mukuro Posted September 1, 2020 Posted September 1, 2020 26 minutes ago, pling94 said: Data\Meshes\ERF_Succubus | Data\textures\ERF_Succubus Good luck with putting the tail in, I failed in my attempt. If you find a way @ me Yes I failed at that too lol! Thanks though. I wonder if there is another way... ...If I figure it out, I'll let you know. Thanks!
Snook001 Posted September 1, 2020 Posted September 1, 2020 4 hours ago, mukuro said: Yes I failed at that too lol! Thanks though. I wonder if there is another way... ...If I figure it out, I'll let you know. Thanks! You mean this? It work well. They are SMP dragon tails. 1
mukuro Posted September 2, 2020 Posted September 2, 2020 11 hours ago, Snook001 said: You mean this? It work well. They are SMP dragon tails. Thank you so much! I will try this soon!
shawnsrg007 Posted September 3, 2020 Posted September 3, 2020 21 hours ago, mukuro said: Thank you so much! I will try this soon! I dont Use Evils mod but if you want add tails to the armor of his mod you will need to load the armor "Player Armor 0\1" or "NPC Armor 0\1" into Os along with a tail and change the tails partition (unless its smp) to match the armor "32 SBP 32 BODY" and export it over the original armor. If its SMP you could open his mod up in SSE edit and make a new armor addon that is directed to the tail you want to use and then link it to the armor by adding it as a Armature 1
shawnsrg007 Posted September 3, 2020 Posted September 3, 2020 On 8/24/2020 at 12:37 PM, angar3 said: I have CTD every time eqquiping creating penis. Adding schlong via sos works fine. Any ideas? What penis are you using ?
angar3 Posted September 3, 2020 Posted September 3, 2020 CBBE Futnari, Eqquipable horse cocks, Horse penis redux sse. I have ctd on every one when using it with psq. All works fine with SOS.
shawnsrg007 Posted September 4, 2020 Posted September 4, 2020 4 hours ago, angar3 said: CBBE Futnari, Eqquipable horse cocks, Horse penis redux sse. I have ctd on every one when using it with psq. All works fine with SOS. I installed and tested those mods and they ran fine on my set up. I would start by making sure nothing is overriding Xp32 and that only Xp32 is overriding SoS. If its not that I would say open SSE edit and check to see is you have some conflict. Data\Meshes\psq\schlong\female-Copy and rename the mesh from mod you what to use to here SchlongA_0.nif SchlongA_1.nif SchlongB_0.nif SchlongB_1.nif Data\textures\psq\schlong\female-You will need to move the textures from what ever mod you are pull the penis mesh from and drop them here and rename them as follows. Changing the "A" to B,C or D to match that mesh SchlongA_1.dds SchlongA_1_msn.dds SchlongA_1_s.dds SchlongA_1_sk.dds Did you set them up like this ?
randomuser123two Posted September 6, 2020 Posted September 6, 2020 Does anyone understand how ERF's Transform works? It is much more reliable for me to use than creating my own dummy files because when I do that I always lose the original body maybe I am doing something wrong. 1. I am able to replace the textures in his files with my own (so far I have tried eye textures and body (not feet or hands yet just testing)) 2. Trying to replace the horse penis included in the follower files does nothing while slots B, C, D, E are good to be overwritten by any custom PSQ Penis Packs you make. 3. Can't get meshes to properly be replaced, body always defaults back to vanilla body. Do I need to look at the ESP/ESM in CK?4. Also cuirass slot unequips whenever toggling penis transform? Is this intended? If any of these questions have already been answered I am very sorry do not reply to my ignorance. I love PSQ and ERF is a saint for creating a good transform package for SE users to work off of as a base but I would like to help develop some form of modular Transform Package that lets you install whatever skin textures you want. or different body meshes. Don't really know a whole lot about modding but willing to learn to finally put an end to the people's search for a good Modular PSQ Transform Package. 9/6/2020 2:37AM EDIT: Remembered to put Succubus Cuirass as revealing in SOS, ignore that question. can be feature or fix depending on your RP.
chevalierx Posted September 6, 2020 Posted September 6, 2020 7 hours ago, randomuser123two said: Does anyone understand how ERF's Transform works? It is much more reliable for me to use than creating my own dummy files because when I do that I always lose the original body maybe I am doing something wrong. 1. I am able to replace the textures in his files with my own (so far I have tried eye textures and body (not feet or hands yet just testing)) 2. Trying to replace the horse penis included in the follower files does nothing while slots B, C, D, E are good to be overwritten by any custom PSQ Penis Packs you make. 3. Can't get meshes to properly be replaced, body always defaults back to vanilla body. Do I need to look at the ESP/ESM in CK?4. Also cuirass slot unequips whenever toggling penis transform? Is this intended? If any of these questions have already been answered I am very sorry do not reply to my ignorance. I love PSQ and ERF is a saint for creating a good transform package for SE users to work off of as a base but I would like to help develop some form of modular Transform Package that lets you install whatever skin textures you want. or different body meshes. Don't really know a whole lot about modding but willing to learn to finally put an end to the people's search for a good Modular PSQ Transform Package. 9/6/2020 2:37AM EDIT: Remembered to put Succubus Cuirass as revealing in SOS, ignore that question. can be feature or fix depending on your RP. lol so don't mod your skyrim and download mod pack that do work at your place.
shawnsrg007 Posted September 6, 2020 Posted September 6, 2020 9 hours ago, randomuser123two said: Does anyone understand how ERF's Transform works? It is much more reliable for me to use than creating my own dummy files because when I do that I always lose the original body maybe I am doing something wrong. 1. I am able to replace the textures in his files with my own (so far I have tried eye textures and body (not feet or hands yet just testing)) 2. Trying to replace the horse penis included in the follower files does nothing while slots B, C, D, E are good to be overwritten by any custom PSQ Penis Packs you make. 3. Can't get meshes to properly be replaced, body always defaults back to vanilla body. Do I need to look at the ESP/ESM in CK?4. Also cuirass slot unequips whenever toggling penis transform? Is this intended? If any of these questions have already been answered I am very sorry do not reply to my ignorance. I love PSQ and ERF is a saint for creating a good transform package for SE users to work off of as a base but I would like to help develop some form of modular Transform Package that lets you install whatever skin textures you want. or different body meshes. Don't really know a whole lot about modding but willing to learn to finally put an end to the people's search for a good Modular PSQ Transform Package. 9/6/2020 2:37AM EDIT: Remembered to put Succubus Cuirass as revealing in SOS, ignore that question. can be feature or fix depending on your RP. Questions about ERF's mod should be asked on his page since that is where you will find more ppl that are using that mod. His ver. is not the same as the PSQ on this page. If you are using PSQ read the post #152. as it has the base for setting up a custom Succubus and has a dl for the file structure needed to get anyone started As for making a Modular transformation pack you will need to learn to build packs for https://www.nexusmods.com/skyrim/mods/73166/. The issue here is there are so may variables when it comes to building a custom Succubus with PSQ such as the bodies to use and there bodyslides, all the different textures for each of those bodies, the penises if ppl want them, horns and tails and so on. It comes down to this, Ether ppl want to build a fully custom Succubus with PSQ and are willing to learn how and put in the time or they don't.
randomuser123two Posted September 6, 2020 Posted September 6, 2020 2 hours ago, chevalierx said: lol so don't mod your skyrim and download mod pack that do work at your place. Just trying to learn as a hobby didn't say I was gonna be successful 1 hour ago, shawnsrg007 said: Questions about ERF's mod should be asked on his page since that is where you will find more ppl that are using that mod. His ver. is not the same as the PSQ on this page. If you are using PSQ read the post #152. as it has the base for setting up a custom Succubus and has a dl for the file structure needed to get anyone started As for making a Modular transformation pack you will need to learn to build packs for https://www.nexusmods.com/skyrim/mods/73166/. The issue here is there are so may variables when it comes to building a custom Succubus with PSQ such as the bodies to use and there bodyslides, all the different textures for each of those bodies, the penises if ppl want them, horns and tails and so on. It comes down to this, Ether ppl want to build a fully custom Succubus with PSQ and are willing to learn how and put in the time or they don't. ty this helps a lot. Not guaranteeing I will go through with any of this just wanted to know what it would take to accomplish something like this. Even if I do have any little success with this and it ends up having relatively few customization options I think people will appreciate it. I guess the idea behind it would be to make it easier for people starting with PSQ for SE to have premade options going in before they get into making a fully custom Succubus. Now that I've read the linked post the FOMOD would probably be suited better to just compiling a bunch eyes,horns,tails,penises,etc. and having someone pick through that and building their own bodies.
neuranuz Posted September 12, 2020 Posted September 12, 2020 Hello. I use this mod and Immersive First Person View (IFPV): https://www.nexusmods.com/skyrimspecialedition/mods/22306?tab=bugs&BH=3 Problemme is that HideHead option of IFPV doesn't work correctly when I use PSQ. When I enter first person mode then player head and hairs are hidden. But after several seconds they just appears again. And I am looking from inside of player's head and see parts of eyes, tongue, hairs, etc... And it all looks weird. But i tried to inestigate the problemme. And it looks like it happen only if PSQ mod is actually enabled in MCM on "Maintenance" section. So that my person is actually succubus and not regular human. So if I press "Return to man/ mer" and disable the mod in MCM then problemme disappears. And players head doesn't appear when in first person mode of IFPV. So I think the problemme is that some PSQ script make head visible again. Does anybody had the same issues? Need help, please? Maybe some checkboxes in MCM of PSQ or IFPV ini-settings could solve this issue?
smarenwolf Posted September 14, 2020 Posted September 14, 2020 Is there a way to use _other_ wings? I have very nice HDT-enabled wings from the same creator of the TAWOBA/Bikini Ascend Reloaded mod, and would LOVE to use them.
shawnsrg007 Posted September 14, 2020 Posted September 14, 2020 7 hours ago, smarenwolf said: Is there a way to use _other_ wings? I have very nice HDT-enabled wings from the same creator of the TAWOBA/Bikini Ascend Reloaded mod, and would LOVE to use them. Yes, copy the wing you want to Data\Meshes\psq\succubusarmor\Female and rename them wings_0.nif and wings_1.nif. Then they will replace the static wing in the PSQ menu
Snook001 Posted September 14, 2020 Posted September 14, 2020 On 7/31/2020 at 5:18 PM, shawnsrg007 said: On the tail subject Hi, I manage to install the demon tail you have, but it has no flexibility. I use body slide and build it 3BA and morph, but nop it does not move. I compared the file with other SMP-HDT tails and there is no xml file present. Could you please provide them with the location where they are supposed to go. Thanks.
shawnsrg007 Posted September 14, 2020 Posted September 14, 2020 50 minutes ago, Snook001 said: Hi, I manage to install the demon tail you have, but it has no flexibility. I use body slide and build it 3BA and morph, but nop it does not move. I compared the file with other SMP-HDT tails and there is no xml file present. Could you please provide them with the location where they are supposed to go. Thanks. You should just need to install the mod you pulled the tail from it will have the xml file needed for the tail. The mod will not need to be active, just installed so the mesh can use the xml file. Also what mod did you pull the tail from, I only ask this because the mod by Deserter X on Nexus does not have a smp tail. https://babofactory.blogspot.com/2020/06/bhunp-3bbb-dx-succubus-armor-se.html is the smp ver.
Snook001 Posted September 15, 2020 Posted September 15, 2020 4 hours ago, shawnsrg007 said: You should just need to install the mod you pulled the tail from it will have the xml file needed for the tail. The mod will not need to be active, just installed so the mesh can use the xml file. Also what mod did you pull the tail from, I only ask this because the mod by Deserter X on Nexus does not have a smp tail. https://babofactory.blogspot.com/2020/06/bhunp-3bbb-dx-succubus-armor-se.html is the smp ver. Thanks ?, this is exactly what was missing. Now the tail is moving.
smarenwolf Posted September 15, 2020 Posted September 15, 2020 18 hours ago, shawnsrg007 said: Yes, copy the wing you want to Data\Meshes\psq\succubusarmor\Female and rename them wings_0.nif and wings_1.nif. Then they will replace the static wing in the PSQ menu Thank you, that worked. The horns-transformation doesn't work though, it just shows nothing. the horns .nif are okay (opened them in Outfit Studio, they show horns). These are the "stock" horns from PSQ Transformpack
Snook001 Posted September 15, 2020 Posted September 15, 2020 22 minutes ago, smarenwolf said: Thank you, that worked. The horns-transformation doesn't work though, it just shows nothing. the horns .nif are okay (opened them in Outfit Studio, they show horns). These are the "stock" horns from PSQ Transformpack If you have a DD device on the same slot, the horn will not show (mostly collar). And if you're horn are on then you won't be able to equip the corresponding slot DD device.
shawnsrg007 Posted September 15, 2020 Posted September 15, 2020 1 hour ago, smarenwolf said: Thank you, that worked. The horns-transformation doesn't work though, it just shows nothing. the horns .nif are okay (opened them in Outfit Studio, they show horns). These are the "stock" horns from PSQ Transformpack Did you use Cathedral Assets Optimizer on the mesh/textures ? 1 hour ago, Snook001 said: If you have a DD device on the same slot, the horn will not show (mostly collar). And if you're horn are on then you won't be able to equip the corresponding slot DD device. To get around this you can add the horns to the body nif of the succubus, this will free up that slot when you do a full body transformation.
smarenwolf Posted September 15, 2020 Posted September 15, 2020 You're right, I just tested without collar. When removed, they show up. So... I have two issues now XD - how do I change the slot (the ED Horns, when equipped, seem to use a slot that's totally fine) without being a modding pro (I can follow instructions, though) - how do I change the horns (tried the same trick as before with the wings, but nothing showed up - just no horns at all)
shawnsrg007 Posted September 16, 2020 Posted September 16, 2020 17 hours ago, smarenwolf said: You're right, I just tested without collar. When removed, they show up. So... I have two issues now XD - how do I change the slot (the ED Horns, when equipped, seem to use a slot that's totally fine) without being a modding pro (I can follow instructions, though) - how do I change the horns (tried the same trick as before with the wings, but nothing showed up - just no horns at all) The issue here is DD uses up so many slots (hell just about all of them) that its hard to not have a conflict with it and what DD does not use mods like SOS and armor mods do. So the question i have for you is this. The collar in question is it being applied by a mod that uses DD or are you trying to use it as a armor set for your succubus ?
smarenwolf Posted September 16, 2020 Posted September 16, 2020 It's a DD-collar. But as said, the ED horns themselves (I use the Racemenu version, but I tested it with the equippable one) seem to use a "compatible" slot.
Snook001 Posted September 16, 2020 Posted September 16, 2020 22 hours ago, shawnsrg007 said: Did you use Cathedral Assets Optimizer on the mesh/textures ? To get around this you can add the horns to the body nif of the succubus, this will free up that slot when you do a full body transformation. The problem is by switching the Succubus body is, if you chose to become (Vampire/Succubus hybrid), when transforming to your VL form you'll become invisible if you switch to and from the Succubus body. The only option is to not switch the body (PSQ MCM Config), then the VL form will be visible. Pretty much you need to trade between the VL form and the horns or collar... your choice.
shawnsrg007 Posted September 16, 2020 Posted September 16, 2020 5 hours ago, smarenwolf said: It's a DD-collar. But as said, the ED horns themselves (I use the Racemenu version, but I tested it with the equippable one) seem to use a "compatible" slot. Yes I'm aware the collar is DD my question is asking how its getting used in game. If you are placing them on your PC or if a mod is doing it. The racemenu version of ED horns adds them as a head part with slider like hair while the other version of Equippable ED uses slot 48. While the collar may not use that slot other DD items do, mostly the plugs. As I said DD uses most slot so changing the horns will conflict with some thing some where. This is why I asked how the collar is being used. If its a mod placing the collar on you then changing the horns slot will just make some other DD item conflict with them. If you are placing the collar on your PC then you could make the collar part of the PSQ armor set and avoid conflicts. to change slots you will need https://www.nexusmods.com/skyrimspecialedition/mods/201 and https://www.nexusmods.com/skyrimspecialedition/mods/164 1st. open SSE Edit and right click on the esp/esm file names and hit "select none", then in the filter type in PSQ and check it and hit "OK" in the bottom right corner and wait for it to finish loading 2nd. click on the + in front of PSQ PlayerSuccubusQuest.esm to expand the menu, then once again for Armor Addon 3rd. look for PSQSuccubusHornsAA click on it then on the right side you will see BOD2 - Biped Body Template and 47 - Unnamed. Right click on the 47 and select edit and deselect the old slot and select the new 1 4th. expand the Armor section find the horns and do the same thing as before close SSE Edit and save now open Outfit Studio and import the horns you want to use, select the horns and on the right side you will "partitions" change these partitions to match what ever you selected in SSE Edit now export those horns to the PSQ folders replacing both the 0\1 horns 1
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