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Ok I feel stupid. I was looking all over for how to fix my problem of cocks staying flaccid. I post this hear because it seems a few are having the same issue. But I feel stupid because it was an easy fix once I realized that human cocks were staying flaccid as well.. quickly figured out when I started a new game I never checked "enable sos" under the Sexlab Arousal settings. As for the "Purple/Blue" cock problem that means there are textures missing in your files. I don't remember how I fixed that in my game when it happened because I took a break and when I came back they were fixed. But mine at the time were only dog cocks from the Immersive creature mod. Hope that helps someone or at least gets them on the way.

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So after a day of trying to figure out my problem, I was finally able to pinpoint the reason why the female dragon's hdt physics did not work for me even after rebuilding a body with Bodyslide with the required hdtfingers.xml in it's file properties. The dragon's htd genitals still didn't register my character's full body collision.

 

As it turns out, the hdtFingers.xml file is not present in Animal SOS. After importing it from @olebronkosrakold "Dragon_HTD" mod (which I assume this is the continuation from) the female dragon's hdt finally collided properly.

 

I hope this will help people that stumble across this issue as well (until it's fixed/implemented into Animal SOS, if it ever will)

 

 

Now all that's left is to hopefully wait for @MadMansGunto implement a proper male dragon asshole that's openable, rather than the half-way version Horny Creatures of Skyrim currently has.

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On 6/16/2019 at 6:56 PM, Marcus_FeniX said:

After the last update something broke for me - I didn't change anything or add any new mods, just updated the versions of mods already installed. The problem is - all "Animal SoS" and "Animal SOS P" options in creature network broke - schlong is stuck in 1 static position, and meshes connecting it to the creature just stretch. Schlong moves only when creature itself moves, but during any animation it's static and only meshes stretch from it's position to creature limbs. Any ideas what could cause this problem? Mods I updated since everything worked: Hentai Creatures, MNC, Animal SOS, HCoS. Could I mess load order?

Same here, anyone figured this one out yet?

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  • 2 weeks later...
On 6/16/2019 at 6:56 PM, Marcus_FeniX said:

After the last update something broke for me - I didn't change anything or add any new mods, just updated the versions of mods already installed. The problem is - all "Animal SoS" and "Animal SOS P" options in creature network broke - schlong is stuck in 1 static position, and meshes connecting it to the creature just stretch. Schlong moves only when creature itself moves, but during any animation it's static and only meshes stretch from it's position to creature limbs. Any ideas what could cause this problem? Mods I updated since everything worked: Hentai Creatures, MNC, Animal SOS, HCoS. Could I mess load order?

I think I figured this out, some of the skeletons were overwritten by some other mods, for me it was  SD+, make sure nothing overwrites this mod and everything should work out just fine 

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On 7/21/2019 at 4:18 AM, applefei2 said:

I think I figured this out, some of the skeletons were overwritten by some other mods, for me it was  SD+, make sure nothing overwrites this mod and everything should work out just fine 

Yes, setting animal sos as last mod in load order (so it is rewriting everything else) helped. Ty.

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Thanks for the mod !

I have a question, Prior to installation of this mod running with beast hdt for MNC and ABC I had collisions with tongues on skeevers and canines with my cosio body.

After installation and removal of ABC from my line up I have good collision with beast schlongs but have lost the collisions with tongues. Is there something I am doing 

wrong is there a load order problem maybe? Animal SOS is loaded last. Am I missing something I should have to make tongues work? 

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     CreatureFramework.esm
  7  7     PubicMeshColorRE.esm
  8  8     ZaZAnimationPack.esm
  9  9     ApachiiHair.esm
 10  a     ApachiiHairFemales.esm
 11  b     ApachiiHairMales.esm
 12  c     SGHairPackBase.esm
 13  d     hdtHighHeel.esm
 14  e     Schlongs of Skyrim - Core.esm
 15  f     SexLab.esm
 16 10     Devious Devices - Assets.esm
 17 11     UnlimitedBookshelves.esp
 18 12     SexLabAroused.esm
 19 13     Devious Devices - Integration.esm
 20 14     Devious Devices - Expansion.esm
 21 15     HighResTexturePack01.esp
 22 16     HighResTexturePack02.esp
 23 17     HighResTexturePack03.esp
 24 18     FNIS.esp
 25 19     Immersive Jewelry.esp
 26 1a     SGHairPackAIO.esp
 27 1b     KS Hairdo's.esp
 28 1c     LovelyHairstylesCE.esp
 29 1d     TheEyesOfBeauty.esp
 30 1e     RaceMenuMorphsCBBE.esp
 31 1f     SexLab_Solutions.esp
 32 20     Ultimate NPC Overhaul II.esp
 33 21     AmazingFollowerTweaks.esp
 34 22     SLAnimLoader.esp
 35 23     SOS - Pubic Hair for Females Addon.esp
 36 24     UIExtensions.esp
 37 25     AddItemMenu2.esp
 38 26     RaceMenu.esp
 39 27     RaceMenuPlugin.esp
 40 28     DW.esp
 41 29     Modern Brawl Bug Fix.esp
 42 2a     SLA Monitor Widget.esp
 43 2b     SPTDiverseGuardsSkyrim.esp
 44 2c     Auto Unequip Ammo.esp
 45 2d     AutoRechargeWeapons.esp
 46 2e     SexlabAmmoUnequip.esp
 47 2f     SLAL_K4Anims.esp
 48 30     aime_lockpicks.esp
 49 31     SexLabTools.esp
 50 32     Remodeled Armor - Vanilla Replacer.esp
 51 33     Cloaks.esp
 52 34     EnchantmentPower.esp
 53 35     Waterwalking enchantment.esp
 54 36     MoreNastyCritters.esp
 55 37     Bijin AIO.esp
 56 38     mihailzombies.esp
 57 39     TheAmazingWorldOfBikiniArmor.esp
 58 3a     TAWoBA_Rebalance.esp
 59 3b     The Manipulator.esp
 60 3c     Immersive Citizens - AI Overhaul Lite.esp
 61 3d     TropicalIsland.esp
 62 3e     FNISspells.esp
 63 3f     HDT Piercingsets.esp
 64 40     Bijin Warmaidens.esp
 65 41     Bijin NPCs.esp
 66 42     Bijin Wives.esp
 67 43     Schlongs of Skyrim.esp
 68 44     SOS - Smurf Average Addon.esp
 69 45     SOS - VectorPlexus Muscular Addon.esp
 70 46     SOS - VectorPlexus Regular Addon.esp
 71 47     SexLabMatchMaker.esp
 72 48     Cloaks - Dawnguard.esp
 73 49     Dismiss Summons - Spell.esp
 74 4a     NusbieVoices.esp
 75 4b     KS Hairdos - HDT.esp
 76 4c     nazonootokoAnimSLAL.esp
 77 4d     HAnimations.esp
 78 4e     Real Flying.esp
 79 4f     FootIK OFF for SexLabUtil1.esp
 80 50     AnubAnimObj.esp
 81 51     SLAL_AnimationsByLeito.esp
 82 52     HDTSextoys.esp
 83 53     Meem0OutfitNPCs.esp
 84 54     NibblesAnimObjects.esp
 85 55     SLALAnimObjBillyy.esp
 86 56     HentaiCreatures.esp
 87 57     Infinite Gold For Merchants.esp
 88 58     SexLab TDF Aggressive Prostitution.esp
 89 59     sextoys-calyps-2.esp
 90 5a     SpellTomeResurrectDead.esp
 91 5b     InvisibilityPower.esp
 92 5c     Remodeled Armor - Vanilla Replacer - Dragonborn.esp
 93 5d     Remodeled Armor - Vanilla Replacer - Dawnguard.esp
 94 5e     SexLabStatsManipulator.esp
 95 5f     HoodsAndCirclets.esp
 96 60     SkyUI.esp
 97 61     SexLab LightMeUp Oldrim.esp
 98 62     Remodeled Armor - Underwear.esp
 99 63     XPMSE.esp
100 64     SOSRaceMenu.esp
101 65     SexLabStopCombat.esp
102 66     SL Deadly Drain.esp
103 67     MassMatchMakerSE.esp
104 68     K2 Naked Mage Jewelry.esp
105 69     Apropos2.esp
106 6a     Cumshot.esp
107 6b     CumshotSL.esp
108 6c     SexLabUtil1.esp
109 6d     SexLab Sound FX Replacer.esp
110 6e     Weather Spell.esp
111 6f     SC07SexLabRandomAttack.esp
112 70     RaceMenuMorphsCOS.esp
113 71     Alternate Start - Live Another Life.esp
114 72     SexLabDefeat.esp
115 73     Animal_SOS.esp
 

Thanks in advance for your consideration.

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I got this mod working :) yay!!!

I have a question? How would i go about adding GRAM to support this system?

(i got him working with a penis normally i think its SOS on him...but i cant really tell, i didn't edit the .jsons) at all. I was using the more nasty critter version of him. but the penis wont change to aroused. and i have no idea how to get animal sos on him.

 

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1 hour ago, Snowarc1 said:

I was using the more nasty critter version of him. but the penis wont change to aroused

what version of gram are you using? the "jr" versions are not supported.

 

1 hour ago, Snowarc1 said:

and i have no idea how to get animal sos on him.

that's.....a bit more complicated.

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10 hours ago, MadMansGun said:

what version of gram are you using? the "jr" versions are not supported.

 

that's.....a bit more complicated.

I am using the original with no armor (garm_Sr_Armor.esp)

 

Thought since i just remembered I am merging his ESP into my Lover lab mod merges so i did add a section for him in the json by copying the husky text and mimic the layout to point to the right ESPs but now that i remember I merged him i gotta point to the merge :O   i get the MNC cock on him but the aroused isnt working yet

I'll post again with and edit on what happen after i fix my json edits

 

 

 

 

~EDIT UPDATE~ So I do have modding experience. I am the one that made the Ahri race for LE and the Na'vi for oblivion. so *complicated* is okay for me if you could show me around.  Below is what i just finished writing i am going to try it now in a save that has never had Lover lab stuff installed yet (basically I do want to get Nastycrittersslong working and SOS just in case i need to know how to do it)

GarmMod.json

{
  "modID": "garmmod",
  "ModName": "Garm the Husky",
  "creatures": [
  {
	"skinName": "SkinHuskyBareGARM",
	"normalArmor": "__formData|ExtramodplusLL.esp|0x2F9C",
	"arousedArmor": "__formData|ExtramodplusLL.esp|0x11D4B",
	"RaceName": "Wolfdog",
	"raceForm": "__formData|ExtramodplusLL.esp|0x2F9B",
	"skinForm": "__formData|ExtramodplusLL.esp|0x2F9C"
   }
  ]
}

Animal_SoS.json (just the entry for Garm that I added based of the other huskys)

{
			"skinName": "SkinHuskyBareGARM",
			"normalArmor": "__formData|Animal_SOS.esp|0x922",
			"arousedArmor": "__formData|Animal_SOS.esp|0x922",
			"RaceName": "Wolfdog",
			"raceForm": "__formData|ExtramodplusLL.esp|0x2F9B",
			"skinForm": "__formData|ExtramodplusLL.esp|0x2F9C"
		},

 

PIc of my lord order

garm.png

Whats inside the Merge is this (in green (Garm and realistic husky sounds are below helmet toggle)) (scrips have been relinked too)

Screenshot_33.png.fd9f63b399126fac0f3770c233b7067b.png

 

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1 hour ago, Snowarc1 said:

Thought since i just remembered I am merging his ESP into my Lover lab mod merges so i did add a section for him in the json by copying the husky text and mimic the layout to point to the right ESPs but now that i remember I merged him i gotta point to the merge :O   i get the MNC cock on him but the aroused isnt working yet

never merge SL mods, it messes many things up.

 

1 hour ago, Snowarc1 said:

So I do have modding experience. I am the one that made the Ahri race for LE and the Na'vi for oblivion. so *complicated* is okay for me if you could show me around.

use NifSkope to copy the penis nodes and then the penis mesh from a ASOS dog/wolf mesh, and the "NiStringExtraData" as well.

 

1 hour ago, Snowarc1 said:

Below is what i just finished writing i am going to try it now in a save that has never had Lover lab stuff installed yet (basically I do want to get Nastycrittersslong working and SOS just in case i need to know how to do it)

for a CF json file edit you just need to go into the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

(assuming the FormID are right, merging the mods will change the form ids)

 

1 hour ago, Snowarc1 said:

Whats inside the Merge is this (in green (Garm and realistic husky sounds are below helmet toggle)) (scrips have been relinked too)

yea, don't Merge those, that's a bad thing.

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I have over several hours of testing with the LL mods merged they all work XD no crashes but Ya I will take it under advisement that merges could cause issues.  

 

About the nifscope thingy.  the version of garm i am using is just default husky he has no extra meshes in him so he is using vanilla path husky body (which means he should work okay with SOS on the mesh part no?) and Sos comes with his own. but " use NifSkope to copy the penis nodes and then the penis mesh from a ASOS dog/wolf mesh, and the "NiStringExtraData" as well. " where am i even putting this data anyway if i do indeed have to do it?

 

I'll try the Re-register all mods

 

oh btw the merge thing is rather fixed when i use Zeedits script relinker but again I'll take it under advisement. if i cant merge these mods I get no sex mods at all (yes i am very close to the mod limit of 255) this is with SPECIAL edition.....by the way......if i forgot to even mention that Woops!

 

also animal sos and the other cocks work great :)  everything works already

JUST want garm to work too XD

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Garm never appears in the Creature framework list either hmm

Tried with animal sos off

nadda still

he gets a cock but it wont come out when aroused

am using the normal json this time with my esp path change

guess am going to try to test him when he isn't merged

 

 

EDIT

By doing garm as a separate none merged mod he does in fact showing up on the last page of Creature framework now after i re-registered all mods

I am now curious on how to get him to show up while merged now :D but one thing at a time I guess

 

Also i did not undo the merge so yes i have 2 garms installed atm.  notice the Form ID's though? they are different then these by a tad (NPC=A race form=B? Skin form ? C?.  if am correct in remember anything before the 0x is just load order (i did open my merge in creation kit to look at the full FormID's too)

 

P.S was able to get None SoS arousal now (duh yay nasty critters work...now the sos step)
 

Orginal GarmMod.json
{
  "modID": "garmmod",
  "ModName": "Garm the Husky",
  "creatures": [
    {
      "skinName": "Garm",
      "restrictedSlots": [],
      "arousedArmor": "__formData|garm_sr_no_armor.esp|0x11D4B",
      "normalArmor": null,
      "raceForm": "__formData|garm_sr_no_armor.esp|0x2F9B",
      "RaceName": "(Husky) Garm",
      "skinForm": "__formData|garm_sr_no_armor.esp|0x2F9C"
    }
  ]
}

Screenshot_35.png.57131a4df4617192050040cc938a7578.png

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Hmm followed the guide but now he just has no cock at all ever XD

Mind you am trying to use Animal SoS nifs too.
ponders harder

Nothing is merged either i am trying to look at Animal sos and the Hentai Husky as a guide to convert Garm to that....

Ponders more

I manged to get garm inside ASOS.json and have that show up in creature framework :D

but !!! no cock

am starting to think that his WNAM SKIN needs to be changed to the HuskyHard.nif becuase the one am using for SOS is fully body replacer. and then the SOS stuff kicks in to push it into the body :D

but......no luck yet

 

Screenshot_38.png

 

this is what i have put inside animal sos j.son  (using the stuff i made manually with the guide)

	"skinName": "Garm",
			"normalArmor": "__formData|garm_sr_no_armor.esp|0x0AE8",
			"arousedArmor": "__formData|garm_sr_no_armor.esp|0x0AE8",
			"RaceName": "Husky (Garm)",
			"raceForm": "__formData|garm_sr_no_armor.esp|0x2F9B",
			"skinForm": "__formData|garm_sr_no_armor.esp|0x6C7E"

 

 

Off to go fiddle with using the same paths the other Huskies use inside animal sos :/ for garm

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1 hour ago, Snowarc1 said:

"skinName": "Garm",

"normalArmor": "__formData|garm_sr_no_armor.esp|0x16C7E",

"arousedArmor": "__formData|garm_sr_no_armor.esp|0x20AE8",

"RaceName": "Husky (Garm)",

"raceForm": "__formData|garm_sr_no_armor.esp|0x2F9B",

"skinForm": "__formData|garm_sr_no_armor.esp|0x16C7E"

fixed, you missed a number (+ had the wrong numbers for "normalArmor").

also check your jsons for errors here:

https://jsonchecker.com/

commas are the biggest enemy.

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21 minutes ago, MadMansGun said:

fixed, you missed a number (+ had the wrong numbers for "normalArmor").

also check your jsons for errors here:

https://jsonchecker.com/

commas are the biggest enemy.

Ops. I will try this tomorrow :) I kinda deleted everything to try again from fresh but hey i wasn't sure how long the numbers should be that clearly was my issue it seems derp

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24 minutes ago, Snowarc1 said:

Ops. I will try this tomorrow :) I kinda deleted everything to try again from fresh but hey i wasn't sure how long the numbers should be that clearly was my issue it seems derp

ignore the first 2 and any 0 after it, eg:

99000001 = 0x1 (you could enter "000001" but just "1" is faster to type and your less likely to enter too many zeros)

99001001 = 0x1001

99100001 = 0x100001

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2 hours ago, MadMansGun said:

yay!

 

Okay perfect its working great now.  few things though

When arousal is off, the base skin has no sheath at all.  So i suspect the reason the ASOS lines are setup like this for a reason (same form id for normal and aroused)

So I went ahead edited the json and re-registered the stuff. BAM he now has a sheath when not aroused now.  However.......when he gains exposure (a mere 20 of it(i use SL arousal to give him that)) his dong goes rocking out to max.   this happens regardless if he is aroused or not. and the shift is so sudden.    I somewhat wish the growth to be more spread out from 0-10=nothing 20-30 a lil poke  and more and more until a certain point (I have 60 set for when aroused creatures mod can go around hunting for...some smash).
I suppose I could maybe use a different sheath that doesn't respond to SOS arousal sliders (and only use the animal sos for aroused state since  that only happends when the *IS aroused flag* is checked) that way the normal armor sheath just stays put.....but that means id need another armor made and ripping out the SOS stuff in nifscope or using nasty crittters sheath? (is it the same? minus sos?)


I could be over thinking this and i have no clue if this issue with arousal at a mere 20 only effect garm or the rest of the creatures yet

	"skinName": "Fox",
			"normalArmor": "__formData|Animal_SOS.esp|0x93a",
			"arousedArmor": "__formData|Animal_SOS.esp|0x93a",
			"RaceName": "Fox",
			"raceForm": "__formData|Skyrim.esm|0xe109c7c",
			"skinForm": "__formData|Skyrim.esm|0x829b4"

\

EDIT. tested out an Hentai husky (it uses animal sos) it does not have this issue at all it wont get aroused until over 60 and even then it might stay unaroussed but high exposure (until it hunts me down and has its way with me XD)

Am am not sure what is adding the naughty bits.....to the hentai husky..... when it isn't aroused. (its legit just a spell that calls a dawnguard husky thats it..or so i think.)
 

Thoughts?

SkyrimSE 2019-08-01 00-06-06.png

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Beside the current minior issue i am having now.  am trying to fiddle with all my LL mods settings and figure out the best settings for separate orgasms now.

 

I miss the old oblivion sex mod mini game thingy

 

*edit*

 

seems Separate orgasm is all under my control like(unless am a victim...) .....stages dont really advance unless I press space bar.  I been looking for a sex mini game *were you can lose/win*   oblivion had that hotel you could go to and you had to drain the targets magic bar to zero before your stamina bar went to zero (then your considered a sex master) it was pretty dam hard at times XD could  use potions and spells to get boost/advantage (but so could they)  great times XD

Am general clueless when it comes to the most *immersive settings*

 

my load mod list for ll

Screenshot_39.png.adc0454f209cac554c1f533d32642145.png

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1 hour ago, ShroomDraco said:

I'm trying to follow along with this as best I can lol trying to throw some nads on that deathhound brute model lol

Vargr? yes i can patch that now that my computer is fixed (but i'm working on SLDragons at this time) 

 

1 hour ago, Snowarc1 said:

BAM he now has a sheath when not aroused now.  However.......when he gains exposure (a mere 20 of it(i use SL arousal to give him that)) his dong goes rocking out to max.

...oops, my bad....it looks like ASOS is setup a bit differently than MNC (and older HDT mods), the ASOS dogs are meant to use the aroused mesh at all times so that the SOS animation system can take care of everything:

Quote

 

"skinName": "Garm",

"normalArmor": "__formData|garm_sr_no_armor.esp|0x20AE8",

"arousedArmor": "__formData|garm_sr_no_armor.esp|0x20AE8",

"RaceName": "Husky (Garm)",

"raceForm": "__formData|garm_sr_no_armor.esp|0x2F9B",

"skinForm": "__formData|garm_sr_no_armor.esp|0x16C7E"

 

(also you need to copy the BSBehaviorGraphExtraData as well as the NiStringExtraData so that the mesh will load the hkx files)

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19 hours ago, MadMansGun said:

Vargr? yes i can patch that now that my computer is fixed (but i'm working on SLDragons at this time) 

 

 

I got the Vargr working to the extent I wanted actually, I was trying to follow along with this to add the ASOS to the big guy on the right https://i.imgur.com/tJaYj0C.png

 

Quick edit lol: I've learned a lot just by thumbing through and reading up on the processes and kinda enjoy the processes of learning to do this kind of stuff!

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11 hours ago, MadMansGun said:

Vargr? yes i can patch that now that my computer is fixed (but i'm working on SLDragons at this time) 

 

...oops, my bad....it looks like ASOS is setup a bit differently than MNC (and older HDT mods), the ASOS dogs are meant to use the aroused mesh at all times so that the SOS animation system can take care of everything:

(also you need to copy the BSBehaviorGraphExtraData as well as the NiStringExtraData so that the mesh will load the hkx files)

Right :) I am using the animal sos meshes though. meshes\AnimalSOS\canine\huskyHard.nif

So if am correct in assuming this HKX files are working already (what i mean by his cock going max at 20 arousal, it does Transition to this state slowly) I was just thinking a full erection would be at a higher arousal then a mere 20 that's all  hehe :D

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3 hours ago, Redflyingmonkey said:

So huh, is HCOS still a requirement ? It's really good in it's own way but it's kinda blowing up my animation limit, plus it's all anims I'll never use (not that fond of animal on animal) !

ironically it turns out that "animal on animal" does not effect the crash limit.

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