cloudmc Posted June 14, 2019 Posted June 14, 2019 6 minutes ago, Kythana said: Retesting Rudy ENB SE for Obsidian atm. HOLY CRAP! Suddenly the details (i've only seen in paint.net before) really become visible. Groundtextures are better and the faces are beyond everything i saw with the other ENB. Hide contents Havn't tested all options yet. But for just using the standard settings this is impressive. This one deserves 'a bit' more attention from my side... Is there an option for CBBE to get more polygons?. https://www.nexusmods.com/skyrim/mods/58989 CITRUS Heads (HD Meshes) https://www.loverslab.com/topic/92569-skyrim-se-citrus-head-mesh-conversion-tutorial/ 1
Aylis Posted June 14, 2019 Author Posted June 14, 2019 Thanks. I'll check them out. ? €: Ouch, sadly that isn't something for the list. 1
cloudmc Posted June 14, 2019 Posted June 14, 2019 Yeah I hadn't tried it yet. So I have a few mods that I need to figure out where to put or if they should go away; A New Sisterhood Carriage and Ferry Travel Overhaul Cutting Room Floor Death Alternative Flower Girls Milk Maid Economy Opulent Thieves Guild Skyrim Recycling All Thieves Jobs Concurrently Remodeled Armor CBBE
Lakitty Posted June 15, 2019 Posted June 15, 2019 Cool mod list and I'll definitely have to give most(if not all) a try. Although, do you have any idea how well Apocalypse would run with these mods? I find vanilla magic really boring, so that's one mod I always install. 1
jaeos Posted June 15, 2019 Posted June 15, 2019 4 hours ago, cloudmc said: Yeah I hadn't tried it yet. So I have a few mods that I need to figure out where to put or if they should go away; A New Sisterhood Carriage and Ferry Travel Overhaul Cutting Room Floor Death Alternative Flower Girls Milk Maid Economy Opulent Thieves Guild Skyrim Recycling All Thieves Jobs Concurrently Remodeled Armor CBBE (personally) 1. area 2. area 3. area 4. LL 5. LL 6. LL 7. Textures 8. hmm.. perhaps put it in with textures, but its a quest mod so maybe with skse extensions or since it makes all thieves guild quests active all at once. overrides. 9. armor. mine is actually above light refracting glass armors but below realistic woodcutters axe, but since it can be a vanilla replacer it's output is thru bodyslide 1
jaeos Posted June 15, 2019 Posted June 15, 2019 2 hours ago, Lakitty said: Cool mod list and I'll definitely have to give most(if not all) a try. Although, do you have any idea how well Apocalypse would run with these mods? I find vanilla magic really boring, so that's one mod I always install. have you looked at Natureborn overlays and spells, you get them (maybe) when you kill spriggans.
jaeos Posted June 15, 2019 Posted June 15, 2019 6 hours ago, Kythana said: Retesting Rudy ENB SE for Obsidian atm. HOLY CRAP! Suddenly the details (i've only seen in paint.net before) really become visible. Groundtextures are better and the faces are beyond everything i saw with the other ENB. Hide contents Havn't tested all options yet. But for just using the standard settings this is impressive. This one deserves 'a bit' more attention from my side... Is there an option for CBBE to get more polygons?. Damn breton vampire why can't you be a forsworn like the rest of us?
Aylis Posted June 15, 2019 Author Posted June 15, 2019 @cloudmc A few of them are in my to-do list for testing. ? But i wouldn't use 'Death Alternative'. 'Defeat' was the one which i think works best in regard to the list (and don't use both at the same time). @jaeos That author got quite a few interesting additions for the creation of your char. But they are all separate ESP and i don't want to add much more (we're already at ~200 active ESP) to have a bit of wriggling room before we get to the cap of Skyrim. If he ends up combining them then i'd be adding the mod. @Lakitty Interesting suggestion. I'll look into it. ? ___________________________________________________ Rudy ENB will stay. I'll have to redo the screenshot section as now i've gotten the visual quality i was aiming for the whole time. Spoiler Too bad its a cloudy autumn day... When the last additions for gameplay are in the list i'll rework the batch file to make more konfetti (aka punching holes into the texture packs and removing unnecessary files to save space). If this goes on i'll have to use Excel to keep track of the changes... Also i found a way for MO2 to point the used mods to the correct webpage here at LL. I only hope i'll find an easier solution, 'cause what i got now will be an awful lot of work (for me and the user). 1
Zillier Posted June 15, 2019 Posted June 15, 2019 On 6/11/2019 at 11:24 PM, Kythana said: No Spinning Death Animation MERGED Nope, causes bugs. There really bugs? I have had no issues. What are they?
Aylis Posted June 15, 2019 Author Posted June 15, 2019 11 hours ago, Zillier said: There really bugs? I have had no issues. What are they? Corpses angled extremely weirdly. At first i thought there was one corpse on the ground and a second glitched one stuck vertically halfway in the ground. There was only one. Or others not collapsing at all. Removing the mod fixed that. Reactivating it and this behaviour reappeared again. ___________________________________________________ Retesting 'Sanguine Debauchery' now. Was a bit tricky to get it running at first (got to make some sort of instructions for that). ___________________________________________________ Added a link how to get the old version of Skyrim SE back to post #1. 1
asebw Posted June 16, 2019 Posted June 16, 2019 For (Optional) (Group 4D) Sisterhood of Dibella BSA (Advanced) (You have to manually extract 'textures' and 'meshes' from the BSA of the previous two files) Do you combine the two texture and mesh folders into one, or do you give them separate names? Also, do they need to be repacked into a BSA, or do can they just be zipped?
Aylis Posted June 16, 2019 Author Posted June 16, 2019 @asebw Yes, no, no, yes. ? I really hope my FOMOD will get approved. That will make it soooo much easier for all... 1
Aylis Posted June 16, 2019 Author Posted June 16, 2019 Updating Status to 'Release 1.3.3'. Fixing a few placements (RTFM is sometimes valid for me too ?). Minor bugfixes and almost at the end of adding mods. Sadly you will have to rerun DynDOLOD Moved mods: Skyrim 3D Landscapes Groundcovers 2k - up to 'Area'. (Done) Skyrim 3D Landscapes Groundcovers Alternative Road Dirt - up to 'Area'. (Done) Noble Skyrim Mod HD-2K SMIM - up to 'Foundation'. (Done) REMOVED mods: The Smelter HD SE - Redundant. (Done) ETD - Every Tree Different Revamped - According to OA compatibility issues (I found no problem. Will retest in a new run). (Done) Animal and Creatures Pack - Redundant. (Done) iluvloading - @asebw suggested a better solution (and i like it). (Done) Added mods: Adult Slideshow in Loadscreens - NSFW - to 'Sound'. (Done) Carriage and Ferry Travel Overhaul - to 'Override'. (Done) CFTO - Covered Carriages add-on - to 'Override'. (Done) CFTO - Lanterns add-on - to 'Override'. (Done) Frankly HD Miraak - to 'Armor and Weapons'. (Done)Indistinguishable Billboards for Skyrim SE - to 'Foundation'. (Done) Opulent Thieves Guild - to 'Override'. (Done) Update ESL Patch - Created by Erstam - to 'Override'. (Done) Reusable Corpses for Necromancy - No Ash Piles - to 'Override'. (Done) Supreme Chaurus Hunters - to 'Physics'. (Done) Skyrim 3D Plants - to 'Foundation'. (Done) Unofficial Unimmersive Gigaduex's Armor Changes - to 'Armor and Weapons'. (Done) Testing atm:Sanguine Debauchery In progress… Planned atm: Finetuning textures via batch Removing redundant files via batch Fixing the lighting in Dibellas Temple (for 'Dibella's Sisterhood'). Immersive War/Patrols or something in that direction Rechecking the list in comparison to my build (don't want to forget something) Guide for an easier start (Warrior/Rogue/Mage) Expanding recommendations Advanced options Gourd and Floracabbage HD - got to see if i can adapt it to 'Skyrim 3D Plants' * Isilmeriel LOTR Weapons Collection SSE - got to see if i can adapt some weapons for 'Vanilla Weapons Replacer' * CL's Rapier - got to see if i can use it as a replacer for one weapon in the 'Vanilla Weapons Replacer' * * This will depend on permissions of the OA. I will make it work, but it depends on them how easy it will be for you (aka manual extraction and a batch or simply a file for you to download). Tested, but nope: Apocalypse (Overkill) Natural Aspen Trees 2k (Causes flickering bark) Skyrim Recycling (Bloating the menus plus readding things we already have) 1
asebw Posted June 16, 2019 Posted June 16, 2019 4 hours ago, Kythana said: @asebw Yes, no, no, yes. ? I really hope my FOMOD will get approved. That will make it soooo much easier for all... Oh good, did not want to have to go through making my own BSAs just yet. Also, separate question: What is the exact difference between UUNP and CBBE? Is one actually better than the other, or is it a different flavours for different folks thing? Also Also, are the survival mode and camping mods on the creation club any good? I know there are alternate mods out there, I am just wondering how they compare to the ones on the creation club.
Guest Posted June 16, 2019 Posted June 16, 2019 @Kythana - Just wanted to say, you're a rock star. Thanks for testing all of these mods. I went at it myself for a few months and was happy with what I was seeing, but after stumbling across your suggestions and spending way too much time implementing them, my game looks like something that came out this month. Thanks for everything you do.
Aylis Posted June 16, 2019 Author Posted June 16, 2019 54 minutes ago, asebw said: What is the exact difference between UUNP and CBBE? Is one actually better than the other, or is it a different flavours for different folks thing? Also Also, are the survival mode and camping mods on the creation club any good? I know there are alternate mods out there, I am just wondering how they compare to the ones on the creation club. There has been (maybe still is?) sort of a war between the two mods and it looks like CBBE won. Most of the armor and clothing mods for SE either have an option for CBBE or were built with CBBE in mind. When i was running Skyrim LE i always used UNP. Now i'm using CBBE as it seems to be the easier option in SE (and not necessarily because it is the better one). But in the end it is just a matter of your personal preference. Since i got 'my' preset for the body (the one i listed) i'm quite happy using CBBE. The second question is one i can't answer. 19 minutes ago, eidtelnvil said: @Kythana - Just wanted to say, you're a rock star. Thanks for testing all of these mods. I went at it myself for a few months and was happy with what I was seeing, but after stumbling across your suggestions and spending way too much time implementing them, my game looks like something that came out this month. Thanks for everything you do. You're welcome. ? Don't hesitate to ask should you have a question. 1
cloudmc Posted June 16, 2019 Posted June 16, 2019 One thing I have found Kythana, slider groups make rebuilding meshes a lot easier when dealing with selecting items and choices. I did only 3 runs of Bodyslide since the outfits I am using have ones made that are realistic physics so no need for a 4th no physics pass. RS Selected.xml 1
Aylis Posted June 16, 2019 Author Posted June 16, 2019 @cloudmc Thanks for that. ? I might be able to adapt that one for the list so it will be easier for everyone.
cloudmc Posted June 16, 2019 Posted June 16, 2019 Odd loading my save is even worse now... I can't even save without crash... Guess time to start again at least I was only level 1 with 3 or 4 hours into the game. Unlike my Oldrim sitting at around 200+ hours...
Aylis Posted June 16, 2019 Author Posted June 16, 2019 40 minutes ago, cloudmc said: Odd loading my save is even worse now... I can't even save without crash... O.o That shouldn't happen. Try deactivating the mods that are not in the list, add one, run tests, add another one, etc. (and deactivate DynDOLOD too). Maybe you got a hidden conflict. _______________________________________________________ A few new screenshots with Rudy ENB Spoiler Still got to tweak a few settings and rerun DynDOLOD. But we're very close to the finish line. 1
cloudmc Posted June 16, 2019 Posted June 16, 2019 I deleted all of those saves, but it's fine as I said I only started. I had done mostly side quests (joining DB) and then warned River Run and did the 1st dungeon.
cloudmc Posted June 17, 2019 Posted June 17, 2019 Well new crashes, but I did install something that might be helpful to find the issues with your graphics. More Informative Console Did a verify cache on steam and now it appears the crashes have gone away, 4 files failed integrity check (one was the exe since I used a backup version) I also loaded a auto-backup dll SkyrimSE.exe Auto-Backup
jaeos Posted June 17, 2019 Posted June 17, 2019 hmm... i don't think this is right.. Spoiler considering i have Spoiler (yes i know it is supposed to be higher on the list, i am trying to figure out why cicero is male, has a female voice.) EDIT: shut off all mods, reactivated them one by one until whole list is back and suprise, cicero is back to female.... Spoiler
Aylis Posted June 17, 2019 Author Posted June 17, 2019 17 minutes ago, jaeos said: (yes i know it is supposed to be higher on the list, i am trying to figure out why cicero is male, has a female voice.) You're having the solution right there… ? ________________________________________________________ Updated post #664 Sanguine Debauchery is the last one to test (although i don't expect any problems with it). Then its time for the finetuning… (and hopefully rerunning DynDOLOD for the last time!)
asebw Posted June 17, 2019 Posted June 17, 2019 53 minutes ago, Kythana said: You're having the solution right there… ? ________________________________________________________ Updated post #664 Sanguine Debauchery is the last one to test (although i don't expect any problems with it). Then its time for the finetuning… (and hopefully rerunning DynDOLOD for the last time!) And there you went and jinxed it. . .
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