so barring the occasional weird glitch and bethesda update, it will work. If you add anything to the list, you'd best do your homework, and be ready to do some testing of your own to make sure it will work with the rest of the list. 5. Let me tell you something. Modding Skyrim is a bitch to learn. When I first started, I had to completely blow away and rebuild my mod list twice before I got to actually play the game. Compared to fallout 4, Skyrim is far more difficult. Because the engine that much older and inferior, it requires a lot more moving parts in terms of mods to get it up and running properly. More moving parts means more ways things can break down. So expect to go ten or twenty rounds when modding skyrim. I know I have, and while it can be frustrating at times, it has been an enjoyable puzzle to put together overall. I might even try my hand a making a mod or two down the road. See what happens. So, in closing. I get that you are frustrated, but based on what you've written so far, wherever you went off the rails with your mod list, i'm pretty sure it happened before you stumbled across this list. I understand your frustration, I've been there more than a few times working on my mod lists for skyim and FO4. Hell, i'm currently in the process of rebuilding my FO4 modlist from scratch. But modding anything, not just games, is not for the faint of heart and weak of knee. If you need help, have questions, then by all means, ask questions. If it's something about this mod list, then post a question here. If it's a question about another mod, post a question on the mod page, the community will help. There are many guides on how to mod. I think you need to look at one or two. This mod list is not modding 101. It's a starter list for both beginner and advanced users to build upon, and ultimately create their own mod list and Skyrim gaming experience.
Nishikiii Posted January 28, 2020 Posted January 28, 2020 56 minutes ago, asebw said: Yes, I couldn't remember at the time where I got the nif from, which is why I said 3bbb or xp32. Unfortunately, my windows install crapped out over the weekend for no good reason, and i'm still putting the pieces back together, so I wasn't able to look it up at the time I wrote the post. But I digress. I neglected to add this part in my last post, but before going in and replacing nifs, go into the data tab of MO2. The Skeleton_female.nif file is in data/meshes/actors/character/character assets female. If this file is not coming from XP32 Maximum Skeleton, make note of which mod it is coming from. Sounds like you've already figured this part out, so all you need to do is replace the old skeleton_female.nif with a newer version. The skeleton_female.nif file is in the xp32 maximum skeleton mod in the meshes/actor/character folder. Before you pull it out, make sure that the mod is up to date. Once it is up to date, go into the Xp32 mod folder, and copy the nif file. You then just need to go into the other mod, and replace the old nif file with the new one. K found it, it was indeed in Xp32 so now the body works fine but i got a new problem with creatuers, the penis from horses are invisible and after i tried to look if i have the same problem with other animals i tried to engage with a dog and the game crashed so i reloaded and it crashed again. Any tips how i can find problems with mods myself and dont need to ask every problem in a thread?
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