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[Stellaris] Lewd Xenos


Hi !
All images,pictures arts and OCs belongs to their respective owners.
At last, my ''contribution'' to the collective masturbation of the world.
Credits to every artist from whose these portraits are based from. Thank you very much for all the good rubs you gave me :3
Thanks to Toronam ,this person made me buy Stellaris and allowed me to understand how to create my own lewd species. ❤️
Most pictures were taken from the Rule34 sites.
---
 

This lewd mod for Stellaris contains 23 lewd species and 2595 portraits and are all females(a bit of Futas too but that's a secret).
-Draenei:  - 369 additional portraits for the one made from Toronam.
-Gardevoir:  - 110 portraits for the Pokemon named Gardevoir.
-Hilotl:  - 45 portraits for the Hilotl from Starbound, mostly low quality,ain't enough porn of Starbound.
-Kaldorei: - 307 portraits for the Night Elves. One of the first species I added to the mod, 
                                     so my editing skill were even more deplorable.
                                     You might recognize some old pictures because I went throught all pages on r34(atleast 90 pages).
-Eldars:  - 215 portraits for the Eldars from Warhammer mixed with more elves form Warcraft and other fantasy titles.
-Miquo'te: - 131 portraits for the Miquo'te from Final Fantasy.
-Martian: - 31 portraits for the Martians based on Queen Tyrahnee (Duck Rogers).
-Novakid: - 32 portraits for the Novakids from Starbound also mostly low quality.
-Sindorei: - 304 portraits for the Blood Elves from Warcraft
-Adeptus Sorotitas: - 126 portraits for the Sisters of battle from Warhammer,I admit ,some of them are meh. Also rulers got specific portraits.
-Viera: - 176 portraits for the Viera (Bunny girls) from Final Fantasy,however most of them are of Fran.
-Shal'dorei: - 174 portraits bundling together Dark Elves,Dunmers,Chaos Eldars,Nightborne and Drows.
-Au Ra: - 82 portraits for the Aura from Final Fantasy.
-Twi'lek:-  115 portraits for the Twi'leks,the space strippers or something .
-Florans: -  46 portraits for the Florans,the plant-like hybrid/humanoids from Starbound.
-Glitches: -  12 portraits for the Glitches,the machines/robots which glitched and made them stuck into a medieval theme from Starbound.
-Cybertronians/Transformers: -  167 portraits for the Cybertronians/Transformers    ,the mechanical transforming into vehicles robots from Cybertron (a mix of Autobots and Decepticons).
-Naga: -  48 portraits for the Naga,the amphibious corrupted elves from the Warcraft universe.
-Dragonflight ladies - 134 portraits for the Dragonkind form Warcraft.
-Goblinettes - 68 portraits of cute sexy female goblins
-Harpies - 77 Portraits for the birbs babes
-Angewomon - 81 portraits for the possibly milf angel from Digimon.
-Toas - 34 portraits for the Bionicle toa, but mostly Gali and other water toa.
-Quarians - 87 portraits from the Quarians form Mass Effect.
-Kitsunes - 116 portraits of Fox girls, Kitsunes, Ahri and other sexy foxes with one but not limited to or more tails.
-Fairies - 137 portraits of fairies,sprites,pixies and tiny magical feys.
-Togruta - 62 portraits from the alien races form Star Wars. (Ahsoka & Shaak-ti )
-------------------------------------------------------------
The Draenei and the elves have their own separated achetypes in order to give them a trait that only they should have(such as a racial trait).
Now unlike other species mod on Loverslab,this mod depicts the species faces,shoulders,breasts and just down to what's 
below the ribs but above the ass.After all they ARE called portraits.It also allows lessen the editing time and 
since most portrait are rezized to 335p in height,to lessen the resolution quality changes during rezizing.
at least,that's my take on it.

Don't reupload this anywhere because it only belongs in Loverslab XD.
Also I tried to kept as much original pictures as I could (from when I started doing so)untouched/unmodified so If I made a mistake in editing or somewhere else,
I would be able to restart and if anyone wants the source pic.

-Dadicho
 


 

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7 minutes ago, Rogelio11 said:

Any chance for a compatibility patch of life engineering 2.2 mod and  Gods and Guardians (2.2.*) both found on steam workshop.

Life engineering,sure. I don't know what's gods and Guardians but i'll check it out.

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12 minutes ago, Dadicho said:

Life engineering,sure. I don't know what's gods and Guardians but i'll check it out.

the G&G mod is stuff for the observation post and events. 

 

whenever you have time to make the patch :)  appreciated the reply :D  

 

I could use the life engineering mod to create the lewd xenos from your mod in my empire :)  

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On 1/30/2019 at 2:42 AM, Rogelio11 said:

the G&G mod is stuff for the observation post and events. 

 

whenever you have time to make the patch :)  appreciated the reply :D  

 

I could use the life engineering mod to create the lewd xenos from your mod in my empire :)  

Alright so I wrote the patch on top of Toronam's since I don't know if both patch can be present,so hopefully it will be compatible.

If anything's wrong just tell me :)

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6 hours ago, GingerBear said:

I love this mod!  I hope you add more portraits in the future too.  Currently using this alongside SSX and my game is full of porn.  Thank you!

Thanks ! I appreciate it ! Yeah ,I'll add more portraits in the future, but not for the blood Elves,<200 is enough ? I currently have 8 more Gardevoir portraits for the new update,but I'll wait until I have more for the other species too to release it.

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  • 2 weeks later...

Hi, there's a small bug in your mod. In the file "common\species_name\lewd_species_05.txt", you're missing double quotes around the species names that contain spaces. When they're used as keys, they can't contain spaces or they have to be put in double quotes.

 

Stellaris doesn't like it, so it doesn't load the file and throws a bunch of error messages in the logs.

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On 2/15/2019 at 11:53 AM, Thf772 said:

Hi, there's a small bug in your mod. In the file "common\species_name\lewd_species_05.txt", you're missing double quotes around the species names that contain spaces. When they're used as keys, they can't contain spaces or they have to be put in double quotes.

 

Stellaris doesn't like it, so it doesn't load the file and throws a bunch of error messages in the logs.

oohhh Thx ! I did not notice this,Thanks ! I shall fix it. So like 

Bunny Girl = {
        name = Bunny Girl
        plural = Bunny Girls
        home_planet = Varie
        home_system = Veria
        name_list = "HUM2"

 

Should be like ?

 

bunny_girl = {
        name = "Bunny Girl"
        plural = "Bunny Girls"
        home_planet = Varie
        home_system = Veria
        name_list = "HUM2"

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  • 2 weeks later...
On 2/15/2019 at 6:28 PM, Dadicho said:

oohhh Thx ! I did not notice this,Thanks ! I shall fix it. So like 

Bunny Girl = {
        name = Bunny Girl
        plural = Bunny Girls
        home_planet = Varie
        home_system = Veria
        name_list = "HUM2"

 

Should be like ?

 

bunny_girl = {
        name = "Bunny Girl"
        plural = "Bunny Girls"
        home_planet = Varie
        home_system = Veria
        name_list = "HUM2"

I've tried putting quotes around the relevant sections (as well as making the names one word, getting rid of capital letters, etc), and I'm still getting species from this mod with no names. Not sure what else I can do to the file to make it work: I've tried replacing everything inside the Archetype groups with the "Avian" names from "species_00.txt," (which I KNOW are formatted properly) and that didn't work.

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2 hours ago, Dargaron said:

I've tried putting quotes around the relevant sections (as well as making the names one word, getting rid of capital letters, etc), and I'm still getting species from this mod with no names. Not sure what else I can do to the file to make it work: I've tried replacing everything inside the Archetype groups with the "Avian" names from "species_00.txt," (which I KNOW are formatted properly) and that didn't work.

Yeah, I need to test if I fixed it,else if I didn't I'll probably remove the file from the mod unless it causes more troubles.

Also new update coming soon,which includes some more portraits for Gardevoirs,Vieras and a new race called the Aura from Final Fantasy !

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  • 1 month later...
19 hours ago, Rogelio11 said:

Hey Dadicho :D

 

I just saw Species Engineering [2.2] was out recently on steam by  Cray935

 

any possible on making a patch along with SSX 1.8?  :)  please and thanks!

I play 2.1.3 for now since MASSA &  Sexual gameplay isn't up to date and I can't really test it if I updated it right now.When they'll be updated I,ll definitely make a patch when i'll get the chance,I also got a few more portraits I'm thinking of adding.

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  • 5 weeks later...
10 minutes ago, Priest Kitty said:

OC is original character, and I was remarking that a commission that a guy I know got of his FFXIV character is used as art for the Miqo race.

Oh thanks for letting me know .

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32 minutes ago, VoidBot said:

Will this be updated to the current version of the game?

I don't have any problems while playing this mod with the current version of the game,so i'm not sure what you think needs to be updated.

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On 5/14/2019 at 4:35 PM, Dadicho said:

I don't have any problems while playing this mod with the current version of the game,so i'm not sure what you think needs to be updated.

They may have just meant that it still shows up with a warning in the mod selection. I don't know if there's a quick way to change it so the game sees it as up to date.

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7 hours ago, Jakaze said:

They may have just meant that it still shows up with a warning in the mod selection. I don't know if there's a quick way to change it so the game sees it as up to date.

Yes,open up the .mod file of the mod with notepad or something similar and change the line :

supported_version="2.2.1"
to
supported_version="2.2.7" 
or rather to the current version of the game and it shouldn't show the warning after.

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14 hours ago, Dadicho said:

Yes,open up the .mod file of the mod with notepad or something similar and change the line :

supported_version="2.2.1"
to
supported_version="2.2.7" 
or rather to the current version of the game and it shouldn't show the warning after.

That's good to know, thanks

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5 hours ago, Anonyshadow said:

@Dadicho Trying to start a Lewd Stellaris Multiplayer game with some friends. This mod for some reason desyncs the versions. Basically everyone has a different version of the game when this mod is enabled. Spent 8 hours testing all this lol. Just something to take a look into maybe to optimize it for MP?

daaaaamn , 8 hours ?! you got some good friends ! don't lose'em.
I have no idea what could be causing the desync in multiplayer.
I suppose you checked with your friends if you all had the same version ?
Also was the main mod desyncing or the patches ?

I'd take a look but I have no idea where to start :(
Maybe it has to do with the glitch about the pops when the new update came out,about those that had custom portraits didn't use something which made them op or something ? Like maybe not everyone has the patch (which is ont included yet in this mod).
Would desync give any kind of message in the logs ? could you send them if ?

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Hey, i converted the mod to work with machine empires and also made an alternative "All in one" pack, if you want your empire to make use of all the portraits at once. 

Do you want me to send you the edited files so you can publish them on your page? I figured someone else might be interested in it

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14 hours ago, Anonyshadow said:

Idk it causes a version error where versions werent matched whenever I guess the main file was enabled. I had made a combined modpack using the LL mods so we could all be certain we had the same version and I was using the latest version. The only message we had was when we tried joining each other it said "The host is using a different version" I'm sorry I don't have more info >.< We just found out through rigorous testing that it was the cause.

 

I was hoping if your mod worked it would be added to the modpack >.< I thought it was ToT that was causing the error, which I would've preferred lol

I'll keep that in mind but for now I can't really test it myself in multiplayer so a fix ,on my end, regarding the desync would probably have to wait.Sorry.

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