Ronnie21093 Posted September 21, 2020 Posted September 21, 2020 So I seem to be having a problem with PSQ not appearing in MCM. I have UiExtensions installed, and I believe NiOveride is now included as part of the RaceMenu mod. I have an empty bar at the top left of my screen. RaceMenu does work properly.
NiNbs05 Posted October 6, 2020 Posted October 6, 2020 On 1/6/2019 at 9:25 AM, ojanen said: View File Description  This is the SE version of PSQ. Please wait for detailed explanation. It is roughly the same as LE. Submitter ojanen Submitted 01/06/2019 Category Adult Mods Requires  Regular Edition Compatible  View File  I have a short Question, how I can Import Amor for the Succubus Form?
shawnsrg007 Posted October 6, 2020 Posted October 6, 2020 57 minutes ago, NiNbs05 said: I have a short Question, how I can Import Amor for the Succubus Form? Â #152Â <----this post should get you started
NiNbs05 Posted October 6, 2020 Posted October 6, 2020 On 7/31/2020 at 11:18 PM, shawnsrg007 said: There is no need to go into Race menu to change skin tones. All you have to do it enable skin tone transformation and select the color in the menu. Gender Bender works fine along side this mod, how ever this mod will over ride the penis of gender bender if you have equipped when transformed checked or use the hotkey that adds it manually, but this is how Gender bender is set up. This keeps it from being see when armor is worn. Unless you have set up the Armors and or bodies in the right folders you will not get any thing to show if you have Body/armors check for transformation. If these are not checked PSQ will use your current body/armor.  This is where you place a copy of the body you use in game, PSQ uses it for turning back into your normal form if you have body transformation checked. This needs to be the same body used in game by your PC , textures and all or when you change back you will look different. ~Data\Meshes\psq\humanbody\female   femalebody.tri    femalebody_0.nif    femalebody_1.nif    femalefeet.tri    femalefeet_0.nif   femalefeet_1.nif   femalehands.tri    femalehands_0.nif    femalehand_1.nif    femalehead.tri   femalehead.nif  The textures for your player body go here. ~Data\textures\psq\humanbody\female   femalebody_1.dds   femalebody_1_msn.dds   femalebody_1_s.dds   femalebody_1_sk.dds   femalehands_1.dds   femalehands_1_msn.dds   femalehands_1_s.dds   femalehands_1_sk.dds   femalehead.dds   femalehead_msn.dds   femalehead_s.dds   femalehead_sk.dds  This is where you place a copy of the body you want to use when body transformation is checked. PSQ uses it for turning into the succubus  if you have  body transformation checked. this Body can be complete different from your player body not just in Shape but also type used. ~Data\Meshes\psq\succubusbody\female   femalebody.tri   femalebody_0.nif   femalebody_1.nif   femalefeet.tri   femalefeet_0.nif   femalefeet_1.nif   femalehands.tri   femalehands_0.nif   femalehand_1.nif   femalehead.tri   femalehead.nif   hair.nif-used when hair transformation is checked   eyesfemale.nif-used if eye transformation is checked  The textures for your Succubus body go here. Just like the mesh for this section you can use different textures then your player body. ~Data\textures\psq\succubusbody\female   femalebody_1.dds   femalebody_1_msn.dds   femalebody_1_s.dds   femalebody_1_sk.dds   femalehands_1.dds   femalehands_1_msn.dds   femalehands_1_s.dds   femalehands_1_sk.dds   femalehead.dds   femalehead_msn.dds   femalehead_s.dds   femalehead_sk.dds   PSQScuccubusEye.dds   PSQScuccubusEye_g.dds-glow map used by some eyes  These are the penises used by PSQ for human and succubus form. If adding your own, follow the naming. You can use A,B,C,D. ~Data\Meshes\psq\schlong\female   SchlongA_0.nif   SchlongA_1.nif   SchlongB_0.nif   SchlongB_1.nif  You will need to move the textures from what ever mod you pulled the penis mesh from and drop them here and rename them as follows. Changing the "A" to B,C or D to match that mesh. ~Data\textures\psq\schlong\female   SchlongA_1.dds   SchlongA_1_msn.dds   SchlongA_1_s.dds   SchlongA_1_sk.dds  This is where you will place all other PSQ transformation Items like Armor,horns,tail and static wings. ~Data\Meshes\psq\succubusarmor\Female   boots_0.nif   boots_1.nif   Cuirass_0.nif   Cuirass_1.nif   gloves_0.nif   gloves_1.nif   Horns_0.nif   Horns_1.nif    Tail_0.nif   Tail_1.nif   wings_0.nif   wings_1.nif-these are the static default wings used by PSQ  When building a custom armor the meshes will already be linked to the textures of the mod they come from so no need to place anything in here. Make sure that mod is installed so when the mesh call on the textures they are there. Unless the mod has a BSA you wont need to active it. *Data\textures\psq\succubusarmor\Female-  This is for tatts *Data\textures\psq\overlays  Body_0.dds  Face_0.dds  Hands_0.dds  Feet_0.dds  There is no "Out the Box" set up for this mod it takes work. That being said you can also use this really good mod. Its worth checking out. But for those wanting to do their own thing  PSQ Transformation file structure.zip  this is the file structure listed above to make it easier. No mesh or textures tho. Far to many variables when it comes to what ppl like.  Remember when adding custom nifs to adjust the partitions in outfit studio for items or they will not show up in game. Horns-"45 SBP_45_Dragon_Bloodwingl_or_Mod_Neck" Boots-"37 SBP_Feet Cuirass-"31 SBP_32_Body" Gloves-"33 SBP_33_Hands" Hair-"131 SBP_131_Hair" Wings-"44 SBP_44_Dragon_Bloodhead_Or_mod_mouth" Tail-"40 SBP_40_tail"  For the wing just install https://www.nexusmods.com/skyrimspecialedition/mods/34571 this is the SSE version needed for the animated wings in PSQ.  This is my toon using Temptress race covered by me Succubus Armor is a mash up of mods by https://twitter.com/coco2048 and others Mods used are: COCO Chaos Sorcerer-for the outfit              COCO Pandora Box V1-for the horns and leg chains               BHUNP 3BBB DX Succubus Armor-for the smp tail               YunDao HDT Hair SSE               HN66's Hands and Nails              CBBE 3BBB-for the body               Animated Wings Ultimate  First Vid is Transformation of skin, hair(color only), horns, tail and Armor (but not body) 2nd is showing PSQ penis transformation 1st then Gender Benders 2nd 3rd is show Full transformation using eye, hair(color and mesh), body, tail, skin, wings, horns (no armor)  Skyrim Special Edition 2020-07-31 16-01-02.mp4 50.95 MB · 0 downloads Skyrim Special Edition 2020-07-31 16-02-44.mp4 39.33 MB · 0 downloads Skyrim Special Edition 2020-08-01 13-58-27.mp4 46.01 MB · 0 downloads Are these Steps at least so I I use SKSE and MO2?
TapiocaJelly Posted October 11, 2020 Posted October 11, 2020 Confused about getting the tail to have smp physics. I have the bhunp succubus tail mesh in the right folder for transformation but the tail is still static.Â
Snook001 Posted October 11, 2020 Posted October 11, 2020 2 hours ago, TapiocaJelly said: Confused about getting the tail to have smp physics. I have the bhunp succubus tail mesh in the right folder for transformation but the tail is still static. The answer you're looking for is on the post just above. I miss to quote you ?
Suitti Posted October 16, 2020 Posted October 16, 2020 Does any1 know is it possible in some way to get Vampire fangs when transformed ?Â
Snook001 Posted October 16, 2020 Posted October 16, 2020 9 minutes ago, Suitti said: Does any1 know is it possible in some way to get Vampire fangs when transformed ? Yes I did it on Skyrim LE. I used Racemenu and modified the teeth with the Sculptor (Not sure of the name). It does not work on the SE version, so you'll have to do it on the LE version first then import the head in SE.Â
Suitti Posted October 16, 2020 Posted October 16, 2020 33 minutes ago, Snook001 said: Yes I did it on Skyrim LE. I used Racemenu and modified the teeth with the Sculptor (Not sure of the name). It does not work on the SE version, so you'll have to do it on the LE version first then import the head in SE. Uufffff....... Alright, gonna have a look at it, thanks o/
shawnsrg007 Posted October 17, 2020 Posted October 17, 2020 3 hours ago, Suitti said: Uufffff....... Alright, gonna have a look at it, thanks o/ Atm not that I can think of, the mesh used for your mouth are the same set in normal form and in succubus form, PSQ does not load new or different mouth mesh when changing. If you want fangs you will have to have then in both forms. If you do want them in both forms you can do it with out any mesh editing tho  Dl and install https://www.nexusmods.com/skyrimspecialedition/mods/272 and https://www.nexusmods.com/skyrimspecialedition/mods/1211 now what you want to do is load your game from your last save and then bring up the race menu (~showracemenu) then save your current looks with "save preset". Exit to main menu and start a new game using Alternate Start and now when making your pc you want to use the preset you just saved. Chose the vampire start, once you have it started open race menu once again check to see if you have fangs ( you should at this point) If you do "Export mesh" and then exit game. Load the save you are playing and open race menu and select import mesh and uncheck "everything" but the mouth and select ok. To be safe at this time go ahead and save as a new preset. Now you should have fangs with a working tri. mouth file and set right in your pc's mouth with out being a vampire. 1
Suitti Posted October 17, 2020 Posted October 17, 2020 8 hours ago, shawnsrg007 said: Atm not that I can think of, the mesh used for your mouth are the same set in normal form and in succubus form, PSQ does not load new or different mouth mesh when changing. If you want fangs you will have to have then in both forms. If you do want them in both forms you can do it with out any mesh editing tho  Dl and install https://www.nexusmods.com/skyrimspecialedition/mods/272 and https://www.nexusmods.com/skyrimspecialedition/mods/1211 now what you want to do is load your game from your last save and then bring up the race menu (~showracemenu) then save your current looks with "save preset". Exit to main menu and start a new game using Alternate Start and now when making your pc you want to use the preset you just saved. Chose the vampire start, once you have it started open race menu once again check to see if you have fangs ( you should at this point) If you do "Export mesh" and then exit game. Load the save you are playing and open race menu and select import mesh and uncheck "everything" but the mouth and select ok. To be safe at this time go ahead and save as a new preset. Now you should have fangs with a working tri. mouth file and set right in your pc's mouth with out being a vampire. Both of this tricks worked for me, thanks a bunch guys <3
Lil' Sunny Posted October 21, 2020 Posted October 21, 2020 So i got everything else working, the drain, spells, transformation. But if i seduce and use Kiss Me, the camera jumps back a bit, my model vanishes and afterwards i cant move. i tried forcing another animation to play to see if that would fix it but it didnt. Â also the succubus curse spell just brings up a limited racemenu for, something
HarleyD Posted October 22, 2020 Posted October 22, 2020 Any chance someone can make a compatibility patch for this and Tainted Blood of the Dragonborn? I'd love to use the succubus along side being a vampire or/and werewolf/lich.
genesys Posted October 27, 2020 Posted October 27, 2020 On 7/31/2020 at 10:18 PM, shawnsrg007 said: There is no need to go into Race menu to change skin tones. All you have to do it enable skin tone transformation and select the color in the menu. Gender Bender works fine along side this mod, how ever this mod will over ride the penis of gender bender if you have equipped when transformed checked or use the hotkey that adds it manually, but this is how Gender bender is set up. This keeps it from being see when armor is worn. Unless you have set up the Armors and or bodies in the right folders you will not get any thing to show if you have Body/armors check for transformation. If these are not checked PSQ will use your current body/armor.  This is where you place a copy of the body you use in game, PSQ uses it for turning back into your normal form if you have body transformation checked. This needs to be the same body used in game by your PC , textures and all or when you change back you will look different. ~Data\Meshes\psq\humanbody\female   femalebody.tri    femalebody_0.nif    femalebody_1.nif    femalefeet.tri    femalefeet_0.nif   femalefeet_1.nif   femalehands.tri    femalehands_0.nif    femalehand_1.nif    femalehead.tri   femalehead.nif  The textures for your player body go here. ~Data\textures\psq\humanbody\female   femalebody_1.dds   femalebody_1_msn.dds   femalebody_1_s.dds   femalebody_1_sk.dds   femalehands_1.dds   femalehands_1_msn.dds   femalehands_1_s.dds   femalehands_1_sk.dds   femalehead.dds   femalehead_msn.dds   femalehead_s.dds   femalehead_sk.dds  This is where you place a copy of the body you want to use when body transformation is checked. PSQ uses it for turning into the succubus  if you have  body transformation checked. this Body can be complete different from your player body not just in Shape but also type used. ~Data\Meshes\psq\succubusbody\female   femalebody.tri   femalebody_0.nif   femalebody_1.nif   femalefeet.tri   femalefeet_0.nif   femalefeet_1.nif   femalehands.tri   femalehands_0.nif   femalehand_1.nif   femalehead.tri   femalehead.nif   hair.nif-used when hair transformation is checked   eyesfemale.nif-used if eye transformation is checked  The textures for your Succubus body go here. Just like the mesh for this section you can use different textures then your player body. ~Data\textures\psq\succubusbody\female   femalebody_1.dds   femalebody_1_msn.dds   femalebody_1_s.dds   femalebody_1_sk.dds   femalehands_1.dds   femalehands_1_msn.dds   femalehands_1_s.dds   femalehands_1_sk.dds   femalehead.dds   femalehead_msn.dds   femalehead_s.dds   femalehead_sk.dds   PSQScuccubusEye.dds   PSQScuccubusEye_g.dds-glow map used by some eyes  These are the penises used by PSQ for human and succubus form. If adding your own, follow the naming. You can use A,B,C,D. ~Data\Meshes\psq\schlong\female   SchlongA_0.nif   SchlongA_1.nif   SchlongB_0.nif   SchlongB_1.nif  You will need to move the textures from what ever mod you pulled the penis mesh from and drop them here and rename them as follows. Changing the "A" to B,C or D to match that mesh. ~Data\textures\psq\schlong\female   SchlongA_1.dds   SchlongA_1_msn.dds   SchlongA_1_s.dds   SchlongA_1_sk.dds  This is where you will place all other PSQ transformation Items like Armor,horns,tail and static wings. ~Data\Meshes\psq\succubusarmor\Female   boots_0.nif   boots_1.nif   Cuirass_0.nif   Cuirass_1.nif   gloves_0.nif   gloves_1.nif   Horns_0.nif   Horns_1.nif    Tail_0.nif   Tail_1.nif   wings_0.nif   wings_1.nif-these are the static default wings used by PSQ  When building a custom armor the meshes will already be linked to the textures of the mod they come from so no need to place anything in here. Make sure that mod is installed so when the mesh call on the textures they are there. Unless the mod has a BSA you wont need to active it. *Data\textures\psq\succubusarmor\Female-  This is for tatts *Data\textures\psq\overlays  Body_0.dds  Face_0.dds  Hands_0.dds  Feet_0.dds  There is no "Out the Box" set up for this mod it takes work. That being said you can also use this really good mod. Its worth checking out. But for those wanting to do their own thing  PSQ Transformation file structure.zip  this is the file structure listed above to make it easier. No mesh or textures tho. Far to many variables when it comes to what ppl like.  Remember when adding custom nifs to adjust the partitions in outfit studio for items or they will not show up in game. Horns-"45 SBP_45_Dragon_Bloodwingl_or_Mod_Neck" Boots-"37 SBP_Feet Cuirass-"31 SBP_32_Body" Gloves-"33 SBP_33_Hands" Hair-"131 SBP_131_Hair" Wings-"44 SBP_44_Dragon_Bloodhead_Or_mod_mouth" Tail-"40 SBP_40_tail"  For the wing just install https://www.nexusmods.com/skyrimspecialedition/mods/34571 this is the SSE version needed for the animated wings in PSQ.  This is my toon using Temptress race covered by me Succubus Armor is a mash up of mods by https://twitter.com/coco2048 and others Mods used are: COCO Chaos Sorcerer-for the outfit              COCO Pandora Box V1-for the horns and leg chains               BHUNP 3BBB DX Succubus Armor-for the smp tail               YunDao HDT Hair SSE               HN66's Hands and Nails              CBBE 3BBB-for the body               Animated Wings Ultimate  First Vid is Transformation of skin, hair(color only), horns, tail and Armor (but not body) 2nd is showing PSQ penis transformation 1st then Gender Benders 2nd 3rd is show Full transformation using eye, hair(color and mesh), body, tail, skin, wings, horns (no armor)  Skyrim Special Edition 2020-07-31 16-01-02.mp4 50.95 MB · 0 downloads Skyrim Special Edition 2020-07-31 16-02-44.mp4 39.33 MB · 0 downloads Skyrim Special Edition 2020-08-01 13-58-27.mp4 46.01 MB · 0 downloads How do you combine the chaos sorcerer parts without losing the physics on the ribbons? I've been trying to figure this out for days and every time the lower ribbons come out like this:
shawnsrg007 Posted October 27, 2020 Posted October 27, 2020 12 hours ago, genesys said: How do you combine the chaos sorcerer parts without losing the physics on the ribbons? I've been trying to figure this out for days and every time the lower ribbons come out like this: Â I added them as Armatures to the armor with SSEdit. I can write a post in here if need to walk you though it just let me knowÂ
genesys Posted October 27, 2020 Posted October 27, 2020 1 hour ago, shawnsrg007 said:  I added them as Armatures to the armor with SSEdit. I can write a post in here if need to walk you though it just let me know Oh god, please. I don't know nearly as much as i should about how to use ssedit
shawnsrg007 Posted October 27, 2020 Posted October 27, 2020 1 hour ago, genesys said: Oh god, please. I don't know nearly as much as i should about how to use ssedit You want to build the outfit in Bodyslide then open Outfit studio and load all the parts you want to use as the main armor, other then the ribbons like the top,pants,cloak and bramet. Now make sure all items partitions are set to 32 Sbp_32_Body and export it to the Cuirass for PSQ.(do not adjust any weights as BodySlide already did this all we are doing is combining parts) Now do the hand items adjusting their partition to 33 hands exporting to Gloves and the feet items to 37 feet exporting Boots just like before. Do this for both weights. Copy the files riblowsmp 0/1.nif, riblowsmp 0/1, riblowsmp.tri and the same 3 for the topribsmp files from CoCo's Chaos folder to the Psq Succubus Armor folder.(doing this lets you have your own copy with out touching the in game version from CoCo's so you can change the textures). Open the PSQ esm and look for Armor Addon under the PSQ header. In the left field Right click on PSQSuccubusbootsAA opening a menu and click "copy as new record into" and name it PSQRibbon1 and hit ok. In the next pop up select PSQ and hit ok again(do this a second time naming this one PSQRibbon2). Now click on that record you just made and in the right field look for "BOD2 - Biped Body Template" double click on 37-feet and change it to 53-unnamed. Scroll down and look for "Female world Model" and edit the MOD3-Model FileName to "PSQ\SuccubusArmor\Female\riblowsmp_1.nif". Do the same for the second record you made but this time change it to 44-unnamed and PSQ\SuccubusArmor\Female\topribsmp_1.nif. Now in the left field look for "Armor" and under that header find Succubus Armor and click on it. In the right field head to BOD2-Biped again and this time add 43/44-unnamed to it. Scroll down to "Armature" and right click the empty slot just to the right of it and select "Add"  from the pop-up menu. Do this 2 times. You will get "NULL-NULLReference[0000000]" double click on 1 and change it to PSQRibbon1 and the other to PSQRibbon2. Exit and save. Let me know how this works out for you Â
BAB PEEG Posted October 27, 2020 Posted October 27, 2020 Is there an option to see the hp of the person you are draining? Sorry for the probably dumb question.
genesys Posted October 28, 2020 Posted October 28, 2020 7 hours ago, shawnsrg007 said: You want to build the outfit in Bodyslide then open Outfit studio and load all the parts you want to use as the main armor, other then the ribbons like the top,pants,cloak and bramet. Now make sure all items partitions are set to 32 Sbp_32_Body and export it to the Cuirass for PSQ.(do not adjust any weights as BodySlide already did this all we are doing is combining parts) Now do the hand items adjusting their partition to 33 hands exporting to Gloves and the feet items to 37 feet exporting Boots just like before. Do this for both weights. Copy the files riblowsmp 0/1.nif, riblowsmp 0/1, riblowsmp.tri and the same 3 for the topribsmp files from CoCo's Chaos folder to the Psq Succubus Armor folder.(doing this lets you have your own copy with out touching the in game version from CoCo's so you can change the textures). Open the PSQ esm and look for Armor Addon under the PSQ header. In the left field Right click on PSQSuccubusbootsAA opening a menu and click "copy as new record into" and name it PSQRibbon1 and hit ok. In the next pop up select PSQ and hit ok again(do this a second time naming this one PSQRibbon2). Now click on that record you just made and in the right field look for "BOD2 - Biped Body Template" double click on 37-feet and change it to 53-unnamed. Scroll down and look for "Female world Model" and edit the MOD3-Model FileName to "PSQ\SuccubusArmor\Female\riblowsmp_1.nif". Do the same for the second record you made but this time change it to 44-unnamed and PSQ\SuccubusArmor\Female\topribsmp_1.nif. Now in the left field look for "Armor" and under that header find Succubus Armor and click on it. In the right field head to BOD2-Biped again and this time add 43/44-unnamed to it. Scroll down to "Armature" and right click the empty slot just to the right of it and select "Add"  from the pop-up menu. Do this 2 times. You will get "NULL-NULLReference[0000000]" double click on 1 and change it to PSQRibbon1 and the other to PSQRibbon2. Exit and save. Let me know how this works out for you  YES That worked perfectly! I was almost tearing my hair out trying to figure this out thank you so much!
shawnsrg007 Posted October 28, 2020 Posted October 28, 2020 3 hours ago, BAB PEEG said: Is there an option to see the hp of the person you are draining? Sorry for the probably dumb question. Not with PSQ, but you could try https://www.nexusmods.com/skyrimspecialedition/mods/28458 or https://www.nexusmods.com/skyrimspecialedition/mods/12688 1
Arasu69 Posted November 3, 2020 Posted November 3, 2020 I'ma just go out on a limb and assume that I installed this mod wrong and I can't even exit succubus mode damnit
shawnsrg007 Posted November 3, 2020 Posted November 3, 2020 26 minutes ago, Arastal said: I'ma just go out on a limb and assume that I installed this mod wrong and I can't even exit succubus mode damnit  Try this post should help, looks like you didn't build the succubus body or the human body needed by this mod
Arasu69 Posted November 3, 2020 Posted November 3, 2020 That is just confusing the hell outta me where do I go to get the textures and stuff? Â
Arasu69 Posted November 3, 2020 Posted November 3, 2020 Aaand I broke skyrim great and I don't know how to fix it my characters are t posing and my characters chest is stretching into the voidÂ
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now