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Let's talk about Bethesda


nightwing100

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Posted
6 minutes ago, hot888 said:

 

I pretty much agree everything you said there, but I have to clear things out for the last part,

 

The toxic part of this fan base is there are certain group of people who has very low tolerance toward's other people's opinion and preference, many of them loath what Bethesda has made and sometime will attack any other fans who like Bethesda game, I didn't play Fallout 76 but as someone who always love Fallout 4 I can understand why people like 76 might getting sick of all those people try to make them feel bad about playing the game they like, since these people like to bash Fallout 4 as well. And it got worse when baseless or straight out wrong accusation been made toward against developers. Games are supposed to be fun, if you're not having fun, and you want to talk about it, that's fine, but only as long as you don't ruin other people's enjoyment, and please don't bring your complaint anywhere you go, we don't need to see someone complaint about Fallout 76 in every Oxhorn's videos.

Posted

True there are toxic people in all shapes and forms.  Personally I have seen them everywhere all my life so I don't let that bother me much.  If I did life would suck.  The biggest difference is the internet has made our exposure to these toxic elements more often than before.  Honestly if you think about it without Youtube, social media and large forums how many people would you actually talk to every day?  Instead of conversing with 20-100 people we are communicating with hundreds of thousands.  I am sure most everyone here has that one relative or coworker that makes you shake your head or roll your eyes.  Multiply that little group to reach 100k and there is the portion of toxic people you are communicating with.  The most important thing is to remember that one person in your group doesn't represent the whole and neither do they for all the critics/supporters.

 

I meet so many people who just can't let things go and get worked up.  Every day I get up and know that my squad might have to run and try to save someone's life.  Sometimes we succeed and sometimes we don't.  Sometimes some of us get injured and luckily in 14 years none of us have died.  Why make ourselves miserable over something we can't control during the time we have.  If you like FO76 as it is then good for you.  If you think they could have and should have done better then be civil and voice your opinion.  Those toxic people aren't worth either sides happiness.  This is just my opinion on the conflicts going on.

 

PS. I guess I haven't seen many people criticizing the developers too much.  Guess I'm not watching the same videos as many that I see will criticize some aspect about the game/story then voice disapproval for the developers taking that path.  As for video comments well any idiotic comments I just ignore.

Posted
On 1/21/2019 at 9:07 PM, prinyo said:

- Anthem - the Bioware game where the storytelling doesn't get in the way of the gameplay; that was what the ME was sacrificed for; that has all the hated EA tricks and that so far the only good thing I have heard about it is that it has "good verticality" will probably be the next MEA/V76. Even if it is good - people want to hate it and will find the reasons to do so.

I think I'll need to re-evaluate this prediction in a positive direction. After watching videos and reading comments on YT and Reddit about the demo I don't see a strong hate building up. The overall mood seems to be cautious optimism. Cautious because it is EA after all and there is no info on how hard handed the monetuization will be. But most people seem willing to give it a fair chance and the "hate" current is relatively weak (for now). Just another example that when many people hate something it is not because they are whiners or haters. The mood after the first demo days is way more positive than expected.

Posted

There's been an update regarding the class action lawsuit against Bethesda. Miggliacio and Rathod LLP, the firm suing Bethesda over shady business practices like not honoring refunds as well as the nylon bags it turns out, sent the company a box filled with letters written by their clients with a timeline to respond or they would take it to court. I honestly thought it had gone to court by now. The company has until roughly Feb. 21 or 22 before the firm does take them to court.

 

HeelsvsBabyface on YouTube has a better explanation. Including a rather unscrupulous measure used by many companies to avoid litigation: arbitration agreements players have to agree to if they want to play a game. The sick part is, it's technically legal in the US except possibly California because no one has challenged the practice. This is on the heels of even hardcore fans turning on them on Reddit after their latest "update" made things worse for their current game.

Posted

 

On 1/28/2019 at 10:11 AM, hot888 said:

Lastly multiplayer games are going to get more scrutiny than single player games.  Games like this feed on the competitive nature in people and bugs are less likely to be forgiven. 

Not the least, the nature of the game makes it impossible to truly mod out the bugs.  And the degree to which Bethesda relies on the player base to do just that is best illustrated by the fact that the code includes bugs that were known from FO4 and had already been patched out through community patches. Relying on other people doing your work and then making it impossible for them to do it is a recipe for disaster...

Posted

This is a really bad time for any game studio to draw scrutiny. EA is falling apart as insiders sell off their stock in the company, Activision is under investigation for fraud by the FTC, and Ubisoft? I don't even know, or care, what's going on with them anymore. Their switch to Epic Games for the flimsiest of justifications, their decision to make the latest Rainbow Six game political and comparing it to the US government shutdown and the pathetic explanation about how that happened...

 

Then there's Bethesda. Their latest game's patch actually reintroduced old bugs that had been patched, they're banning players who craft too many items (20+) as a duping "countermeasure" and not responding to tickets submitted, it's a mess. Apparently their Austin studio is the only ones even developing the game and the sluggish response to issues tells me that "studio" means about as much as "office." One or two people on a single floor in a building could be called either. Which makes me think that the "growth" they underwent over the last couple of years was truly as minimal as I expected. Besides everything else, they don't have enough people maintaining the game, which is just causing more player frustration and will convince more people to quit.

 

Then there's Reddit. Once a bastion of defense for the game, now they're turning on Bethesda as simple requests to fix what exists before adding new content are ignored. As well as "cosmetic" items that aren't just cosmetic anymore. Fears and angers about pay-to-win methods being implemented have been raised anew thanks to in-store items that grant actual game bonuses now.

 

This is in addition to an apparent failure by Bethesda to update BethNet and the CC to account for new patches to the XBOne and PS4 for weeks now. Console players are having serious issues getting mods to run on FO4, sometimes even getting them to download. I've seen several videos about it and no one has any further information, other than some methods of fixing it that seem unsafe (delete the reserved space for mods).

 

There's also the class action suit against them which they have until roughly Feb. 21 or 22 to either settle or be taken to court over. The hidden arbitration agreements that players must agree to in order to play their games is actually being challenged in completely different areas and is likely to be declared invalid if not outright illegal, leaving them vulnerable to litigation. If PC customers who want a refund win in court, how long until console customers who want one demand the same? This isn't even counting the legal fines and penalties they'd be faced to pay. Or the FTC determining they are guilty of shady business practices.

 

I think we can safely say why Howard and Hines have not been heard from in so long. It's called "damage control."

 

EDIT: Seems the reports of people being banned for crafting too many items was a lie. People were duping by duplicating crafting items and then crafting items in massive quantities. That'll teach me to trust JuiceHead to get the whole story before he posts. :classic_angry:

Posted

so i didnt read most of these posts but i did read that you dont understand why people hate on fallout 4. im one of these guys and i have to say fallout 4 wasnt a bad game on its own it was a bad fallout game that didnt respect the lore of fallout and had a really bad main story that wasnt hooking me at all. I also dont understand why they put you in the role of a middle age parent the most limiting role they could have chosen in terms of roleplaying. How are you going to be a raider that is murdering and robbing people if you allready have a role? You dont because your choice doesnt really matter in fallout 4 all you have to decide is wich faction you choose and if you want to talk sarcastic. (thats my opinion and the fallout lore is now dead anyways so thats that.)

Posted
On 2/3/2019 at 4:12 AM, DerRadikaleRichard said:

so i didnt read most of these posts but i did read that you dont understand why people hate on fallout 4. im one of these guys and i have to say fallout 4 wasnt a bad game on its own it was a bad fallout game that didnt respect the lore of fallout and had a really bad main story that wasnt hooking me at all. I also dont understand why they put you in the role of a middle age parent the most limiting role they could have chosen in terms of roleplaying. How are you going to be a raider that is murdering and robbing people if you allready have a role? You dont because your choice doesnt really matter in fallout 4 all you have to decide is wich faction you choose and if you want to talk sarcastic. (thats my opinion and the fallout lore is now dead anyways so thats that.)

Actually I understand why people might not like Fallout 4, what I don't understand is why so many people who hate Fallout 4 or Bethesda in general can't show some basic human respect towards developers's hard working and people who do love Fallout 4.

 

I wouldn't say Fallout lore is dead, they just recton a few minor things, Jet is now a pre-war drug, Myron just invented his own version, T-60 and X-01 were the most advanced pre-war Power Armor but never saw real action during the great war like T-51 did, Super Mutant didn't first appeared in California because FEV was always a pre-war tech and it's not entirely impossible for it to show up in other region long before the event of first Fallout game happen.

Posted

It's hard to talk about Bethesda, until you create a few ground rules;

 

Bethesda is made up of people (go ahead - obvious Soylent Green joke here), So from the top to the bottom of every enterprise, money is involved. The balance of need for money vs. moral standing to get that money affects the entire chain. Customers provide that money, so it becomes an US vs. THEM situation.

 

While gaming has become more significant in recent years in terms of profit, it's hardly a world shattering technology, or mandatory cultural investment. As mentioned, the internet has created a platform enabling a lot of NOISE. Trying to understand anything in a noisy environment can be an issue.

 

I don't agree with anyone promoting ANY form of violence against someone who's not threatening you physically. As far a gaming companies are concerned, You're not on Mars and Cohagen owns the air you breathe. Just learn to walk away from a bad relationship - you don't NEED to get the last word in.

 

I fell in love with Bethesda's quirky offering called Morrowind. I felt it was bloated in game mechanics, but the world building was compelling, and I was able to see it through. This put Bethesda on my radar for future releases.

 

Regardless of MY feelings about the present day Bethesda, I'm smart enough not to feel compelled to 'have' to do anything with them. Sure, we had some good times, but for me to expect they or anybody to cater to my wishes is just a recipe for more disappointment.

 

Join the Ggtow movement. (Gamers going their own way)

Posted

It's actually interesting to watch Bethesda as their actions continue alienating their customers. Not because it's Bethesda but because it's a prime example of what's happening to both Activision and EA and what will happen to other companies if/when they do the same. It doesn't matter how big they are; game studios--tabletop and video--live and die by the quality of their products and their ability to stay in touch with what their fans want. When they start ignoring their fans they quickly run into the ugly reality that they're more dependent on their customers than their customers are on them. 

Posted

I been trying to find closure for this discussion for awhile, and I ran into a former teacher on the net and read this topic from Nexus. here's my final thought.

 

I made a mistake of took this backlash as anything but rational, this teacher I ran into told me in his career as teacher he has to realize there are some students will never try to understand you, no matter what you believe or how much effort you put into them, that I could made all the logic and sense and come up with the best counter argument, it won't work. Because it was never about reasoning and understanding, this is about your average gamer's feeling, and human brain won't just accept things that make sense if they don't want to accept it.

 

I alwyas thought we modders has more class than your average gamers (this is pretty subjective, don't take this the wrong way), where gamer get their game just expect it to be enjoyable and good, modder driven by their creativity, if a game is bad, we make it good, if a game is good, we make it even better. I always hold modding and it's community on very high regard, stil is, because it's part of my world, but folks from Nexus share some enlightenment.

 

here's what one of Nexus's admin said

Quote

I think people have lost sight of two simple facts:

    Bethesda games have always sold well, and better, on consoles than they have on PC. Console modding was never possible until very recently.
    The vanilla games (excluding perhaps FO76) are still very good to play, for the most part, even if they are buggy in places. I myself always play any new game without mods first, before I do any playthrough with mods. They always stand up and provide a good source of entertainment.

The conclusion of these two facts is that:

    The modding community is not as important as people like to make it out to be. It supplements their games, sure, but it is not what makes them so successful and if it didn't exist, they would still be an economic success.
    Bethesda games being buggy has become more of a meme than something mired in truth. Yes, they have bugs, but you can still get a very good, enjoyable experience out of the vanilla games.

and this one from a Nexus's staff

Quote

Bethesda's last gen titles were more broken on the PS3 than they were on the PC but they still sold well despite having no fixes available.

And a few notable words from fellow modders

 

Quote

Saying we need to let Bethesda die gives the false impression we were ever in control. We aren't. Bethesda may well eventually get so bad it kills itself but it won't be due to the actions of conscientious consumers.

I've said it before, I'll say it again. For every well informed customer that thinks about what they buy and why, there are about 10 hyperactive ritalin-addled kiddies on mummy's platinum credit card, who will mindlessly and effortlessly nullify your efforts.

Then of course there are those who simply can't be bothered or legitimately don't have time to care about the intricacies of a gaming company's business practices and just want to play a game they like. They probably outnumber us 100-1.

Quote

Bethesda makes games that people love to play.  If something ever did happen that caused Bethesda to go under, it would be a great loss for almost everyone here. 

 

As for the game engine and Bethesda's slow march forward, As a mod maker I think they've made good decisions.  I like the continuity with the editor from one game to the next.  Changes and improvements are made, yet still there is enough that is familiar so that even though each game is a little more complex, the learning curve isn't so great that I'm overwhelmed by it.

 

I'll happily continue spending some money with Bethesda, because IMO they've got the recipe for what I want.

 

If life's a box of chocolates, Bethesda is a darned good chocolatier.      

Quote

Its very easy once one starts making mods to fall into inflating one's importance and becoming exceedingly arrogant. Users are often overly enthusiastic and say all sorts of silly stuff like "you are the best; bethesda should learn from you or hire you; I cant play the game without this mod". Believing all that is easy, seeing the truth is a bit harder but I'd recommend trying.

 

Took a huge step back and see how pointless all of this was, I fear that the impact of this backlash might damage the community because I saw a few toxic gamer behavior on the modding scene, a crucify developer mod and some random user came to ridicule mod author for her choice of design like they did to triple A games. but it turn out that mod ended up got remove by Nexus probably because of popular demand, and the guy who came to ridicule mod author quickly got roast by fellow modders, I worry these outrage "gamers" might have the capacity to damage this hobby I love so much. and it just turn out they got nothing on the modding community.

 

I overestimate the seriousness of this event, for quiet a while I watch channel like Yongyea and other game news channel ad thought that these gamer might hold some power over to the developers and game publisher, well...they don't.

 

We oftenly heard people said you shouldn't treat company and developers like friend because they're bussiness after all, which is truth, what contradictory is the same people said that those company need to care about what they want and how they feel, that the hardcore fanbase should be their top priority to cater with, because these "real fan" feel like they owns part of the brand, or the franchise they love so much, they don't.

 

And just how the company supposed to know what their customer want?

 

Reading on the internet? here's the thing, what about other customer who didn't say anything on the net? and how do we even know if the thing their customer wants are profitable? and not to mention who wants to go thorugh all these rants just to get some data that might or might not be useful, who wants to waste their energy and resources on this? I thought consumer's voice might be important, but the reality is consumer are just data to them, much like politics, your voice will never be as important than your vote, in the case of this topic, your wallet speak louder than anything else.

 

Game company shouldn't care about what their fans want, they should care about what makes their customers willing to pay for (which usually comes with sales data), if they don't, it's their own fault and their bussiness, if they mess up one game, make sure the next one is good, if they can't make good game anymore, then they went out of bussiness. and we should stop pretend we know more about how to run a game bussiness more than these company does, because the idea of game company doesn't know how to adjust their bussiness for the market is pretty baffling.

Posted
21 hours ago, nightwing100 said:

And just how the company supposed to know what their customer want?

 

Reading on the internet? here's the thing, what about other customer who didn't say anything on the net? and how do we even know if the thing their customer wants are profitable? and not to mention who wants to go thorugh all these rants just to get some data that might or might not be useful, who wants to waste their energy and resources on this? I thought consumer's voice might be important, but the reality is consumer are just data to them, much like politics, your voice will never be as important than your vote, in the case of this topic, your wallet speak louder than anything else.

 

Game company shouldn't care about what their fans want, they should care about what makes their customers willing to pay for (which usually comes with sales data), if they don't, it's their own fault and their bussiness, if they mess up one game, make sure the next one is good, if they can't make good game anymore, then they went out of bussiness. and we should stop pretend we know more about how to run a game bussiness more than these company does, because the idea of game company doesn't know how to adjust their bussiness for the market is pretty baffling.

They should read the forums devoted to their games, especially if they set it up. That's where people who actually play a specific game naturally gravitate to tell the company what they like or dislike. That in itself is a form of data mining that businesses do engage in. Or at least successful businesses do. It's also a way of measuring the market by seeing how their customers react to their current actions and announcements.

 

The third statement is a non sequitur. First, game companies get people to buy their products by making games that people want to play. Which, by definition, means something the fans would want if they're an established company. A company known for making RPGs can't realistically expect to make a flight simulator and expect their RPG fans to want to play it, for example. Second, it's just good business practice to make sure your products are not haunted by persistent flaws that customers have complained about for years. That's actually just plain common sense more than anything.

 

Game companies can and do fail to adjust for changes in the market all the time. The entertainment industry is one of the most volatile in existence. Activision and EA are two that are currently suffering for their failure to keep up with customer demands: people have grown sick of the increasingly monetized natures of their games but they increased the monetized nature of theirs. The investigations, the stock drops, the customer backlash, all of it can be traced back to their failures to account for customer trends and the poor decisions that followed.

 

Likewise Bethesda is failing for very similar things, their ongoing and baffling refusal to fix very serious bugs with their current game, and their seeming inability to update the core code of the Creation Engine. They've put a lot of work into making it look good, but the heart of it is still critically outdated and desperately needs to be upgraded.

 

Then there's the flimsy lies about nylon bags, the bait-and-switch nature of the Nuka Dark Rum shell which they admitted to helping design, and their refusal to honor refunds using very shady and shoddy logic. As well as using quasi-legal means to try and avoid any lawsuits that were actually being investigated and questioned by the Supreme Court beforehand.

 

Not many of us here are business majors, admittedly. But it's not that hard to look at history and see what's happened to others under nearly identical circumstances. Just like when employees learned to unionize and find their voice, gamers have found theirs and the businesses are making the same mistake of not listening. We're organizing, we're voicing our discontent, we're telling them our complaints, but they refuse to listen. We gave them ample chances to change. Now it's come down to showing them who has the real power in the relationship.

 

Bethesda isn't the only company being "crucified," but they are the company this topic is about. So they're the one who gets mentioned most often here. They're also the only one who made the additional mistakes of using the same outdated tech, who has consistently failed to offer proper support for their latest game, and who perpetuates the same practices that have had their customers complaining for over a decade now. The biggest selling point of their products has been the ability to mod them and they made the mistake of releasing one that can't be modded. Throw in the fact they've relied overmuch on their customers to fix issues they seemingly wouldn't and that their newest product cannot be fixed by end users. This was a recipe for disaster that many people speculated about long before launch.

 

Step back, study the history of Bethesda, and it becomes abundantly clear this is something they were destined for eventually when people finally got fed up.

Posted
7 minutes ago, Ernest Lemmingway said:

 

Where there are one person who think like the way you do, there are 10 others who willing to spend money on it and couldn't care any less about all this.

Posted
24 minutes ago, nightwing100 said:

Where there are one person who think like the way you do, there are 10 others who willing to spend money on it and couldn't care any less about all this.

If the grumblings if the informed customer has minimal impact on the end result, then what is the point of addressing their concerns in a thread at all? It would be as pointless rallying against Hollow Earthers or people who think that roosters crowing makes the sun rise out of the sea every morning.

 

If people want to hold on to their money and buy from other businesses who listen to them rather than buying from one who doesn't just because it isn't going to change everything that they do overnight, then so be it.

 

Posted
40 minutes ago, nightwing100 said:

Where there are one person who think like the way you do, there are 10 others who willing to spend money on it and couldn't care any less about all this.

You have nothing to counter my argument so you just dismiss me as irrelevant for your retort? So much for "discussing" anything. :classic_rolleyes:

 

It's been obvious for a while that this "discussion" thread is nothing more than a soapbox for defending a game and a company that has rightfully earned all of the bad press and customer backlash. The people here have made it abundantly clear what they think and most have even tried to discuss this from an objective standpoint. One or two haters aside, those of us posting here have had ample time to watch a company we used to love turn into something we don't like. If we really didn't care at all, we wouldn't even talk about them. We'd just take our money elsewhere and forget about their existence altogether.

 

If you're unwilling to look at all the facts, all the history that has led to this point, then there truly is nothing more to discuss.

Posted
26 minutes ago, Ernest Lemmingway said:

You have nothing to counter my argument so you just dismiss me as irrelevant for your retort? So much for "discussing" anything. :classic_rolleyes:

Sorry but I spend way too much time into this, don't take this the wrong way, but I hardly think yours and my opinion are important at all, and it's pretty pointless, I do not have to counter your argument since I do not agree nor disagree with you on what you said, because honestly non of us know how triple A companys's bussiness model works, and we might just make things up with random guess.

 

Take the example of tone down RPG mechanic, could you tell me if they make the game as more RPG like will make their game sell better? I couldn't, we'd like to believe our voice has some weight, but that's hardly truth, look at how many years people complaint about Call of Duty and FIFA, yet these two always the best selling games.

 

The fact is people on forums generally don't represent the entire gaming population.

Posted
14 minutes ago, nightwing100 said:

Sorry but I spend way too much into this, don't take this the wrong way, but I hardly think yours and my opinion are important to them at all, and it's pretty pointless.

 

Take the example of tone down RPG mechanic, could you tell me if they make the game as more RPG like will make their game sell better? I couldn't, we'd like to believe our voice has some weight, but that's hardly truth, look at how many years people complaint about Call of Duty and FIFA, yet these two always the best selling games.

Our individual opinions, no. That much I agree they don't care about. But when enough individual opinions coincide the collective action brought about does matter to them. And right now it's crystal clear that the masses are not happy about their complaints being ignored for so long. That much is objective fact that can be found with even a basic search on the Internet. "Critical mass" is a term that has meaning outside of physics. Such as a critical mass of customers leaving or outright avoiding a company and influencing others to do the same.

Posted
1 hour ago, Ernest Lemmingway said:

Our individual opinions, no. That much I agree they don't care about. But when enough individual opinions coincide the collective action brought about does matter to them. And right now it's crystal clear that the masses are not happy about their complaints being ignored for so long. That much is objective fact that can be found with even a basic search on the Internet. "Critical mass" is a term that has meaning outside of physics. Such as a critical mass of customers leaving or outright avoiding a company and influencing others to do the same.

I believe the only way this critical mass can manage to achieve anything is that it effect thier financially, as long as thier stuff keep selling well, we got nothing on them.

 

Oh and you said they rightfully earned all of the bad press and customer backlash, which I already explained, some of them are justified, some of them don't.

Posted
28 minutes ago, nightwing100 said:

I believe the only way this critical mass can manage to achieve anything is that it effect thier financially, as long as thier stuff keep selling well, we got nothing on them.

Now we're getting into costs vs. profits and no one outside Bethesda has any verifiable information about their finances. All we can do is look at how their products are doing in terms of sales, what happens with the class action lawsuit, customer reactions, their ongoing actions, and speculate.

 

I've also never once claimed to know what precisely was going on with them financially. All I did was look at what they've done, what they're doing now, how their latest game is selling, and how customers are reacting to them. But certain things are so basic they shouldn't need to be mentioned. Things like daily operating costs, advertising and development costs, and net gains or losses. Sales of licensed merchandise aside, the majority of Bethesda's earnings come from sales of their games. Their current game has suffered drastic price drops everywhere and now what GameStop is doing to offload unsold copies. It's highly unlikely something selling that poorly is turning a profit.

Posted
4 hours ago, Ernest Lemmingway said:

It's highly unlikely something selling that poorly is turning a profit.

Wouldn't bet on it, consider how little developerment budget seems went into 76 judging by how many recycle content came from their last game and lack of NPC with significant less voice acting

 

I just realize how even more pointless and silly this discussion is, because for awhile I forget we are having this discussion on Loverslab lol.

 

I never buy Bethesda's game for snadbox open world RPG, I buy it for mods and boobs, Bethesda game has always been a strang combination between porn and video game, as long as Beth can offer these two things (no need to tell me Bethesda didn't make those mod) people will just keep buying it and overlook any other problems, because we're dude who like boobs, unless some other developers has the balls to make a game where you can by default play as nake female character uncensor and running around.

 

I bet the backlash against Fallout 76 wouldn't be so bad if CBBE was available at launch.

Posted

You're right. It is silly to keep discussing this. No one outside the company knows what's going on inside it and certain events are still coming to a head. We'll see how they're faring in a few months time.

Posted
On 1/20/2019 at 2:39 PM, DoctaSax said:

Maybe if you stopped baiting people like that, we could have a civilized discussion about a video game around here every once in a while.

 

 

Well said.

  • 2 weeks later...
Posted
Spoiler

 

This is insane. The term "Redfall" is what Bethesda was using for TES VI, but a novel already has the name trademarked. Zenimax is trying to sue the publisher and the author over a freaking title! Since the court dates are set well into 2020, we likely won't hear much about this for a couple of years. The Court of Public Opinion works a lot faster, though.

 

EDIT: My bad, it's the author and publisher suing Bethesda. After Zeni's lawyers failed to respond to queries from the former's lawyers since they were working on a movie deal about the movies.

Posted

I wonder how their luck would be if they named their game 'The Beatles' or 'Led Zeppelin'?  How would that law suit go?  I hope the judge rules against them with prejudice so they can't restart the same lawsuit multiple times.

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