Jump to content

[mod] RimJobWorld


Skömer

AI  

628 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      185
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      177
    • For writing code/generating sprites
      117
    • For fun
      336
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
9 hours ago, Kib5 said:

Did you check in "#troubleshooting-n-help" on the discord? Your problem may have already been solved in the past. There are benevolent mod devs and skilled individuals assisting others in that channel if you still haven't solved it.

Nah I was just being dumb, it was down to me not checking stuff. it's good

Posted (edited)

So im trying to play on 1.5 with rjw and im getting a strange bug.

 

basically my pawns got no face when doing sex, here is it and my mod list

 

anyone knows how to fix it?

t.png

e.png

Edited by KJJKJKKJ
Posted (edited)
43 minutes ago, KJJKJKKJ said:

So im trying to play on 1.5 with rjw and im getting a strange bug.

 

basically my pawns got no face when doing sex, here is it and my mod list

 

anyone knows how to fix it?

t.png

e.png

 

New coding update in NL facial animations - WIP are the cause of blank-face in RJW. Prior suggested fixes mentioned reverting to versions of NL facial animation from April or May. Editing to add a site with a decent list of previous versions: top-mods.com/mods/rimworld/graphics/3237-nl-facial-animation-wip.html

Edited by Rodgort
Posted

Is RJW changing Animal Pregnancy? Since using RJW my Animals dont really mate anymore and in the rare times a Animal is Pregnant I get a message like if it was a Human. Any way to disable that?

Posted (edited)

Any ideas on tracking down why only pawns with a penis-type body part are shown bestiality options in the right click menu for most animals? Pawns (regardless of gender/sex) with a any penis-like part show right click menu items to breed/be bred by every animal on the map, rhino to turkey. Pawns without a penis show only the right click options on animals spawned by the game scenario as part of New Arrivals--neither map animals or dev-mode spawns show the right click options. Everything at latest 1.5.

 

I thought I had a pretty gender/sex-neutral mod-setup going, but then noticed this. If that's just the way it's designed, i.e., for men and beast, that's fine. Mainly I'm trying to figure out if I've broken things with a bad load order or messed up my game/mod settings or even just misunderstanding in-game rules.

 

Note: pawns without a penis do show the rape/reverse rape right click menu options on all animals. Just not the bestial ones.

Edited by veebars
Posted (edited)

I just had a male ghoul raped by insects and it spits errors:

 

Quote

Exception in SetupToils for pawn Megascarab45812 driver=JobDriver_RapeEnemyByInsect (toilIndex=-1) driver.job=(RapeEnemyByInsect (Job_3403) A = Thing_Human2537 Giver = JobGiver_RapeEnemy [workGiverDef: null])
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref C237AA19]
 at Privacy_Please.SexInteractionUtility.SexActIsBestialityWithOrdinaryAnimal (rjw.JobDriver_Sex jobDriver, Verse.Pawn witness) [0x00031] in <106ebf5117f6410983d85ba2973ba4e8>:0
 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
   --- End of inner exception stack trace ---
[Ref 3B2AC5F9]
 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <eae584ce26bc40229c1b1aa476bfa589>:0
 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
 at Privacy_Please.SexInteractionUtility.GetReactionsToSexAct (rjw.JobDriver_Sex jobDriver, Verse.Pawn witness, Privacy_Please.ReactionToSexAct& reactionOfPawn, Privacy_Please.ReactionToSexAct& reactionOfWitness, System.Boolean applyThoughtDefs) [0x00079] in <106ebf5117f6410983d85ba2973ba4e8>:0
 at Privacy_Please.HarmonyPatch_JobDriver_Sex_setup_ticks.Postfix (rjw.JobDriver_Sex& __instance) [0x000db] in <106ebf5117f6410983d85ba2973ba4e8>:0
 at rjw.JobDriver_Sex.setup_ticks () [0x0009a] in <e6fbfe84395243a1bbcd87b5f8a857d9>:0
     - POSTFIX Privacy_Please: Void Privacy_Please.HarmonyPatch_JobDriver_Sex_setup_ticks:Postfix(JobDriver_Sex& __instance)
 at rjw.JobDriver_Rape+<MakeNewToils>d__1.MoveNext () [0x0006e] in <e6fbfe84395243a1bbcd87b5f8a857d9>:0
 at Verse.AI.JobDriver.SetupToils () [0x00057] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
     - TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch9 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch2 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch0 (Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch10 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.TryFindAndStartJob_Patch1 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
Verse.AI.Group.TransitionAction_EndAttackBuildingJobs:DoAction (Verse.AI.Group.Transition)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.Transition.Execute_Patch2 (Verse.AI.Group.Transition,Verse.AI.Group.Lord)
Verse.AI.Group.Transition:CheckSignal (Verse.AI.Group.Lord,Verse.AI.Group.TriggerSignal)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.Lord.CheckTransitionOnSignal_Patch1 (Verse.AI.Group.Lord,Verse.AI.Group.TriggerSignal)
Verse.AI.Group.Lord:LordTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.LordManager.LordManagerTick_Patch0 (Verse.AI.Group.LordManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapPostTick_Patch2 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

 

Followed by

 

Quote

Exception in JobDriver tick for pawn Megascarab45812 driver=JobDriver_RapeEnemyByInsect (toilIndex=2) driver.job=(RapeEnemyByInsect (Job_3919) A = Thing_Human2537 Giver = JobGiver_RapeEnemy [workGiverDef: null])
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref C237AA19] Duplicate stacktrace, see ref for original
   --- End of inner exception stack trace ---
[Ref F7E27F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch9 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch2 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch3 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

 

 



image.png.7fc37ae59934ca4db048101d2b3ed37b.png

Edited by UserN0tEx1sts
Posted

Does the zoophilia mechanics offer interactions with male humans and female animals, or is it strictly male animals on female humans?

Posted
On 7/6/2024 at 12:46 AM, Rodgort said:

 

New coding update in NL facial animations - WIP are the cause of blank-face in RJW. Prior suggested fixes mentioned reverting to versions of NL facial animation from April or May. Editing to add a site with a decent list of previous versions: top-mods.com/mods/rimworld/graphics/3237-nl-facial-animation-wip.html

Cheers for the tip, found that this version fixed the blank Facial issues (annoying DL website you have to click like 5 times on the button before it lets you download)

 

i just ignore the double mod warning and it works for me.

 

On 7/6/2024 at 12:04 AM, KJJKJKKJ said:

So im trying to play on 1.5 with rjw and im getting a strange bug.

 

basically my pawns got no face when doing sex, here is it and my mod list

 

anyone knows how to fix it?

t.png

e.png

 

Posted

for some reason hypersexual trait breaks my pawns. it stop them from meditate or recreate only work/sleep. maybe mod conflict,but most of my mods arent behavior related.

only behavior mods i have are those(in load order):

Spoiler

SF Grim Reality

Animal Logic

Medical Tab Forked

Work Tab

Smart Medicine

Mass Lovin'

No Slave Romance

Polyamory Beds (Vanilla Edition)

Psychology (unofficial) v1.1-1.5

Smart Farming

Common Sense

Vanilla Psycasts Expanded

RimJobWorld

Romance Tweaks More Options

I Want Incest

Sized Apparel for RJW (SAR version) (not a behavior mod,but just in case)

Clean Pathfinding 2

Haul to Stack

Pick Up And Haul

RocketMan - Performance Mod

 

Posted

Had an issue where pawns would interrupt some sex scenes and also bug out the sex overdrive making the scene stop + when pawn was lovers and in bed they would have sex every hour leaving the pawns completely exhausted the morning after.

Turns out it was RJW Sexpanded Core, including newest release when writing this, just FYI if someone else comes across same issue.

 

@KiraBadArtist  (dont know if you are in here)

Posted
17 hours ago, Strayacunt said:

Were some quirks removed from the newer versions of the mod? I could swear there were quirks like size queen and such.

RJW Accuratinator adds more quirks including size queen

Posted
On 7/2/2024 at 5:59 AM, mhoffman54 said:

This mod causes my game to crash randomly. Seems to be every half hour or so? Haven't quite pinpointed a trigger, but it's fairly consistent. No error, no warning, just freezes for a second and then closes. Checked incompatible mods and can confirm I don't have any of them installed. Started after installing RJW, no issues since I removed (and deleted) it. Any ideas?

I second this. With RJW Rimworld freezes then after a few seconds quits without any error message anywhere. The strange thing is that in my current colony it happened well within a year (maybe a half), but in the previous run it took more than two years to happen.

 

It very well might be a mod collision as I have a metric f*ckton of them. Can anyone spot a possible problem in the list a attached? The last entry is my own "fine tune" mod; it does not introduce anything new, only changes values, like how long it takes to create smokeleaf joints and similar adjustments.ModsConfig.xml

Posted

Hero Mode seems locked to only one character, even though I don't have any hardcode mode on, and when trying to change stuff in the settings seems to have no effect, sex voice volume won't lower for example, and playing around with the hero mode settings doesn't do anything even after restarting the game when changing settings

 

Probably this is a problem with my modlist since its quite long, but its not throwing any log errors so its hard to identify what could be causing it

 

Posted

The issue where pawns' faces disappear when using "NL facial animations - WIP" was fixed in the update on 2024/07/10. At least in my environment, faces no longer disappear. Just wanted to let you know.

Posted
5 hours ago, Rattlefinger said:

I second this. With RJW Rimworld freezes then after a few seconds quits without any error message anywhere. The strange thing is that in my current colony it happened well within a year (maybe a half), but in the previous run it took more than two years to happen.

 

It very well might be a mod collision as I have a metric f*ckton of them. Can anyone spot a possible problem in the list a attached? The last entry is my own "fine tune" mod; it does not introduce anything new, only changes values, like how long it takes to create smokeleaf joints and similar adjustments.ModsConfig.xml

You've posted your modlist which doesn't say much, a hugslog gives more info

3 hours ago, CrimsnLemonade said:

Hero Mode seems locked to only one character, even though I don't have any hardcode mode on, and when trying to change stuff in the settings seems to have no effect, sex voice volume won't lower for example, and playing around with the hero mode settings doesn't do anything even after restarting the game when changing settings

 

Probably this is a problem with my modlist since its quite long, but its not throwing any log errors so its hard to identify what could be causing it

 

only one hero allowed you probably want to enable direct control instead

animation framework ignores rjw volume settings may be fixed eventually

20 minutes ago, ginco said:

The issue where pawns' faces disappear when using "NL facial animations - WIP" was fixed in the update on 2024/07/10. At least in my environment, faces no longer disappear. Just wanted to let you know.

yes

Posted (edited)
4 hours ago, Skömer said:

You've posted your modlist which doesn't say much, a hugslog gives more info

 

Did you mean this?

https://gist.github.com/HugsLibRecordKeeper/03c8ddf999762ce6b0fd176d314a1b09

 

Edit: Nevermind. My current colony, unlike the previous one, keeps freezing even if I remove RJW from the modlist.

 

Edit2: Just for the archives. I managed to make a save just a fraction of a second before a freeze, so I might be able to test reliably. Recent findings: if I draft my colonists, the freeze does not happen even after I release them; probably will happen again when one of them tries to do the thing that f*cks up the game. Now I just have to find the culprit, find out what they are trying to do, and maybe I'll get a solution.

 

Edit3: It's the one working at the stonecutter's table, and when she finishes with the current job, the game freezes... WTF?

 

Edit4: When I set the table to deliver goods to a named shelf group, the game freezes. If I set "best stockpile", even if it will be the same named shelf group, the game does not freeze... Looks good, right? Just set "best stockpile", and we're done. Problem is, the previous colony definitely does not freeze because of this, I checked. *sigh* I love bugs playing hide and seek.

 

Edit5: OK, correction, the previous colony freezes for the same problem basically, only it's not the stonecutter table, but the hand tailor bench. Well, I can live with leaving everything on "best stockpile". I may start a colony without any mods, and see if the freeze persists. (I highly doubt that I'm the only one using named shelves as targets of crafting stations though...)

Edited by Rattlefinger
New info
Posted

is there any mod (or could it be added to main mod) that makes certain pawns be attracted to disfigured pawns? (positive opinion if disfigured, "that's my fetish" if had sex with disfigured pawn)

if not, I'll likely make my own

Posted

Hi,

My game is fully updated but none (almost) of the mods for 1.5 version from this site are accepted.

Just a part of rjw animation for humanoid alien race appears to be accepted.

Do someone has a possible explanation ?

Thanks.

Posted
On 7/14/2024 at 8:06 AM, jeff2 said:

https://gist.github.com/HugsLibRecordKeeper/9b264cf236b40f524f0f7b0ecb955f1e

 

Something strange is going on where every time I reload a save it removes any bisexual or homosexual traits and resets all pawns to hetero

psychology doesn't use traits, remove psychology

On 7/14/2024 at 9:00 AM, Rattlefinger said:

Did you mean this?

https://gist.github.com/HugsLibRecordKeeper/03c8ddf999762ce6b0fd176d314a1b09

 

Edit: Nevermind. My current colony, unlike the previous one, keeps freezing even if I remove RJW from the modlist.

 

Edit2: Just for the archives. I managed to make a save just a fraction of a second before a freeze, so I might be able to test reliably. Recent findings: if I draft my colonists, the freeze does not happen even after I release them; probably will happen again when one of them tries to do the thing that f*cks up the game. Now I just have to find the culprit, find out what they are trying to do, and maybe I'll get a solution.

 

Edit3: It's the one working at the stonecutter's table, and when she finishes with the current job, the game freezes... WTF?

 

Edit4: When I set the table to deliver goods to a named shelf group, the game freezes. If I set "best stockpile", even if it will be the same named shelf group, the game does not freeze... Looks good, right? Just set "best stockpile", and we're done. Problem is, the previous colony definitely does not freeze because of this, I checked. *sigh* I love bugs playing hide and seek.

 

Edit5: OK, correction, the previous colony freezes for the same problem basically, only it's not the stonecutter table, but the hand tailor bench. Well, I can live with leaving everything on "best stockpile". I may start a colony without any mods, and see if the freeze persists. (I highly doubt that I'm the only one using named shelves as targets of crafting stations though...)

your save got corrupted i think, did you remove mods and continued the save?

On 7/14/2024 at 9:52 PM, StaraKielbasa said:

Is there a way to have a pawn with Body Size of 2.4 have his genitalia larger than 35? Game says it's "Towering" already.

try some serums

On 7/15/2024 at 6:40 PM, mikexnokisbig said:

Help, whenever u enable the RJW Genes mod I csnt command my 'hero' pawn to fuck or rape anyone.

Is there any solution to this?

never heard that, report on discord, they dont read here

4 hours ago, iolpme78 said:

Hi,

My game is fully updated but none (almost) of the mods for 1.5 version from this site are accepted.

Just a part of rjw animation for humanoid alien race appears to be accepted.

Do someone has a possible explanation ?

Thanks.

make sure your mods aren't double nested when you unzip them

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...