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PSQ PlayerSuccubusQuest for Sexlab for SE


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Posted
On 3/9/2021 at 12:15 AM, shawnsrg007 said:

Yes just replace the the new with the old one, I edited the psq.esm to work with Animated Wings Ultimate as this is the updated version of the wings mods used when psq was released. As for the instructions regarding the placement of the wings in the \succubusarmor\female folder, this refers to static wings  like these

download.jpg

These wings are made as a armor part and are static vs Ultimate's  that are animated and made as a magic effect

 

There's something I'm not getting here. I'd like to use the spell effect version but the only options I get in the MCM are the standard ones like "ADWingCommon" or "ADWingAlduin." The wings I'd like to use from Animated Wings Ultimate are the "Bloody Red Dragon Wings." Similar to "ADWingBloody" but, well, red.  I tried linking the spell effect myself in SSEEdit but I don't know how to make the wings mod a master of PSQ (or if that's even necessary). I tried changing the EITM Object Effect in PSQ of one of the stock wings to use a spell effect from AWU but no such option. 

 

Terribly sorry about bothering you these past few days but I'm highly illiterate on the modding scene. Most of the mods I get work with little to no conditioning required. 

 

Figured it out! In SSEEdit under the PSQ esm click on Art Object on the left pane and then select any of the ADWArtObject____ names such as "ADWArtObjectCommon." On the right pane go to Model >> MODL - Model Filename. From there you will be able to link the right wings of your choice from Animated Wings Ultimate. Not an elegant solution, but I'm only going to be using 1 set of wings anyways so it doesn't matter. 

 

On another note, how did you get the Yundao Hair to work with SMP? I tried partitioning the hair through Outfit Studio to slot 131 but my character appears bald after placing the built nif in the right folder. 

Posted
7 hours ago, GlassDollar said:

 

There's something I'm not getting here. I'd like to use the spell effect version but the only options I get in the MCM are the standard ones like "ADWingCommon" or "ADWingAlduin." The wings I'd like to use from Animated Wings Ultimate are the "Bloody Red Dragon Wings." Similar to "ADWingBloody" but, well, red.  I tried linking the spell effect myself in SSEEdit but I don't know how to make the wings mod a master of PSQ (or if that's even necessary). I tried changing the EITM Object Effect in PSQ of one of the stock wings to use a spell effect from AWU but no such option. 

 

Terribly sorry about bothering you these past few days but I'm highly illiterate on the modding scene. Most of the mods I get work with little to no conditioning required. 

 

Figured it out! In SSEEdit under the PSQ esm click on Art Object on the left pane and then select any of the ADWArtObject____ names such as "ADWArtObjectCommon." On the right pane go to Model >> MODL - Model Filename. From there you will be able to link the right wings of your choice from Animated Wings Ultimate. Not an elegant solution, but I'm only going to be using 1 set of wings anyways so it doesn't matter. 

 

On another note, how did you get the Yundao Hair to work with SMP? I tried partitioning the hair through Outfit Studio to slot 131 but my character appears bald after placing the built nif in the right folder. 

No bother at all :) . The other way you can change the wings is to take the 1 you what and rename it and place it in the right part of the wings mod overideing the wing you don't want. First try just try renaming the hair as it my work as is, if not use partitions 31/41

Posted

Got the mod working for the most part, just two minor annoyances: not every armor piece is re-equipped and scaled body parts are not restored to the original size when reverting from succubus form.

 

The armors that don't auto re-equip are full body ones (like vanilla) and those using slot 52, like skirts, could be some weird interaction with SOS or GenderBender. Should I add my human schlong (pubic hair in this case) to PSQ transformation files? They equip fine manually and all have the proper SOS keywords.

 

The scaling issue is a bit weird: going back in Racemenu and reloading my preset restores the correct shapes, but they inflate again as soon as I draw weapons in human form, even with the options disabled in MCM. My body (3BA) is customized via Racemenu from a zeroed preset and I've copied the same meshes for the succubus form.

Posted
On 3/10/2021 at 8:26 AM, shawnsrg007 said:

No bother at all :) . The other way you can change the wings is to take the 1 you what and rename it and place it in the right part of the wings mod overideing the wing you don't want. First try just try renaming the hair as it my work as is, if not use partitions 31/41

 

So it looks like the the reference meshes are preventing the hair from being recognized as such. I tried renaming a YunDao file to Hair.nif but the in game appearance is still bald. Doing this same process with a KS Hair seems to work fine, other than the fact that the hair will clip into the body. Tomorrow I will try to make use of the Hairline slots to segregate the actual hair from the reference meshes. I'm going to try to not add the hair as an extension to armor because I want to be able to change the haircolor in game (I also can't edit modernized dds files using GIMP). 

Posted
On 3/9/2021 at 5:13 AM, shawnsrg007 said:

 Might need to make sure every thing is up-to-date and then that psq is as low as it can be in the order. You can also try this tool https://www.nexusmods.com/skyrimspecialedition/mods/36801 .

Hey maybe i'm missing something but what are the files needed? my games dont crash and like i said i can see the energy bar on top left.
I have the succubus quest 1.0, sexlab and aroused up to date.
I dont understand :(

Posted
11 hours ago, Selky said:

Hey maybe i'm missing something but what are the files needed? my games dont crash and like i said i can see the energy bar on top left.
I have the succubus quest 1.0, sexlab and aroused up to date.
I dont understand :(

 

  1. Make sure Skyrim SE is fully updated (Via Steam or wherever you got it from)
  2. Make sure SKSE is fully updated 
  3. Make sure SkyUI is the right one (on Nexus there's a big difference between Skyrim and Skyrim SE versions of mods)
  4. Make sure the right version of PSQ belongs to the version of Skyrim you have (LE or SE)
  5. Enable the plugins for SkyUI and PSQ on your load order
  6. If in game, wait for around 2-5 minutes. Sometimes it takes a while for the MCM to be updated. Just stand still and don't open the console/ menu

Other than that I don't know what else may cause this. It worked for me the first time but I'm using NMM

Posted

This may sound a bit stupid but how do you actually drain? Do you just need to enable drain and then make the NPC orgasm?

Can't find any keybinds or spells that deals with this, and nothing seems to happen no matter what I try.

 

Want to make sure I know how it properly works before I check if it could be another cause. Using it with SLSO.

Posted
56 minutes ago, Bakon said:

This may sound a bit stupid but how do you actually drain? Do you just need to enable drain and then make the NPC orgasm?

Can't find any keybinds or spells that deals with this, and nothing seems to happen no matter what I try.

 

Want to make sure I know how it properly works before I check if it could be another cause. Using it with SLSO.

 

I noticed that with SLSO the drain is tied to the player orgasm, not the partner orgasm. May need to dive into the script to change this

Posted
On 3/9/2021 at 5:13 AM, shawnsrg007 said:

 Might need to make sure every thing is up-to-date and then that psq is as low as it can be in the order. You can also try this tool https://www.nexusmods.com/skyrimspecialedition/mods/36801 .

Well, the tool in nexus is not working.
Ok i tried with just image.png.b0aa320e9a0a1b00f408111806696346.png

And it's still not showing the mcm. I have the energy bar, but nothing. And in a new game... I saw earlier some people had the same problem...

Posted
On 11/29/2020 at 6:01 PM, PepperDog017 said:

 

Finally got this mod working after suffering the no-start/no MCM problem. For anyone that has run into this, the only fix that worked was to do a complete wipe and re-install (I used a wabbajack modlist as a "close enough replacement" to the original base-build I started from, which sped things up a huge amount).

 

I dont want to do that i have another character with all mods working fine... :(

Posted

I was able to figure out how to add physics (smp) hairs but the main issue is that long hairs will clip into the body (either through the back or through the chest). I *think* that the issue comes from the related XML file not being linked properly when hairs are transferred into psq folder and renamed. After expanding the hairline slots in Tes5Edit, I tried to copy paste the xml into the psq folder and redirect the xml call in each nif file using nifskope, but no luck so far. One thing's for certain is that the SMP mesh MUST be included as an extra part otherwise the game will lump the smp mesh and the hair mesh together and assume that it can't fit into the hair slot. 

 

Anyways, if you want to add SMP hairs to your character and the hair is short or if you don't care about clipping, you can follow the steps to add them in. When using KS SMP, remember that the files are in Data\meshes\KS Hairdo's\HDT. If using YunDao remember that the files are located in Data\meshes\YunDao_hdt\Hair

 

 

  1. Copy the hair's nif file into the \meshes\psq\succubusbody\female folder and rename it hair.nif as stated in earlier posts. 
    1. If using the YunDao Hair, do the following
      1. Open the hair in Outfit Studio. Delete every mesh except one of the hairs (click on the eye next to the mesh in the meshes tab to determine which mesh belongs to a hair). If there are two hair meshes, delete one. Only one mesh should remain
      2. Go to file > export > to Nif and export it directly to the \meshes\psq\succubusbody\female folder with the save name hair.nif
    2. If using KS SMP, simply copy/ paste the hair of your choice. Do NOT use the hair file terminated with.
  2. Copy the hair's hairline nif file into the same folder mentioned above and rename it HairLine1.nif
    1. If using the YunDao Hair, do the following
      1. Open the original hair in Outfit Studio again. Delete every mesh except for the other hair you deleted in the previous step. Some hairs will not have a second hair, if that is the case skip this
      2. Go to file > export > to Nif and export it directly to the \meshes\psq\succubusbody\female folder with the save name HairLine1.nif
    2. If using KS SMP, the hairline file will be named the same as the original hair file, but terminated with HL. 
      1. e.g. "Anna.nif" also has a hairline file "AnnaHL.nif"
  3. Copy the hair's Scalp nif file into the same folder mentioned above and rename it HairLine2.nif
    1. If using the YunDao Hair, do the following
      1. Open the original hair in Outfit Studio again. Identify a mesh that looks like a helmet. This does not include the mesh that looks like the entire head of the npc. Delete all meshes other than this one. If there is no such mesh, skip this step.
      2. Go to file > export > to Nif and export it directly to the \meshes\psq\succubusbody\female folder with the save name HairLine2.nif
    2. If using KS SMP, do the following
      1. Use Tes5Edit and open the KS SMP plugin "KSHairdosSMP.esp". Under "Head Part" scroll down until you find the original hair name that you used. In the right pane, under "Extra Parts (sorted)" look for the HNAM - Part that starts with 0_HAIRLINE.
      2. Find the corresponding nif file in Data\meshes\KS Hairdo's\HDT\Hairline and copy paste it into the \meshes\psq\succubusbody\female folder and rename it to HairLine2.nif
      3. It may be sufficient to pick a hairline nif at random instead of looking up the proper one in Tes5Edit.

 

  

 

 

Posted

I've tweaked the transformation by adapting SexLab own strip function in order to remove and re-equip all gear slots.

Exclusions are handled by checking SexLab configuration, anything tagged with "Never remove" will not be unequipped.

 

Since I'm very new at this, could someone with more experience with PSQ and papyrus please review the changes?

<outdated, please see here>

 

 

Only change in the esm is an array property added to PlayerSuccubusQuestScript attached to PlayerSuccubusQuest.


Undress function:

Spoiler


; If armor transform is checked assume we fully switch gear
    if PSQ.HenshinCuirass
        Form ItemRef
        Form[] Stripped = new Form[34]
        int i = 31
        while i >= 0
            ItemRef = Succu.GetWornForm(Armor.GetMaskForSlot(i + 30))
            if ItemRef
                ; Check SexLab "Never Strip" slots
                if !(StorageUtil.FormListHas(none, "NoStrip", ItemRef) || SexLabUtil.HasKeywordSub(ItemRef, "NoStrip"))
                    Succu.UnequipItemEX(ItemRef, 0, false)
                EndIf
                Stripped[i] = ItemRef
            EndIf
            i -= 1
        EndWhile
        PSQ.Equipment = PapyrusUtil.MergeFormArray(PSQ.Equipment, PapyrusUtil.ClearNone(Stripped), true)
    EndIf

 

Re-equip:

Spoiler


; Re-equip gear
	int i = PSQ.Equipment.Length
	while i
		i -= 1
		if PSQ.Equipment[i]
			Succu.EquipItemEx(PSQ.Equipment[i], 0, false)
		 endIf
	endWhile

 

 

Posted

So I did all this and it still not working for me not sure what I am doing wrong if someone has a discord I can go to so I can talk about this there that be grate I need one as I do need help on this. I would like to add my own armor and stuff but it not working as I do not know how to do that.

Posted
1 hour ago, FurryFurrn said:

So I did all this and it still not working for me not sure what I am doing wrong if someone has a discord I can go to so I can talk about this there that be grate I need one as I do need help on this. I would like to add my own armor and stuff but it not working as I do not know how to do that.

 

I'm assuming you can't get the transformation to work? Which part of the transformation are you having difficulty with? The body? The armor? The textures?

 

If you're getting into making armors you should learn how to use Outfit Studio first as a bare minimum. 

Posted
On 3/18/2021 at 12:37 PM, arshesney said:

I've tweaked the transformation by adapting SexLab own strip function in order to remove and re-equip all gear slots.

Exclusions are handled by checking SexLab configuration, anything tagged with "Never remove" will not be unequipped.

 

Since I'm very new at this, could someone with more experience with PSQ and papyrus please review the changes?

 

PSQ-unequip-test.7z 67.58 kB · 0 downloads

 

Only change in the esm is an array property added to PlayerSuccubusQuestScript attached to PlayerSuccubusQuest.


Undress function:

  Reveal hidden contents


; If armor transform is checked assume we fully switch gear
    if PSQ.HenshinCuirass
        Form ItemRef
        Form[] Stripped = new Form[34]
        int i = 31
        while i >= 0
            ItemRef = Succu.GetWornForm(Armor.GetMaskForSlot(i + 30))
            if ItemRef
                ; Check SexLab "Never Strip" slots
                if !(StorageUtil.FormListHas(none, "NoStrip", ItemRef) || SexLabUtil.HasKeywordSub(ItemRef, "NoStrip"))
                    Succu.UnequipItemEX(ItemRef, 0, false)
                EndIf
                Stripped[i] = ItemRef
            EndIf
            i -= 1
        EndWhile
        PSQ.Equipment = PapyrusUtil.MergeFormArray(PSQ.Equipment, PapyrusUtil.ClearNone(Stripped), true)
    EndIf

 

Re-equip:

  Reveal hidden contents


; Re-equip gear
	int i = PSQ.Equipment.Length
	while i
		i -= 1
		if PSQ.Equipment[i]
			Succu.EquipItemEx(PSQ.Equipment[i], 0, false)
		 endIf
	endWhile

 

 

 

This is a cool idea, but for now I think I'm just going to set the main armor to cover the partitions of the armors I want taken off during transformation using SSEEdit. Your way would be the better way to do it but I don't know anything about scripting (willing to learn when I have the time). 

 

Posted
12 minutes ago, FurryFurrn said:

no I am trying to just add armor to the transformation I dont like the normal armor so I want to use one from nexus but idk what I am suppose to do.

 

I will assume you have BodySlide and Outfit Studio installed and that you understand how they are managed in your Skyrim Data folder, under C:\Program Files\Steam\SteamApps\Common\Skyrim Special Edition\Data. It may also be in C:\Program Files x86\Steam\SteamApps\Common\Skyrim Special Edition\Data,  or E:\Steam Secondary Library\steamapps\common\Skyrim Special Edition\Data, depending on your install path. Remember this path, as I will be referring to the data folder for everything from here on out. I will also assume that you've downloaded this mod, the armor mods, and every other mod using the same mod manager such as NMM or Mod Organizer. Finally, I shall assume that you have downloaded a body type and that the armor mod you've downloaded was built for that specific body type. Let me know if I am wrong in any of these assumptions. If I am wrong, you need to work on those steps first. 

  1. Open BodySlide.exe. If you're using Nexus Mod Manager (NMM) like me, you can configure it to launch BodySlide from the Supported Tools icon. If you haven't registered Bodyslide yet in NMM, it will ask you to show it the folder containing BodySlide.exe. Direct it to Data\Caliente Tools\ BodySlide as the folder path.
    Spoiler

    guide1.png.d501343f003c45c1bc4c211c0d1df0e7.png

     

  2. In BodySlide find the armor you want to use. You can slot a cuirass, gloves, boots, horns, and a tail. For now, just worry about the cuirass to prove to yourself that it works in game later. You won't be able to find the armor unless you specify the right group, in the search bar at the top right. Check the mod page you installed from to verify the mod group, otherwise it may be in the "unassigned" category. 
    Spoiler

    guide2.PNG.bbf7ffb80b3b13791f8b386fca1c2cfb.PNG

        

  3. Open the outfit in Outfit Studio. Try doing the cuirass first (any armor that occupies slot 32). If you are unsure if the armor occupies this slot, look for the reference body highlighted in green under the Meshes tab. If it's there, then it's correct. If it's not, then find a different armor that uses the cuirass slot.
    Spoiler

    guide3a.PNG.a4769b2321a667fc7c41f93a758b999a.PNG

     

    guide3c.PNG.1f8c399cd375aebd2f2fa77835aea313.PNG

  4. In the top left, click on "File > Save Project As..." The Display Name can be anything, just make it intuitive to what you are doing. Set the Output File Name to cuirass. Set the Output Data Path to meshes\psq\succubusarmor\female. Tick the Low\High Weight Output option. In Project, direct the Slider Set File to Data\CalienteTools\BodySlide\SliderSets\slidername.osp. Include the full path, such as C:\Program Files x86\Steam\SteamApps\Common\Skyrim Special Edition\Data\CalienteTools\BodySlide\SliderSets\slidername.osp. Set the Shape Data Folder to PSQSuccubus (Or name it to whatever you want, as long as you remember it). The Shape Data File name is also arbitrary, but since we're starting with the cuirass I've named it SuccubusArmor.nif, similar to the Display Name. Check the box for Copy Reference Shape Into Output. 
    Spoiler

    guide4.PNG.74739cbf796724bd80723bffed273e1a.PNG

     

  5. Press save. Close Outfit Studio, and close BodySlide (I close BodySlide because it doesn't refresh new outfits properly from time to time). Launch BodySlide again. In the Group Filter, check the box "Unassigned" and find the armor you saved in Outfit Studio. Select your preset, and click Build. You may wish to create a slider profile to help you keep your succubus armors organized, but I will omit that step for now.  It is recommended that you stick with a preset instead of moving the sliders for each armor you build, otherwise you'll end up with different body shapes per armor you equip in game. 
    Spoiler

    guide5.png.7d1ad1500146977456569c2cde947d83.png

     

  6. Verify by using your file manager to go to \Data\meshes\psq\succubusarmor\female. The files "cuirass_0.nif" and "cuirass_1.nif" should be there. It's ok for the "cuirass.tri" file to be there if you see it. 
  7. Verify that this works by playing the game. Remember to check the option to transform armor in the MCM, and if you're using a hotkey to enter Succubus form remember to untick the option to force transform on arousal. 
  8. Repeat from step 1 for the gloves, boots, tail, and horns. If you wish to add an HDT SMP armor (like a skirt), there will be additional steps required. Try getting the cuirass to work first. Remember when doing the other armor pieces to follow the naming conventions. For the gloves, set the Output File Name in step 4 to "gloves". For boots, set the Output File Name in step 4 to "boots". The same goes for tail as "Tail" and horns as "horns". 

 

Bear in mind the partitions that the armors are using. In Outfit Studio, verify that gloves take slot 33, boots take slot 37, cuirass takes slot 32, horns take slot 45, etc. You can check the partitions by clicking on the mesh, clicking on the partitions tab, and then looking at the set partition. 

Posted

Okay first I will let you know I have mod organizer 2 and it helps me out find my data and second that is not at all how mine shown when I downloaded psq I did it by mod organizer 2.
I also tried downloading it manually by the data folder but when I started the game and let the mod load and then left in my data folder the mods mesh and textures was not there but when I installed it to mod organizer 2. It works there when I hit Open in Explorer. I see all the files I need there but it will not show in the main directory for some reason witch is odd.
So I tried everything here 

 of what it says when I hit the open explore in mod organizer 2 on the psq file that where the mesh and textures is but not my data folder because like I said my data folder with psq did not work for some odd reason these are the mods I have with it installed I even did body slider as you stated. 
image.png.c882818ef1a679efd72654550a9ce516.png
image.png.e0875cd6c923497973047725380420e0.png
This is how it looks for me instead of it being in data folder. 
 

 

Posted
2 hours ago, FurryFurrn said:

So what you said up there confused the hell out of me.

 

Mod Organizer 2 is very similar to Nexus Mod Manager, they both organize your mods for you so you don't have to manually drag and drop the actual folders into the right places. They also provide more advanced features like keeping track of replaced files (if you have a mod overwriting files of another mod). So having a different mod organizer than me doesn't really matter. Yes, you will have to manually place/ replace files in your Skyrim Data folder to get this mod to work the way you want it to, but any mod you download from Nexus/ LL needs to be installed by your mod manager.

 

What does matter is that you have BodySlide and Outfit Studio installed. I noticed from your screenshot that you have the ERF Succubus Transform Addon mod. If you intend on using the armors supplied by that mod you will still need to build them in bodyslide as well. 

 

The 'mods' folder underneath Skyrim Special Edition does not really do anything. The Data folder is where everything needs to happen. Following the post you had read the data path is \Data\meshes\psq\succubusarmor\female. This folder path does not exist after you first download and install PSQ so you have to create the folders yourself. You can also either follow through with the install of ERF Succubus Transform Addon or follow the instructions I posted above.

 

If you can't see the effects of the ERF Succubus Transform addon in game try reinstalling it alongside with psq. Remember to tick the armor options in the MCM when trouble shooting.

 

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