pepe_silvia Posted June 11, 2019 Posted June 11, 2019 "(Optional) (Group 4D) Sisterhood of Dibella BSA (Advanced) (You have to manually extract 'textures' and 'meshes' from the BSA of the previous two files) " Have always left BSA's alone if they have a BSL with them. BSA can be extracted just fine without needing to do anything for the BSL with it?
Aylis Posted June 11, 2019 Author Posted June 11, 2019 You leave them alone... You just extract the two folders and make a mod out of it.
pepe_silvia Posted June 11, 2019 Posted June 11, 2019 Thanks, never knew if BSLs needed the BSA, so always just left them both be
asebw Posted June 11, 2019 Posted June 11, 2019 So, this has been a vexing few days. Turns out the issue was with MO itself, not the mods, or SKSE. When I started modding skyrim, I started a new instance of MO, and either that instance was corrupted, or there was some sort of cross-over with the F04 install. Sufficed to say, I had to completely blow away both profiles, and do a clean install of MO2. It's working for the moment, but we'll see if it lasts.
cloudmc Posted June 11, 2019 Posted June 11, 2019 @kythana Any reason to not move XP32 to near the bottom of the mod list? I ran in to an issue where Milk Maid Economy SE overwrote two of the skeleton files. I hid them in MO so that XP32 wins but in case other mods decide to do that it might be safer to move just about the Output files
Aylis Posted June 11, 2019 Author Posted June 11, 2019 On 6/11/2019 at 10:35 PM, pepe_silvia said: Thanks, never knew if BSLs needed the BSA, so always just left them both be I just do the same. Textures and meshes, those i do work with. The rest i leave as much as i can alone, although i might delete some if i have a replacement (hope that wasn't 'Denglish'). I still got much to learn when it comes to textures, but i'm starting to get the hang of it. The 'Aylis Skin' is my first baby step into creating my own mods and, seeing how many people downloaded it without complaining, i'll continue to improve it. _______________________________________________________ Tried a few new skeletons but that didn't work too well. Planned tests: Battlereeve's Elven Armory In progress... Smooth Shores (Grass and Ground Remastered) In progress... Reusable Corpses for Necromancy - No Ash Piles (the one thing i always hated as i need the blood) No Spinning Death Animation MERGED Nope, causes bugs. Blood and Silver - Cidhna Mine Expanded (this one will take a while. Need a quest for it) Northborn Scars In progress. Looking good so far. The Paarthurnax Dilemma (Got to get way further in the main quest)
cloudmc Posted June 11, 2019 Posted June 11, 2019 [Any issues going near windhelm? I am crashing outside there now NM it might be caused by a LE version of MME was put on the SE page. Nope it's still crashing Appears to have been the uninstall of Bells of Skyrim or NPC Randomizer. I removed the orphaned scripts and I can almost load in to that cell now Nope something is wrong. Started a new game and chose to arrive by ship in Windhelm and it crashed immediately.
Aylis Posted June 12, 2019 Author Posted June 12, 2019 If CTD happen at specific locations/areas (like entering a new cell) then it is usually a missing/broken mesh or facegen.
cloudmc Posted June 12, 2019 Posted June 12, 2019 After disabling a few groups I know it's in the textures group now. I disabled all 89 of them. I am now re-enabling them 1/2 at a time
jaeos Posted June 12, 2019 Posted June 12, 2019 4 hours ago, asebw said: So, this has been a vexing few days. Turns out the issue was with MO itself, not the mods, or SKSE. When I started modding skyrim, I started a new instance of MO, and either that instance was corrupted, or there was some sort of cross-over with the F04 install. Sufficed to say, I had to completely blow away both profiles, and do a clean install of MO2. It's working for the moment, but we'll see if it lasts. in the settings (wrench and screwdriver) click paths, change the folders for the profile you are using as skyrim to make all those folders. Add in something like skyrim-sse or something Spoiler
Hippeus Posted June 12, 2019 Posted June 12, 2019 I have a question related to SSE Fixes. You have have it listed and say DLL Loader isn't needed but on the mod page it does. How does that work exactly?
Aylis Posted June 12, 2019 Author Posted June 12, 2019 @Hippeus The fix is already included in one of the other mods. _______________________________________________________ Btw. i can only recommend this thread. The adventures of Kiki: little vampire that couldn't. Aylis and Kiki would get along extremely well… (the giggling alone would drive Vulcun nuts (not mentioning the ensuing mischief and chaos ?))
Hippeus Posted June 12, 2019 Posted June 12, 2019 3 minutes ago, Kythana said: @Hippeus The fix is already included in one of the other mods. _______________________________________________________ Btw. i can only recommend this thread. The adventures of Kiki: little vampire that couldn't. Aylis and Kiki would get along extremely well… (the giggling alone would drive Vulcan nuts ?) The sse fixes is included in the engine fixes mod?
Aylis Posted June 12, 2019 Author Posted June 12, 2019 I don't remember which one exactly… Only that it was one in the SKSE group.
asebw Posted June 12, 2019 Posted June 12, 2019 13 hours ago, jaeos said: in the settings (wrench and screwdriver) click paths, change the folders for the profile you are using as skyrim to make all those folders. Add in something like skyrim-sse or something Hide contents Had already done that. Was the first thing I did actually, before I even starting installing mods cause I don't store my mods on the C drive.
Aylis Posted June 12, 2019 Author Posted June 12, 2019 Got an update for the 'Aylis Skin'. I still have to make a few screenshots and extend the description, but the files work here and you can take a first look at the new options… Remember this is a prerelease and i'm tinkering with some smaller details (but i need a break from it for today and i'd like to know what you guys and gals think). Aylis Skin - CBBE V1.4B.7z
kesryth Posted June 12, 2019 Posted June 12, 2019 On 6/10/2019 at 11:02 AM, Kythana said: @kesryth I quote 'Not compatible with other landscape or terrain LOD mods'. Havn't tested it but it sounds like there would be problems with 'a few' of the mods in the list. Oh I wasn't thinking of using it . I like to look at and read about other mods that are made by the devs of ones I do use. The Lightweight Water Overhaul mod in the list is part of the Cathedral Concept/Project, and I was just curious what people thought of it as a whole. I am happy with the list you have built as its been stable for me, so thank you for your hard work on it. 1
cloudmc Posted June 13, 2019 Posted June 13, 2019 Ok something is really broken on mine now... I am down to about 1/2 my mods disabled and it still crashes on the load of Windhelm. I found originally I could load without the texture files but now something else has broken it while I was trying to narrow down which mod it was. (Beehives was 1 so far that crashed me, but now everything does...) Wiping it all and reloading the mods again...
Aylis Posted June 13, 2019 Author Posted June 13, 2019 @cloudmc Sounds to me that there's a mod you added that isn't compatible. Textures might look strange (like the bug i had with the hagraven/witches) but shouldn't cause a CTD. I just entered Windhelm and ran through all the locations... Spoiler Gate Entrance Hall of Kings There are two things i'd like you to do: 1. If you have it: deactivate 'Deviously Cursed Loot'. There are quite a few people having a problem with it. 2. Deactivate 'Men of Winter' for a testrun (just to make sure). ___________________________________________________ Moved 'Men of Winter' down to 'Override' as Ulfric ended up being a blackguard (you couldn't call that facecolor red ?). (Done) As he was wearing one of the medieval helmets i guess that clashed a bit. Ran a few tests and that bug seems to be gone now. But i wonder why only Ulfric was affected… MO2 showed no conflict in the overview for MoW. ?
cloudmc Posted June 13, 2019 Posted June 13, 2019 42 minutes ago, Kythana said: @cloudmc Sounds to me that there's a mod you added that isn't compatible. Textures might look strange (like the bug i had with the hagraven/witches) but shouldn't cause a CTD. I just entered Windhelm and ran through all the locations... Hide contents Gate Entrance Hall of Kings There are two things i'd like you to do: 1. If you have it: deactivate 'Deviously Cursed Loot'. There are quite a few people having a problem with it. 2. Deactivate 'Men of Winter' for a testrun (just to make sure). ___________________________________________________ Moved 'Men of Winter' down to 'Override' as Ulfric ended up being a blackguard (you couldn't call that facecolor red ?). (Done) As he was wearing one of the medieval helmets i guess that clashed a bit. Ran a few tests and that bug seems to be gone now. But i wonder why only Ulfric was affected… MO2 showed no conflict in the overview for MoW. ? Too late... I already blew it all away. I am working on reinstalling them in order again. At least this time I don't have to download them Yeah it was when I tried to go anywhere near Windhelm. I couldn't even run from the college to there without a CDT around the mountains near stillborn cave. But I could teleport in to Windhelm no issue, it was just the country side near there that crashed me
Aylis Posted June 13, 2019 Author Posted June 13, 2019 @cloudmc Then i'm off to jog a bit through the wilderness... College - Cave - Windhelm, got it... €: Checked several routes now. Walking straight, beeline, cave, mine, switching cells along the way, coming from several directions… Didn't find anything wrong. _________________________________________________ Testing the new 'Aylis Skin' now. I changed 'a bit' more than i intended to do. I only hope they'll look as good in the game as they do in paint.net. _________________________________________________ O.o Bethesda's update dropped! I hope you made a backup of your Skyrim.exe. If not MAKE ONE NOW!
titan444 Posted June 13, 2019 Posted June 13, 2019 Thanks very much for your list, made reinstalling Skyrimse a lot easier, was wondering about the cleaner.bat you posted, I ran it and saw a quick popup window running but it only stayed open for a second or so,how do you know if it worked as I can not run anything till skse64 updates because of todays skyrimse update.
Aylis Posted June 13, 2019 Author Posted June 13, 2019 @titan444 You'll notice it by seeing less conflicts in MO2 or by editing the batch and checking if a file listed in the batch is still in the folder. Even if SKSE would update today it wouldn't help. EVERY mod that uses either SKSE or got a *.dll has to be updated as well (see big red info in post #1). Even if the update was done (and i told Steam not to) you're fine as long as you have the old EXE. Back to Skyrim and testing textures (just checked in to post the warning).
Aylis Posted June 14, 2019 Author Posted June 14, 2019 Updating Status to 'Release 1.3.2'. There are very few mods left for me to check. Moved mods: Men of Winter - to group 'Override'. (Done) High Definition Ivy - dropped a bit to make my intention more obvious. (Done) Solitude HD Alternative Stonewall - dropped a few lines. (Done) Whiterun HD Alternative Grass and Stonefloors - dropped a few lines. (Done) RIS - Real Ice and Snow Blended Roads Patch - dropped a few lines. (Done) REMOVED mods: Real Moonstone Elven Armor and Weapons - Found a better solution. (Done) Added mods: Fort Takeovers - Duskwatch Tower - to 'Override'. (Done) Fort Takeovers - Fort Fellhammer - to 'Override'. (Done) No Spinning Death Animation - to 'NOT recommended' as it causes bugs. (Done) Smooth Shores - to 'Override'. (Done) Battlereeve's Elven Armory - to 'Armor and Weapons'. (Done) The Elder Scrolls V Rewritten - Arvak SE - to 'NPC and Creatures'. (Done) Updated mods: Hope you like the new options. ? Aylis Skin - CBBE V1.4.7z Retesting atm: Sanguine Debauchery
Aylis Posted June 14, 2019 Author Posted June 14, 2019 Retesting Rudy ENB SE for Obsidian atm. HOLY CRAP! Suddenly the details (i've only seen in paint.net before) really become visible. Groundtextures are better and the faces are beyond everything i saw with the other ENB. Spoiler Havn't tested all options yet. But for just using the standard settings this is impressive. This one deserves 'a bit' more attention from my side... Is there an option for CBBE to get more polygons?.
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