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On 1/26/2019 at 9:40 PM, Gray User said:

(AAF) Bad End Animation Pack

 

 

 

 I have an idea that is very easy to implement, probably won't require much work, and funny as hell

 

What I did on the screenshot - I have combined

1. Bad End animation (the strangling pole)

2. A mod that adds the Super Mutant cauldron with animation (it already exists in the game, mod just allows you to build it for Strong's amusement in the settlements)

3.Gag - from devious devices (it's optional, but in reality it's about the sound, hehe)

 

So I did it in the game, by combining several objects together in building mode, and just used AAF to play selected animation

Looks very well, to combat the clipping I put the barrel (normal barrel with burning fire in it) under the cauldron + I added a 'camp fire' as well.

You won't see it on a screenshot but in the game itself it's visible.

 

Yeah, and I did all this cause Piper was getting on my nerves, again, so...

If you like the idea - feel free to use it as yours :)

 

Beside as I said you don't really need to edit the animation - it looks very.... disturbing as it is :))))

 

 

ScreenShot539.png

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On 11/13/2021 at 8:16 PM, mishovur said:

 

 I have an idea that is very easy to implement, probably won't require much work, and funny as hell

 

What I did on the screenshot - I have combined

1. Bad End animation (the strangling pole)

2. A mod that adds the Super Mutant cauldron with animation (it already exists in the game, mod just allows you to build it for Strong's amusement in the settlements)

3.Gag - from devious devices (it's optional, but in reality it's about the sound, hehe)

 

So I did it in the game, by combining several objects together in building mode, and just used AAF to play selected animation

Looks very well, to combat the clipping I put the barrel (normal barrel with burning fire in it) under the cauldron + I added a 'camp fire' as well.

You won't see it on a screenshot but in the game itself it's visible.

 

Yeah, and I did all this cause Piper was getting on my nerves, again, so...

If you like the idea - feel free to use it as yours :)

 

Beside as I said you don't really need to edit the animation - it looks very.... disturbing as it is :))))

 

 

ScreenShot539.png

 

 

 

That looks pretty interesting. If you want to edit the animation a bit, this might help:  https://www.nexusmods.com/fallout4/mods/38990?tab=description

 

A short guide how to getting started can be found here: https://www.nexusmods.com/fallout4/mods/55715

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6 hours ago, captainman said:

sorry if this is a dumb question, but does anyone know why i can't use AAF when this is downloaded?

 

(other sex scenes like violate stop when the characters get together) i've been trying to get nuka ride:porn studio to work if this helps any

 

As my instructors in the Navy would say "There are no stupid questions, just stupid people" :)

 

Most likely the issue is with one of the animation packs that has either been disabled (if you use Vortex, I can assure that this happens), or, more likely, you have two animation packs which are both being called for certain animations.  However... that usually results in a CTD.      In this case, for better troubleshooting, you should provide your load order.

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  • 2 weeks later...

My CBBE character is based off essentially zero sliders in Bodyslide with a few tweaks. When I add the Zaz Piss Angled ARMO using console and equip the item the character shape changes to one that is larger than the Bodyslide preset I use. 

 

The character shape is unaltered when on the gallows.

 

Is this an issue with the bones data?

 

How can I fix this if at all?

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Hi i know im a bit late to this party. 
but i try using the command coc aabadendtestcell to enter the test are but it does nothing, and i cant seam to build any of the items in the mod either ?
any suggestions or help ?


Edit)
I managed to make it work, but i have no idea how to actually spawn the devices in the world. could i get some help there ?

Edited by dianite115
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On 3/10/2022 at 12:45 PM, dianite115 said:

Hi i know im a bit late to this party. 
but i try using the command coc aabadendtestcell to enter the test are but it does nothing, and i cant seam to build any of the items in the mod either ?
any suggestions or help ?


Edit)
I managed to make it work, but i have no idea how to actually spawn the devices in the world. could i get some help there ?

Yea - this mod doesn't actually include the framework for building these. It just makes them available for another mod to call. I think there is a mod that adds them as constructable furnitures though, somewhere on LL. I think the vanilla version of violate also can call them on the player, depending on options chosen. 

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16 minutes ago, Gray User said:

Yea - this mod doesn't actually include the framework for building these. It just makes them available for another mod to call. I think there is a mod that adds them as constructable furnitures though, somewhere on LL. I think the vanilla version of violate also can call them on the player, depending on options chosen. 

 

Yes, Craftable Bad End Furniture lets you craft them in settlements.  And as you say, if you have this mod and AAF Violate installed, Violate can optionally use these against you.

 

Nice to see you again btw :)

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  • 2 weeks later...
On 3/17/2022 at 8:39 AM, EgoBallistic said:

 

Yes, Craftable Bad End Furniture lets you craft them in settlements.  And as you say, if you have this mod and AAF Violate installed, Violate can optionally use these against you.

 

Nice to see you again btw :)

 

Why thank you! I'm still here, just not very often. Mostly just lurking and waiting for starfield to be released and (hopefully) reach a moddable state. 

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everything worked well until somedays ago.. just 1 problem i dun understand why... the liquid effects (yeah pee and blood) dun appear anymore.. i've installed the "Boston Devious Helper", and it make my UI bug, i'm so confused, i already asked but the modder he said that mod dun change anything related to UI, but my UI still bug .. so i think that mod 's causing this problem too, but i dunno anything  T.T already removed that mod and reinstalled bad end mod but nothing different ? Any advise?? ?

Edited by Triggs
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On 7/25/2022 at 4:31 AM, dianite115 said:

Is there  a chance of more endings being added, perhaps a method of beheading, like a guillotine or something like that ?

 

That's a cool idea, but I think would be script-y to get the dismemberment. For reliability reasons, I have tried to make no script mods if at all possible. 

 

But, there might be a way to do that without custom animating the female rig and just using one of the existing animations. Trouble is you would need a rigged and animated guillotine.

 

For more endings, I still have all my raw files around somewhere. If someone is series about wanting to modify or whatever any of these, let me know and I can send them. Only catches are - getting the software needed and set up is a b**ch, and all of this is pre ZEX, so if you use ZEX you're better off just starting from scratch. 

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On 1/26/2019 at 11:40 AM, Gray User said:

(AAF) Bad End Animation Pack

View File


AAF Bad End Animation Pack v01.05 (1.03 also available for download)

 

Credits:

Shadeanimator, for the indispensible FO4 animation tutorials.
Dagoba King, for all his amazing work on AAF.
EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files.
SAC, for the gallows meshes and textures
Zaz, whose fluid nifs and textures I have included.

 

Updates:

 

1.05 - fixed broken AAF files

 

1.04 - added still poses for modders to use

 

1.03 - stable release (still available for download)

 

1.02 - added textures for Zaz fluids

 

Summary:

This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it:
Gallows
Impaling Pole
Strangling (Garrote) Pole
Reclamation Chair (electrocution)
Machine themed Chair (electrocution)
The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc).
For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing).

 

Requirements:

This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack.

 

https://www.loverslab.com/files/file/7748-nsfw-sound-pack/

 


Permissions:

You are free to use any of the animations and files in this pack, with the following conditions:
- Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
- You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality


Install directions:

Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack)

 

Future Plans, Notes:

None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking.

I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture.

There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it. 


 

Good mod, but the piss really ain't my thing. Is it possible to turn it off?

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20 minutes ago, NotARealAccount243 said:

Good mod, but the piss really ain't my thing. Is it possible to turn it off?

 

Kind of? I think someone might have made a transparent version at some point. But, as a kludge you could probably load the esp up in creationkit and replace the armor with something else, or maybe point it to the wrong biped slot so it doesn't load. 

 

I have heard that deleting the nif file causes a buggy thing to show up instead. But if you could find a blank nif or one that isnt going to display you could probably use that as well. You could maybe delete or rename the armor in the CK, I do not know if that would cause it to not load, or to load a purple ! for a missing mesh. 

 

One could also go into the animations and remove the references, but that will take time and a working copy of 3ds max or a lot of time to root through the animation files by hand. 

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1 hour ago, Lord of Chaos said:

If a use a character with custom feet.....is there a way to get them on display when using thoses furnitures? My character always switch to default feet.

 

If custom feet work as part of clothing, you must mark them as non-strip.

You can use this mod for example:

 

Edited by poblivion
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  • 1 month later...

Were any animations removed in the last few years? I recall an animation on the impaling pole where the victim is getting pulled down on the pole by another NPC, if that is a different animation pack, please someone direct me to it, Just checking here since it was reliant on the Bad End furniture from this mod.

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