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Posted
10 hours ago, CaCO3 said:

Greetings, it seems, that the Sisters of Battle doesn't "eat" food in the actual stellaris.  May you could check it?

Huh, weird ,I'll take a look,thx.
 

Spoiler

they don't eat food cuz they eat cum idontknow jk

 

Posted
9 hours ago, Dadicho said:

Huh, weird ,I'll take a look,thx.
 

  Reveal hidden contents

they don't eat food cuz they eat cum idontknow jk

 

Thank you, I don't how und where to fix it, but I think it has something to with, that you have to define a new species/portrait as biological

 

Edit: I think I found the solution: just define in _species_classes.txt the arcehtype as biological

Posted
5 hours ago, CaCO3 said:

Thank you, I don't how und where to fix it, but I think it has something to with, that you have to define a new species/portrait as biological

 

Edit: I think I found the solution: just define in _species_classes.txt the arcehtype as biological

Indeed.
Edit: Yeah and how do I do that ? XD
I checked with 

but the answer isn't really clear to me.

Posted
6 hours ago, Dadicho said:

Change:

Spoiler

Draenei = {
    archetype = DRAENEI

    possible = { authority = { NOT = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE } } }

    portraits = {
        "invitingdraenei"
        }
    
    graphical_culture = avian_01
    move_pop_sound_effect = "moving_pop_confirmation"

}

 

To:

Spoiler

Draenei = {
    archetype = BIOLOGICAL

    possible = { authority = { NOT = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE } } }

    portraits = {
        "invitingdraenei"
        }
    
    graphical_culture = avian_01
    move_pop_sound_effect = "moving_pop_confirmation"

}

For each of the non-machine categories in the species_classes.txt in the mod. You can probably remove the non-machine ones from the species_archetypes.txt as well after that.

 

I suppose it would specifically just be the Lewds category, since that's the one the sisters are in, but it's likely the draenei and elves don't have food upkeep either.

 

For the portraits that have unique traits tied to them, you can probably use the is_species_class condition in the species_traits.txt to restrict those traits to that particular portrait category.

 

I think machine portraits also need a patch event for them to have their upkeep and stuff work properly too (unless that's been fixed in the game for custom machines). Should look something like this:

Spoiler

namespace = eventname

country_event = {
    id = eventname.1
    hide_window = yes
    is_triggered_only = yes
    
    trigger = {
        has_authority = "auth_machine_intelligence"
        NOT { is_species_class = MACHINE }
    }
    
    immediate = {
        create_species = {
            name = this
            namelist = this
            plural = this
            class = "MACHINE"
            portrait = this
            traits = this
            homeworld = this

            new_pop_resource_requirement = {
                type = robot_food
                value = 30.0
            }
            pops_auto_growth = 1.0

            pops_can_be_colonizers = yes
            pops_can_migrate = yes
            pops_can_reproduce = yes
            pops_can_join_factions = no
            pop_maintenance = 1
            can_generate_leaders = yes
            pops_can_be_slaves = yes
            can_be_modified = yes
            pops_have_happiness = no
            pop_ethics = owner
        }    
        
        every_owned_pop = { 
            limit = { 
                species = {
                    has_trait = trait_machine_unit
                }
            }
            change_species = last_created
        }

        every_owned_ship = { limit = { is_ship_class = shipclass_colonizer }
            change_species = last_created
        }

        every_owned_leader = { limit = { is_same_species = ROOT }
            change_species = last_created
        }

        every_pool_leader = {
            limit = { 
                species = {
                    has_trait = trait_machine_unit
                }
            }
            change_species = last_created
        }

        change_dominant_species = { species = last_created }
    }
}

Triggered by an on_action event in the on_game_start_country category.

Posted

Actually I've found even making a vanilla custom race it ends up without the archtype so I don't think  It's limited to the mod, or Something funky is still in my load order of mods. EIther way, thanks for the Archtype = BIOLOGICAL info, I'll be doing that to settle things back down.

Posted
6 hours ago, Raana said:

Change:

  Reveal hidden contents

Draenei = {
    archetype = DRAENEI

    possible = { authority = { NOT = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE } } }

    portraits = {
        "invitingdraenei"
        }
    
    graphical_culture = avian_01
    move_pop_sound_effect = "moving_pop_confirmation"

}

 

To:

  Reveal hidden contents

Draenei = {
    archetype = BIOLOGICAL

    possible = { authority = { NOT = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE } } }

    portraits = {
        "invitingdraenei"
        }
    
    graphical_culture = avian_01
    move_pop_sound_effect = "moving_pop_confirmation"

}

For each of the non-machine categories in the species_classes.txt in the mod. You can probably remove the non-machine ones from the species_archetypes.txt as well after that.

 

I suppose it would specifically just be the Lewds category, since that's the one the sisters are in, but it's likely the draenei and elves don't have food upkeep either.

 

For the portraits that have unique traits tied to them, you can probably use the is_species_class condition in the species_traits.txt to restrict those traits to that particular portrait category.

 

I think machine portraits also need a patch event for them to have their upkeep and stuff work properly too (unless that's been fixed in the game for custom machines). Should look something like this:

  Reveal hidden contents

namespace = eventname

country_event = {
    id = eventname.1
    hide_window = yes
    is_triggered_only = yes
    
    trigger = {
        has_authority = "auth_machine_intelligence"
        NOT { is_species_class = MACHINE }
    }
    
    immediate = {
        create_species = {
            name = this
            namelist = this
            plural = this
            class = "MACHINE"
            portrait = this
            traits = this
            homeworld = this

            new_pop_resource_requirement = {
                type = robot_food
                value = 30.0
            }
            pops_auto_growth = 1.0

            pops_can_be_colonizers = yes
            pops_can_migrate = yes
            pops_can_reproduce = yes
            pops_can_join_factions = no
            pop_maintenance = 1
            can_generate_leaders = yes
            pops_can_be_slaves = yes
            can_be_modified = yes
            pops_have_happiness = no
            pop_ethics = owner
        }    
        
        every_owned_pop = { 
            limit = { 
                species = {
                    has_trait = trait_machine_unit
                }
            }
            change_species = last_created
        }

        every_owned_ship = { limit = { is_ship_class = shipclass_colonizer }
            change_species = last_created
        }

        every_owned_leader = { limit = { is_same_species = ROOT }
            change_species = last_created
        }

        every_pool_leader = {
            limit = { 
                species = {
                    has_trait = trait_machine_unit
                }
            }
            change_species = last_created
        }

        change_dominant_species = { species = last_created }
    }
}

Triggered by an on_action event in the on_game_start_country category.

Hmmm, Thanks a lot !
I'll be working on that tomorrow and inthe meantime here's some more portrait previews for the next update :3
 

Spoiler

image.thumb.png.28b8be682d11f2c472c6420340e20377.png

I've also decided to make the draenei portraits from this mod standalone but still be able to use Toronam's draenei.
After i'm done processing the portraits I previeously teased (Angewomon,Bionicle,Goblinettes and Harpies), I'll be thinking of adding Quarians and perhasp fairies (Pixies,Navies and Tinkerbell I guess).

Posted
On 3/20/2020 at 3:51 PM, Raana said:

For the portraits that have unique traits tied to them, you can probably use the is_species_class condition in the species_traits.txt to restrict those traits to that particular portrait category.

Alright so regarding the is_species_class condition,it gives me that

Spoiler

image.png.43ec31e9a89fad7ae8d257f1d51e76d2.png

My guess is that I wrote that trait wrong somehow.
 

Spoiler

trait_lewd_fembot = {
    cost = 0
    modification = no
    icon = gfx/interface/icons/traits/lewd_trait_fembots.dds
    trigger = {
        is_species_class = LewdMachine
    }

}

It also does that for the elves,you wouldn't know how I could fix it by any chance ?

For the upkeep, it should be fixed on my end, for the lewds,elven and lewdrobots classes, atleast according to these
 

Spoiler

image.png.c978bedbf15d69ae4f4847db4387638e.png

 

Posted
On 3/22/2020 at 11:02 PM, Dadicho said:

Alright so regarding the is_species_class condition,it gives me that

  Hide contents

image.png.43ec31e9a89fad7ae8d257f1d51e76d2.png

My guess is that I wrote that trait wrong somehow.
 

  Hide contents

trait_lewd_fembot = {
    cost = 0
    modification = no
    icon = gfx/interface/icons/traits/lewd_trait_fembots.dds
    trigger = {
        is_species_class = LewdMachine
    }

}

It also does that for the elves,you wouldn't know how I could fix it by any chance ?

Not really sure myself to be honest. Tried adding that trigger to a trait in one of my own mods and that requirement warning didn't even appear. It just let me apply the trait. Though it's possible that might not be the correct way to use that condition.

 

Only alternative I can think of is to have an event apply it automatically via an on_action trigger. on_game_start would most likely be the right one to run it from.

 

Other than that, I'm not sure since archetypes seem to be semi-broken (again) when it comes to upkeep.

Posted

Really specific request, but do you remember from which artist this portrait is from? Or does anyone else know? It's so goddamn familiar but I can't quite place it.

elf.png

Posted
9 hours ago, malvic said:

Really specific request, but do you remember from which artist this portrait is from? Or does anyone else know? It's so goddamn familiar but I can't quite place it.

elf.png

Here it is : by albasnipple

Spoiler

1265356890_2441378-EldarWarhammer_40Kalbasnipple.thumb.jpg.b0268c21f11a567d5c380394339fc9be.jpg

 

Posted

May I pick some of the pictures from your mod and add them to my portrait mod that I might be posting in the future?

Posted
5 hours ago, dolco said:

May I pick some of the pictures from your mod and add them to my portrait mod that I might be posting in the future?

No you can't pick some of the pictures from my mod and add them to your portrait mod that you might be posting in the future but you may get the original pictures from their respective owners and modify them to your own liking and use them in your own mod.

Posted
7 hours ago, Dadicho said:

No you can't pick some of the pictures from my mod and add them to your portrait mod that you might be posting in the future but you may get the original pictures from their respective owners and modify them to your own liking and use them in your own mod.

I'm just asking, but have you got all the permissions from their respective owners one by one?

Posted
1 hour ago, dolco said:

I'm just asking, but have you got all the permissions from their respective owners one by one?

Well,according to my credits.txt file from my mod (the one I am currently updating) it has over 1000 lines (each one being a artists name), I would tell you that ,it would be an impossible task to ask each one of them.

  • 4 weeks later...
Posted
41 minutes ago, Synlaine said:

@Dadicho Did you ever fix the issue that would cause this mod to make it where multiplayer counted as different versions of the game?

No, I have no idea what could cause that nor did I have the opportunity to reproduce the bug and test it myself. My guess is, proper load order and probably a clean mod download  ( save files of the same version of the same size of the same emplacement. Exact science style.)

  • 2 weeks later...
Posted

@Dadicho So I was trying to run some of the civics/origins from the Unofficial hive Mind DLC Forgotten Queens mod, and apparently you can't run all of em with some of the species in this mod, any chance can make a patch? I thought it was weird Floran couldn't make biological structures and such, as an example lol

Posted
10 minutes ago, Synlaine said:

@Dadicho So I was trying to run some of the civics/origins from the Unofficial hive Mind DLC Forgotten Queens mod, and apparently you can't run all of em with some of the species in this mod, any chance can make a patch? I thought it was weird Floran couldn't make biological structures and such, as an example lol

I'll have ot think about it. If I make one, I,ll add it in the next update.

  • 4 weeks later...
Posted
On 6/11/2020 at 1:44 PM, Spenser said:

Oh, Draenei, such are lovely things. Thanks for making this:)

Well today you got two additional portraits to the draenei and I also managed to finish the angewomon portraits.
Now all I have left to do before I roll out the update is the 35-40 Harpy portraits and a bunch of Eldar,Au ra,Dragonflights,Drows,Kaldorei and Sindorei.
Following that I'll be able to work on 3 other races I plan to implement for the update after this one.
I also thought of trying to add custom sounds to the greeting portraits.
 

Spoiler

Gardevoir's greeting portraits : "greeting_sound = "humanoid_portrait_f_female" " could be replaced by ,say Gardevoir 's cry form Pokemon.
Maybe I oculd also use the novakid,florans and Hylotl 's greetings form Starbound too.
hmm how about some "Ishnu-alah" everytime you talk to a Night elf empire ? XD
Hell maybe some high pitch moans to startle yall ! :P
Ima need to give it a try sometime.


 

Spoiler

image.png.7841c87bb06bf21139e7a650438c05b5.png

 

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