Leithey Posted July 5, 2019 Posted July 5, 2019 So after a day of trying to figure out my problem, I was finally able to pinpoint the reason why the female dragon's hdt physics did not work for me even after rebuilding a body with Bodyslide with the required hdtfingers.xml in it's file properties. The dragon's htd genitals still didn't register my character's full body collision. As it turns out, the hdtFingers.xml file is not present in Animal SOS. After importing it from @olebronkosrakold "Dragon_HTD" mod (which I assume this is the continuation from) the female dragon's hdt finally collided properly. I hope this will help people that stumble across this issue as well (until it's fixed/implemented into Animal SOS, if it ever will) Now all that's left is to hopefully wait for @MadMansGunto implement a proper male dragon asshole that's openable, rather than the half-way version Horny Creatures of Skyrim currently has.
Walking Disaster Posted July 6, 2019 Posted July 6, 2019 On 6/16/2019 at 6:56 PM, Marcus_FeniX said: After the last update something broke for me - I didn't change anything or add any new mods, just updated the versions of mods already installed. The problem is - all "Animal SoS" and "Animal SOS P" options in creature network broke - schlong is stuck in 1 static position, and meshes connecting it to the creature just stretch. Schlong moves only when creature itself moves, but during any animation it's static and only meshes stretch from it's position to creature limbs. Any ideas what could cause this problem? Mods I updated since everything worked: Hentai Creatures, MNC, Animal SOS, HCoS. Could I mess load order? Same here, anyone figured this one out yet?
Walking Disaster Posted July 21, 2019 Posted July 21, 2019 On 6/16/2019 at 6:56 PM, Marcus_FeniX said: After the last update something broke for me - I didn't change anything or add any new mods, just updated the versions of mods already installed. The problem is - all "Animal SoS" and "Animal SOS P" options in creature network broke - schlong is stuck in 1 static position, and meshes connecting it to the creature just stretch. Schlong moves only when creature itself moves, but during any animation it's static and only meshes stretch from it's position to creature limbs. Any ideas what could cause this problem? Mods I updated since everything worked: Hentai Creatures, MNC, Animal SOS, HCoS. Could I mess load order? I think I figured this out, some of the skeletons were overwritten by some other mods, for me it was SD+, make sure nothing overwrites this mod and everything should work out just fine
Marcus_FeniX Posted July 22, 2019 Posted July 22, 2019 On 7/21/2019 at 4:18 AM, applefei2 said: I think I figured this out, some of the skeletons were overwritten by some other mods, for me it was SD+, make sure nothing overwrites this mod and everything should work out just fine Yes, setting animal sos as last mod in load order (so it is rewriting everything else) helped. Ty.
Ragsinn Posted July 29, 2019 Posted July 29, 2019 Thanks for the mod ! I have a question, Prior to installation of this mod running with beast hdt for MNC and ABC I had collisions with tongues on skeevers and canines with my cosio body. After installation and removal of ABC from my line up I have good collision with beast schlongs but have lost the collisions with tongues. Is there something I am doing wrong is there a load order problem maybe? Animal SOS is loaded last. Am I missing something I should have to make tongues work? 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 CreatureFramework.esm 7 7 PubicMeshColorRE.esm 8 8 ZaZAnimationPack.esm 9 9 ApachiiHair.esm 10 a ApachiiHairFemales.esm 11 b ApachiiHairMales.esm 12 c SGHairPackBase.esm 13 d hdtHighHeel.esm 14 e Schlongs of Skyrim - Core.esm 15 f SexLab.esm 16 10 Devious Devices - Assets.esm 17 11 UnlimitedBookshelves.esp 18 12 SexLabAroused.esm 19 13 Devious Devices - Integration.esm 20 14 Devious Devices - Expansion.esm 21 15 HighResTexturePack01.esp 22 16 HighResTexturePack02.esp 23 17 HighResTexturePack03.esp 24 18 FNIS.esp 25 19 Immersive Jewelry.esp 26 1a SGHairPackAIO.esp 27 1b KS Hairdo's.esp 28 1c LovelyHairstylesCE.esp 29 1d TheEyesOfBeauty.esp 30 1e RaceMenuMorphsCBBE.esp 31 1f SexLab_Solutions.esp 32 20 Ultimate NPC Overhaul II.esp 33 21 AmazingFollowerTweaks.esp 34 22 SLAnimLoader.esp 35 23 SOS - Pubic Hair for Females Addon.esp 36 24 UIExtensions.esp 37 25 AddItemMenu2.esp 38 26 RaceMenu.esp 39 27 RaceMenuPlugin.esp 40 28 DW.esp 41 29 Modern Brawl Bug Fix.esp 42 2a SLA Monitor Widget.esp 43 2b SPTDiverseGuardsSkyrim.esp 44 2c Auto Unequip Ammo.esp 45 2d AutoRechargeWeapons.esp 46 2e SexlabAmmoUnequip.esp 47 2f SLAL_K4Anims.esp 48 30 aime_lockpicks.esp 49 31 SexLabTools.esp 50 32 Remodeled Armor - Vanilla Replacer.esp 51 33 Cloaks.esp 52 34 EnchantmentPower.esp 53 35 Waterwalking enchantment.esp 54 36 MoreNastyCritters.esp 55 37 Bijin AIO.esp 56 38 mihailzombies.esp 57 39 TheAmazingWorldOfBikiniArmor.esp 58 3a TAWoBA_Rebalance.esp 59 3b The Manipulator.esp 60 3c Immersive Citizens - AI Overhaul Lite.esp 61 3d TropicalIsland.esp 62 3e FNISspells.esp 63 3f HDT Piercingsets.esp 64 40 Bijin Warmaidens.esp 65 41 Bijin NPCs.esp 66 42 Bijin Wives.esp 67 43 Schlongs of Skyrim.esp 68 44 SOS - Smurf Average Addon.esp 69 45 SOS - VectorPlexus Muscular Addon.esp 70 46 SOS - VectorPlexus Regular Addon.esp 71 47 SexLabMatchMaker.esp 72 48 Cloaks - Dawnguard.esp 73 49 Dismiss Summons - Spell.esp 74 4a NusbieVoices.esp 75 4b KS Hairdos - HDT.esp 76 4c nazonootokoAnimSLAL.esp 77 4d HAnimations.esp 78 4e Real Flying.esp 79 4f FootIK OFF for SexLabUtil1.esp 80 50 AnubAnimObj.esp 81 51 SLAL_AnimationsByLeito.esp 82 52 HDTSextoys.esp 83 53 Meem0OutfitNPCs.esp 84 54 NibblesAnimObjects.esp 85 55 SLALAnimObjBillyy.esp 86 56 HentaiCreatures.esp 87 57 Infinite Gold For Merchants.esp 88 58 SexLab TDF Aggressive Prostitution.esp 89 59 sextoys-calyps-2.esp 90 5a SpellTomeResurrectDead.esp 91 5b InvisibilityPower.esp 92 5c Remodeled Armor - Vanilla Replacer - Dragonborn.esp 93 5d Remodeled Armor - Vanilla Replacer - Dawnguard.esp 94 5e SexLabStatsManipulator.esp 95 5f HoodsAndCirclets.esp 96 60 SkyUI.esp 97 61 SexLab LightMeUp Oldrim.esp 98 62 Remodeled Armor - Underwear.esp 99 63 XPMSE.esp 100 64 SOSRaceMenu.esp 101 65 SexLabStopCombat.esp 102 66 SL Deadly Drain.esp 103 67 MassMatchMakerSE.esp 104 68 K2 Naked Mage Jewelry.esp 105 69 Apropos2.esp 106 6a Cumshot.esp 107 6b CumshotSL.esp 108 6c SexLabUtil1.esp 109 6d SexLab Sound FX Replacer.esp 110 6e Weather Spell.esp 111 6f SC07SexLabRandomAttack.esp 112 70 RaceMenuMorphsCOS.esp 113 71 Alternate Start - Live Another Life.esp 114 72 SexLabDefeat.esp 115 73 Animal_SOS.esp Thanks in advance for your consideration.
Snowarc1 Posted July 31, 2019 Posted July 31, 2019 I got this mod working yay!!! I have a question? How would i go about adding GRAM to support this system? (i got him working with a penis normally i think its SOS on him...but i cant really tell, i didn't edit the .jsons) at all. I was using the more nasty critter version of him. but the penis wont change to aroused. and i have no idea how to get animal sos on him.
MadMansGun Posted July 31, 2019 Posted July 31, 2019 1 hour ago, Snowarc1 said: I was using the more nasty critter version of him. but the penis wont change to aroused what version of gram are you using? the "jr" versions are not supported. 1 hour ago, Snowarc1 said: and i have no idea how to get animal sos on him. that's.....a bit more complicated.
Snowarc1 Posted July 31, 2019 Posted July 31, 2019 10 hours ago, MadMansGun said: what version of gram are you using? the "jr" versions are not supported. that's.....a bit more complicated. I am using the original with no armor (garm_Sr_Armor.esp) Thought since i just remembered I am merging his ESP into my Lover lab mod merges so i did add a section for him in the json by copying the husky text and mimic the layout to point to the right ESPs but now that i remember I merged him i gotta point to the merge i get the MNC cock on him but the aroused isnt working yet I'll post again with and edit on what happen after i fix my json edits ~EDIT UPDATE~ So I do have modding experience. I am the one that made the Ahri race for LE and the Na'vi for oblivion. so *complicated* is okay for me if you could show me around. Below is what i just finished writing i am going to try it now in a save that has never had Lover lab stuff installed yet (basically I do want to get Nastycrittersslong working and SOS just in case i need to know how to do it) GarmMod.json { "modID": "garmmod", "ModName": "Garm the Husky", "creatures": [ { "skinName": "SkinHuskyBareGARM", "normalArmor": "__formData|ExtramodplusLL.esp|0x2F9C", "arousedArmor": "__formData|ExtramodplusLL.esp|0x11D4B", "RaceName": "Wolfdog", "raceForm": "__formData|ExtramodplusLL.esp|0x2F9B", "skinForm": "__formData|ExtramodplusLL.esp|0x2F9C" } ] } Animal_SoS.json (just the entry for Garm that I added based of the other huskys) { "skinName": "SkinHuskyBareGARM", "normalArmor": "__formData|Animal_SOS.esp|0x922", "arousedArmor": "__formData|Animal_SOS.esp|0x922", "RaceName": "Wolfdog", "raceForm": "__formData|ExtramodplusLL.esp|0x2F9B", "skinForm": "__formData|ExtramodplusLL.esp|0x2F9C" }, PIc of my lord order Whats inside the Merge is this (in green (Garm and realistic husky sounds are below helmet toggle)) (scrips have been relinked too)
MadMansGun Posted July 31, 2019 Posted July 31, 2019 1 hour ago, Snowarc1 said: Thought since i just remembered I am merging his ESP into my Lover lab mod merges so i did add a section for him in the json by copying the husky text and mimic the layout to point to the right ESPs but now that i remember I merged him i gotta point to the merge i get the MNC cock on him but the aroused isnt working yet never merge SL mods, it messes many things up. 1 hour ago, Snowarc1 said: So I do have modding experience. I am the one that made the Ahri race for LE and the Na'vi for oblivion. so *complicated* is okay for me if you could show me around. use NifSkope to copy the penis nodes and then the penis mesh from a ASOS dog/wolf mesh, and the "NiStringExtraData" as well. 1 hour ago, Snowarc1 said: Below is what i just finished writing i am going to try it now in a save that has never had Lover lab stuff installed yet (basically I do want to get Nastycrittersslong working and SOS just in case i need to know how to do it) for a CF json file edit you just need to go into the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. (assuming the FormID are right, merging the mods will change the form ids) 1 hour ago, Snowarc1 said: Whats inside the Merge is this (in green (Garm and realistic husky sounds are below helmet toggle)) (scrips have been relinked too) yea, don't Merge those, that's a bad thing.
Snowarc1 Posted July 31, 2019 Posted July 31, 2019 I have over several hours of testing with the LL mods merged they all work XD no crashes but Ya I will take it under advisement that merges could cause issues. About the nifscope thingy. the version of garm i am using is just default husky he has no extra meshes in him so he is using vanilla path husky body (which means he should work okay with SOS on the mesh part no?) and Sos comes with his own. but " use NifSkope to copy the penis nodes and then the penis mesh from a ASOS dog/wolf mesh, and the "NiStringExtraData" as well. " where am i even putting this data anyway if i do indeed have to do it? I'll try the Re-register all mods oh btw the merge thing is rather fixed when i use Zeedits script relinker but again I'll take it under advisement. if i cant merge these mods I get no sex mods at all (yes i am very close to the mod limit of 255) this is with SPECIAL edition.....by the way......if i forgot to even mention that Woops! also animal sos and the other cocks work great everything works already JUST want garm to work too XD
Snowarc1 Posted July 31, 2019 Posted July 31, 2019 Garm never appears in the Creature framework list either hmm Tried with animal sos off nadda still he gets a cock but it wont come out when aroused am using the normal json this time with my esp path change guess am going to try to test him when he isn't merged EDIT By doing garm as a separate none merged mod he does in fact showing up on the last page of Creature framework now after i re-registered all mods I am now curious on how to get him to show up while merged now but one thing at a time I guess Also i did not undo the merge so yes i have 2 garms installed atm. notice the Form ID's though? they are different then these by a tad (NPC=A race form=B? Skin form ? C?. if am correct in remember anything before the 0x is just load order (i did open my merge in creation kit to look at the full FormID's too) P.S was able to get None SoS arousal now (duh yay nasty critters work...now the sos step) Orginal GarmMod.json { "modID": "garmmod", "ModName": "Garm the Husky", "creatures": [ { "skinName": "Garm", "restrictedSlots": [], "arousedArmor": "__formData|garm_sr_no_armor.esp|0x11D4B", "normalArmor": null, "raceForm": "__formData|garm_sr_no_armor.esp|0x2F9B", "RaceName": "(Husky) Garm", "skinForm": "__formData|garm_sr_no_armor.esp|0x2F9C" } ] }
MadMansGun Posted July 31, 2019 Posted July 31, 2019 1 hour ago, Snowarc1 said: . https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/
Snowarc1 Posted July 31, 2019 Posted July 31, 2019 Hmm followed the guide but now he just has no cock at all ever XD Mind you am trying to use Animal SoS nifs too. ponders harder Nothing is merged either i am trying to look at Animal sos and the Hentai Husky as a guide to convert Garm to that.... Ponders more I manged to get garm inside ASOS.json and have that show up in creature framework but !!! no cock am starting to think that his WNAM SKIN needs to be changed to the HuskyHard.nif becuase the one am using for SOS is fully body replacer. and then the SOS stuff kicks in to push it into the body but......no luck yet this is what i have put inside animal sos j.son (using the stuff i made manually with the guide) "skinName": "Garm", "normalArmor": "__formData|garm_sr_no_armor.esp|0x0AE8", "arousedArmor": "__formData|garm_sr_no_armor.esp|0x0AE8", "RaceName": "Husky (Garm)", "raceForm": "__formData|garm_sr_no_armor.esp|0x2F9B", "skinForm": "__formData|garm_sr_no_armor.esp|0x6C7E" Off to go fiddle with using the same paths the other Huskies use inside animal sos for garm
MadMansGun Posted August 1, 2019 Posted August 1, 2019 1 hour ago, Snowarc1 said: "skinName": "Garm", "normalArmor": "__formData|garm_sr_no_armor.esp|0x16C7E", "arousedArmor": "__formData|garm_sr_no_armor.esp|0x20AE8", "RaceName": "Husky (Garm)", "raceForm": "__formData|garm_sr_no_armor.esp|0x2F9B", "skinForm": "__formData|garm_sr_no_armor.esp|0x16C7E" fixed, you missed a number (+ had the wrong numbers for "normalArmor"). also check your jsons for errors here: https://jsonchecker.com/ commas are the biggest enemy.
Snowarc1 Posted August 1, 2019 Posted August 1, 2019 21 minutes ago, MadMansGun said: fixed, you missed a number (+ had the wrong numbers for "normalArmor"). also check your jsons for errors here: https://jsonchecker.com/ commas are the biggest enemy. Ops. I will try this tomorrow I kinda deleted everything to try again from fresh but hey i wasn't sure how long the numbers should be that clearly was my issue it seems derp
MadMansGun Posted August 1, 2019 Posted August 1, 2019 24 minutes ago, Snowarc1 said: Ops. I will try this tomorrow I kinda deleted everything to try again from fresh but hey i wasn't sure how long the numbers should be that clearly was my issue it seems derp ignore the first 2 and any 0 after it, eg: 99000001 = 0x1 (you could enter "000001" but just "1" is faster to type and your less likely to enter too many zeros) 99001001 = 0x1001 99100001 = 0x100001 1
Snowarc1 Posted August 1, 2019 Posted August 1, 2019 2 hours ago, MadMansGun said: yay! Okay perfect its working great now. few things though When arousal is off, the base skin has no sheath at all. So i suspect the reason the ASOS lines are setup like this for a reason (same form id for normal and aroused) So I went ahead edited the json and re-registered the stuff. BAM he now has a sheath when not aroused now. However.......when he gains exposure (a mere 20 of it(i use SL arousal to give him that)) his dong goes rocking out to max. this happens regardless if he is aroused or not. and the shift is so sudden. I somewhat wish the growth to be more spread out from 0-10=nothing 20-30 a lil poke and more and more until a certain point (I have 60 set for when aroused creatures mod can go around hunting for...some smash). I suppose I could maybe use a different sheath that doesn't respond to SOS arousal sliders (and only use the animal sos for aroused state since that only happends when the *IS aroused flag* is checked) that way the normal armor sheath just stays put.....but that means id need another armor made and ripping out the SOS stuff in nifscope or using nasty crittters sheath? (is it the same? minus sos?) I could be over thinking this and i have no clue if this issue with arousal at a mere 20 only effect garm or the rest of the creatures yet "skinName": "Fox", "normalArmor": "__formData|Animal_SOS.esp|0x93a", "arousedArmor": "__formData|Animal_SOS.esp|0x93a", "RaceName": "Fox", "raceForm": "__formData|Skyrim.esm|0xe109c7c", "skinForm": "__formData|Skyrim.esm|0x829b4" \ EDIT. tested out an Hentai husky (it uses animal sos) it does not have this issue at all it wont get aroused until over 60 and even then it might stay unaroussed but high exposure (until it hunts me down and has its way with me XD) Am am not sure what is adding the naughty bits.....to the hentai husky..... when it isn't aroused. (its legit just a spell that calls a dawnguard husky thats it..or so i think.) Thoughts?
ShroomDraco Posted August 1, 2019 Posted August 1, 2019 I'm trying to follow along with this as best I can lol trying to throw some nads on that deathhound brute model lol 1
Snowarc1 Posted August 1, 2019 Posted August 1, 2019 Beside the current minior issue i am having now. am trying to fiddle with all my LL mods settings and figure out the best settings for separate orgasms now. I miss the old oblivion sex mod mini game thingy *edit* seems Separate orgasm is all under my control like(unless am a victim...) .....stages dont really advance unless I press space bar. I been looking for a sex mini game *were you can lose/win* oblivion had that hotel you could go to and you had to drain the targets magic bar to zero before your stamina bar went to zero (then your considered a sex master) it was pretty dam hard at times XD could use potions and spells to get boost/advantage (but so could they) great times XD Am general clueless when it comes to the most *immersive settings* my load mod list for ll
MadMansGun Posted August 1, 2019 Posted August 1, 2019 1 hour ago, ShroomDraco said: I'm trying to follow along with this as best I can lol trying to throw some nads on that deathhound brute model lol Vargr? yes i can patch that now that my computer is fixed (but i'm working on SLDragons at this time) 1 hour ago, Snowarc1 said: BAM he now has a sheath when not aroused now. However.......when he gains exposure (a mere 20 of it(i use SL arousal to give him that)) his dong goes rocking out to max. ...oops, my bad....it looks like ASOS is setup a bit differently than MNC (and older HDT mods), the ASOS dogs are meant to use the aroused mesh at all times so that the SOS animation system can take care of everything: Quote "skinName": "Garm", "normalArmor": "__formData|garm_sr_no_armor.esp|0x20AE8", "arousedArmor": "__formData|garm_sr_no_armor.esp|0x20AE8", "RaceName": "Husky (Garm)", "raceForm": "__formData|garm_sr_no_armor.esp|0x2F9B", "skinForm": "__formData|garm_sr_no_armor.esp|0x16C7E" (also you need to copy the BSBehaviorGraphExtraData as well as the NiStringExtraData so that the mesh will load the hkx files) 1
ShroomDraco Posted August 1, 2019 Posted August 1, 2019 19 hours ago, MadMansGun said: Vargr? yes i can patch that now that my computer is fixed (but i'm working on SLDragons at this time) I got the Vargr working to the extent I wanted actually, I was trying to follow along with this to add the ASOS to the big guy on the right https://i.imgur.com/tJaYj0C.png Quick edit lol: I've learned a lot just by thumbing through and reading up on the processes and kinda enjoy the processes of learning to do this kind of stuff! 1
Snowarc1 Posted August 1, 2019 Posted August 1, 2019 11 hours ago, MadMansGun said: Vargr? yes i can patch that now that my computer is fixed (but i'm working on SLDragons at this time) ...oops, my bad....it looks like ASOS is setup a bit differently than MNC (and older HDT mods), the ASOS dogs are meant to use the aroused mesh at all times so that the SOS animation system can take care of everything: (also you need to copy the BSBehaviorGraphExtraData as well as the NiStringExtraData so that the mesh will load the hkx files) Right I am using the animal sos meshes though. meshes\AnimalSOS\canine\huskyHard.nif So if am correct in assuming this HKX files are working already (what i mean by his cock going max at 20 arousal, it does Transition to this state slowly) I was just thinking a full erection would be at a higher arousal then a mere 20 that's all hehe
Redflyingmonkey Posted August 7, 2019 Posted August 7, 2019 So huh, is HCOS still a requirement ? It's really good in it's own way but it's kinda blowing up my animation limit, plus it's all anims I'll never use (not that fond of animal on animal) !
MadMansGun Posted August 7, 2019 Posted August 7, 2019 3 hours ago, Redflyingmonkey said: So huh, is HCOS still a requirement ? It's really good in it's own way but it's kinda blowing up my animation limit, plus it's all anims I'll never use (not that fond of animal on animal) ! ironically it turns out that "animal on animal" does not effect the crash limit.
Redflyingmonkey Posted August 7, 2019 Posted August 7, 2019 1 minute ago, MadMansGun said: ironically it turns out that "animal on animal" does not effect the crash limit. Yes I just found out, I'm a moron. Plus it's not even that heavy animation wise compared to all those fucking poser packs ...
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