PrGo Posted April 1, 2021 Posted April 1, 2021 That did the trick. Thank you so so much! Also was a nice tutorial into making patches myself. Should really come in handy in the future ?
Lucifeller Posted April 2, 2021 Posted April 2, 2021 Is there anything I need to download and/or install to be able to fly? I remember someone mentioning scripts from Real Flying might be needed...
joeblah Posted April 5, 2021 Posted April 5, 2021 On 7/31/2020 at 5:18 PM, shawnsrg007 said: There is no need to go into Race menu to change skin tones. All you have to do it enable skin tone transformation and select the color in the menu. Gender Bender works fine along side this mod, how ever this mod will over ride the penis of gender bender if you have equipped when transformed checked or use the hotkey that adds it manually, but this is how Gender bender is set up. This keeps it from being see when armor is worn. Unless you have set up the Armors and or bodies in the right folders you will not get any thing to show if you have Body/armors check for transformation. If these are not checked PSQ will use your current body/armor.  This is where you place a copy of the body you use in game, PSQ uses it for turning back into your normal form if you have body transformation checked. This needs to be the same body used in game by your PC , textures and all or when you change back you will look different. ~Data\Meshes\psq\humanbody\female   femalebody.tri    femalebody_0.nif    femalebody_1.nif    femalefeet.tri    femalefeet_0.nif   femalefeet_1.nif   femalehands.tri    femalehands_0.nif    femalehand_1.nif    femalehead.tri   femalehead.nif  The textures for your player body go here. ~Data\textures\psq\humanbody\female   femalebody_1.dds   femalebody_1_msn.dds   femalebody_1_s.dds   femalebody_1_sk.dds   femalehands_1.dds   femalehands_1_msn.dds   femalehands_1_s.dds   femalehands_1_sk.dds   femalehead.dds   femalehead_msn.dds   femalehead_s.dds   femalehead_sk.dds  This is where you place a copy of the body you want to use when body transformation is checked. PSQ uses it for turning into the succubus  if you have  body transformation checked. this Body can be complete different from your player body not just in Shape but also type used. ~Data\Meshes\psq\succubusbody\female   femalebody.tri   femalebody_0.nif   femalebody_1.nif   femalefeet.tri   femalefeet_0.nif   femalefeet_1.nif   femalehands.tri   femalehands_0.nif   femalehand_1.nif   femalehead.tri   femalehead.nif   hair.nif-used when hair transformation is checked   eyesfemale.nif-used if eye transformation is checked  The textures for your Succubus body go here. Just like the mesh for this section you can use different textures then your player body. ~Data\textures\psq\succubusbody\female   femalebody_1.dds   femalebody_1_msn.dds   femalebody_1_s.dds   femalebody_1_sk.dds   femalehands_1.dds   femalehands_1_msn.dds   femalehands_1_s.dds   femalehands_1_sk.dds   femalehead.dds   femalehead_msn.dds   femalehead_s.dds   femalehead_sk.dds   PSQScuccubusEye.dds   PSQScuccubusEye_g.dds-glow map used by some eyes  These are the penises used by PSQ for human and succubus form. If adding your own, follow the naming. You can use A,B,C,D. ~Data\Meshes\psq\schlong\female   SchlongA_0.nif   SchlongA_1.nif   SchlongB_0.nif   SchlongB_1.nif  You will need to move the textures from what ever mod you pulled the penis mesh from and drop them here and rename them as follows. Changing the "A" to B,C or D to match that mesh. ~Data\textures\psq\schlong\female   SchlongA_1.dds   SchlongA_1_msn.dds   SchlongA_1_s.dds   SchlongA_1_sk.dds  This is where you will place all other PSQ transformation Items like Armor,horns,tail and static wings. ~Data\Meshes\psq\succubusarmor\Female   boots_0.nif   boots_1.nif   Cuirass_0.nif   Cuirass_1.nif   gloves_0.nif   gloves_1.nif   Horns_0.nif   Horns_1.nif    Tail_0.nif   Tail_1.nif   wings_0.nif   wings_1.nif-these are the static default wings used by PSQ  When building a custom armor the meshes will already be linked to the textures of the mod they come from so no need to place anything in here. Make sure that mod is installed so when the mesh call on the textures they are there. Unless the mod has a BSA you wont need to active it. *Data\textures\psq\succubusarmor\Female-  This is for tatts *Data\textures\psq\overlays  Body_0.dds  Face_0.dds  Hands_0.dds  Feet_0.dds  There is no "Out the Box" set up for this mod it takes work. That being said you can also use this really good mod. Its worth checking out. But for those wanting to do their own thing  PSQ Transformation file structure.zip  this is the file structure listed above to make it easier. No mesh or textures tho. Far to many variables when it comes to what ppl like.  Remember when adding custom nifs to adjust the partitions in outfit studio for items or they will not show up in game. Horns-"45 SBP_45_Dragon_Bloodwingl_or_Mod_Neck" Boots-"37 SBP_Feet Cuirass-"31 SBP_32_Body" Gloves-"33 SBP_33_Hands" Hair-"131 SBP_131_Hair" Wings-"44 SBP_44_Dragon_Bloodhead_Or_mod_mouth" Tail-"40 SBP_40_tail"  For wings you can use  https://www.nexusmods.com/skyrimspecialedition/mods/34571 but you will need this updated esm for it to workPSQ PlayerSuccubusQuest.esm or you can use https://www.nexusmods.com/skyrimspecialedition/mods/8986 It is the "outdated" version but it is what PSQ was built to use.  This is my toon using Temptress race covered by me Succubus Armor is a mash up of mods by https://twitter.com/coco2048 and others Mods used are: COCO Chaos Sorcerer-for the outfit              COCO Pandora Box V1-for the horns and leg chains               BHUNP 3BBB DX Succubus Armor-for the smp tail               YunDao HDT Hair SSE               HN66's Hands and Nails              CBBE 3BBB-for the body               Animated Wings Ultimate  First Vid is Transformation of skin, hair(color only), horns, tail and Armor (but not body) 2nd is showing PSQ penis transformation 1st then Gender Benders 2nd 3rd is show Full transformation using eye, hair(color and mesh), body, tail, skin, wings, horns (no armor) Skyrim Special Edition 2020-07-31 16-01-02.mp4 50.95 MB · 0 downloads Skyrim Special Edition 2020-07-31 16-02-44.mp4 39.33 MB · 0 downloads Skyrim Special Edition 2020-08-01 13-58-27.mp4 46.01 MB · 0 downloads  Hey so first off, thanks so much for this guide. I was able to follow along and get most of what I wanted set up however, I cannot for the life of me get the eye transformation to work properly as I am unable to find any .nif files for the female eyes (they are all .Tri file format for some reason..). I'm really at a loss on where I should find a work around for this... would I just download a substitute file elsewhere or does it need to match up from the eye mod I am attempting to apply?  Also, does anyone know of good Hoove mods for succubus on Special Edition? All the ones from the LE edtion don't seem to be ported or aren't compatible with BHUNP bodies..
shawnsrg007 Posted April 6, 2021 Posted April 6, 2021 On 4/5/2021 at 2:07 PM, joeblah said:  Hey so first off, thanks so much for this guide. I was able to follow along and get most of what I wanted set up however, I cannot for the life of me get the eye transformation to work properly as I am unable to find any .nif files for the female eyes (they are all .Tri file format for some reason..). I'm really at a loss on where I should find a work around for this... would I just download a substitute file elsewhere or does it need to match up from the eye mod I am attempting to apply?  Also, does anyone know of good Hoove mods for succubus on Special Edition? All the ones from the LE edtion don't seem to be ported or aren't compatible with BHUNP bodies.. Nif for the eyes should be located/placed in  Data\meshes\psq\succubusbody\Female and named eyesfemale.nif. Here is the nif I use eyesfemale.nif as for the hoofs  is meant for unp body's but you will need to download https://www.nexusmods.com/skyrimspecialedition/mods/23316 to convert them but that is super easy with Cathedral, once you set it up (takes 5m max) it will become a 1 button procced to convert things over to SSE from LE 1
venomr Posted April 7, 2021 Posted April 7, 2021 Hey, Is there a way to increase the amount of milk you lose when using the milker that comes with this mod? Seems to only take one point at a time.Â
Scareg Posted April 8, 2021 Posted April 8, 2021 On 3/1/2021 at 11:28 PM, TapiocaJelly said: Anyone have an issue where you don't have arms in first person view when transformed into a succubus? I am having the same issue with the DX Succubus (Mazken) set, after the transformation the hands and arms are invisible in first person. How do i fix this? This is the armor i use:Â https://www.nexusmods.com/skyrimspecialedition/mods/42297
arshesney Posted April 8, 2021 Posted April 8, 2021 7 hours ago, Scareg said: I am having the same issue with the DX Succubus (Mazken) set, after the transformation the hands and arms are invisible in first person. How do i fix this? This is the armor i use: https://www.nexusmods.com/skyrimspecialedition/mods/42297  Make sure you also copy your armor 1st person meshes: PSQ\SuccubusArmor\Female\1stPersongloves_1.nif PSQ\SuccubusArmor\Female\1stpersonCuirass_1.nif PSQ\SuccubusBody\Female\1stPersonFemaleHands_1.nif PSQ\SuccubusBody\Female\1stPersonFemaleBody_1.nif Â
Scareg Posted April 8, 2021 Posted April 8, 2021 3 hours ago, arshesney said:  Make sure you also copy your armor 1st person meshes: PSQ\SuccubusArmor\Female\1stPersongloves_1.nif PSQ\SuccubusArmor\Female\1stpersonCuirass_1.nif PSQ\SuccubusBody\Female\1stPersonFemaleHands_1.nif PSQ\SuccubusBody\Female\1stPersonFemaleBody_1.nif  i added the 1stperson_0.nifs and now it works. thanks!
arshesney Posted April 8, 2021 Posted April 8, 2021 I've revised the equip/unequip function a bit: along unequipping everything you're currently wearing there's also support for using a custom set of armor from your current inventory.  in the MCM there's a new option "Enable alternate armor system", enabling that will show an additional option "Edit Succubus armor", select that, MCM will close and a container will open. Whatever items you put in this container (only armor or clothes allowed) will be equipped when you transform.  Items are returned to your inventory as soon as you close the container, so you can put you best items inside and keep using them. The drawback is that you have to carry your succubus  armor around or you'll end up in your birthday suit on transform.  As a bonus I've also added a scaling option for the succubus energy bar and support for SunHelm like it was already for iNeed. PSQFullStrip.7z 6
Synnyy Posted May 3, 2021 Posted May 3, 2021 This has probably been asked a million times but is there a slight possibility that this can be patched to be compatible with OStim? I was wondering if it's possible to where if the player is a succy then the victims "excitement bar" would continually refresh after orgasm. But im no scripter so that might be more complex than i imagine.
hihithere Posted May 7, 2021 Posted May 7, 2021 Hi is there or will there ever be a patch to make this work better with sexlab seperate orgasms?
cizer Posted May 8, 2021 Posted May 8, 2021 On 4/8/2021 at 11:28 AM, arshesney said: I've revised the equip/unequip function a bit: along unequipping everything you're currently wearing there's also support for using a custom set of armor from your current inventory.  in the MCM there's a new option "Enable alternate armor system", enabling that will show an additional option "Edit Succubus armor", select that, MCM will close and a container will open. Whatever items you put in this container (only armor or clothes allowed) will be equipped when you transform.  Items are returned to your inventory as soon as you close the container, so you can put you best items inside and keep using them. The drawback is that you have to carry your succubus  armor around or you'll end up in your birthday suit on transform.  As a bonus I've also added a scaling option for the succubus energy bar and support for SunHelm like it was already for iNeed. PSQFullStrip.7z 75.64 kB · 52 downloads Hi! I downloaded this version, but I couldn't get the container to appear. When I try pressing the Enable Alternate Armor System button, it doesn't toggle (it remains an empty square). Do you know what might be the problem? This is the only mod related to PSQ that I have, and it's loaded after PSQ_SE's plugin.
arshesney Posted May 9, 2021 Posted May 9, 2021 Not really, I'd need a papyrus log to look for any errors. Don't have that version anymore, built upon it and this is the one I'm currently using. Now there's a menu that lets you pick different options:  - No gear change - Old PSQ behavior, using whatever mesh you put in transform files - DX Succubus armor (need the ESL plugin version) - Melodic's Batboob Succubus - Odd's Bewitching Heart Succubus - Custom armor container, like the version you're trying  So I wouldn't have to craft different armor sets and I wanted to be able to equip the accessories as well, as the original PSQ transform only handles body, hands or feet slots. The three extra plugins in the archive, one for each armor set, are flagged as ESL and they require that specific armor as master, just delete any you're not using, even all of them. There's also an option in MCM to keep the currently equipped Jewelry (Amulet, Circlet and Ring) on transform. PSQ Gear Manager.7z 1
PrGo Posted May 12, 2021 Posted May 12, 2021 I need help with making a patch again. I'm using Fill Her Up Baka Edition and in that mod, when you expel cum from your character, you get Human Cum ingredient. I'm looking for a way to change that to get Semen Potions from PSQ instead. I'm not knowledgeable enough to even know where to start with it, though. Â Would anyone be willing to help me out? Much appreciated!
randomuser123two Posted May 12, 2021 Posted May 12, 2021 12 hours ago, PrGo said: I need help with making a patch again. I'm using Fill Her Up Baka Edition and in that mod, when you expel cum from your character, you get Human Cum ingredient. I'm looking for a way to change that to get Semen Potions from PSQ instead. I'm not knowledgeable enough to even know where to start with it, though. Â Would anyone be willing to help me out? Much appreciated! So I haven't really done this at all myself but from what I understand is you would open up both PSQ's ESP and Baka's FHU's ESP and look for the Form ID of PSQ Semen Potion then forward that form ID or record to Baka FHU's ESP's Human Cum. no guarantee that would work but that's how I would start. 1
PrGo Posted May 12, 2021 Posted May 12, 2021 43 minutes ago, randomuser123two said: So I haven't really done this at all myself but from what I understand is you would open up both PSQ's ESP and Baka's FHU's ESP and look for the Form ID of PSQ Semen Potion then forward that form ID or record to Baka FHU's ESP's Human Cum. no guarantee that would work but that's how I would start. Tried it, but all it does is change Human Cum completely to Semen Potion. I'd need to find the script or quest that creates human cum when expelling and change the form ID it uses to semen potion I think. Don't know where to find it though.
randomuser123two Posted May 13, 2021 Posted May 13, 2021 3 hours ago, PrGo said: Tried it, but all it does is change Human Cum completely to Semen Potion. I'd need to find the script or quest that creates human cum when expelling and change the form ID it uses to semen potion I think. Don't know where to find it though. I guess I'm not really sure what you are asking. Do you want to completely replace FHU's ingredient with PSQ's potion? or do you want to use FHU's ingredient in a recipe to create PSQ's potion?  FHU Human Cum Spoiler PSQ Semen Potion Spoiler  If you need to go into the script then you will need to download the source for Baka's FHU and then change the reference to PSQ's item instead. save the .psc and then run it in CK or SSEEDIT not sure which one I forgot and export/save as a .pex (forgot how to do this and it involves creation kit or sseedit not sure which). My best advice would be to go through every script hit CTRL+F and just look for the word 'Cum' anywhere to actually find where it references the ingredient/object for the expel. 1
PrGo Posted May 13, 2021 Posted May 13, 2021 Sry I wasn't clear, but you understood me anyways. Downloading the source files now, never thought of that. Gonna let you know how that goes, thanks! Â EDIT: Alright, found the script which does it, but can't compile it for some reason, after trying several different ways I found online. Guess I'll just drop it for the time being.
lokijfk Posted May 13, 2021 Posted May 13, 2021 but isn't it easier ?? CumToFluid.zip this is a recipe for cooking EDIT: sory was supposed to be a semen potion, I'll correct later 1
PrGo Posted May 14, 2021 Posted May 14, 2021 14 hours ago, lokijfk said: but isn't it easier ?? CumToFluid.zip 339 B · 1 download this is a recipe for cooking EDIT: sory was supposed to be a semen potion, I'll correct later  Oh wow that never occurred to me. Brilliant workaround! Thanks very much!  EDIT: Here's the edited patch, with Semen Potion as the correct result of cooking. Thanks again! PSQ Cum to Semen Potion.rar
Carnash Posted May 20, 2021 Posted May 20, 2021 Alright I looked through this thread but can't find anyone with a similar issue.  Trying to add the textures/meshes for the transformation but then looking through the instruction post, it says to place the nif and tri files in "PSQ\SuccubusBody\Female\".  My problem is using MO2, I don't have mod files inside my Skyrim/Data folder, and I can't find any similar folders inside the MO2 directories. I tried using SSEEdit as well but it seems to only look inside the main Skyrim files. Am I missing something here?
arshesney Posted May 20, 2021 Posted May 20, 2021 Create an empty mod and the directory structure in there, buried somewhere in the thread there's also a dummy package with the necessary folders "skeleton" to fill with your files.
cleebodie88 Posted May 20, 2021 Posted May 20, 2021 Can some one step by step walk me through the oviposition? I've tried all manner I can think of getting gems in via insert or pregnancy and I always get the "you have no gems to oviposition" notice. I'm new to modding so I'm pretty smooth brain at this.
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