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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted
6 minutes ago, Kythana said:

Retesting Rudy ENB SE for Obsidian atm.

 

HOLY CRAP!

 

Suddenly the details (i've only seen in paint.net before) really become visible. Groundtextures are better and the faces are beyond everything i saw with the other ENB.

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Havn't tested all options yet. But for just using the standard settings this is impressive. This one deserves 'a bit' more attention from my side...

 

Is there an option for CBBE to get more polygons?.

https://www.nexusmods.com/skyrim/mods/58989 CITRUS Heads (HD Meshes)

https://www.loverslab.com/topic/92569-skyrim-se-citrus-head-mesh-conversion-tutorial/

Posted

Thanks. I'll check them out. ?

 

€: Ouch, sadly that isn't something for the list.

Posted

Yeah I hadn't tried it yet.  So I have a few mods that I need to figure out where to put or if they should go away;

 

A New Sisterhood

Carriage and Ferry Travel Overhaul

Cutting Room Floor

Death Alternative

Flower Girls

Milk Maid Economy

Opulent Thieves Guild

Skyrim Recycling

All Thieves Jobs Concurrently

Remodeled Armor CBBE

 

Posted

Cool mod list and I'll definitely have to give most(if not all) a try. Although, do you have any idea how well Apocalypse would run with these mods? I find vanilla magic really boring, so that's one mod I always install.

Posted
4 hours ago, cloudmc said:

Yeah I hadn't tried it yet.  So I have a few mods that I need to figure out where to put or if they should go away;

 

A New Sisterhood

Carriage and Ferry Travel Overhaul

Cutting Room Floor

Death Alternative

Flower Girls

Milk Maid Economy

Opulent Thieves Guild

Skyrim Recycling

All Thieves Jobs Concurrently

Remodeled Armor CBBE

 

(personally)

1. area

2. area

3. area

4. LL

5. LL

6. LL

7. Textures

8. hmm.. perhaps put it in with textures, but its a quest mod so maybe with skse extensions or since it makes all thieves guild quests active all at once. overrides.

9. armor. mine is actually above light refracting glass armors but below realistic woodcutters axe, but since it can be a vanilla replacer it's output is thru bodyslide

Posted
2 hours ago, Lakitty said:

Cool mod list and I'll definitely have to give most(if not all) a try. Although, do you have any idea how well Apocalypse would run with these mods? I find vanilla magic really boring, so that's one mod I always install.

have you looked at Natureborn overlays and spells, you get them (maybe) when you kill spriggans.

Posted
6 hours ago, Kythana said:

Retesting Rudy ENB SE for Obsidian atm.

 

HOLY CRAP!

 

Suddenly the details (i've only seen in paint.net before) really become visible. Groundtextures are better and the faces are beyond everything i saw with the other ENB.

  Hide contents

ScreenShot369.png.f1c95b66f1f0ad78d2ce7fcdc866a249.png

ScreenShot370.png.9b57501aff04b47abd31953e31d012e7.png

 

Havn't tested all options yet. But for just using the standard settings this is impressive. This one deserves 'a bit' more attention from my side...

 

Is there an option for CBBE to get more polygons?.

Damn breton vampire why can't you be a forsworn like the rest of us?

Posted

@cloudmc

A few of them are in my to-do list for testing. ?

 

But i wouldn't use 'Death Alternative'. 'Defeat' was the one which i think works best in regard to the list (and don't use both at the same time).

 

 

@jaeos

That author got quite a few interesting additions for the creation of your char. But they are all separate ESP and i don't want to add much more (we're already at ~200 active ESP) to have a bit of wriggling room before we get to the cap of Skyrim. If he ends up combining them then i'd be adding the mod.

 

 

@Lakitty

Interesting suggestion. I'll look into it. ?

___________________________________________________

 

Rudy ENB will stay. I'll have to redo the screenshot section as now i've gotten the visual quality i was aiming for the whole time.

Spoiler

Too bad its a cloudy autumn day...

 

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When the last additions for gameplay are in the list i'll rework the batch file to make more konfetti (aka punching holes into the texture packs and removing unnecessary files to save space). If this goes on i'll have to use Excel to keep track of the changes...

 

Also i found a way for MO2 to point the used mods to the correct webpage here at LL. I only hope i'll find an easier solution, 'cause what i got now will be an awful lot of work (for me and the user).

Posted
11 hours ago, Zillier said:

There really bugs? I have had no issues. What are they?

Corpses angled extremely weirdly. At first i thought there was one corpse on the ground and a second glitched one stuck vertically halfway in the ground. There was only one. Or others not collapsing at all.

 

Removing the mod fixed that. Reactivating it and this behaviour reappeared again.

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Retesting 'Sanguine Debauchery' now. Was a bit tricky to get it running at first (got to make some sort of instructions for that).

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Added a link how to get the old version of Skyrim SE back to post #1.

Posted

For

(Optional) (Group 4D) Sisterhood of Dibella BSA (Advanced) (You have to manually extract 'textures' and 'meshes' from the BSA of the previous two files) 

 

Do you combine the two texture and mesh folders into one, or do you give them separate names? Also, do they need to be repacked into a BSA, or do can they just be zipped?

Posted

@asebw

Yes, no, no, yes. ?

 

 

I really hope my FOMOD will get approved. That will make it soooo much easier for all...

Posted

Updating Status to 'Release 1.3.3'.

Fixing a few placements (RTFM is sometimes valid for me too ?). Minor bugfixes and almost at the end of adding mods.  

 

Sadly you will have to rerun DynDOLOD

 

 

Moved mods:

Skyrim 3D Landscapes Groundcovers 2k                               - up to 'Area'. (Done)

Skyrim 3D Landscapes Groundcovers Alternative Road Dirt  - up to 'Area'. (Done)

Noble Skyrim Mod HD-2K SMIM                                             - up to 'Foundation'. (Done)

 

 

REMOVED mods:

The Smelter HD SE                                                                - Redundant. (Done)

ETD - Every Tree Different Revamped                                   - According to OA compatibility issues (I found no problem. Will retest in a new run). (Done)

Animal and Creatures Pack                                                    - Redundant. (Done)

iluvloading                                                                               - @asebw suggested a better solution (and i like it). (Done)

 

 

Added mods:

Adult Slideshow in Loadscreens - NSFW                               - to 'Sound'. (Done)

Carriage and Ferry Travel Overhaul                                       - to 'Override'. (Done)

CFTO - Covered Carriages add-on                                        - to 'Override'. (Done)

CFTO - Lanterns add-on                                                        - to 'Override'. (Done)

Frankly HD Miraak                                                                  - to 'Armor and Weapons'. (Done)
Indistinguishable Billboards for Skyrim SE                             - to 'Foundation'. (Done)

Opulent Thieves Guild                                                            - to 'Override'. (Done)

Update ESL Patch - Created by Erstam                                 - to 'Override'. (Done)

Reusable Corpses for Necromancy - No Ash Piles                  - to 'Override'. (Done)

Supreme Chaurus Hunters                                                     - to 'Physics'. (Done)

Skyrim 3D Plants                                                                    - to 'Foundation'. (Done)

Unofficial Unimmersive Gigaduex's Armor Changes              - to 'Armor and Weapons'. (Done)

 

 

Testing atm:
Sanguine Debauchery In progress…
 

 

Planned atm:

Finetuning textures via batch

Removing redundant files via batch

Fixing the lighting in Dibellas Temple (for 'Dibella's Sisterhood').

Immersive War/Patrols or something in that direction

Rechecking the list in comparison to my build (don't want to forget something)

Guide for an easier start (Warrior/Rogue/Mage)

Expanding recommendations

Advanced options

Gourd and Floracabbage HD                                                 - got to see if i can adapt it to 'Skyrim 3D Plants' *

Isilmeriel LOTR Weapons Collection SSE                             - got to see if i can adapt some weapons for 'Vanilla Weapons Replacer' *

CL's Rapier                                                                            - got to see if i can use it as a replacer for one weapon in the 'Vanilla Weapons Replacer' *

 

* This will depend on permissions of the OA. I will make it work, but it depends on them how easy it will be for you (aka manual extraction and a batch or simply a file for you to download).

 

 

Tested, but nope:

Apocalypse (Overkill)

Natural Aspen Trees 2k (Causes flickering bark)

Skyrim Recycling (Bloating the menus plus readding things we already have)

Posted
4 hours ago, Kythana said:

@asebw

Yes, no, no, yes. ?

 

 

I really hope my FOMOD will get approved. That will make it soooo much easier for all...

Oh good, did not want to have to go through making my own BSAs just yet. Also, separate question: What is the exact difference between UUNP and CBBE? Is one actually better than the other, or is it a different flavours for different folks thing?

 

Also Also, are the survival mode and camping mods on the creation club any good? I know there are alternate mods out there, I am just wondering how they compare to the ones on the creation club.

Posted

@Kythana - Just wanted to say, you're a rock star. Thanks for testing all of these mods. I went at it myself for a few months and was happy with what I was seeing, but after stumbling across your suggestions and spending way too much time implementing them, my game looks like something that came out this month. Thanks for everything you do.

Posted
54 minutes ago, asebw said:

What is the exact difference between UUNP and CBBE? Is one actually better than the other, or is it a different flavours for different folks thing?

 

Also Also, are the survival mode and camping mods on the creation club any good? I know there are alternate mods out there, I am just wondering how they compare to the ones on the creation club.

There has been (maybe still is?) sort of a war between the two mods and it looks like CBBE won. Most of the armor and clothing mods for SE either have an option for CBBE or were built with CBBE in mind. When i was running Skyrim LE i always used UNP. Now i'm using CBBE as it seems to be the easier option in SE (and not necessarily because it is the better one).

 

But in the end it is just a matter of your personal preference. Since i got 'my' preset for the body (the one i listed) i'm quite happy using CBBE.

 

The second question is one i can't answer.

 

19 minutes ago, eidtelnvil said:

@Kythana - Just wanted to say, you're a rock star. Thanks for testing all of these mods. I went at it myself for a few months and was happy with what I was seeing, but after stumbling across your suggestions and spending way too much time implementing them, my game looks like something that came out this month. Thanks for everything you do.

 

You're welcome. ?

 

Don't hesitate to ask should you have a question.

Posted

One thing I have found Kythana, slider groups make rebuilding meshes a lot easier when dealing with selecting items and choices.  I did only 3 runs of Bodyslide since the outfits I am using have ones made that are realistic physics so no need for a 4th no physics pass.  RS Selected.xml

Posted

Odd loading my save is even worse now... I can't even save without crash...  Guess time to start again at least I was only level 1 with 3 or 4 hours into the game.  Unlike my Oldrim sitting at around 200+ hours...

Posted
40 minutes ago, cloudmc said:

Odd loading my save is even worse now... I can't even save without crash...

O.o

 

That shouldn't happen. Try deactivating the mods that are not in the list, add one, run tests, add another one, etc. (and deactivate DynDOLOD too). Maybe you got a hidden conflict.

_______________________________________________________

 

A few new screenshots with Rudy ENB

Spoiler

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Still got to tweak a few settings and rerun DynDOLOD. But we're very close to the finish line.

Posted

I deleted all of those saves, but it's fine as I said I only started.  I had done mostly side quests (joining DB) and then warned River Run and did the 1st dungeon.

Posted

hmm... i don't think this is right.. 

Spoiler

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considering i have 

Spoiler

image.png.03228e6c515e1d0207ac85245f2a20dc.png

(yes i know it is supposed to be higher on the list, i am trying to figure out why cicero is male, has a female voice.)

EDIT: shut off all mods, reactivated them one by one until whole list is back and suprise, cicero is back to female....

Spoiler

ScreenShot210.png.95628ae025d49dc678844e87c79a6ee4.png

 

Posted
17 minutes ago, jaeos said:

(yes i know it is supposed to be higher on the list, i am trying to figure out why cicero is male, has a female voice.)

You're having the solution right there… ?

________________________________________________________

 

Updated post #664

 

Sanguine Debauchery is the last one to test (although i don't expect any problems with it).

 

Then its time for the finetuning… (and hopefully rerunning DynDOLOD for the last time!)

Posted
53 minutes ago, Kythana said:

You're having the solution right there… ?

________________________________________________________

 

Updated post #664

 

Sanguine Debauchery is the last one to test (although i don't expect any problems with it).

 

Then its time for the finetuning… (and hopefully rerunning DynDOLOD for the last time!)

And there you went and jinxed it. . . 

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