red3dred Posted December 17, 2019 Posted December 17, 2019 30 minutes ago, RoboticBoznara said: Well I decided to reduce how many mods I currently used with the API to see if I could find out what it borking my game with the latest builds. So far, I am using the current mods:   Hide contents Neko Alternative Sexbound_Tweaker Sexbound-Defeat-v.1.3.1 sexbound API 3.2.1 lewdbound_cleanmatress AlluringToysCo v1.7.0 Aphroditesbow v5.0.0 sexbound GoFuckYourself  Attempting to use aphrodites bow (both regular and enchanted) does nothing to NPCs. I CAN access the animation when doing the quest to get access to the bow but after that, bork city. .-. This may have to do with it... [Error] Exception caught loading asset: /sexbound-defeat.config, (AssetException) Could not read JSON asset /sexbound-defeat.config Caused by: (JsonParsingException) Cannot parse json file: /sexbound-defeat.config Caused by: (JsonParsingException) Error parsing json: bad object, should be '}' or ',' at 14:35 (Line, character) [Error] Exception while calling script init: (LuaException) Error code 2, [string "/stats/sexbound/player_primary.lua"]:8: (AssetException) Error loading asset /sexbound-defeat.config [Error] Exception while calling script init: (LuaException) Error code 2, [string "/stats/sexbound/npc_primary.lua"]:8: (AssetException) Error loading asset /sexbound-defeat.config [Error] Exception while creating lua context for scripts '('/stats/effects/stun/stun.lua')': (LuaException) Error code 3, [string "/stats/effects/stun/stun.lua"]:13: '}' expected (to close '{' at line 9) near 'facingSuppressed' This was cascading off every single NPC, and caused you issues, but hey! It's the perfect time to update to Defeat 2.0! CleanMattress also isn't updated yet (My b) and race supports SHOULDN'T cause issues. But any extra supported beds will cause problems and dialogues will be busted until updated... And don't turn on "Compatible Mates" for the love of all that is holy.  The (Probable) reason why the quest line worked fine is because the NPC's from Aphrodite's place aren't setup to work with Defeat? At least i think so. Or maybe beds still work fine. If the issue persists after updating defeat, i'd suggest redownloading the API, as the last error there seems to point to a hiccup in the script for the "stun effect".  Then there is a stack overflow with ImprovedContainers? [Error] Exception while calling script init: (LuaException) Error code 2, [string "/scripts/v6/improvedcontainer.lua"]:75: stack overflow That one, i don't know. It's just a mod doing it's thing...
thedarkling Posted December 17, 2019 Posted December 17, 2019 currently cant seem to get the futa plugin to work, is there something i need to do?
RoboticBoznara Posted December 18, 2019 Posted December 18, 2019 Not 100% sure if I just caught the bug but this seems to be the issue. I used a fresh, clean API install without editing any of it's internal files. Â Spoiler [00:56:23.267] [Error] Exception while calling script init: (LuaException) Error code 2, [string "/scripts/sexbound/lib/sexbound.lua"]:151: attempt to call a nil value (method 'initPlugins') stack traceback: Â Â Â [C]: in method 'initPlugins' Â Â Â [string "/scripts/sexbound/lib/sexbound.lua"]:151: in method 'addActor' Â Â Â [string "/scripts/sexbound/v2/api/actors.lua"]:14: in field 'addActor' Â Â Â [string "/objects/sexbound_node/sexbound_main_node.lua..."]:67: in method 'setupActor' Â Â Â [string "/objects/sexbound_node/sexbound_main_node.lua..."]:25: in method 'init' Â Â Â [string "/objects/sexbound_node/sexbound_main_node.lua..."]:108: in function <[string "/objects/sexbound_node/sexbound_main_node.lua..."]:106> Â Â Â [C]: in method 'run' Â Â Â [string "/npcs/bmain.lua"]:191: in global 'Sexbound_Old_Update' Â Â Â [string "/scripts/sexbound/override/npc.lua"]:27: in function <[string "/scripts/sexbound/override/npc.lua"]:26> Â Â Â [C]: in function '_ENV.xpcall' Â Â Â [string "/scripts/sexbound/override/npc.lua"]:26: in upvalue 'npcOldUpdate' Â Â Â [string "/npcs/ivrpgnpc.lua"]:14: in function <[string "/npcs/ivrpgnpc.lua"]:13> [0] 7ff766bba213 Star::captureStack [1] 7ff766bb8f9e Star::StarException::StarException [2] 7ff766b8cfb1 Star::LuaEngine::handleError [3] 7ff766d6e9bb Star::LuaEngine::callFunction<> [4] 7ff766d72513 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > [5] 7ff7671efd5f Star::LuaContext::invokePath<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > [6] 7ff7671f1647 Star::LuaBaseComponent::init [7] 7ff766e43503 Star::Object::init [8] 7ff76713901e Star::WorldServer::addEntity [9] 7ff76729f8e0 Star::LuaBindings::WorldCallbacks::placeObject [10] 7ff76727e1f0 <lambda_246694ab234584862db89cf5325ec99d>::operator() [11] 7ff76724de3f std::_Invoker_functor::_Call<<lambda_246694ab234584862db89cf5325ec99d> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [12] 7ff7672654b0 std::invoke<<lambda_246694ab234584862db89cf5325ec99d> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [13] 7ff767254fdb std::_Invoke_ret<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,<lambda_246694ab234584862db89cf5325ec99d> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [14] 7ff76728ca1b std::_Func_impl<<lambda_246694ab234584862db89cf5325ec99d>,std::allocator<int>,Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::_Do_call [15] 7ff766b8733d std::_Func_class<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::operator() [16] 7ff766b866d7 <lambda_894500e69fe9ecf0c3703bede71c72aa>::operator() [17] 7ff766b13158 luaD_precall [18] 7ff766b2bf01 luaV_execute [19] 7ff766b1343b luaD_rawrunprotected [20] 7ff766b1375f lua_resume [21] 7ff766c2b9d8 Star::LuaEngine::resumeThread<Star::LuaTable,std::weak_ptr<Star::Blackboard>,unsigned __int64,float> [22] 7ff766c2af6b Star::LuaThread::resume<Star::LuaTupleReturn<enum Star::NodeStatus,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> >,Star::LuaTable,std::weak_ptr<Star::Blackboard>,unsigned __int64,float> [23] 7ff766c3607e Star::BehaviorState::runAction [24] 7ff766c36e4c Star::BehaviorState::runNode [25] 7ff766c377aa Star::BehaviorState::runSequence [26] 7ff766c365b0 Star::BehaviorState::runComposite [27] 7ff766c36e62 Star::BehaviorState::runNode [28] 7ff766c36cdd Star::BehaviorState::runDynamic [29] 7ff766c365fe Star::BehaviorState::runComposite [30] 7ff766c36e62 Star::BehaviorState::runNode [31] 7ff766c36cdd Star::BehaviorState::runDynamic [32] 7ff766c365fe Star::BehaviorState::runComposite [33] 7ff766c36e62 Star::BehaviorState::runNode [34] 7ff766c35e28 Star::BehaviorState::run [35] 7ff7671f884e <lambda_c00a27f6cddfafb872d0f8c0617836e5>::operator() [36] 7ff7671f75f8 <lambda_4b5c4c002440d16a00ac776d4d65d6bf>::operator() [37] 7ff7671f248f std::_Invoker_functor::_Call<<lambda_4b5c4c002440d16a00ac776d4d65d6bf> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [38] 7ff7671f3d80 std::invoke<<lambda_4b5c4c002440d16a00ac776d4d65d6bf> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [39] 7ff7671f2bcb std::_Invoke_ret<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,<lambda_4b5c4c002440d16a00ac776d4d65d6bf> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [40] 7ff7671f979b std::_Func_impl<<lambda_4b5c4c002440d16a00ac776d4d65d6bf>,std::allocator<int>,Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::_Do_call [41] 7ff766b8733d std::_Func_class<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::operator() [42] 7ff766b866d7 <lambda_894500e69fe9ecf0c3703bede71c72aa>::operator() [43] 7ff766b13158 luaD_precall [44] 7ff766b2bf01 luaV_execute [45] 7ff766b12c63 luaD_call [46] 7ff766b1343b luaD_rawrunprotected [47] 7ff766b12e70 luaD_pcall [48] 7ff766b09404 lua_pcallk [49] 7ff766b0d48a luaB_xpcall [50] 7ff766b13158 luaD_precall [51] 7ff766b2bf01 luaV_execute [52] 7ff766b12c63 luaD_call [53] 7ff766b1343b luaD_rawrunprotected [54] 7ff766b12e70 luaD_pcall [55] 7ff766b09404 lua_pcallk [56] 7ff766b8e630 Star::LuaEngine::pcallWithTraceback [57] 7ff766d6eb8c Star::LuaEngine::callFunction<float> [58] 7ff766d72896 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [59] 7ff766d727c9 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [60] 7ff766d7a44c Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [61] 7ff766d7a3bc Star::LuaActorMovementComponent<Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> > >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [62] 7ff766e24b75 Star::Npc::update [63] 7ff7671329ae <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator() [64] 7ff766d03846 Star::EntityMap::updateAllEntities [65] 7ff767154053 Star::WorldServer::update [66] 7ff76715a0a6 Star::WorldServerThread::update [67] 7ff767159a8b Star::WorldServerThread::run [68] 7ff766bb6d9e Star::ThreadImpl::runThread [69] 7fff53d67bd4 BaseThreadInitThunk [70] 7fff54a0ced1 RtlUserThreadStart [00:56:23.269] [Info] Protected dungeonIds for world set to (0, 65524) Â
red3dred Posted December 18, 2019 Posted December 18, 2019 3 hours ago, thedarkling said: currently cant seem to get the futa plugin to work, is there something i need to do? You'd just need to setup the sexbound.config to do it, and that's all. Â 2 hours ago, RoboticBoznara said: Not 100% sure if I just caught the bug but this seems to be the issue. I used a fresh, clean API install without editing any of it's internal files. Â Â Reveal hidden contents [00:56:23.267] [Error] Exception while calling script init: (LuaException) Error code 2, [string "/scripts/sexbound/lib/sexbound.lua"]:151: attempt to call a nil value (method 'initPlugins') stack traceback: Â Â Â [C]: in method 'initPlugins' Â Â Â [string "/scripts/sexbound/lib/sexbound.lua"]:151: in method 'addActor' Â Â Â [string "/scripts/sexbound/v2/api/actors.lua"]:14: in field 'addActor' Â Â Â [string "/objects/sexbound_node/sexbound_main_node.lua..."]:67: in method 'setupActor' Â Â Â [string "/objects/sexbound_node/sexbound_main_node.lua..."]:25: in method 'init' Â Â Â [string "/objects/sexbound_node/sexbound_main_node.lua..."]:108: in function <[string "/objects/sexbound_node/sexbound_main_node.lua..."]:106> Â Â Â [C]: in method 'run' Â Â Â [string "/npcs/bmain.lua"]:191: in global 'Sexbound_Old_Update' Â Â Â [string "/scripts/sexbound/override/npc.lua"]:27: in function <[string "/scripts/sexbound/override/npc.lua"]:26> Â Â Â [C]: in function '_ENV.xpcall' Â Â Â [string "/scripts/sexbound/override/npc.lua"]:26: in upvalue 'npcOldUpdate' Â Â Â [string "/npcs/ivrpgnpc.lua"]:14: in function <[string "/npcs/ivrpgnpc.lua"]:13> [0] 7ff766bba213 Star::captureStack [1] 7ff766bb8f9e Star::StarException::StarException [2] 7ff766b8cfb1 Star::LuaEngine::handleError [3] 7ff766d6e9bb Star::LuaEngine::callFunction<> [4] 7ff766d72513 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > [5] 7ff7671efd5f Star::LuaContext::invokePath<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > [6] 7ff7671f1647 Star::LuaBaseComponent::init [7] 7ff766e43503 Star::Object::init [8] 7ff76713901e Star::WorldServer::addEntity [9] 7ff76729f8e0 Star::LuaBindings::WorldCallbacks::placeObject [10] 7ff76727e1f0 <lambda_246694ab234584862db89cf5325ec99d>::operator() [11] 7ff76724de3f std::_Invoker_functor::_Call<<lambda_246694ab234584862db89cf5325ec99d> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [12] 7ff7672654b0 std::invoke<<lambda_246694ab234584862db89cf5325ec99d> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [13] 7ff767254fdb std::_Invoke_ret<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,<lambda_246694ab234584862db89cf5325ec99d> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [14] 7ff76728ca1b std::_Func_impl<<lambda_246694ab234584862db89cf5325ec99d>,std::allocator<int>,Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::_Do_call [15] 7ff766b8733d std::_Func_class<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::operator() [16] 7ff766b866d7 <lambda_894500e69fe9ecf0c3703bede71c72aa>::operator() [17] 7ff766b13158 luaD_precall [18] 7ff766b2bf01 luaV_execute [19] 7ff766b1343b luaD_rawrunprotected [20] 7ff766b1375f lua_resume [21] 7ff766c2b9d8 Star::LuaEngine::resumeThread<Star::LuaTable,std::weak_ptr<Star::Blackboard>,unsigned __int64,float> [22] 7ff766c2af6b Star::LuaThread::resume<Star::LuaTupleReturn<enum Star::NodeStatus,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> >,Star::LuaTable,std::weak_ptr<Star::Blackboard>,unsigned __int64,float> [23] 7ff766c3607e Star::BehaviorState::runAction [24] 7ff766c36e4c Star::BehaviorState::runNode [25] 7ff766c377aa Star::BehaviorState::runSequence [26] 7ff766c365b0 Star::BehaviorState::runComposite [27] 7ff766c36e62 Star::BehaviorState::runNode [28] 7ff766c36cdd Star::BehaviorState::runDynamic [29] 7ff766c365fe Star::BehaviorState::runComposite [30] 7ff766c36e62 Star::BehaviorState::runNode [31] 7ff766c36cdd Star::BehaviorState::runDynamic [32] 7ff766c365fe Star::BehaviorState::runComposite [33] 7ff766c36e62 Star::BehaviorState::runNode [34] 7ff766c35e28 Star::BehaviorState::run [35] 7ff7671f884e <lambda_c00a27f6cddfafb872d0f8c0617836e5>::operator() [36] 7ff7671f75f8 <lambda_4b5c4c002440d16a00ac776d4d65d6bf>::operator() [37] 7ff7671f248f std::_Invoker_functor::_Call<<lambda_4b5c4c002440d16a00ac776d4d65d6bf> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [38] 7ff7671f3d80 std::invoke<<lambda_4b5c4c002440d16a00ac776d4d65d6bf> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [39] 7ff7671f2bcb std::_Invoke_ret<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,<lambda_4b5c4c002440d16a00ac776d4d65d6bf> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64> [40] 7ff7671f979b std::_Func_impl<<lambda_4b5c4c002440d16a00ac776d4d65d6bf>,std::allocator<int>,Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::_Do_call [41] 7ff766b8733d std::_Func_class<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::operator() [42] 7ff766b866d7 <lambda_894500e69fe9ecf0c3703bede71c72aa>::operator() [43] 7ff766b13158 luaD_precall [44] 7ff766b2bf01 luaV_execute [45] 7ff766b12c63 luaD_call [46] 7ff766b1343b luaD_rawrunprotected [47] 7ff766b12e70 luaD_pcall [48] 7ff766b09404 lua_pcallk [49] 7ff766b0d48a luaB_xpcall [50] 7ff766b13158 luaD_precall [51] 7ff766b2bf01 luaV_execute [52] 7ff766b12c63 luaD_call [53] 7ff766b1343b luaD_rawrunprotected [54] 7ff766b12e70 luaD_pcall [55] 7ff766b09404 lua_pcallk [56] 7ff766b8e630 Star::LuaEngine::pcallWithTraceback [57] 7ff766d6eb8c Star::LuaEngine::callFunction<float> [58] 7ff766d72896 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [59] 7ff766d727c9 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [60] 7ff766d7a44c Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [61] 7ff766d7a3bc Star::LuaActorMovementComponent<Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> > >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float> [62] 7ff766e24b75 Star::Npc::update [63] 7ff7671329ae <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator() [64] 7ff766d03846 Star::EntityMap::updateAllEntities [65] 7ff767154053 Star::WorldServer::update [66] 7ff76715a0a6 Star::WorldServerThread::update [67] 7ff767159a8b Star::WorldServerThread::run [68] 7ff766bb6d9e Star::ThreadImpl::runThread [69] 7fff53d67bd4 BaseThreadInitThunk [70] 7fff54a0ced1 RtlUserThreadStart [00:56:23.269] [Info] Protected dungeonIds for world set to (0, 65524) Â Oh boi... That's... yeah...It's only a bit of the log, thus i can't be sure what's going on but it does seem to be awfully fucked. Are you downloading the PAK or the UNPAK?
RoboticBoznara Posted December 18, 2019 Posted December 18, 2019 That occurs with both the PAK and UNPAK versions of the API.
thedarkling Posted December 18, 2019 Posted December 18, 2019 17 hours ago, red3dred said: You'd just need to setup the sexbound.config to do it, and that's all.   am i doing it wrong? i'm not sure why it's not working  sexbound.config
red3dred Posted December 18, 2019 Posted December 18, 2019 12 minutes ago, thedarkling said: am i doing it wrong? i'm not sure why it's not working  Yes. Lemme explain this: This is supposed to just be ["male", "female"]. The Futanari gender is a sub-gender, it's not read by the API the same as male or female are. Those two are enforced by the starbound character creator, and can be no more or no less than 2.  You'd have to mess with this section down here; Things you can do here: "Species" can have other species added in there, to be species specific. For now, only females can be futanari, otherwise we'd probably run into new issues, but if you wanna test that for me, go ahead and remove the "Gender" limitation (Just remove the whole line). Remove the species limitation to make it universal to all races. Remove the EntityType limitation to make everyone (Even Fuchsia and Monsters) be futa females aswell.
RagnaBlade Posted December 18, 2019 Posted December 18, 2019 2 hours ago, red3dred said: Yes. Lemme explain this: This is supposed to just be ["male", "female"]. The Futanari gender is a sub-gender, it's not read by the API the same as male or female are. Those two are enforced by the starbound character creator, and can be no more or no less than 2. Â You'd have to mess with this section down here; Things you can do here: "Species" can have other species added in there, to be species specific. For now, only females can be futanari, otherwise we'd probably run into new issues, but if you wanna test that for me, go ahead and remove the "Gender" limitation (Just remove the whole line). Remove the species limitation to make it universal to all races. Remove the EntityType limitation to make everyone (Even Fuchsia and Monsters) be futa females aswell. Thanks a tonn for all this info! 1
red3dred Posted December 19, 2019 Posted December 19, 2019 9 hours ago, RoboticBoznara said: That occurs with both the PAK and UNPAK versions of the API. Oh, and don't think i've forgotten you... just, y'know, i don't really know what to say! Your install, if it's fresh, shouldn't have those issues unless other mods cause that... And i honestly don't know what could be causing that. Â
nobodytosee Posted December 19, 2019 Posted December 19, 2019 On 12/17/2019 at 12:04 AM, red3dred said: So, best i can explain it is as seen here; That should link to the right comment, even then there's a index at the top. Â Hold on' cowboy, don't shoot. I'm a friendly, pardner. Jokes apart, sure. But your mods list shows up in every long anyway, and i've taken a look, nothing major that should cause problems. Sorry that it's taken me a while to reply! (Also thanks for the reply!) My question, do I use spreadsheet or notepad? That's that part that confuses me... .-.
RagnaBlade Posted December 19, 2019 Posted December 19, 2019 9 hours ago, red3dred said: Yes. Lemme explain this: This is supposed to just be ["male", "female"]. The Futanari gender is a sub-gender, it's not read by the API the same as male or female are. Those two are enforced by the starbound character creator, and can be no more or no less than 2. Â You'd have to mess with this section down here; Things you can do here: "Species" can have other species added in there, to be species specific. For now, only females can be futanari, otherwise we'd probably run into new issues, but if you wanna test that for me, go ahead and remove the "Gender" limitation (Just remove the whole line). Remove the species limitation to make it universal to all races. Remove the EntityType limitation to make everyone (Even Fuchsia and Monsters) be futa females aswell. So I think that something borked when I did this, as when I defeat an enemy they don't die usually (monsters do but not hostel NPC's) my Aphrodities bow (i) doesn't work and the most damning of all is that I can't interact with the SxB icon over beds to initiate coitus. I put in the log to hope that could help. starbound.log
red3dred Posted December 19, 2019 Posted December 19, 2019 1 hour ago, nobodytosee said: Sorry that it's taken me a while to reply! (Also thanks for the reply!) My question, do I use spreadsheet or notepad? That's that part that confuses me... .-. Just ol' Notepad, or, if you're feeling technical, Notepad++. Â
red3dred Posted December 19, 2019 Posted December 19, 2019 20 minutes ago, RagnaBlade said: So I think that something borked when I did this, as when I defeat an enemy they don't die usually (monsters do but not hostel NPC's) my Aphrodities bow (i) doesn't work and the most damning of all is that I can't interact with the SxB icon over beds to initiate coitus. I put in the log to hope that could help. Okay, lemme see... [Error] Exception caught loading asset: /sexbound.config, (AssetException) Could not read JSON asset /sexbound.config Caused by: (JsonParsingException) Cannot parse json file: /sexbound.config Caused by: (JsonParsingException) Error parsing json: unexpected character parsing word at 30:50 "Unexpected character at line 30, character 50"? Did you leave a comma at the end of the line or...? Â Something in the config isn't right, as it cannot be parsed.
RagnaBlade Posted December 19, 2019 Posted December 19, 2019 2 minutes ago, red3dred said: Okay, lemme see... [Error] Exception caught loading asset: /sexbound.config, (AssetException) Could not read JSON asset /sexbound.config Caused by: (JsonParsingException) Cannot parse json file: /sexbound.config Caused by: (JsonParsingException) Error parsing json: unexpected character parsing word at 30:50 "Unexpected character at line 30, character 50"? Did you leave a comma at the end of the line or...?  Something in the config isn't right, as it cannot be parsed. let me give it look, there should be a comma at the end yes? just making sure. Edit: yeah I made the same mistake as the last fellow and added the Futanari option, but after seeing your post I removed the futanari option but forgot to remove the comma after the female.....thing I removed the comma and hopefully that should now work if that was the error.
Frost_127 Posted December 19, 2019 Posted December 19, 2019 I cant quite get the moans to work. The rest of the noises are there and I've looked into the config files to see if their values were set to true in the plugin folder. Does anyone know what could be causing this?
laz2727 Posted December 19, 2019 Posted December 19, 2019 May i request a "top-only" config for futanari? It was a feature in the old mod. 1
red3dred Posted December 19, 2019 Posted December 19, 2019 8 hours ago, Frost_127 said: I cant quite get the moans to work. The rest of the noises are there and I've looked into the config files to see if their values were set to true in the plugin folder. Does anyone know what could be causing this? Feel free to toss your moan.config over here, and i can take a look, along with starbound.log.
Frost_127 Posted December 19, 2019 Posted December 19, 2019 33 minutes ago, red3dred said: Feel free to toss your moan.config over here, and i can take a look, along with starbound.log. Alrighty. Attached the two files. Thanks for taking a look a these I appreciate it :). I'm a fan of the Teratophilia mod you made as well. moan.config starbound.log
RoboticBoznara Posted December 19, 2019 Posted December 19, 2019 It's official. I'm confused. The mod now works. HOW. O_O Â Â My literal only guess is one of my Steam mods was clashing with SxB but then updated and no longer clashed. 1
red3dred Posted December 19, 2019 Posted December 19, 2019 50 minutes ago, Frost_127 said: Alrighty. Attached the two files. Thanks for taking a look a these I appreciate it :). I'm a fan of the Teratophilia mod you made as well. So, i took a look at the files; Moan.config is normal, nothing's new here... And well, the log mentions a constant string of dialogue problems, but not Sexbound ones, just plain' NPC dialogues.  All i can ask for now is, since i can't tell what version number your Sexbound is, did you update to the latest one? There was a bug that prevented moans from working.
Frost_127 Posted December 19, 2019 Posted December 19, 2019 6 hours ago, red3dred said: So, i took a look at the files; Moan.config is normal, nothing's new here... And well, the log mentions a constant string of dialogue problems, but not Sexbound ones, just plain' NPC dialogues.  All i can ask for now is, since i can't tell what version number your Sexbound is, did you update to the latest one? There was a bug that prevented moans from working. Yep, I installed 3.2.1 last night and was playing around with stuff. If it makes any difference I had installed the src.zip instead of the pak.  Edit: I figured it out! There was an incompatible mod. Removed it.
nobodytosee Posted December 20, 2019 Posted December 20, 2019 20 hours ago, red3dred said: Just ol' Notepad, or, if you're feeling technical, Notepad++. Â Neato! One last question, do you need to add dialog folders for custom races that you want to be reconized or does it reconize them automaticly because of the compadibility folder?
nobodytosee Posted December 20, 2019 Posted December 20, 2019 20 hours ago, red3dred said: Just ol' Notepad, or, if you're feeling technical, Notepad++. Â Neato! One last question, do you need to add dialog folders for custom races that you want to be reconized or does it reconize them automaticly because of the compadibility folder?
ZeeKusa Posted December 20, 2019 Posted December 20, 2019 New posting here and all, kind of curious, is there any sort of.. custom male moans out there? It sounds weird since the default male moan is apex so any custom male race sounds like.. well.. an ape...
RagnaBlade Posted December 20, 2019 Posted December 20, 2019 Right so, I still borked it up from my last issue, so I have no clue where I fucked it, so I posted the config so that you can better pin point the problem. starbound.log sexbound.config
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