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PSQ PlayerSuccubusQuest for Sexlab for SE


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Posted

When transforming, the only things I get are the wings, horns and tail.

 

It doesn't change my skin color (I have it enabled. I even went and transformed, went to racemenu, changed there, went back to MCM and Set the skin color for transformation. Went back as normal body to racemenu to change back the skin color).

 

It also doesn't change my hair color, nor it equips a penis when transformed.

 

I have the following mods installed.

Daedras Seducer

Gender Bender

 

Could they be conflicting?

Posted

There is no need to go into Race menu to change skin tones. All you have to do it enable skin tone transformation and select the color in the menu.

Gender Bender works fine along side this mod, how ever this mod will over ride the penis of gender bender if you have equipped when transformed checked or use the hotkey that adds it manually, but this is how Gender bender is set up. This keeps it from being see when armor is worn.

Unless you have set up the Armors and or bodies in the right folders you will not get any thing to show if you have Body/armors check for transformation.

If these are not checked PSQ will use your current body/armor.

 

This is where you place a copy of the body you use in game, PSQ uses it for turning back into your normal form if you have body transformation checked. This needs to be the same body used in game by your PC , textures and all or when you change back you will look different.

~Data\Meshes\psq\humanbody\female

    femalebody.tri

    femalebody_0.nif

    femalebody_1.nif

    femalefeet.tri

    femalefeet_0.nif

    femalefeet_1.nif

    femalehands.tri

    femalehands_0.nif

    femalehand_1.nif

    femalehead.tri

    femalehead.nif 

 

The textures for your player body go here. 

~Data\textures\psq\humanbody\female

    femalebody_1.dds

    femalebody_1_msn.dds

    femalebody_1_s.dds

    femalebody_1_sk.dds

    femalehands_1.dds

    femalehands_1_msn.dds

    femalehands_1_s.dds

    femalehands_1_sk.dds

    femalehead.dds

    femalehead_msn.dds

    femalehead_s.dds

    femalehead_sk.dds

 

This is where you place a copy of the body you want to use when body transformation is checked.  PSQ uses it for turning into the succubus  if you have  body transformation checked. this Body can be complete different from your player body not just in Shape but also type used.

~Data\Meshes\psq\succubusbody\female

    femalebody.tri

    femalebody_0.nif

    femalebody_1.nif

    femalefeet.tri

    femalefeet_0.nif

    femalefeet_1.nif

    femalehands.tri

    femalehands_0.nif

    femalehand_1.nif

    femalehead.tri 

    femalehead.nif 

    hair.nif-used when hair transformation is checked

    eyesfemale.nif-used if eye transformation is checked

 

The textures for your Succubus body go here. Just like the mesh for this section you can use different textures then your player body.

~Data\textures\psq\succubusbody\female

    femalebody_1.dds

    femalebody_1_msn.dds

    femalebody_1_s.dds

    femalebody_1_sk.dds

    femalehands_1.dds

    femalehands_1_msn.dds

    femalehands_1_s.dds

    femalehands_1_sk.dds

    femalehead.dds

    femalehead_msn.dds

    femalehead_s.dds

    femalehead_sk.dds

    PSQScuccubusEye.dds

    PSQScuccubusEye_g.dds-glow map used by some eyes

 

These are the penises used by PSQ for human and succubus form. If adding your own, follow the naming. You can use A,B,C,D.

~Data\Meshes\psq\schlong\female

    SchlongA_0.nif

    SchlongA_1.nif

    SchlongB_0.nif

    SchlongB_1.nif

 

You will need to move the textures from what ever mod you pulled the penis mesh from and drop them here and rename them as follows. Changing the "A" to B,C or D to match that mesh. 

~Data\textures\psq\schlong\female

    SchlongA_1.dds

    SchlongA_1_msn.dds

    SchlongA_1_s.dds

    SchlongA_1_sk.dds

 

This is where you will place all other PSQ transformation Items like Armor,horns,tail and static wings.

~Data\Meshes\psq\succubusarmor\Female

    boots_0.nif

    boots_1.nif 

    Cuirass_0.nif

    Cuirass_1.nif

    gloves_0.nif

    gloves_1.nif

    Horns_0.nif

    Horns_1.nif

    Tail_0.nif

    Tail_1.nif

    wings_0.nif

    wings_1.nif-these are the static default wings used by PSQ

 

When building a custom armor the meshes will already be linked to the textures of the mod they come from so no need to place anything in here. Make sure that mod is installed so when the mesh call on the textures they are there. Unless the mod has a BSA you wont need to active it.

*Data\textures\psq\succubusarmor\Female- 

 

This is for tatts

*Data\textures\psq\overlays

  Body_0.dds

  Face_0.dds

  Hands_0.dds

  Feet_0.dds

 

There is no "Out the Box" set up for this mod it takes work. That being said you can also use this really good mod. 

Its worth checking out.

But for those wanting to do their own thing  PSQ Transformation file structure.zip

 this is the file structure listed above to make it easier. No mesh or textures tho. Far to many variables when it comes to what ppl like.

 

Remember when adding custom nifs to adjust the partitions in outfit studio for items or they will not show up in game.

Horns-"45 SBP_45_Dragon_Bloodwingl_or_Mod_Neck"

Boots-"37 SBP_Feet

Cuirass-"31 SBP_32_Body"

Gloves-"33 SBP_33_Hands"

Hair-"131 SBP_131_Hair"

Wings-"44 SBP_44_Dragon_Bloodhead_Or_mod_mouth"

Tail-"40 SBP_40_tail"

 

For wings you can use  https://www.nexusmods.com/skyrimspecialedition/mods/34571 but you will need this updated esm for it to workPSQ PlayerSuccubusQuest.esm

or you can use https://www.nexusmods.com/skyrimspecialedition/mods/8986  It is the "outdated" version but it is what PSQ was built to use.

 

This is my toon using Temptress race covered by me 

Succubus Armor is a mash up of mods by https://twitter.com/coco2048 and others

Mods used are: COCO Chaos Sorcerer-for the outfit

                          COCO Pandora Box V1-for the horns and leg chains

                          BHUNP 3BBB DX Succubus Armor-for the smp tail

                          YunDao HDT Hair SSE

                          HN66's Hands and Nails

                          CBBE 3BBB-for the body

                          Animated Wings Ultimate

 

First Vid is Transformation of skin, hair(color only), horns, tail and Armor (but not body)

2nd is showing PSQ penis transformation 1st then Gender Benders 2nd

3rd is show Full transformation using eye, hair(color and mesh), body, tail, skin, wings, horns (no armor)

Posted
10 hours ago, shawnsrg007 said:

Horns-where you get horns ?

 

where you get horns

and you could use tail/wings for dx succubus smp version it work better and make it look 10x time better

and you don't need mesh/texture for body/head you you can uncheck first option in tranformation tab in mcm and check only change skin color , so it will use your current skin , but just change color= no load or swap of mesh texture

Posted
33 minutes ago, shawnsrg007 said:

lol where did that Quote come from ? Correct the first 2 vids above in my post are not using body transformation or eyes the 3rd vid that I'm about to update in the post will be using All transformations minus penis As for the wing from Dx, yes they to look nice unless you are using SMP wind like i do. This makes them move all over the place and it looks bad, tho I could adjust the mass of the wings in the xml file.  

i ask for horns.............

Posted
On 7/21/2020 at 4:52 PM, Terrarium said:

No. In fact, PSQ inflation is bugged and should never be used, cause at some point it can cause massive FPS drop for some reason.

Yes, you need to tick "potential CTD fix" in SexLab. The bodies will float in the air after death, but it won't CTD anymore.

It has always been a problem with body transformation.

Thx for your help!
I did not saw any fps drop but i already disabled the inflation. a bit sad about the cum digestion but... *shrugs*
I saw that feature like an kind of magicka regen (or stamina/hp) while digesting cum absorbed.

Posted

Hey, does someone know how exactly the pregnancy works for that mod? Btw is it the same on Oldrim, which the version Im using?

 

I usually play as a futa so I pretty much keep exchanging creampies with my character and its followers (Which I usually make as futas), thing is.... Does it only affect your character or somehow you can impregnate NPC's/Followers?

 

Also is there a rule like, the seed needs to have X size in order to be ovipositioned? I havent found much info talking about it and Im really curious.

 

And another, maybe silly question. Does it need to have the Succubus mode on in order to triger those? And by that I mean, do you have to become a succuby for that to triger?

Posted

The only problem I have been having lately with PSQ is on the energy drain; I have it set for succubus spells to drain energy on use, but it hasn't been. Idk if these conflict, but I also have:
Succubus Follower, Spells, Player Armor and PSQ Transform Addon 1.3

Succubus Heart

 

These are the only two I could see conflicting.

 

Posted
On 8/6/2020 at 12:01 AM, Titan643 said:

Not sure if someone has already asked but how do you fly?

You will need real Flying and to reach succubus lvl 4 or what you set in the MCM to fly.

Posted

Hey shawnsrg007,

 

could you tell how you got the tattoo transformation to work? Is it necessary to adhere to a certain naming scheme there as well? I just can't get tattoos to work...

 

Best regards, 

Simon

Posted
10 hours ago, Bananaduke said:

Hey shawnsrg007,

 

could you tell how you got the tattoo transformation to work? Is it necessary to adhere to a certain naming scheme there as well? I just can't get tattoos to work...

 

Best regards, 

Simon

I don't use the tattoo overlay system that PSQ has. I use photo shop and layer the tatts I want on the  .dds used by PSQ to do a full body transformation (Data\textures\psq\succubusbody\female) same tatts just layered on the .dds vs. race menu doing it for me, freeing up overlay slots for other mods to use. Since I use Temptress Race this makes it so the tatts only show up when I'm in succubus form vs. all the time. That being said 
 

 Data\textures\psq\overlays - is where they would go for PSQ to use them.

   body_0.dds

   face_0.dds

   Feet_0.dds

   hands_0.dds

 

Then you would find them in overlays in race menu, like any other tattoo. From what I getting looking at the system used by PSQ once you use the overlays and tick the transformation box in in game PSQ makes adjustments to the overlays itself based off of stats and settings you have set in real time, just like it does for the skin colors. The thing is not all of PSQ SSE is working it needs some of its base script fixed, and since I haven't tried it out I can't say if its working. 

 

 

 

Posted

I have managed to get some armors working in game but I have noticed some large gaps that would appear in either the space between the lower leg and the the shoe and/or the arm and the hand. Any suggestions on a fix for this? 

Posted
On 7/31/2020 at 11:18 PM, shawnsrg007 said:

Not sure why you are going into Race menu to change skin tones ,that's not needed. All you should have to do it enable skin tone transformation and select the color in the menu.

Gender Bender works fine along side this mod, how ever this mod will over ride the penis of gender bender if you have equipped when transformed checked or use the hotkey that adds it manually

Unless you have set up the Armors and or bodies in the right folders you will not get any thing to show if you have Body/armors check for transformation.

If these are not checked PSQ will use your current body/armor.

 

This is where you place a copy of the body you use in game, PSQ uses it for turning back into your normal form if you have body transformation checked. This needs to be the same body used in game by your toon , textures and all or when you change back you will look different

Data\Meshes\psq\humanbody\female

  femalebody.tri

  femalebody_0.nif

  femalebody_1.nif

  femalefeet.tri

  femalefeet_0.nif

  femalefeet_1.nif

  femalehands.tri

  femalehands_0.nif

  femalehand_1.nif

  femalehead.tri

  femalehead.nif 

Data\textures\psq\humanbody\female-the textures for your player body go here 

 

This is where you place a copy of the body you want to use when body transformation is checked.  PSQ uses it for turning into the succubus  if you have body transformation checked. this Body can be complete different from your player body not just in Shape but also type used

Data\Meshes\psq\succubusbody\female

  femalebody.tri

  femalebody_0.nif

  femalebody_1.nif

  femalefeet.tri

  femalefeet_0.nif

  femalefeet_1.nif

  femalehands.tri

  femalehands_0.nif

  femalehand_1.nif

  femalehead.tri 

  femalehead.nif 

  hair.nif-used when hair transformation is checked

  eyesfemale.nif-used if eye transformation is checked

Data\textures\psq\succubusbody\female-the textures for your Succubus body go here. Just like the mesh for this section you can use different textures then your player body

  PSQScuccubusEye.dds

  PSQScuccubusEye_g.dds-glow map used by some eyes

 

These are the penises used by PSQ for human and succubus form. If adding your own, follow the naming. You can use A,B,C,D

Data\Meshes\psq\schlong\female

  SchlongA_0.nif

  SchlongA_1.nif

  SchlongB_0.nif

  SchlongB_1.nif

 Data\textures\psq\schlong\female-these like the .nifs are already in the zip i linked. If using a penis you have added that mesh should be linked to the mod they came from. Make sure that mod is installed so when the mesh call on the textures they are there. Unless the mod has a BSA you wont need to active it 

 

This is where you will place all other PSQ transformation Items like Armor,horns,tail and static wings  if you have transformation checked for these items

Data\Meshes\psq\succubusarmor\Female

  boots_0.nif

  boots_1.nif 

  Cuirass_0.nif

  Cuirass_1.nif

  gloves_0.nif

  gloves_1.nif

  Horns_0.nif

  Horns_1.nif

  Tail_0.nif

  Tail_1.nif

  wings_0.nif

  wings_1.nif-these are the static default wings used by PSQ

Data\textures\psq\succubusarmor\Female-when building a custom armor the meshes with already be linked to the textures of the mod they come from so no need to place anything in here. Make sure that mod is installed so when the mesh call on the textures they are there. Unless the mod has a BSA you wont need to active it 

 

Data\textures\psq\overlays - is where they would go for PSQ to use them. These are for the tattoo's

   body_0.dds

   face_0.dds

   Feet_0.dds

   hands_0.dds

 

There is no "Out the Box" set up for this mod it takes work. That being said you can also use this really good mod. 

Its worth checking out.

 

But for those wanting to do their own thing

PSQ Transformation.zip this is the file structure listed above to make it easier. It also has the converted and working with SoS penises from the LE version already in there. No mesh or textures for the armor or body tho. Far to many variables when it comes to what ppl like

 

Remember when adding custom nifs to adjust the partitions in outfit studio for items or they will not show up in game

Horns-"45 SBP_45_Dragon_Bloodwingl_or_Mod_Neck"

Boots-"37 SBP_Feet

Cuirass-"31 SBP_32_Body"

Gloves-"33 SBP_33_Hands"

Hair-"131 SBP_131_Hair"

Wings-"44 SBP_44_Dragon_Bloodhead_Or_mod_mouth"

Tail-"40 SBP_40_tail"

 

For the wing just install https://www.nexusmods.com/skyrimspecialedition/mods/34571 this is the SSE version needed for the animated wings in PSQ

 

This is my toon using Temptress race covered by me 

Succubus Armor is a mash up of mods by https://twitter.com/coco2048 and others

Mods used are: COCO Chaos Sorcerer-for the outfit

                          COCO Pandora Box V1-for the horns and leg chains

                          BHUNP 3BBB DX Succubus Armor-for the smp tail

                          YunDao HDT Hair SSE

                          HN66's Hands and Nails

                          CBBE 3BBB-for the body

                          Animated Wings Ultimate

 

First Vid is Transformation of skin, hair(color only), horns, tail and Armor (but not body)

2nd is showing PSQ penis transformation 1st then Gender Benders 2nd

3rd is show Full transformation using eye, hair(color and mesh), body, tail, skin, wings, horns (no armor)

 

How do you managed to edit tail  partition properly in nifscope or outfit studio?

Posted
On 8/18/2020 at 6:46 PM, V3rni3r said:

I have managed to get some armors working in game but I have noticed some large gaps that would appear in either the space between the lower leg and the the shoe and/or the arm and the hand. Any suggestions on a fix for this? 

Yes you need to open the armor in OS and adjust the body partitions to slot 32_body. Atm the "body" in the armor you are using is split into 3 diff slots just like the body being used by  the game. Those being body, forearms and calves. Once you change the partitions from 34 and 38 to use 32 you will see them in game

Posted
9 hours ago, angar3 said:

How do you managed to edit tail  partition properly in nifscope or outfit studio?

I use outfit studio to change partitions.

1. load the Nif

2. select the mesh and click partition box in the upper right side of OS

3. where it says "type" is where you chose the partition you want, then hit apply

4. export nif replacing the original 

Posted

im kind of confused about how soul gem pregnancy- especially the oviposition power works.

 

I did succubus things, got pregnant.  gave birth to 2 gems.

so, I got that far ^

 

Now, during my travels so far, I have plenty of empty and full soul gems. (regular soul gems)  of all sizes - common-->grand.


Everytime i activate the oviposition power, it says "no soul gems"

----------

Is this a bug? or  what am i missing?

 

I figured out how Oviposition works.   I was expecting pregnancy to automatically trigger birth at term.  However,   it appears labor is only? manually triggered  via oviposition...  /longer it bakes, the bigger the gem.    Also, at definately appears to be the case that those that die in act- get soul trapped into said gems.

as some gems i gave birth to were full, others empty.

Posted

I guess I will seek some aid here.

My issue is that when I transform the body changes does not reflect on the armor I'm wearing. I.E I have increased the boob size and butt. But will only show when I remove the armor pieces. Is there a way to link the morph of the armor to the PSQ morph?

Posted
On 8/26/2020 at 7:31 PM, pling94 said:

I guess I will seek some aid here.

My issue is that when I transform the body changes does not reflect on the armor I'm wearing. I.E I have increased the boob size and butt. But will only show when I remove the armor pieces. Is there a way to link the morph of the armor to the PSQ morph?

You probably need to generate morph for outfit used as a Succubus armor (Cuirass_0 and _1) and named it "Cuirass.tri"

Posted
15 minutes ago, angar3 said:

You probably need to generate morph for outfit used as a Succubus armor (Cuirass_0 and _1) and named it "Cuirass.tri"

Alright thanks ❤️

Posted

Hello all!

 

So everything is working fine after starting a new game (which was annoying, but whatever). I used the mod "ERF Succubus Follower - Armor" to have an easy time with things (I was getting pretty frustrated so I pressed the easy button lol).

 

But of course there is no tail in this mod which is fine. I went to go add my own from the DX Succubus Armor mod but I didn't see the data\meshes\psq\ folder. Sorry for being a total noob, but where would the tail go otherwise? I might also want to do tattoos but I am fine without them. I still can't seem to find the psq folder.

 

Thanks in advance~!

Posted
2 hours ago, mukuro said:

Hello all!

 

So everything is working fine after starting a new game (which was annoying, but whatever). I used the mod "ERF Succubus Follower - Armor" to have an easy time with things (I was getting pretty frustrated so I pressed the easy button lol).

 

But of course there is no tail in this mod which is fine. I went to go add my own from the DX Succubus Armor mod but I didn't see the data\meshes\psq\ folder. Sorry for being a total noob, but where would the tail go otherwise? I might also want to do tattoos but I am fine without them. I still can't seem to find the psq folder.

 

Thanks in advance~!

Data\Meshes\ERF_Succubus | Data\textures\ERF_Succubus

Good luck with putting the tail in, I failed in my attempt. If you find a way @ me :P

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