jaeos Posted June 9, 2019 Posted June 9, 2019 3 hours ago, Kythana said: A $ in the text of a menu usually means that you have a setup where languages clash (like a german mod in a game set up for english). Although even Bethesda managed to do that in the beginning of the CC as well when their 'american english' wasn't compatible to the english most people learn in school... we are not as uncouth as you might believe . yeah i got that typed out without laughing...? 1
jaeos Posted June 9, 2019 Posted June 9, 2019 3 hours ago, Kythana said: At first i thought i ended up in the wrong thread (got one for FO4 too)… ? @jaeos Could be a mismatch of versions with DynDOLOD. They made an update and you have to get everything of it to the same version. Although with the first pic it could be a misbehaving DOF as well. I had a similar view once when i was testing ENB. i have the same ones i downloaded originally. have not updated them at all
Aylis Posted June 9, 2019 Author Posted June 9, 2019 Updating Status to 'Release 1.3.0'. Some bugfixes, replacements and other new mods. Moved mods: RS Children Overhaul - to 'LL' above 'Dibellas Sisterhood' to prevent a visual bug. (Done) RIS - Real Ice and Snow Blended Roads Patch - to 'Textures' below 'Windhelm HD'. (Done) Noble Skyrim Mod HD-2K - dropped below 'SMIM'. (Done) Skeleton.and.Human.Bones.by.Kajuan - to 'NPC and Creatures' to prevent a visual bug. (Done) REMOVED mods: Bells of Skyrim - Doesn't work right when dragons attack. (Done) Bridges HD - Interferes with 'SD+'. (Done) Bridges HD LOD - Not needed anymore. (Done) Old and Rusty - Looks just wrong in combination with 'Noble Wood'. (Done) Skyrim 3D Icefloes - Not needed anymore. 'RIS' looks better. (Done) Pale Beauty and Realistic Hair Colors - Got a better solution. (Done) Female Mannequins SSE - Got a better solution. (Done) Added mods: NSM - SMIM Patch - to 'Textures'. (Done) Pretty Female Idles - to 'Physics'. (Done) Dibella Sisterhood BSA - to 'LL' (has to be created!). (Done) Natural Skin Tones - to 'PC'. (Done) Gigaduex's Armor Set CBBE - to 'Armor and Weapons'. (Done) Gigaduex Amulet Display Version - to 'Armor and Weapons'. (Done) Gigaduex BodySlide - CBBE - to 'Armor and Weapons'. (Done) Gigaduex's Armor Sets SE Physics Addon - CBBE CBP - to 'Armor and Weapons'. (Done) WEBS S.E Lighting Patch - to 'Weather and Lighting'. (Done) Grass Addon for Veydosebrom Verdant and others - to 'Foundation'. (Done) Main Menu and Celtic Audio Replacers - to 'Sound'. (Done) Main Menu and Celtic Audio Replacers (Audio File) - to 'Sound'. (Done) Boethiah for Good Guys - to 'Override'. (Done) Mannequins Revamped - to 'Override'. (Done) Mannequins Revamped SL Fix - to 'Override'. (Done) Mannequins Revamped Skin Textures - to 'Override'. (Done)
pepe_silvia Posted June 9, 2019 Posted June 9, 2019 Always enjoy a mod guide, can always find a few mods worth adding that have been overlooked before
Zillier Posted June 9, 2019 Posted June 9, 2019 May I recommend No Spinning Death Animation to be added looks a lot better then ballerina dancing before they die https://www.nexusmods.com/skyrimspecialedition/mods/1432?tab=files 1
Aylis Posted June 9, 2019 Author Posted June 9, 2019 27 minutes ago, Zillier said: May I recommend No Spinning Death Animation to be added looks a lot better then ballerina dancing before they die https://www.nexusmods.com/skyrimspecialedition/mods/1432?tab=files I'll take a look at it. ? 1
asebw Posted June 9, 2019 Posted June 9, 2019 12 hours ago, jaeos said: um.. what? my mods are running in FO4 from the beginning as well.. not near as many as here but i run things like a.s.i.a. and alternative start etc. if your getting ctd on a "clean test save" you have one of like 3 problems. bad mesh, (i still think to many animations could cause ctd), or a bad mod. what manager are you using? and what version of MCM are you using? ERM skyui sorry Skyui is 5.2SE, which appears to be the latest version. I'm running everything out of MO2, but when I load the game, it comes up with a modified main menu, and I think that may also be what's causing the CTDs. Still troubleshooting at this point.
jaeos Posted June 9, 2019 Posted June 9, 2019 1 hour ago, asebw said: Skyui is 5.2SE, which appears to be the latest version. I'm running everything out of MO2, but when I load the game, it comes up with a modified main menu, and I think that may also be what's causing the CTDs. Still troubleshooting at this point. modified main menu? you mean the load screen behind the menu? or the actual continue,new,load,add-ons menu? Spoiler
jaeos Posted June 9, 2019 Posted June 9, 2019 7 hours ago, Kythana said: Skeleton.and.Human.Bones.by.Kajuan - to 'NPC and Creatures' to prevent a visual bug. (Done) REMOVED mods: Bells of Skyrim - Doesn't work right when dragons attack. (Done) Bridges HD - Interferes with 'SD+'. (Done) wait what? what visual bug? well would you stand around and ring a bell when something as big as a house attacks? yes i'm being facetious. wait it interferes with SD+? how?
cloudmc Posted June 9, 2019 Posted June 9, 2019 Is there a reason you don't have Beyond Skyrim DLC Integration Patch. RIS - Real Ice and Snow Blended Roads Patch still shows as under area in your list. Also you seem to have moved NSM - SMIM Patch to under Noble Wood. Would iLuvLoading and Main Menu and Celtic Audio Replacers override one another? Sisterhood of Dibella BSA you say to extract from the previous two files, but the Bodyslide file doesn't have a BSA file. 1
jaeos Posted June 9, 2019 Posted June 9, 2019 1 hour ago, cloudmc said: Is there a reason you don't have Beyond Skyrim DLC Integration Patch. RIS - Real Ice and Snow Blended Roads Patch still shows as under area in your list. Also you seem to have moved NSM - SMIM Patch to under Noble Wood. Would iLuvLoading and Main Menu and Celtic Audio Replacers override one another? Sisterhood of Dibella BSA you say to extract from the previous two files, but the Bodyslide file doesn't have a BSA file. um.. since both blended roads and real ice and snow are there, wouldn't you put the patch in as well? Blended Roads RIS - Real Ice and Snow (Don't forget to edit the ini as in its description. Otherwise you will have problems) RIS - Real Ice and Snow Blended Roads Patch EDIT Apologies, i thought you were asking why it was even in there, not where it was located at
Aylis Posted June 9, 2019 Author Posted June 9, 2019 1 hour ago, jaeos said: wait what? what visual bug? well would you stand around and ring a bell when something as big as a house attacks? yes i'm being facetious. wait it interferes with SD+? how? Depending on where they died the dragons could flicker with the old textures. Rare, but it happened... If it is my job to ring the bell on any attack the answer is 'Yes' (after that i'd look for a safe place). ? One of the bridges overwrote a hidden entrance for SD+. 1 hour ago, cloudmc said: Is there a reason you don't have Beyond Skyrim DLC Integration Patch. RIS - Real Ice and Snow Blended Roads Patch still shows as under area in your list. Also you seem to have moved NSM - SMIM Patch to under Noble Wood. Would iLuvLoading and Main Menu and Celtic Audio Replacers override one another? Sisterhood of Dibella BSA you say to extract from the previous two files, but the Bodyslide file doesn't have a BSA file. 1. They belong together. It says 'REQUIRED FILE!' in big red letters. If that isn't obvious enough there's nothing i can write to make it more obvious. 2. Fixed 3. Thats correct and will save me a lot of work later on. 4. Thats exactly why they are placed this way. ? 5. Crap! Accidently checked the old versions here. Fixed.
jaeos Posted June 9, 2019 Posted June 9, 2019 22 minutes ago, Kythana said: Depending on where they died the dragons could flicker with the old textures. Rare, but it happened... If it is my job to ring the bell on any attack the answer is 'Yes' (after that i'd look for a safe place). ? One of the bridges overwrote a hidden entrance for SD+. Spoiler you mean the trapdoor outside of honningbrew? i've always been able to access it. didn't have the key for it, always used unlock in the console.
jaeos Posted June 9, 2019 Posted June 9, 2019 4 minutes ago, Kythana said: 1. It says 'REQUIRED FILE!' in big red letters. If that isn't obvious enough there's nothing i can write to make it more obvious. 2. Fixed 3. Thats correct and will save me a lot of work later on. 4. Thats exactly why they are placed this way. ? 5. Crap! Accidently checked the old versions here. Fixed. 1. you could gif it and make it flash or go to really really really really big red letters.But then again i like flashy signs ? (yes i'm easily amused) 1
Aylis Posted June 9, 2019 Author Posted June 9, 2019 8 minutes ago, jaeos said: you mean the trapdoor outside of honnigbrew?, i've always been able to access it. didn't have the key for it, always used unlock in the console. C'mon, put spoilers in a spoiler tag... That one vanished in my game after using DynDOLOD.
jaeos Posted June 9, 2019 Posted June 9, 2019 8 minutes ago, Kythana said: C'mon, put spoilers in a spoiler tag... That one vanished in my game after using DynDOLOD. hell i didn't think it's a spoiler. i thought everyone who played SD+ in LE knew about it. put in spoiler tag 1
Aylis Posted June 9, 2019 Author Posted June 9, 2019 Well i didn't know 'til i accidently stumbled on it. ? But i'm an explorer and like discovering things on my own. I love being in corners where i'm not supposed to be - there could be something hidden - and some publishers hated me for that in beta tests (and my looooong reports about bugs). The sentence 'Can't be' was always countered with 'Yes it can' and screenshots… ? 1
jaeos Posted June 9, 2019 Posted June 9, 2019 1 minute ago, Kythana said: Well i didn't know 'til i accidently stumbled on it. ? But i'm an explorer and like discovering things on my own. I love being in corners where i'm not supposed to be - there could be something hidden - and some publishers hated me for that in beta tests (and my looooong reports about bugs). The sentence 'Can't be' was always countered with 'Yes it does' and screenshots… ? on that i have floating bushes i don't mean a few inches off the ground. i mean feet off the ground. at one time i had a tower as well. you could always find dead bodies to loot under it, but thats outside whiterun Spoiler
Aylis Posted June 9, 2019 Author Posted June 9, 2019 That might be Skyrim 3D trees or DynDOLOD. I'll try to get to that position and take a look. Which tower? I've been at every location so far and didn't encounter that.
cloudmc Posted June 9, 2019 Posted June 9, 2019 1 hour ago, Kythana said: 1. They belong together. It says 'REQUIRED FILE!' in big red letters. If that isn't obvious enough there's nothing i can write to make it more obvious. I didn't see it in your list that is why I asked, I have mine as a separate mod file instead of merged
Aylis Posted June 9, 2019 Author Posted June 9, 2019 Going down hard on the water bug. There are only three options left which might cause this behaviour: 1. Either the USSEP, or 2. the engine fixes for SKSE, or 3. Boris ENB 381 Spoiler Removing one of them would be something i wouldn't like to do... €: *Ding* *Ding* *Ding* We have a winner! It seems to be the update for the ENB. I'll make one or two more checks to be absolutely certain. But i think i found the culprit... €2: Switching to the older Version of the ENB (372) and everything works fine. I'll check now if Boris made an update. Testing 386 now... €3: Still there, but way less obvious. Spoiler
jaeos Posted June 9, 2019 Posted June 9, 2019 1 hour ago, Kythana said: Going down hard on the water bug. There are only three options left which might cause this behaviour: 1. Either the USSEP, or 2. the engine fixes for SKSE, or 3. Boris ENB 381 Reveal hidden contents Removing one of them would be something i wouldn't like to do... €: *Ding* *Ding* *Ding* We have a winner! It seems to be the update for the ENB. I'll make one or two more checks to be absolutely certain. But i think i found the culprit... €2: Switching to the older Version of the ENB (372) and everything works fine. I'll check now if Boris made an update. Testing 386 now... since i am using 3.76 that would be a difference. but then once i find something that works i don't change it.
Aylis Posted June 9, 2019 Author Posted June 9, 2019 20 minutes ago, jaeos said: since i am using 3.76 that would be a difference. but then once i find something that works i don't change it. Sadly this doesn't work here. Boris deletes quite a few older versions and i can't say 'use version xyz' because of that. The one that works fine isn't available anymore and Boris doesn't want that someone uploads his files on another site.
Aylis Posted June 10, 2019 Author Posted June 10, 2019 Planned tests: Reusable Corpses for Necromancy - No Ash Piles No Spinning Death Animation MERGED Blood and Silver - Cidhna Mine Expanded Northborn Scars Savage Wolves Supreme Chaurus Hunters Tyrannical Trolls The Paarthurnax Dilemma (Got to get way further in the main quest) Planned updates: Aylis Skin. I've got a few ideas and then it will be a FOMOD. Tree LOD. Somehow they got worse with 'Skyrim 3D Trees and Plants'. I've rerun DynDOLOD several times now (even with the experimental trees). Don't like the results.
asebw Posted June 10, 2019 Posted June 10, 2019 6 hours ago, jaeos said: modified main menu? you mean the load screen behind the menu? or the actual continue,new,load,add-ons menu? Reveal hidden contents So, when I run skse64_loader from the skyrim SE directory, the game loads as one would expect. When I run the loader via MO, I get these options in the main menu. Speaking of which, that is a interesting take on a turducken you gots there. At first I thought maybe my skse was wonky, but i've just finished redoing it still gives the same issue. Spoiler
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