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Posted
1 hour ago, Neicora said:

Okay, so I downloaded the mod, Unzipped it. then put int in the file directory as follows.
"C:/Documents/Paradox Interactive/Stellaris/mod/dadicholewdxenos"
This is also the same path I put in the mod when I opened it in note pad. And yet when I go into the mod launcher it show up but ai get a "No" red circle with a red line in it. In other words, I can't even turn the mod on. I have attempted to load in manually and get the same result. At this point a figure I'm missing something minor that others find obvious but I have missed due to it a bit of coding fuckery I'm not knowledgeable about. Please help this monkey with a brick. I want to figure this out before I lose what little is left of my mind. Only porn can cure what ails me.

uh-wa? I don't know ? Don't think it ever was a problem before. Maybe send a pic of both the red circle line thingy and the path written in the .mod.
Or try re-extraxting the mod ?Maybe it has something to do with the syntax in the .mod file,(the way you wrote it ?).
I,ll try to help but I don't have much info. 

Posted

so this is what I mean. I had to use paint to make it show up due to not knowing how to take a screenshot the shows my mouse. but this "no" symbol shows up and I can't turn the mod on.

Mod showings.png

Posted
4 hours ago, Neicora said:

so this is what I mean. I had to use paint to make it show up due to not knowing how to take a screenshot the shows my mouse. but this "no" symbol shows up and I can't turn the mod on.

Mod showings.png

My guess is ,try reinstalling/redownling the mod ?
Or perhasp the syntax for the path you wrote could be wrong ?
Try changing the path to 
<<path="mod/dadicholewdxenos">>
When I do this,upon starting stellaris the steam way,the launcher updates this line and changes it to the full path automatically.
Another method which works for me when I download a mod which does not work with the launcher is to make a new mod directly with the launcher mod tools then move the contents of the old mods (common,gfx,etc...) to the new folder.
You could also open the  .mod file from other mods such as lustfull void or sexy xenos and see if the path line from their .mod matches or differs from lewd xenos.
Otherwise, I've got no clue.

Posted

What I found from experimenting that it is that the quantity of races causing the goblin issue. I moved the Goblin race name up in  "01_lewd_species_classes" and it started working. I am not sure if their is an upper limit on the number portrait types or what. I hope this helps. 

Posted
14 hours ago, magnamon64 said:

What I found from experimenting that it is that the quantity of races causing the goblin issue. I moved the Goblin race name up in  "01_lewd_species_classes" and it started working. I am not sure if their is an upper limit on the number portrait types or what. I hope this helps. 

Don't think there's a limit,that's just weird.
Anyways ,thanks for the feedback.

Posted

I was only using this mod alone. no other mods.

I tried redownloading the mod and over writing the old one. same result.

I tried setting the path name to just "mod/dadicholewdxenos" with the same result.
I tried setting the path name to mod/dadicholewdxenos without the quotes. Same result.

so unless this mod REQUIRES the other two... then I'm not sure what to do.

(UPDATE: Looks like I needed to also have Lusty Void to make it work. Everything is fine now! the ape got uplifted!)

 

Posted
4 hours ago, Neicora said:

I was only using this mod alone. no other mods.

I tried redownloading the mod and over writing the old one. same result.

I tried setting the path name to just "mod/dadicholewdxenos" with the same result.
I tried setting the path name to mod/dadicholewdxenos without the quotes. Same result.

so unless this mod REQUIRES the other two... then I'm not sure what to do.

(UPDATE: Looks like I needed to also have Lusty Void to make it work. Everything is fine now! the ape got uplifted!)

 

Wait what ? LV was required for this mod to work ?
That confuses me, as I  originaly made this mod based off Toranam's. I don't know what files from my mod requires LV...
Glad it worked out in the end.

Posted

I am having a similar issue to the post above where I've redownloaded, reinstalled, made a new mod/mod folder and moved the files in, and tried using LV with it (LV works fine).  I'm completely at a loss.  At first it wasn't appearing in the mod list but eventually I made it show up, but the thumbnail doesn't show and when I load into the game none of the portraits show up either.  I've spent a couple hours over several evenings trying to make it work but i'm just at a breaking point and have no idea what to do now.  Any help or tips would be appreciated.

Posted
2 hours ago, Desionessa said:

I am having a similar issue to the post above where I've redownloaded, reinstalled, made a new mod/mod folder and moved the files in, and tried using LV with it (LV works fine).  I'm completely at a loss.  At first it wasn't appearing in the mod list but eventually I made it show up, but the thumbnail doesn't show and when I load into the game none of the portraits show up either.  I've spent a couple hours over several evenings trying to make it work but i'm just at a breaking point and have no idea what to do now.  Any help or tips would be appreciated.

How'bout this ?
Make a backup of Lv
Merge Dadicho's Common with LV's Common and merge Dadicho's Gfx with LV's GFX.
Since the launcher can read LV's files ,putting my files inside LV's  should also work.
Just make sure you MERGE the folders together and NOT move the folders inside the other folders.
Perhaps this will work. I don't see why not.

Posted
22 hours ago, Dadicho said:

How'bout this ?
Make a backup of Lv
Merge Dadicho's Common with LV's Common and merge Dadicho's Gfx with LV's GFX.
Since the launcher can read LV's files ,putting my files inside LV's  should also work.
Just make sure you MERGE the folders together and NOT move the folders inside the other folders.
Perhaps this will work. I don't see why not.

This seems to have worked!  Thank you so much!

Posted
2 hours ago, Dwari225 said:

So do these races show up in the categories for other species? Eg will they show up under Humanoid, Lithoid, Mammalian etc?

No they should only show up in "Lewd" and "Lewdbots"/"LewdMachine"

Posted

Hi.

 

Just doing what it says... i have no idea of whats the problem is here, as it seems fine, but anyway...

 

Error at line: 248 column: 3 file: gfx\portraits\portraits\lewd_portraits_shaldorei.txt.
Please report this error to the author of the mod: Dadicho's Lewd Xenos.

Error message says:

Error in gfx\portraits\portraits\lewd_portraits_shaldorei.txt: Ln: 248 Col: 10
(UTF16-Col: 3)
        }
         ^
Note:
* The column count assumes a tab stop distance of 8 chars.
* The error occurred at the end of the input stream.
Expecting: closing brace, statement or whitespace
Other error messages:
  The clause opened at
  ("gfx\\portraits\\portraits\\lewd_portraits_shaldorei.txt", Ln: 143, Col: 19)
  was not closed.

 

 

I had quite a few of those errors in conflict solver in irony mod manger.

Posted
7 hours ago, rallyelgen said:

Hi.

 

Just doing what it says... i have no idea of whats the problem is here, as it seems fine, but anyway...

 

Error at line: 248 column: 3 file: gfx\portraits\portraits\lewd_portraits_shaldorei.txt.
Please report this error to the author of the mod: Dadicho's Lewd Xenos.

Error message says:

Error in gfx\portraits\portraits\lewd_portraits_shaldorei.txt: Ln: 248 Col: 10
(UTF16-Col: 3)
        }
         ^
Note:
* The column count assumes a tab stop distance of 8 chars.
* The error occurred at the end of the input stream.
Expecting: closing brace, statement or whitespace
Other error messages:
  The clause opened at
  ("gfx\\portraits\\portraits\\lewd_portraits_shaldorei.txt", Ln: 143, Col: 19)
  was not closed.

 

 

I had quite a few of those errors in conflict solver in irony mod manger.

Thx for reporting this, turns out,after a quick check,I forgot to put a "}" at the end of the file.
"portrait_groups = {" was opened but not closed by the "}".
You can fix it yourself by editing shaldorei and putting the "}" at the end/very bottom.
I'll also check if more errors show up in my log.Thanks again.

  • 2 weeks later...
Posted

Have you modified the Descriptor.mod ?
Did you try creating your own Descriptor.mod ?
You tried replacing it ? with what ? can you elaborate on that ?

Posted
24 minutes ago, Zorlond said:

Necrophage DLC added a new machine portrait, which won't show up if this mod is active.

O_O wut?
All try to do fix it as soon as I can...

Posted
1 hour ago, Dadicho said:

O_O wut?
All try to do fix it as soon as I can...

Actually, I might be an idiot... *checks* Yep, I'm an idiot. Wrong mod topic, I need Sexy Xenos, not Lewd. :P

Posted
3 hours ago, Spiders_Venom said:

DO you have any plans to expand the roster of portraits in this (like adding new species like Neko's or Kitsune or others?)

By Nekos,there's the Miq'ote and The Kitsune are on their new in the update I am currently working on.

Posted
20 hours ago, Dadicho said:

By Nekos,there's the Miq'ote and The Kitsune are on their new in the update I am currently working on.

Ahh okay, I'll definitely try getting this mod to work then (it wasn't allowing me to enable it in my playset, and Sexy Xeno's for some reason doesn't play well with the UI mod that is recommended on the Lustful void mod page

  • 3 weeks later...
  • 2 weeks later...
Posted

New update 23.
Togruta,Fairies,Quarians and Kitsunes join the roster.
As always, post here if they's a bug ,glitch or something wrong with the mod to let me know.
I'll post a preview of the new races I plan to add in the next update some other day but key words would be...
"Booty Hunters","Sex for the greater good","Horny even unto death" and ""Blessed" Robots" ?

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