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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted
5 minutes ago, jaeos said:

lol a piece of oilfield equipment that uses pumps to force hot oil or water down an oil well for the purpose of cleaning it (paraffin builds up inside the pipes due to cooling off, to clean it you heat the well to 225f-250f degrees to melt the paraffin which has a melt point of 160f) sometimes the well pushes pressure back rather than accepting the heated fluid (kickback) which can cause the pump to break. 

I see. Interesting, you learn something new everyday. On a side note, i'm seeing references to another mod called flower girl. Is this sex lab compatible? Or is it not worth looking into?

Posted

@jaeos

I totally forgot about the coordinates...

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The 'Dainty Sload' is, from my point of view, north-west.

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Posted
10 minutes ago, Kythana said:

@jaeos

I totally forgot about the coordinates...

  Hide contents

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The 'Dainty Sload' is, from my point of view, north-west.

  Hide contents

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ok that is pretty close to where i was, same seam you see in mine but mine is way more subtle? but your underwater edges are way clearer than mine, 

EDIT: What are the chances that dyndolod is doubling the textures and is actually causing the issue?

Posted
5 minutes ago, asebw said:

I see. Interesting, you learn something new everyday. On a side note, i'm seeing references to another mod called flower girl. Is this sex lab compatible? Or is it not worth looking into?

from what i understand with flower girls it adds in a few minor quests and some people say it is compatible some say it isn't, i think the truth is it's mostly compatible. how stable it is depends on where it is in load compared to sexlab. i had it way up on the list and it worked fine, put it down the list and it was crashing. so your mileage will vary depending on how mod heavy you are.

Posted
11 minutes ago, jaeos said:

EDIT: What are the chances that dyndolod is doubling the textures and is actually causing the issue?

I'm starting to think the same.

 

Or one of the fixes for grass (there are quite a few plants under water).

Posted
12 minutes ago, Kythana said:

I'm starting to think the same.

 

Or one of the fixes for grass (there are quite a few plants under water).

i skipped a ton in the textures spoiler, i may go add some of those and see if it will show up.

Spoiler

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Posted
17 minutes ago, Kythana said:

I'm starting to think the same.

 

Or one of the fixes for grass (there are quite a few plants under water).

Went to the same rock and I don't have as bad, mostly it's on the shore line

 



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Posted
49 minutes ago, Kythana said:

I'll be checking Smooth Shores tomorrow. Maybe this will help.

how would it help with a massive seam line in the middle of the water?

on his map the area we are talking about is red (untouched) 

Posted

i'm within a few feet of both of you and my rocks look wayyyyyy different than yours do, but i noticed my seam has plants that run thru it 

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Posted
4 hours ago, jaeos said:

how would it help with a massive seam line in the middle of the water?

on his map the area we are talking about is red (untouched) 

'Unfinished' doesn't mean 'untouched'. ?

 

My hope is that it will make it easier to identify the mod that causes the problem (by starting at the bottom and then moving it up).

 

Btw. which ENB are you guys using? The differences are surprising.

 

 

I'll also be working on a script that will create 'Noble Wood'. It wouldn't require the download of the big 'patch' i created, should move files into a new folder (then called 'Noble Wood') and delete the doublettes in the HD mods. Around 700 MB less to download and saving around 1.2 to 1,8 GB in the game sounds very tempting. On top of that it might even put less stress on your system and improve gameflow.

 

It's just quite a lot of work for me. I'd be juggling with something between 600-1200 files (depending of how many doublettes are there), preventing errors if a modpack isn't installed and making absolutely sure i didn't add a typo somewhere. This will take a loooooong time to make.

 

? 

 

Writing this down it starts to scare me...

 

 

With the first FOMOD working i'll rework the 'Aylis Skin' a bit. What do you guys want to be added? Freckles? Moles? Both? Pubic hair (sorry no 3D atm)?

Posted
1 hour ago, Kythana said:

'Unfinished' doesn't mean 'untouched'. ?

 

My hope is that it will make it easier to identify the mod that causes the problem (by starting at the bottom and then moving it up).

 

Btw. which ENB are you guys using? The differences are surprising.

 

 

I'll also be working on a script that will create 'Noble Wood'. It wouldn't require the download of the big 'patch' i created, should move files into a new folder (then called 'Noble Wood') and delete the doublettes in the HD mods. Around 700 MB less to download and saving around 1.2 to 1,8 GB in the game sounds very tempting. On top of that it might even put less stress on your system and improve gameflow.

 

It's just quite a lot of work for me. I'd be juggling with something between 600-1200 files (depending of how many doublettes are there), preventing errors if a modpack isn't installed and making absolutely sure i didn't add a typo somewhere. This will take a loooooong time to make.

 

? 

 

Writing this down it starts to scare me...

 

 

With the first FOMOD working i'll rework the 'Aylis Skin' a bit. What do you guys want to be added? Freckles? Moles? Both? Pubic hair (sorry no 3D atm)?

Um. yes it does. red means never looked at, yellow is rough touched but needs final touchups green is done :P 

RED=UNFINISHED i havent do something there for now ,need time to work so be patient!
YELLOW=REWORK  i made a fast run to all lakes and rivers and fix the ugliest grounds in the shores and around them!
GREEN=COMPLETE  release state smoother polished and checked in game to eliminate conflict and bugs!

You would ask me that.. nvidia enb settings http://enbseries.enbdev.com/forum/viewtopic.php?f=11&t=5340&sid=445d6faed3925e17e5bfa2753c9ca9c8

obsidian weathers enb https://www.nexusmods.com/skyrimspecialedition/mods/23393?tab=description

with a replacement sunsprite https://www.nexusmods.com/skyrim/mods/29001/?tab=files

i do have an issue with mine though, the fog at night is really bright and honestly it makes it that much creepier since shit can literally jump out at you from 3 ft away because your blinded and i've looked through the enb website but cannot find a setting that will change it. (i don't have a "fog" setting in my enb menu in game)

and in skyland watercolor i picked green water https://www.nexusmods.com/skyrimspecialedition/mods/23304?tab=files

As far as the skin. skyrim is a brutal place. scars are common. and you could even make them where it was different skins for what you wanted animal attacked scars, knife fight scars, farm equipment scars (would be the most common) or ritual scars. but thats me. there can even be one for (i survived a house fire scars) but it would in turn need something like unique character to pull that off. But freckles would be ok

Posted

OK, then i misinterpreted that one… Then i have to go the hard route and deactivate mods one by one. ?

 

Ah, i was already wondering why your pics are that bright.

 

The mod 'Dimmer Fog' should take care of that problem. I'll take a look if it has to be moved.

 

Watercolor 'green' is a good choice (i use that one too). ?

Posted
11 minutes ago, Kythana said:

OK, then i misinterpreted that one… Then i have to go the hard route and deactivate mods one by one. ?

 

Ah, i was already wondering why your pics are that bright.

 

The mod 'Dimmer Fog' should take care of that problem. I'll take a look if it has to be moved.

 

Watercolor 'green' is a good choice (i use that one too). ?

Thats one of the mods i don't have ?I dunno it stopped me from from gallivanting through the woods at night, i've had werewolves jump out at me and all i knew was the grunt sound they were making when they get close. (i was on the forest nymph so no succubus powers to "see" aroused creatures) but i had an instant stealth but the damn thing still almost killed me. 

Posted

Bethesda games! ?

 

I have no idea how this is even possible but changing the version of the water mod fixed the landscape bug with the cabbage plants. WTH?

 

I'll update the description in the list.

Posted
1 hour ago, Kythana said:

Bethesda games! ?

 

I have no idea how this is even possible but changing the version of the water mod fixed the landscape bug with the cabbage plants. WTH?

 

I'll update the description in the list.

BWAHAHAHAHAHAHAHA don't you remember those famous words by Fraud Howard? "it just works" they have no idea how it works either.. ???

on a different note, i did add in the Dimmer fog mod, i just have not run across foggy conditions to see if it changes anything

Posted

Gone through every single mod down to override but nothing has changed in regard to the water bug. But i've been on it for hours now and will start with override tomorrow.

 

But i found a few minor things to change in regard to the loadorder and there will be some mods that will be removed in the next update. Either they didn't do what they promised or they simply are redundant. Looks like i've been too cautious in that regard…

 

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Posted

on a side note, do not use the incredibly attractive spells from matchmaker on captain aldis in solitude when you first enter the city.. if you go up on the stage and he will wind up hitting roggvir and it will ctd

Posted

Re-Engaged ENB for Obsidian - Color Correction Version (Performance) but I also cranked up my brightness (Colorcorrection) to 2.5 cause I couldn't see shit indoors, and disabled DOF as it gives me a headache with the blurriness. 

Posted
1 hour ago, asebw said:

Question: At what point should mods be enabled when you start a new game in Skyrim?

Mine are on from the beginning. but if you are worried about getting it up and running, skse, live another life and the requirments, any face presets, CBBE, (all total about 10 mods) to get it up to where you can create your char, mine are all on and i just sit in the prison cell of live another life until they are actually all on. sexlab installed, animations registered etc

Posted

@Kythana

I think i have an issue.. I've never seen it before and you may have, but i recompiled dynolod (i had a ton of grey faces and took out bijin) i walked outside and BAMN

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so i got that fixed where it is mostly see though, went to check on stentor as she was one with a grey face, just happened to look at my char and.. well.. 

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she has normal eyes (sort of) you can see the iris behind like a white overlay

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i got no idea what went wrong..

EDIT: i''m going to replace metalsabers BVS with thew non glow eyes version, see if that fixes it

EDIT2: 

yup, no glowing blue eyes for the vampires

Spoiler

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Posted
1 hour ago, jaeos said:

Mine are on from the beginning. but if you are worried about getting it up and running, skse, live another life and the requirments, any face presets, CBBE, (all total about 10 mods) to get it up to where you can create your char, mine are all on and i just sit in the prison cell of live another life until they are actually all on. sexlab installed, animations registered etc

Might have to try that. Getting CTDs when I start a new game or trying to open one of my test saves. Was thinking it was something like fallout 4 where you only start mods after you leave the vault. However, something's causing the main menu to get weird and only show $mod manager instead of the creation club. Thinking that may be my problem.  Just going to need to track it down and go from there.

Posted
14 minutes ago, asebw said:

Might have to try that. Getting CTDs when I start a new game or trying to open one of my test saves. Was thinking it was something like fallout 4 where you only start mods after you leave the vault. However, something's causing the main menu to get weird and only show $mod manager instead of the creation club. Thinking that may be my problem.  Just going to need to track it down and go from there.

um.. what? my mods are running in FO4 from the beginning as well.. not near as many as here but i run things like a.s.i.a. and alternative start etc. if your getting ctd on a "clean test save" you have one of like 3 problems. bad mesh, (i still think to many animations could cause ctd), or a bad mod. what manager are you using?

and what version of MCM are you using? ERM skyui sorry

Posted

At first i thought i ended up in the wrong thread (got one for FO4 too)… ?

 

@jaeos

Could be a mismatch of versions with DynDOLOD. They made an update and you have to get everything of it to the same version. Although with the first pic it could be a misbehaving DOF as well. I had a similar view once when i was testing ENB. 

 

 

@cloudmc

OK then i'll have to take a look at the 'Reengaged ENB' again. May be we have to use a different lighting mod for that one (i think i was using RLO at that time).

 

 

@asebw

I have them all on. There's one you have to deactivate if you choose to use the start via Helgen. But if you use 'Alternative start' you don't want that, right?

 

A $ in the text of a menu usually means that you have a setup where languages clash (like a german mod in a game set up for english). Although even Bethesda managed to do that in the beginning of the CC as well when their 'american english' wasn't compatible to the english most people learn in school...

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