Kodey Caribou Posted January 20, 2020 Posted January 20, 2020 Hi y'all,  Just wondering what could be causing this.  If I set a creatures arousal to 100 in SexLab Arousal mcm they become erect, but then start to go flaccid again, the same this happens during sex scenes. They become erect apon every stage change and start to go flaccid right after?Â
kaliXXIX Posted February 7, 2020 Posted February 7, 2020 One question what if i use smp not hdt how can i get this work without hdt ?
burger3370 Posted March 15, 2020 Posted March 15, 2020 I am using the latest version(0.1.6.2_07), but I have a problem meanwhile.  I chose sos animal skin for draugrs in the MCM of creature framework. However, draugrs still wore armors and had no penis in sex scenes.  I tried "re-install" option in MCM of creature framework again and again, but it still didn't work for me.  Could anyone tell me how to deal with this situation??  Edit: I just replace draugrs' original meshes with SOS counterparts. And it works. But may I ask is there any way to have draugrs wearing their armors in normal situation rather than let them always be naked?
Dovahblood12 Posted April 9, 2020 Posted April 9, 2020 Any way this could work if im using SAM instead? Â Maybe its a stupid question, but i got to ask.
Kodey Caribou Posted April 9, 2020 Posted April 9, 2020 On 1/20/2020 at 10:24 AM, Kodey Caribou said: Hi y'all,  Just wondering what could be causing this.  If I set a creatures arousal to 100 in SexLab Arousal mcm they become erect, but then start to go flaccid again, the same this happens during sex scenes. They become erect apon every stage change and start to go flaccid right after?  Nevermind. Reinstalling the mod fixed this.
SurverX Posted April 18, 2020 Posted April 18, 2020 The Giants penis support works nice! DPGiantsSoS.mp4 ...here together with my Dancing Penis "non Combat Arousal" function ?
Mr.Gentle Posted May 5, 2020 Posted May 5, 2020 Does this mod work with floppy sos? i can't get the creatures dicks to get the floppy sos effect.
petronius Posted May 10, 2020 Posted May 10, 2020 I'm playing SSE and, from what I gather, it's EITHER Animal SOS OR ABC here. Are there animations specific to one or the other, or is it just a matter of personal preference, and both mods do the same? I see a lot of people using both in LE.
Nymra Posted May 10, 2020 Posted May 10, 2020 4 minutes ago, petronius said: I'm playing SSE and, from what I gather, it's EITHER Animal SOS OR ABC here. Are there animations specific to one or the other, or is it just a matter of personal preference, and both mods do the same? I see a lot of people using both in LE. In my oppinion ABC is not really good I dont know why but for me it messes up many cocks in NON-ABC animations (which exist in hundreds!) Animal SOS on the other hand can make most ABC animations work by aligning the beast cock manually. So for me: ABC -> few animations, bugs with non-ABC anims, cant fix older anims with bad alignment SOS -> all animations + some ABC ones work + can fix old anims with bad alignment For me its a multiple +++ for ANimal SOS atm. ABC is a plaything for profiles purely for Sexanim watching IMO. I dont use it in a major playthrough anymore. The compatibility patches, dont know if the work. Baka says no,.
MadMansGun Posted May 10, 2020 Posted May 10, 2020 42 minutes ago, Nymra said: The compatibility patches, dont know if the work. Baka says no,. the skeletons in MNC support both mods. 42 minutes ago, Nymra said: I dont know why but for me it messes up many cocks in NON-ABC animations (which exist in hundreds!) that's because he is doing his own thing without consulting me at all.
Nymra Posted May 10, 2020 Posted May 10, 2020 17 minutes ago, MadMansGun said: the skeletons in MNC support both mods. does this mean that I can use ABC and SOS at the same time when using MNC? I remember I had both installed in the beginning, but I did not want to look for possible bugs back then... 17 minutes ago, MadMansGun said: that's because he is doing his own thing without consulting me at all. yeah.... guess that is the way alot of mods are developed Too bad that there is not more attention for compatibility. I mean how do you want to use ABC when not with MNC anyway!?
MadMansGun Posted May 10, 2020 Posted May 10, 2020 1 hour ago, Nymra said: does this mean that I can use ABC and SOS at the same time when using MNC? yes, but only if MNC's skeletons are getting used.
Nymra Posted May 11, 2020 Posted May 11, 2020 1 hour ago, MadMansGun said: yes, but only if MNC's skeletons are getting used. I had ABC and MNC installed together before. ABC was overwriting the rest. So I understand I have to let MNC overwrite ABC? Sorry slightly offtopic. Have to make a test profile I guess. Creatures are such a mess when it comes to overwrite order and LOAD Order
donttouchmethere Posted May 11, 2020 Posted May 11, 2020 1 hour ago, MadMansGun said: yes, but only if MNC's skeletons are getting used. now it gets interesting o.o  Does that mean: MNC SLAL overwritten by Animal SOS overwritten by ABC HDT  Means Animal SOS would effect everything ABC doesn't effect?
Nymra Posted May 11, 2020 Posted May 11, 2020 9 minutes ago, donttouchmethere said: now it gets interesting o.o  Does that mean: MNC SLAL overwritten by Animal SOS overwritten by ABC HDT  Means Animal SOS would effect everything ABC doesn't effect? With this LO (and without SOS) I had missaligned animal schlongs all over the place. But when SOS would be able to correct that, well....Â
donttouchmethere Posted May 11, 2020 Posted May 11, 2020 3 minutes ago, Nymra said: With this LO (and without SOS) I had missaligned animal schlongs all over the place. But when SOS would be able to correct that, well.... I'm not sure what you mean! Not a LO, but what files get overwritten by what mod.  MNC SLAL + ABC = only misaligned I had was fox dicks (solved with newest ABC)  MNC SLAL + Animal SOS + ABC = never thought it's possible, never tried MNC SLAL + ABC + Animal SOS = never thought it's possible, never tried  Important would be to know what files should be overwritten from what mod. For supporting SLAL packs like billy & Co it would make sense that ABC wins over Animal SOS or it would make any sense to install both right?  Â
MadMansGun Posted May 11, 2020 Posted May 11, 2020 13 minutes ago, donttouchmethere said: Â it would make sense that ABC wins over Animal SOS or it would make any sense to install both right? dose not matter, the asos penis meshes are setup as there own thing and are selected with CF, where as ABC is replacing MNC's penis meshes directly. Â so the only thing that matters is the skeleton getting used (because that's not something that can be swapped with CF) 1
petronius Posted May 11, 2020 Posted May 11, 2020 12 hours ago, MadMansGun said: dose not matter, the asos penis meshes are setup as there own thing and are selected with CF, where as ABC is replacing MNC's penis meshes directly. Â so the only thing that matters is the skeleton getting used (because that's not something that can be swapped with CF) Thanks for chiming in. I'm currently using MNC with ABC, where ABC is simply winning skeletons and meshes. Could this be the reason why: - Baka's own animations look really good; - most other animations have some issue, like no animal cock, or the cock remains flaccid throughout the whole scene; - duplicate dong on some cases (at least one werebear animation recently I can recall). Would it fix anything to just swap the relative position of both mods, to that MNC wins all conflicts? Would anything other than penis alignment need to be corrected? It would be a shame to lose the full effect of ABC animations. Â And, back to the mod at hand, if next run I use ASOS instead, would those dongs still have animations when running Baka's and other ABC-ready animations - albeit, as someone said, not necessarily aligned?
MadMansGun Posted May 11, 2020 Posted May 11, 2020 2 hours ago, petronius said: most other animations have some issue, like no animal cock, or the cock remains flaccid throughout the whole scene that would be a CF problem. Quote go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. Â
TheTilt2805 Posted June 27, 2020 Posted June 27, 2020 I'm not entirely sure if this is a problem I'm having with this mod, but it's a problem that appeared after I installed this mod all of the others required for this one. There are one or more textures missing and I don't know where I should get them from since I don't know which mod is supposed to add them. One of them that I noticed so far is the texture for the moose penis. There might be more, but that's the only one I've noticed so far, since I haven't played with the mod for too long yet. Does anyone know which mod could be the issue here?
Guest Posted July 30, 2020 Posted July 30, 2020 Hoping this has already been solved. But I have an issue with bears after installing this mod... they show up as that annoying red diamond with an exclamation point.
OsmelMC Posted July 30, 2020 Posted July 30, 2020 6 hours ago, NatanusLikens said: Hoping this has already been solved. But I have an issue with bears after installing this mod... they show up as that annoying red diamond with an exclamation point. That means you don't have the right version (SE/LE). Can use the "SSE Nif Optimizer" available on Nexus or Install the right version for your Skyrim.
PurpieSlurpie Posted August 4, 2020 Posted August 4, 2020 I recently reinstalled skyrim and went through my mods and for some reason I have a problem where the peen isn't actually moving and just staying in place, even though the rest of the animation plays fine. Any ideas what I borked up? Thanks
Fored Posted August 18, 2020 Posted August 18, 2020 Anyone know why installing this would make all creatures no longer have penises? In and out of sexlab scenes they just don't have them anymore, and I've tried changing arousal settings like someone said in another post but it doesn't seem to help. I have MoreNastyCrittersSLAL and HornyCreaturesofSkyrim installed as well (I did try to set the creature framework back to MNC and it didn't help, still missing dongs)
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