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Debating on if I should return to Legendary Edition


Azzhat

Skyrim Choice  

27 members have voted

  1. 1. Which Skyrim should I go with

    • Legendary Edition
      22
    • Special Edition
      5


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Posted

While I do like the better graphics of SSE and the shorter load times, I feel it's extremely lacking in the mods department. Slavetats Makeup and Lingerie, Dovakiin's Vault, a personal mod that was made for me by AWP3RATOR, Amiidaborn's retextures, and a few other mods that have been ported over but lack the full functionality of their Legendary Edition predecessors. All these mods I miss yet the instability of Legendary Edition for me at least, was inescapably present. Normally I save my posts on here for technical help and requests, but I really I am torn on this. An actual playable version that is lacking? Or a unstable version that is more enjoyable? I'll let you all decide.

Posted

Every armor mod who not use HDT-PE can be converted to Special Edition. The SE is more stable and in my opnion more smooth, the only thing I really miss from LE was the hdt body with the two holes working and the Enb who not eat your Fps.

Posted

skyrim spending edition doesnt really seem to offer anything except less lag.

mo2 is lacking support.

constant updates break the script extender.

ported mods lack functionality.

 

skyrim le did require a ton of tweaking, tho.

it does run pretty stable for me, with also acceptable amounts of fps dops.

100+ mods (tons of script heavy mods), enb, high res textures and so on.

Posted

Still a billion mods that have yet to be converted to SSE. And alot of them problaby will never be converted.

As long you dont go crazy with mods on LE it will be pretty stable. Or rather, dont got crazy with script mods.

And nah, SSE doesnt really have better graphics then skyrim LE. There are enough graphics overhaul for Skyrim LE + you got plenty of ENB's to pick from.

Posted

I've got both, (each taking up similar extortionate amounts of modded disk space). Both have issues. LE still looks better abet slower loading times, SSE is my Legacy of the Dragonborn build, (although in fact it really isn't that dissimilar to my LE build, just focused in different areas). Both have basically the same massive amount of armour sets, (SSE obviously mostly converted), larger spawn encounters and all the extra additional world space mods you'd, (I) probably want. Is the modded build on LE less stable than the SSE build? Yes and no. My LE, after a couple of hours. will start exhibiting texture problems. (you know - when the landscape starts going blurry). I have run SSE for circa 17hours straight and it didn't do this. That said I have seen SSE do it after and hour of play, so I suspect a horses for courses type thing as I very rarely play for that length of time on either. SSE has the creation club problem with updates. Some people don't think it is a problem, some people do, (I'm the latter, and have blocked updates since April last year - mind it does erk that there are a couple of things I want which are injected code DLL's. However I do have some injected code DLL's which haven't been updated and I like - so again horses for courses). Updating stuff from LE to SSE is really only a hassle if it's a DLL plugin, (i.e. patching into the underlying code), so really if you have the knowledge then converting the higher level stuff, (your .esm/esp's & textures related stuff), it's not really a problem. Some .nifs can be a pain.

Posted

I hate the CC so I stay away from SE and also stopped for now Fallout 4 too.

I am on LE, with more than 300 mods (merged graphic and armor to bring them down to 240) with LL mods active like the whole SL, FnisXXL, DD+DCL, Slaverun, SLaV, PSQ, SGO3, HP, and a whole lot of other. 

It took me quite a bit to find a stable configuration (same mods don't like each other) but currently I have no issues or crashes with this game.

A lot of help in stabilizing the game for me comes from TESVEdit and its patch.

 

Cheers

Sshar

Posted
50 minutes ago, spoonsinger said:

 Is the modded build on LE less stable than the SSE build? Yes and no. My LE, after a couple of hours. will start exhibiting texture problems. (you know - when the landscape starts going blurry). I have run SSE for circa 17hours straight and it didn't do this. That said I have seen SSE do it after and hour of play, so I suspect a horses for courses type thing as I very rarely play for that length of time on either.

that don't make much sense

 

blurry landscape? unless you mod the climate, lighting template or whatever, that's how it is supposed to look to make the crappy lods less crappier

it's purple stuff you are supposed to see if your ram get full

game unload the biggest textures when the ram is full (missing 3 textures is better than missing 20), it's uncompressed body msn for most, if the body diffuse wasn't unload, there's no light on that mesh, so it's dark (because of that the skeletons in soul cairn are dark, it have setting for _msn and it get _n, there's no light on the mesh, so the bones are dark)

 

anyway, the sse technical forum isn't empty, so much for the stability of fallout upgraded engine on skyrim (sse it's just that)

an exe that can use more ram, that only allow you to ram ctd later

an exe that can use more ram, that do nothing about the nif that have bones that doesn't exist in the skeleton

an exe that can use more, that do nothing about empty leveled lists

 

there wasn't much stuff for sse when it was released, and they had to restart from helgen, because of that they had less ctd at the beginning

skyrim or sse for stability, that change nothing

you can't port all skyrim stuff to sse (sse skse is the same as skyrim skse? sse enb isn't the same), so there's nothing to debate, sse it's skyrim with less crappier textures (that are crap compared to texture replacers) for the console players to rebuy the same game

 

 

Posted
7 minutes ago, yatol said:

that don't make much sense

 

blurry landscape? unless you mod the climate, lighting template or whatever, that's how it is supposed to look to make the crappy lods less crappier

it's purple stuff you are supposed to see if your ram get full

game unload the biggest textures when the ram is full (missing 3 textures is better than missing 20), it's uncompressed body msn for most, if the body diffuse wasn't unload, there's no light on that mesh, so it's dark (because of that the skeletons in soul cairn are dark, it have setting for _msn and it get _n, there's no light on the mesh, so the bones are dark)

 

anyway, the sse technical forum isn't empty, so much for the stability of fallout upgraded engine on skyrim (sse it's just that)

an exe that can use more ram, that only allow you to ram ctd later

an exe that can use more ram, that do nothing about the nif that have bones that doesn't exist in the skeleton

an exe that can use more, that do nothing about empty leveled lists

 

there wasn't much stuff for sse when it was released, and they had to restart from helgen, because of that they had less ctd at the beginning

skyrim or sse for stability, that change nothing

you can't port all skyrim stuff to sse (sse skse is the same as skyrim skse? sse enb isn't the same), so there's nothing to debate, sse it's skyrim with less crappier textures (that are crap compared to texture replacers) for the console players to rebuy the same game

 

 

I was going to say that this is my observation to the question given. However I'm really not going to bandy words with you, (even though I have the time). You obviously have different experiences lets leave it at that.

Posted

If you want mods, go back to Oldrim. Newrim is just Oldrim with a 64-bit engine upgrade and the mod poison known as the Creation Club. The CC is a massive disincentive to modders for numerous different reasons. Look at the mod count just on this site for SSE and FO4 vs. original Skyrim. The numbers speak for themselves.

Posted
34 minutes ago, Ernest Lemmingway said:

If you want mods, go back to Oldrim. Newrim is just Oldrim with a 64-bit engine upgrade and the mod poison known as the Creation Club. The CC is a massive disincentive to modders for numerous different reasons. Look at the mod count just on this site for SSE and FO4 vs. original Skyrim. The numbers speak for themselves.

 

3 hours ago, Mr. Guyinco-Gnito said:

constant updates break the script extender.

Basically this. Until Bugthesda stops breaking SKSE SSE with constant Cancer Club updates, SSE is dead on arrival for me and many other modders.

Posted
5 hours ago, MorePrinniesDood said:

 

Basically this. Until Bugthesda stops breaking SKSE SSE with constant Cancer Club updates, SSE is dead on arrival for me and many other modders.

They haven't done so in months but one never knows if or when they will back at it again.

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