LittleVampire Posted December 14, 2023 Posted December 14, 2023 On 12/12/2023 at 10:07 AM, Ysgramor07 said: This patch is for 15.3v of MNC, it only removes werewolf from possible actors list in SOS, however it doesn't do anything for me, werewolves didn't have SOS genitals before and now, its ABC meshes. Im using 15.4v MNC and it works fine without ABC. Troubleshooting steps didn't help me, i also tried on a new game. This is 100% ABC issue, i want to download some previous version of it, but i don't now where can i get it. I believe there's something off in your setup. Do you use MO2? If you want, try these things in game: In game, check the specific double-balled werewolf NPC in SOS mcm, not just the generic distribution settings. Does it show no schlong? Is any addon eligible for assigning in the menu (probably not due to your patch). Â Open more informative console, select that werewolf npc, race, skin, and drill down till you get the model path of the male body armor addon. Is it MoreNastyCritters\werewolf\MaleWerewolf_1.nif? Open MCM for creature framework. Select dump data. It should write a CreatureFramework.json file in your skyrim game dir, I can take a look at it.
Downbad4lyfe Posted December 15, 2023 Posted December 15, 2023 (edited) Between SMP physics and all the awesome advanced mods we have now in 2023 for a 10+ year old game - Is there a way we could get an optional mod to change the size of these creature schlongs without having to go into nifscope? Â I don't care if the animations don't line up or whatever, I just want the ability to reduce the size of the schlongs to something more realistic and I'm not alone it seems. Thanks for any info or answer I get. Edited December 15, 2023 by LawLVengeance
Jasperr Posted December 16, 2023 Posted December 16, 2023 On 11/27/2022 at 6:23 PM, Bystander01 said: there's already one Can you link it please?
ty28 Posted December 17, 2023 Posted December 17, 2023 Somehow important question ; was the goat tong crash corrected ?
Ysgramor07 Posted December 17, 2023 Posted December 17, 2023 On 12/14/2023 at 4:04 AM, LittleVampire said: I believe there's something off in your setup. Do you use MO2? If you want, try these things in game: In game, check the specific double-balled werewolf NPC in SOS mcm, not just the generic distribution settings. Does it show no schlong? Is any addon eligible for assigning in the menu (probably not due to your patch). Â Open more informative console, select that werewolf npc, race, skin, and drill down till you get the model path of the male body armor addon. Is it MoreNastyCritters\werewolf\MaleWerewolf_1.nif? Open MCM for creature framework. Select dump data. It should write a CreatureFramework.json file in your skyrim game dir, I can take a look at it. For SOS mcm it shows "no schlong", but i can select some addons and it will appear. It uses malebodywerewolf_1 from ABC mod. Malewerewolf_1 from MNC is still unused Here is dump data CreatureFramework.json
ty28 Posted December 17, 2023 Posted December 17, 2023 (edited) On 12/17/2023 at 2:15 AM, ty28 said: Somehow important question ; was the goat tong crash corrected ? Never mind .. it wasn't ... still had to remove all the goat data from the mod (the problem come from the use of those data by FSMP, and we all know the current state of the latest """update""" of that add-on and the one attached to it ... ) Edited December 19, 2023 by ty28
LittleVampire Posted December 19, 2023 Posted December 19, 2023 Â Â On 12/17/2023 at 10:36 AM, Ysgramor07 said: It uses malebodywerewolf_1 from ABC mod. Malewerewolf_1 from MNC is still unused Your json looks like I'd expect at first glance, the MNCv15 addons are there and registered, its the base body that is wrong. It should not use the malebodywerewolf_1 mesh, that used to be assigned by MNC versions < 15 (12.x). Try to find who assigns that mesh. Â Fire up Xedit with all your plugins loaded, look at the werewolfbeastrace in morenastycritters, it should not be overridden. WNAM should be vanilla SkinNakedWerewolfBeast ARMO:000CDD86. Ctrl click to open the record. Armature should point to NakedTorsoWerewolfBeast [ARMA:000CDD87], follow. MOD2 male world model should be set by MNC to MoreNastyCritters\werewolf\MaleWerewolf_1.nif. Something will deviate in your setup. Â 1
djahdjah Posted December 21, 2023 Posted December 21, 2023 Â I have a small problem, the horses tongue floats in the air when the horses fuck. I only use the convenient horses mod. Does anyone have an idea ? Â (Screen in spoiler) Â Spoiler Â
Ysgramor07 Posted December 21, 2023 Posted December 21, 2023 On 12/20/2023 at 1:13 AM, LittleVampire said: Â Â Your json looks like I'd expect at first glance, the MNCv15 addons are there and registered, its the base body that is wrong. It should not use the malebodywerewolf_1 mesh, that used to be assigned by MNC versions < 15 (12.x). Try to find who assigns that mesh. Â Fire up Xedit with all your plugins loaded, look at the werewolfbeastrace in morenastycritters, it should not be overridden. WNAM should be vanilla SkinNakedWerewolfBeast ARMO:000CDD86. Ctrl click to open the record. Armature should point to NakedTorsoWerewolfBeast [ARMA:000CDD87], follow. MOD2 male world model should be set by MNC to MoreNastyCritters\werewolf\MaleWerewolf_1.nif. Something will deviate in your setup. Â The problem is in Bijin Warmaidens mod, it uses vanilla werewolf model, which was replaced by model with static balls mesh. I created a patch for this. Thanks for help 1
fog5757 Posted December 21, 2023 Posted December 21, 2023 I'm not sure if it's a skill issue or not but I have fluffworks, bellyaches animals, simplest horses, MNC, and this but horses are either invisible with only the bridle mane and saddle showing or they don't have genitals. The only horses in my game that have any are carriage horses, and only when aroused no sheathe or balls when not considered aroused and erect. 2
nienics Posted December 22, 2023 Posted December 22, 2023 Huh, do the trolls look beefier now with the fluffworks option? Looks like a new thing ?
Skill denim Posted December 23, 2023 Posted December 23, 2023 (edited) Models of horse and horse cocks looking weird, the horse cock just keeps flashing on and off (the animation works tho). Â edit. nvm I fixed it, just needed to overwrite default outfits from the horses, armor addons, and race changes. Edited December 23, 2023 by Skill denim
SilentOption Posted December 24, 2023 Posted December 24, 2023 Mine is having some missing mesh issues. The cocks are blue
Crocop777 Posted January 1, 2024 Posted January 1, 2024 What are the SLAL animations packs that are available with ABC ?
DarkLoo Posted January 2, 2024 Posted January 2, 2024 (edited) I dont know why, but everytime I choose the SOS + ABC option in Creature Framework for my Werewolf, this is what he looks like (+ the streching instead of actual physics while in Animation)^. And should I pick "all Skins". there is only an SOS option, but no ABC. Any Ideas what I did wrong? I uploaded a Screenshot providing the "Rules" in Vortex, which mods ABC does Overrule. Everything that is loaded "before" is not contesting Werewolf-related Files. Any idea what it can be? Edit: It could also very well be a Animal SOS problem.... Yikes.. Spoiler Spoiler Spoiler Edited January 2, 2024 by DarkLoo Added Spoiler tags
Toiboobies Posted January 6, 2024 Posted January 6, 2024 Why is the downlaod file a txt? and the mediafire file is only on LE? is there anyway I can get this working on SE?
qirah Posted January 6, 2024 Posted January 6, 2024 So I downloaded the mod and for some reason the horses texture doesn't exist, like the schlong, the mane and the tongue appear but not the body and I don't know how to fix it.
sssannne Posted January 9, 2024 Posted January 9, 2024 On 12/21/2023 at 5:24 PM, djahdjah said:  I have a small problem, the horses tongue floats in the air when the horses fuck. I only use the convenient horses mod. Does anyone have an idea ?  (Screen in spoiler)   Reveal hidden contents  Same here. Fixed it. Take this 2 files from abc original archive (located here BakaFactory ABC LE SE\01 ABC CBPC SE\meshes\actors\horse\character assets) and put them in \Data\meshes\actors\horse\character assets. Not quite sure what was overriding the skeleton files because ABC is a late loader in my mod list but the files that had been there had a different size - so it's obvious they are not from ABC. And just in case backup skeleton files that were there before the fix. Not tested it on any other animals just yet, but if you'll see similar problems with, say, deers - try to replicate the approach skeleton.nif skeleton.hkx 1
djahdjah Posted January 9, 2024 Posted January 9, 2024 (edited) Thank you very much. Â I'll try that right now. Â Edit: It works perfectly, thanks again. Edited January 10, 2024 by djahdjah
Unterweg Posted January 11, 2024 Posted January 11, 2024 Is anyone else having trouble with the download file? Â
Crocop777 Posted January 15, 2024 Posted January 15, 2024 On 1/11/2024 at 6:12 AM, Unterweg said: Is anyone else having trouble with the download file? Â Â Here's the MEGA direct download link :Â https://mega.nz/folder/YGwzCDYR#cZ686f1BwjmB4bErUzlOiw
zlota Posted January 18, 2024 Posted January 18, 2024 (edited) Hello, I recently installed mod "Transparent and Refracting Icicle and Frost Atronach" and I thought it would be nice if the BAKA atronach was also transparent. I made some reverse engineering and here is the result. Spoiler Nifskope shows slightly deformed mesh, because I used OutfitStudio to make bigger second layer. There should by proper way how to do it but my skill are limited. So far no issues in game. Refracting parts are Body and PenisBarell with 50% alpha. Â I am attaching the files for those interested. BakaFactory Refracting Frost Atronach 50.7z Edited January 18, 2024 by zlota 1
DBG5KL Posted January 19, 2024 Posted January 19, 2024 Hi, I got a problem, the mod works fine, but centain animals (horse like one) does not hace a schlong when idle, it only appear with a sexlab scene start, how do I fix that? (I use Vortex, plz dont blame me :c), Oh, and the frost atronach schlong is buggy, when a scene stars it trasmforms into a sharp pice of ice instead of the correct schlong I gotta add than in creature frame work all is set with MNC, no ABC (cause it does not appear at the list) thanks alot.
thatoneguy43592 Posted January 21, 2024 Posted January 21, 2024 can anyone help for some reason abc isn't showing on creature framework. I'm also using asos but I only want to use abc on wolves for true wolves of SkyrimÂ
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