Jump to content

[mod] RimJobWorld


Skömer

AI  

1050 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      295
    • Only a Handful of times
      262
    • Once a month
      55
    • Every week
      183
    • Daily
      255
  2. 2. Where do you use them?

    • It's part of my job
      220
    • For getting internet search results
      488
    • As a dictionary/for quick information
      313
    • For writing code/generating sprites
      204
    • For fun
      553
    • As a personal companion/partner
      110
    • For making art
      133


Recommended Posts

Posted

I downloaded 1.6. Is there a way to enable cheat mode like in 1.5 bc I don't see the option. 

Can I change the age through a slider like before too in 1.6? Don't want 50 yo and 18 yo banging if it could be helped.

Posted
4 hours ago, Samvegames said:

What happened to bestiality precept? Can't find it in ideoligion screen, so everyone is "horrified by bestiality" now

All RJW-related precepts are added by Sexperience Ideology

Posted (edited)

 

13 minutes ago, SkyWarrior623 said:

All RJW-related precepts are added by Sexperience Ideology

Ah, thanks. It wasn't enabled because of version incompatibilty. enabled, will see how it works

 

update: welp, it doesn't.

Edited by Samvegames
Posted
On 7/13/2025 at 10:48 PM, LLCoolTJ said:

Getting this error when running with Vehicle Framework
When disabling RJW Vehicles work fine. Let me know if you need the whole Debug Log or anything else. 

 

Edit: Downloaded the latest version and I can now select and get in and out of the vehicles, but I cannot actually drive them.

 

  Reveal hidden contents

Error trying to make float menu: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EE69C21B]
  at rjw.PawnDesignations_Hero.IsDesignatedHero (Verse.Pawn pawn) [0x00006] in <84e346fa4f5c48c48fb9ccdd00d359a0>:0 
  at rjw.Patch_Disable_FloatMenuMakerMap.NonHero_disable_controls (Verse.AcceptanceReport& __result, Verse.Pawn pawn) [0x00011] in <84e346fa4f5c48c48fb9ccdd00d359a0>:0 
  at RimWorld.FloatMenuMakerMap.ShouldGenerateFloatMenuForPawn (Verse.Pawn pawn) [0x000bc] in <fcfab19af5d14a608a65ebd77f29482f>:0 
    - POSTFIX rjw: Void rjw.Patch_Disable_FloatMenuMakerMap:NonHero_disable_controls(AcceptanceReport& __result, Pawn pawn)
  at RimWorld.FloatMenuMakerMap.GetOptions (System.Collections.Generic.List`1[T] selectedPawns, UnityEngine.Vector3 clickPos, RimWorld.FloatMenuContext& context) [0x0006c] in <fcfab19af5d14a608a65ebd77f29482f>:0 
  at RimWorld.Selector.HandleMapClicks () [0x000bf] in <fcfab19af5d14a608a65ebd77f29482f>:0 
    - PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.Patch_Misc:MultiSelectFloatMenu(List`1 ___selected)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Selector.HandleMapClicks_Patch1 (RimWorld.Selector)
RimWorld.Selector:SelectorOnGUI ()
RimWorld.MapInterface:HandleLowPriorityInput ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)

 

 

I have the same problem, something do not let recognize the pawn as driver. Maybe because something is changed in the pawn generation from RJW. 
There is some incompatibility with driving a vehicle.  

Posted
14 hours ago, Samvegames said:

 

Ah, thanks. It wasn't enabled because of version incompatibilty. enabled, will see how it works

 

update: welp, it doesn't.

It's updated to 1.6, make sure you grab the latest version:

 

Posted (edited)

Bonjour,
je viens de découvrir ce mod RimJobWorld

Et donc juste pour dire un grand merci pour ce mod, un travail magnifique réalisé, et aussi pour remercier la personne qui a fait la traduction française.

Un grand merci à vous tous.
🤩

Edited by macblade07
Posted

Hello,

I’m experiencing an issue with the RJW mod involving the gene “Fertile Anus.” Pawns can become pregnant using this gene, but after a short period, the pregnancy disappears.

Here’s the relevant log output when it occurs:

[RJW] preg hediffdefof PregnantHuman PregnantHuman
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
rjw.ModLog:Message (string) (at /builds/Ed86/rjw/1.6/Source/Common/ModLog.cs:20)
rjw.PregnancyHelper:AddPregnancyHediff (Verse.Pawn,Verse.Pawn) (at /builds/Ed86/rjw/1.6/Source/Modules/Pregnancy/Pregnancy_Helper.cs:640)
rjw.PregnancyHelper:DoImpregnate (Verse.Pawn,Verse.Pawn) (at /builds/Ed86/rjw/1.6/Source/Modules/Pregnancy/Pregnancy_Helper.cs:514)
RJW_Genes.PatchPregnancyHelper:ImpregnatePostfix (rjw.SexProps&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:rjw.PregnancyHelper.impregnate_Patch1 (rjw.SexProps)
rjw.JobDriver_Sex:Orgasm () (at /builds/Ed86/rjw/1.6/Source/JobDrivers/JobDriver_Sex.cs:486)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:rjw.JobDriver_Sex.SexTick_Patch2 (rjw.JobDriver_Sex,Verse.Pawn,Verse.Thing,bool,bool)
rjw.JobDriver_SexQuick/<>c__DisplayClass1_0:<MakeNewToils>b__8 () (at /builds/Ed86/rjw/1.6/Source/JobDrivers/JobDriver_SexQuick.cs:113)
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()


and

Tried to calculate chance for mother with gender "Male".
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.ChildRelationUtility:ChanceOfBecomingChildOf (Verse.Pawn,Verse.Pawn,Verse.Pawn,System.Nullable`1<Verse.PawnGenerationRequest>,System.Nullable`1<Verse.PawnGenerationRequest>,System.Nullable`1<Verse.PawnGenerationRequest>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnRelationWorker_Child.GenerationChance_Patch1 (RimWorld.PawnRelationWorker_Child,Verse.Pawn,Verse.Pawn,Verse.PawnGenerationRequest)
Verse.PawnGenerator/<>c__DisplayClass60_0:<GeneratePawnRelations>b__1 (Verse.Pair`2<Verse.Pawn, RimWorld.PawnRelationDef>)
Verse.GenCollection:RandomElementByWeightWithDefault<Verse.Pair`2<Verse.Pawn, RimWorld.PawnRelationDef>> (System.Collections.Generic.IEnumerable`1<Verse.Pair`2<Verse.Pawn, RimWorld.PawnRelationDef>>,System.Func`2<Verse.Pair`2<Verse.Pawn, RimWorld.PawnRelationDef>, single>,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GeneratePawnRelations_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest&)
AlienRace.HarmonyPatches:GenerateTraitsPostfix (Verse.Pawn,Verse.PawnGenerationRequest) (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/AlienRaces/Source/AlienRace/AlienRace/HarmonyPatches.cs:3786)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateTraits_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn (Verse.PawnKindDef,RimWorld.Faction,System.Nullable`1<RimWorld.Planet.PlanetTile>)
Verse.DebugToolsSpawning/<>c__DisplayClass0_0:<SpawnPawn>b__2 ()
LudeonTK.DebugTool:DebugToolOnGUI ()
LudeonTK.DebugTools:DebugToolsOnGUI ()
RimWorld.UIRoot_Play:UIRootOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)


I already reinstalled RJW and RJW Genes already yet it no fix it. (at new version in date: 09-09-2025)
 

It seems the pregnancy hediff is being added but then disappears shortly after.

Has anyone else encountered this issue, or is there a known fix/workaround for this?

Thank you.

Posted

Hello,

First a huge thanks for the 1.6 version.
No more log error on title page.

 

I still have some problems with some add-ons and will try to get a more precise error log later, but may be add-on responsible can already reproduce it:

* SizeApparel 7-10 does not seem to work (I also tried copying the texture directly in SA0 master). Add-on is still marked as 1.5 in about.xml

* Brothel Colony: My pawn are solliciting, but when in bed, the action gets interrupted and animation does not play. My pawn immediatly go back to other task and "customer" stays standing on the bed without moving anymore.

* Also cannot see anymore what action the pawns from other faction are doing (when related to RJW actions)

 

Thanks

Posted

how can i get my animals to follow the sex settings? currently they only appear to be having vaginal sex and i'd like them to naturally do other things too

Posted

I'm new to rimworld so I need to ask, to use this do you need ALL the dlcs? Or can I just get a few. Getting them all at once is kinda a pricey endeavor for me rn.

Posted (edited)

@Seripopo: RJW itself does not require any of the DLCs but some of its add-ons do. E.g. rjw-genes requires Biotech - because Biotech implements the gene framework rjw-genes uses.

 

Generally, all mods should be documenting in their About.xml what dependencies they have - the DLCs are no different from other mods in this regard.

The Add-on List on the Wiki also denotes which DLCs are necessary for each add-on to work, though it might be out of date or incomplete on occasion, as such things often are.

 

RimWorld itself will scream into your face, if you load a mod with missing dependencies, and so will mod managers like RimSort (but not e.g. Libidinous Loader, which is "only" a downloader).

 

This should help you both to see whether you want any DLC at all (for RJW-related shenanigans, that is) and specifically to find out, which one you want the most.

Edited by Zsar
+anchor to DLC support on Add-on List
Posted
5 minutes ago, Zsar said:

@Seripopo: RJW itself does not require any of the DLCs but some of its add-ons do. E.g. rjw-genes requires Biotech - because Biotech implements the gene framework rjw-genes uses.

 

 Thank you a lot for the reply and that it was pretty fast, also that list you linked was really helpful too.

Posted

Hi. i got a bug report, I guess?

image.thumb.png.1b4ff0e2092640638d98d4c2b7030016.pngI got the Nymph raid event and they just beat each other until only one was standing. No fucking is happening, also. I play with two colonies and they spawned on a map that was empty.

Posted (edited)
On 9/9/2025 at 12:18 PM, UnknowTPE said:

 

I’m experiencing an issue with the RJW mod involving the gene “Fertile Anus.” Pawns can become pregnant using this gene, but after a short period, the pregnancy disappears.

I have the same problem. 

Edited by hibakusja
Posted
5 hours ago, meimei06 said:

Thank you for the update. Is it possible to make rape victims happy and increase their mood? Right now I erase the -18 mood every time.

If the pawn on the receiving end has the Masochist trait they do

Posted (edited)

Hello,

 

here the debug log about my issue related to brothelcolony.
Pawn can sollicit, but once in Bed, action is interrupted, no animation is played and customer stays standing in the bed, when pawn goes back to other task.

image.png.76a1ec24bdb2c780fefc2af89f0ec64b.png

Edited by MarsOdissey
Posted

is there any way to change animal sexuality spread similar to how you do with humanlike pawns? honestly bisexuality is much more common in animals than it appears in this mod

Posted

Is there a compatibility patch for the NL Facial Animation mod that prevents modded xenotypes from having their heads layered under their torsos?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...