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Devious Adventures


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Posted

looks like it might be dead...  its a shame, its a great idea for a mod.  maybe the author will release so that others can work on it.

Posted

It's only been 3 months since the last release, and the author logs in regularly.  Seems premature to deem a mod "dead" on that basis.  Many active mods have long periods between updates.  Sometimes real life makes new demands on a modder's time.  As he said on the previous page, "Plans are BIG and only Little Time to do it". 

Posted

I can tell, this Mods is for adoption, for now. I feel this mod was great start at modding but I don't thought too much about story. Now I work with new mod where I willintegrated some quest from this, but next mod will be expansion too slave run so it can be better at story and can add more activities to slave run, but it will take time. 

Posted

i have a problem with streight jacket to jarl of solitude i go there no problem after awhile quest tells me to go back to the high elf that gave the jacket thing is when i get to her she doesnt update for the quest so stuck in the jacket and no way to go to next quest lines like the jarl maid thing

Posted

a good mod overall with a lot of good content (what i have played of it)

 

a lot of effort and almost all of the parts i played through were done very well.

 

i only ran into 2 issues with the mod (1 minor and 1 really annoying with my setup)

 

1 - minor issue - some of the Markarth content uses a npc that dies if you have done the Forsworn Conspiracy quest.  you just miss a small(ish) amount of content

if you have done that quest before doing this mods content with that npc.  Betrid Silver Blood dies during the Forsworn Conspiracy quest, so you have to do her

part of this mod before doing that quest or miss it.  not a major thing but worth mentioning.

 

2 - during the make a deal with the East Empire Company quest i ran into a problem.  random sex attacks happened in the East Empire Company House.  this happened

after this mod took away the player controls,  during the walk to the cell it would continue walking and eventually get to the cell.  the random attacks happened

in the cell as well (which wound up opening the cell door).  it also happened after the "bedroom part at night", which prevented this mod from moving the pc out

of the bedroom in time (door out ended up locked and unable to be picked).  if the mod was still being worked on i would have asked if that section could have had

the DHLP suspend mod event fired when you talk to her just before losing controls for the walk to the cell, and the DHLP resume event used after the bedroom part

was totally finished, to prevent being locked in a room that you have to use the console to get out of.

 

i did play (and enjoy) all the Markart content (except the stuff done by Betrid Silver Blood), and all the Solitude content taht i played.  i did not play the Bard content 

due to having already completed Bards College on the game i tested it on, i also did not play the Elisif content due to her being a follower dropped off way over in Riften

on that game.  i did play the postman part in 2 of the walled cities and thought that was well done also.

 

as the game i tested and played it on is past 99% of the vanilla games default scenes i have no clue if the mod would mess those up for me or not.

 

a very good and enjoyable mod, it saddens me that it is not being worked on anymore.

 

thanks for all the hard work though, and it is still quite enjoyable as it is.

Posted

Hi i tried the mod i have some problems:

 

1) in Elisif slave quest (and few Others) the soldier guy tells me i have to remove devices even if i don t have any (i suppose i simply need to pay for magic permit even if i am not wearing collar).

 

2) In another Elisif quest when she calls una and the other girl in her room SL starts while elisif is still talking and after than quest stops and both girl remains in the room.. disabling player control from mcm doesn t help.

 

3) if i ask in Whiterun (only i tried) for city delivery the dialogue ends when the guy ask "wich mission would i choose" and no list appears.

 

Most Others quests i tried works fine for now.  

 

Does that only happens to me?

 

I don't think i have any onflicting mods... i have soft dependency mods mostly and somethng else but not much.

ty

Posted
10 hours ago, valcon767 said:

a good mod overall with a lot of good content (what i have played of it)

 

a lot of effort and almost all of the parts i played through were done very well.

 

i only ran into 2 issues with the mod (1 minor and 1 really annoying with my setup)

 

1 - minor issue - some of the Markarth content uses a npc that dies if you have done the Forsworn Conspiracy quest.  you just miss a small(ish) amount of content

if you have done that quest before doing this mods content with that npc.  Betrid Silver Blood dies during the Forsworn Conspiracy quest, so you have to do her

part of this mod before doing that quest or miss it.  not a major thing but worth mentioning.

 

2 - during the make a deal with the East Empire Company quest i ran into a problem.  random sex attacks happened in the East Empire Company House.  this happened

after this mod took away the player controls,  during the walk to the cell it would continue walking and eventually get to the cell.  the random attacks happened

in the cell as well (which wound up opening the cell door).  it also happened after the "bedroom part at night", which prevented this mod from moving the pc out

of the bedroom in time (door out ended up locked and unable to be picked).  if the mod was still being worked on i would have asked if that section could have had

the DHLP suspend mod event fired when you talk to her just before losing controls for the walk to the cell, and the DHLP resume event used after the bedroom part

was totally finished, to prevent being locked in a room that you have to use the console to get out of.

 

i did play (and enjoy) all the Markart content (except the stuff done by Betrid Silver Blood), and all the Solitude content taht i played.  i did not play the Bard content 

due to having already completed Bards College on the game i tested it on, i also did not play the Elisif content due to her being a follower dropped off way over in Riften

on that game.  i did play the postman part in 2 of the walled cities and thought that was well done also.

 

as the game i tested and played it on is past 99% of the vanilla games default scenes i have no clue if the mod would mess those up for me or not.

 

a very good and enjoyable mod, it saddens me that it is not being worked on anymore.

 

thanks for all the hard work though, and it is still quite enjoyable as it is.

Thanks, I created mod to start learning ck. I had many ideas about quest and they will be implemented in another mod which I work. It kind of slaverun expansion. With this mod I can work with some story, which in this mod was in second place, it doesn't filled well to me so. I wanted more story telling mod. Next mod will come around October September when I have more time to modding. For now I implemented pony services. In slave runs, and starting work with some random world interactions and encounters, and after this I will create some content with mining. World in slaverun would be harsher with this mod, but also have alternatives ways to remove devices but probably not in first versions. 

Posted
10 hours ago, darkfender666 said:

Hi i tried the mod i have some problems:

 

1) in Elisif slave quest (and few Others) the soldier guy tells me i have to remove devices even if i don t have any (i suppose i simply need to pay for magic permit even if i am not wearing collar).

 

2) In another Elisif quest when she calls una and the other girl in her room SL starts while elisif is still talking and after than quest stops and both girl remains in the room.. disabling player control from mcm doesn t help.

 

3) if i ask in Whiterun (only i tried) for city delivery the dialogue ends when the guy ask "wich mission would i choose" and no list appears.

 

Most Others quests i tried works fine for now.  

 

Does that only happens to me?

 

I don't think i have any onflicting mods... i have soft dependency mods mostly and somethng else but not much.

ty

For 1 I detect all keywords from dd so it is possible something you have equipment have this keyword. 

 

For 2 In my tests they come to default post. 

 

For 3 Can you check in other cities? 

Posted
50 minutes ago, Koozie said:

 

For 3 Can you check in other cities? 

checked. Only happens in whiterun.

In other cities everything works fine.... 

 

for what concerns 1 its definitely some sort of problem with sexlab survival.

Did following tests:

A)

start new game

go to said quest (but happens in few Others also) directly

it works

 

B) 

start a new game

get detected by guard and collared (cursed anti magic collar)

remove collar with cursed loot debug option

go to quest

DOesn t work

 

 

Tried more than once each

  • 1 month later...
Posted

The Elisif quest breaks if you're using Palaces and Castles Enhanced since that mod moves Elisif's quarters, I have no idea how to make a patch for this. If anyone does, I'd love to convert it and upload it with the SE version (with full credit of course). 

Posted
4 hours ago, nomkaz said:

The Elisif quest breaks if you're using Palaces and Castles Enhanced since that mod moves Elisif's quarters, I have no idea how to make a patch for this. If anyone does, I'd love to convert it and upload it with the SE version (with full credit of course). 

You need to move markers and change door which should be closed. 

  • 3 weeks later...
  • 2 weeks later...
Posted

Hey!

 

Your mod apparently conflicts with Bijin NPC makeover. If DA is moved above Bijin in load order it disables Bijin and causes dark face bug. If it's moved below Bijin - I encounter frequent CTDs.

  • 3 weeks later...
Posted

Hello everyone,

 

I'm back at modding, this mod will be rebuild. For this time I learned more about modding and want to create some different mod then I first thought one year ago. It will come mostly with quests, first release will be about my version of notice board, but I want more quest started that way, so for start I will change existing Skyrim quest to start with note in board. For now I mostly done with changing existing quests, some will be removed for some time, because I  think there should be some prequests to existing quest. This release can come with some bugs, it will be early alpha, for now there wouldn't be possible to be thane, but I will change it in later update. For second update I want to add some kind of jobs like postman, I have permission to implement sluts in mod. This should come before Christmas, also when I will work on new features I will expand number of quests. 

 

There will be some bugs but I will try to eliminate them one by one with next releases.

 

Have a nice day. 

Posted

Hey weclcome back Koozie,

 

do you plan to do your own kind of notice board or plan to integerate mods like "The Notice board" or "Missives"?

Posted
52 minutes ago, verel said:

Hey weclcome back Koozie,

 

do you plan to do your own kind of notice board or plan to integerate mods like "The Notice board" or "Missives"?

My kind of it. I want it depended with soft dependency on slaverun, and slsurvival, also want to maybe make some negotations about price. but it will come with next updates not first which would be really early alpha.

  • 1 month later...
Posted

Restart of the mod.

 

Waiting for opinion or your ideas.  I tested only few possibilities in quest cause i made them more expanded and I didn't have enough time to test all possibilities.

 

Best wishes in new year.

Posted

I have really enjoyed this mod and its progression. Does the newer version still work ok without Slaverun? I appreciate without slaverun I may lose a few quests or will they just act differently without slaverun.  I enjoy slaverun as a mod but it might mess with a few other mods I am currently running a little. You mention in a previous post about working this mod with SLSurvival as well, that would be great to see if it is still in your plans. Really looking forward to seeing where you take this mod next as you ideas so far have been a lot of fun. Best of luck in it's rebirth.

Posted
1 hour ago, steelmagpie said:

I have really enjoyed this mod and its progression. Does the newer version still work ok without Slaverun? I appreciate without slaverun I may lose a few quests or will they just act differently without slaverun.  I enjoy slaverun as a mod but it might mess with a few other mods I am currently running a little. You mention in a previous post about working this mod with SLSurvival as well, that would be great to see if it is still in your plans. Really looking forward to seeing where you take this mod next as you ideas so far have been a lot of fun. Best of luck in it's rebirth.

Yes I made it run with out slaverun, you will only lose few simple quest, for now is only. And I wanted quest do work differently with slaverun, mostly about options in slaverun when you are slave or free in enslaved cities, mostly people will be more misogyny as a part o a story. Yes I want to work it with slsurvival, I started to work with its interface, it's fantastic mod. 

Posted
29 minutes ago, asdasd123123 said:

how do you start quests? I cant seem to find any new 1's

There should be board near dragons reach stairs,  near kynareth temple, but there is random chance. There will be note which start quest 

Posted
45 minutes ago, Koozie said:

There should be board near dragons reach stairs,  near kynareth temple, but there is random chance. There will be note which start quest 

found 3 quests from it. So more quests will appear there? Or will they start in another way?

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