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Posted

  

On 11/18/2023 at 3:08 PM, destrux said:

Settler furniture seems to work fine but is there a way to disable the controller vibrations when your player is in the area of the furniture when an NPC is using it?

 

Sort of - the furnitures use the same sounds that the normal bad end uses (the sounds are baked into the animations). You would need to go into the Bad end esp and turn off vibration for all of those sounds. 


 

Posted
On 1/14/2024 at 3:59 PM, El_calebo said:

I can see the furniture in the workshop menu, but they dont seem to have anything actually there? The mats are there, but i cant see the other furniture. Is anyone else having this issue?

 

Is the problem that the furniture icon doesn't show up in the build menu, or that you place the furniture and nothing shows up?

 

I didn't put icons in the build menu, so there won't be anything there other than the name. For showing up in-game after being built, there are actually two versions of each furniture. One has the furniture+animations and the other is just the animations. I did this so that end users could use different statics (like spikes or chairs or beds or industrial frames or whatever) for the animations if they wanted, just by building the thing in-game and then placing the animation mat over it.

 

If none of this applies (you are not seeing the furniture in game after construction, and you have tried using both versions of the craftable thing to make sure you have tried the one that is supposed to come with furniture), the next thing would be either go to the test cell (described in the readme) and see if the furniture is present there, or to have a bad end load via defeat or other mod that spawns the furniture and see if that loads. If those don't load the furniture, it is probably an installation issue and the mod (and its files) should be reinstalled.  

  • 1 month later...
  • 2 weeks later...
Posted

Hello, I have made some modifications to all still animations in the bad animation by changing the emoji annotations to fatherdeath. This is a very immersive mod, thank you for your work. Also, can I offer a small suggestion? Because the current execution method of Badend is almost entirely based on the interaction between characters and furniture. Can there be a punishment method where both the character and NPC participate? For example, a shooting execution - making the prisoner kneel on the ground and the executioner shooting him/her in the back of the head?

Posted
On 4/1/2024 at 6:06 PM, guliguliradish said:

On the Strangling Pole, the rope that should belong to the neck is missing. Did you deliberately make it disappear? What should I do if I want to see them?

 

For this, the rope on the neck is an equipment and not part of the pole (this lets it follow the neck movement). If it is not showing up, that means it is not being equipped. If this is called by violate, I think violate handles it. If you set it up manually using AAF, you will need to add the neck rope and equip it. 

 

There is on paper a way to make AAF auto equip things, but I never got around to making it work. 

 

(The other things above, decaps, additional animations, paired animations, all great ideas but too difficult for me to make work reliably, and also, I don't have the animation tools for FO4 any more). 

Posted
On 11/18/2023 at 3:08 PM, destrux said:

Settler furniture seems to work fine but is there a way to disable the controller vibrations when your player is in the area of the furniture when an NPC is using it?

 

Think I never replied to this. Sort of yes. You can open the esp in the creation kit and turn off controller vibration for the sounds that the animation uses. But they are the same sounds the animation uses when called on the PC, so you would also lose controller vibration for those. 

  • 3 weeks later...
  • 2 weeks later...
Posted

I have a question.

Back in 2021 when I first gave this mod a try, the AAF console allowed me to choose between full animation cycles and separate stage animation loops.

Yesterday I've set up a new F4 build from the scratch and ran this mod on the new game setup. However, it only allows me to play 'complete animation chains' only - separate stage loops aren't even shown in the AAF animation list.

Does anyone know what might be the cause to this and if there is any way to get the custom stage loop choice back?

  • 1 month later...
Posted

这个模组会有更多的动作更新吗?我喜欢这个模组,如果它不会再次更新,辐射 4 中还有其他同类型的模组吗?如果您能回复我,非常感谢您。

  • 6 months later...
Posted

Don't know if anyone is still around but I am using this mod with AAF violate and for some reason every single time a bad ending is going to happen I just get stuck on the load screen transitioning between the two. Anyone know how I can fix this?

Posted

Nevermind I was able to figure it out my apologies! Anyway great work on the mod and hope to see more in the future! (If you even plan to keep adding content to fallout 4 which I hope you do)

Posted (edited)
On 11/18/2023 at 3:08 PM, destrux said:

Settler furniture seems to work fine but is there a way to disable the controller vibrations when your player is in the area of the furniture when an NPC is using it?

See my fix below:
 

 

Edited by Bluerose1977
Posted (edited)
On 4/5/2024 at 9:39 AM, Gray User said:

You can open the esp in the creation kit and turn off controller vibration for the sounds that the animation uses. But they are the same sounds the animation uses when called on the PC, so you would also lose controller vibration for those. 

 If I understand you correctly, you mean that the player uses the same animations from this ESP as the NPCs, so by removing the rumble data for the NPCs it will also be nulled for the player if I am not mistaken. 

I was able to successfully edit the ESP and remove the controller rumble data using FO4edit. For anyone else that might want to change this, open AAF_BadEnd_Animations.esp in FO4edit and navigate all the way to the bottom of the data tree on the left pane to the Sound Output Model section and select the only entry:
 

image.png.8ccadb5108a1d6b510fd7301fe28821c.png
In the AAF column on the left side comparison, right click on the 'Allows Rumble' entry and select 'Remove'. After that save your file and you are good to go!

Thank you!

Edited by Bluerose1977
Posted
On 3/17/2022 at 3:39 PM, EgoBallistic said:

 

Yes, Craftable Bad End Furniture lets you craft them in settlements.  And as you say, if you have this mod and AAF Violate installed, Violate can optionally use these against you.

 

Nice to see you again btw :)


I recently installed CBEF but found I couldn't place them on any kind of built flooring or mat, only the ground.  I this right or do I need to fix something? 

Posted

Any way these can be made fatal for NPCs?  I downloaded this animation pack and the craftable furniture pack with the intention of using them to "dispose" of "volunteers" for my Vault 88 experiment should they prove unsuitable or have served their purpose.  The furniture can be crafted and animations triggered via the AAF menu just fine. 

Posted
On 5/5/2024 at 8:02 AM, Miala said:

I have a question.

Back in 2021 when I first gave this mod a try, the AAF console allowed me to choose between full animation cycles and separate stage animation loops.

Yesterday I've set up a new F4 build from the scratch and ran this mod on the new game setup. However, it only allows me to play 'complete animation chains' only - separate stage loops aren't even shown in the AAF animation list.

Does anyone know what might be the cause to this and if there is any way to get the custom stage loop choice back?

 

I took them out of AAF menu because people complained about too many options. You can add them back on your copy if you want, just need to look up AAF xml file syntax and put them back. You might just have to uncomment some lines. I think I didn't delete, just hid. 

  • 4 weeks later...
Posted

I really like this mod, I used it with AAF Violate.  I see that Gray User has stated that he is no longer working on this and has offered it up to anyone interest.  That is not me, as I can not mod (yet).  But if someone does take it on I would like them to consider this suggestion below.

 

I assume that the tormentors are torturing the PC for entertainment.  It would be immersive if they laughed and taunted while the animations ran.   

 

I am trying to figure out how to do this myself, but Fallout 5 will probably be released before I figure it out. :)

 

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  • 3 weeks later...
Posted

Don't know if anyone asked this already, but is it  possible to install only one animation/scenario? I need only strangling version

  • 2 weeks later...
Posted
On 3/31/2025 at 4:34 PM, 1_11 said:

Don't know if anyone asked this already, but is it  possible to install only one animation/scenario? I need only strangling version

 

Yes. You will need to edit AAF xml files to point all other bad ends to strangling version. Not hard, but you will have to read AAF FAQ for process. 

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