Rodgort Posted July 5, 2024 Posted July 5, 2024 (edited) 43 minutes ago, KJJKJKKJ said: So im trying to play on 1.5 with rjw and im getting a strange bug. basically my pawns got no face when doing sex, here is it and my mod list anyone knows how to fix it? New coding update in NL facial animations - WIP are the cause of blank-face in RJW. Prior suggested fixes mentioned reverting to versions of NL facial animation from April or May. Editing to add a site with a decent list of previous versions: top-mods.com/mods/rimworld/graphics/3237-nl-facial-animation-wip.html Edited July 5, 2024 by Rodgort
Andarus Posted July 6, 2024 Posted July 6, 2024 Is RJW changing Animal Pregnancy? Since using RJW my Animals dont really mate anymore and in the rare times a Animal is Pregnant I get a message like if it was a Human. Any way to disable that?
veebars Posted July 6, 2024 Posted July 6, 2024 (edited) Any ideas on tracking down why only pawns with a penis-type body part are shown bestiality options in the right click menu for most animals? Pawns (regardless of gender/sex) with a any penis-like part show right click menu items to breed/be bred by every animal on the map, rhino to turkey. Pawns without a penis show only the right click options on animals spawned by the game scenario as part of New Arrivals--neither map animals or dev-mode spawns show the right click options. Everything at latest 1.5. I thought I had a pretty gender/sex-neutral mod-setup going, but then noticed this. If that's just the way it's designed, i.e., for men and beast, that's fine. Mainly I'm trying to figure out if I've broken things with a bad load order or messed up my game/mod settings or even just misunderstanding in-game rules. Note: pawns without a penis do show the rape/reverse rape right click menu options on all animals. Just not the bestial ones. Edited July 6, 2024 by veebars 1
UserN0tEx1sts Posted July 9, 2024 Posted July 9, 2024 (edited) I just had a male ghoul raped by insects and it spits errors: Quote Exception in SetupToils for pawn Megascarab45812 driver=JobDriver_RapeEnemyByInsect (toilIndex=-1) driver.job=(RapeEnemyByInsect (Job_3403) A = Thing_Human2537 Giver = JobGiver_RapeEnemy [workGiverDef: null]) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object [Ref C237AA19] at Privacy_Please.SexInteractionUtility.SexActIsBestialityWithOrdinaryAnimal (rjw.JobDriver_Sex jobDriver, Verse.Pawn witness) [0x00031] in <106ebf5117f6410983d85ba2973ba4e8>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 --- End of inner exception stack trace --- [Ref 3B2AC5F9] at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Privacy_Please.SexInteractionUtility.GetReactionsToSexAct (rjw.JobDriver_Sex jobDriver, Verse.Pawn witness, Privacy_Please.ReactionToSexAct& reactionOfPawn, Privacy_Please.ReactionToSexAct& reactionOfWitness, System.Boolean applyThoughtDefs) [0x00079] in <106ebf5117f6410983d85ba2973ba4e8>:0 at Privacy_Please.HarmonyPatch_JobDriver_Sex_setup_ticks.Postfix (rjw.JobDriver_Sex& __instance) [0x000db] in <106ebf5117f6410983d85ba2973ba4e8>:0 at rjw.JobDriver_Sex.setup_ticks () [0x0009a] in <e6fbfe84395243a1bbcd87b5f8a857d9>:0 - POSTFIX Privacy_Please: Void Privacy_Please.HarmonyPatch_JobDriver_Sex_setup_ticks:Postfix(JobDriver_Sex& __instance) at rjw.JobDriver_Rape+<MakeNewToils>d__1.MoveNext () [0x0006e] in <e6fbfe84395243a1bbcd87b5f8a857d9>:0 at Verse.AI.JobDriver.SetupToils () [0x00057] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 - TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch9 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch2 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch0 (Verse.AI.JobDriver) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch10 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.TryFindAndStartJob_Patch1 (Verse.AI.Pawn_JobTracker) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool) Verse.AI.Group.TransitionAction_EndAttackBuildingJobs:DoAction (Verse.AI.Group.Transition) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.Transition.Execute_Patch2 (Verse.AI.Group.Transition,Verse.AI.Group.Lord) Verse.AI.Group.Transition:CheckSignal (Verse.AI.Group.Lord,Verse.AI.Group.TriggerSignal) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.Lord.CheckTransitionOnSignal_Patch1 (Verse.AI.Group.Lord,Verse.AI.Group.TriggerSignal) Verse.AI.Group.Lord:LordTick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.LordManager.LordManagerTick_Patch0 (Verse.AI.Group.LordManager) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapPostTick_Patch2 (Verse.Map) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play) Followed by Quote Exception in JobDriver tick for pawn Megascarab45812 driver=JobDriver_RapeEnemyByInsect (toilIndex=2) driver.job=(RapeEnemyByInsect (Job_3919) A = Thing_Human2537 Giver = JobGiver_RapeEnemy [workGiverDef: null]) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object [Ref C237AA19] Duplicate stacktrace, see ref for original --- End of inner exception stack trace --- [Ref F7E27F] Duplicate stacktrace, see ref for original UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch9 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch2 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver) Verse.AI.Pawn_JobTracker:JobTrackerTick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch2 (Verse.Pawn) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch3 (Verse.TickList) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play) Edited July 9, 2024 by UserN0tEx1sts
Tykune Posted July 9, 2024 Posted July 9, 2024 Does the zoophilia mechanics offer interactions with male humans and female animals, or is it strictly male animals on female humans?
Unknown22923 Posted July 9, 2024 Posted July 9, 2024 On 7/6/2024 at 12:46 AM, Rodgort said: New coding update in NL facial animations - WIP are the cause of blank-face in RJW. Prior suggested fixes mentioned reverting to versions of NL facial animation from April or May. Editing to add a site with a decent list of previous versions: top-mods.com/mods/rimworld/graphics/3237-nl-facial-animation-wip.html Cheers for the tip, found that this version fixed the blank Facial issues (annoying DL website you have to click like 5 times on the button before it lets you download) i just ignore the double mod warning and it works for me. On 7/6/2024 at 12:04 AM, KJJKJKKJ said: So im trying to play on 1.5 with rjw and im getting a strange bug. basically my pawns got no face when doing sex, here is it and my mod list anyone knows how to fix it?
Seedling Posted July 11, 2024 Posted July 11, 2024 for some reason hypersexual trait breaks my pawns. it stop them from meditate or recreate only work/sleep. maybe mod conflict,but most of my mods arent behavior related. only behavior mods i have are those(in load order): Spoiler SF Grim Reality Animal Logic Medical Tab Forked Work Tab Smart Medicine Mass Lovin' No Slave Romance Polyamory Beds (Vanilla Edition) Psychology (unofficial) v1.1-1.5 Smart Farming Common Sense Vanilla Psycasts Expanded RimJobWorld Romance Tweaks More Options I Want Incest Sized Apparel for RJW (SAR version) (not a behavior mod,but just in case) Clean Pathfinding 2 Haul to Stack Pick Up And Haul RocketMan - Performance Mod
Unknown22923 Posted July 11, 2024 Posted July 11, 2024 Had an issue where pawns would interrupt some sex scenes and also bug out the sex overdrive making the scene stop + when pawn was lovers and in bed they would have sex every hour leaving the pawns completely exhausted the morning after. Turns out it was RJW Sexpanded Core, including newest release when writing this, just FYI if someone else comes across same issue. @KiraBadArtist (dont know if you are in here) 1
Strayacunt Posted July 13, 2024 Posted July 13, 2024 Were some quirks removed from the newer versions of the mod? I could swear there were quirks like size queen and such.
Poranya Posted July 13, 2024 Posted July 13, 2024 17 hours ago, Strayacunt said: Were some quirks removed from the newer versions of the mod? I could swear there were quirks like size queen and such. RJW Accuratinator adds more quirks including size queen 1
Rattlefinger Posted July 13, 2024 Posted July 13, 2024 On 7/2/2024 at 5:59 AM, mhoffman54 said: This mod causes my game to crash randomly. Seems to be every half hour or so? Haven't quite pinpointed a trigger, but it's fairly consistent. No error, no warning, just freezes for a second and then closes. Checked incompatible mods and can confirm I don't have any of them installed. Started after installing RJW, no issues since I removed (and deleted) it. Any ideas? I second this. With RJW Rimworld freezes then after a few seconds quits without any error message anywhere. The strange thing is that in my current colony it happened well within a year (maybe a half), but in the previous run it took more than two years to happen. It very well might be a mod collision as I have a metric f*ckton of them. Can anyone spot a possible problem in the list a attached? The last entry is my own "fine tune" mod; it does not introduce anything new, only changes values, like how long it takes to create smokeleaf joints and similar adjustments.ModsConfig.xml
CrimsnLemonade Posted July 14, 2024 Posted July 14, 2024 Hero Mode seems locked to only one character, even though I don't have any hardcode mode on, and when trying to change stuff in the settings seems to have no effect, sex voice volume won't lower for example, and playing around with the hero mode settings doesn't do anything even after restarting the game when changing settings Probably this is a problem with my modlist since its quite long, but its not throwing any log errors so its hard to identify what could be causing it
ginco Posted July 14, 2024 Posted July 14, 2024 The issue where pawns' faces disappear when using "NL facial animations - WIP" was fixed in the update on 2024/07/10. At least in my environment, faces no longer disappear. Just wanted to let you know. 1
Skömer Posted July 14, 2024 Author Posted July 14, 2024 5 hours ago, Rattlefinger said: I second this. With RJW Rimworld freezes then after a few seconds quits without any error message anywhere. The strange thing is that in my current colony it happened well within a year (maybe a half), but in the previous run it took more than two years to happen. It very well might be a mod collision as I have a metric f*ckton of them. Can anyone spot a possible problem in the list a attached? The last entry is my own "fine tune" mod; it does not introduce anything new, only changes values, like how long it takes to create smokeleaf joints and similar adjustments.ModsConfig.xml You've posted your modlist which doesn't say much, a hugslog gives more info 3 hours ago, CrimsnLemonade said: Hero Mode seems locked to only one character, even though I don't have any hardcode mode on, and when trying to change stuff in the settings seems to have no effect, sex voice volume won't lower for example, and playing around with the hero mode settings doesn't do anything even after restarting the game when changing settings Probably this is a problem with my modlist since its quite long, but its not throwing any log errors so its hard to identify what could be causing it only one hero allowed you probably want to enable direct control instead animation framework ignores rjw volume settings may be fixed eventually 20 minutes ago, ginco said: The issue where pawns' faces disappear when using "NL facial animations - WIP" was fixed in the update on 2024/07/10. At least in my environment, faces no longer disappear. Just wanted to let you know. yes
jeff2 Posted July 14, 2024 Posted July 14, 2024 https://gist.github.com/HugsLibRecordKeeper/9b264cf236b40f524f0f7b0ecb955f1e Something strange is going on where every time I reload a save it removes any bisexual or homosexual traits and resets all pawns to hetero
Rattlefinger Posted July 14, 2024 Posted July 14, 2024 (edited) 4 hours ago, Skömer said: You've posted your modlist which doesn't say much, a hugslog gives more info Did you mean this? https://gist.github.com/HugsLibRecordKeeper/03c8ddf999762ce6b0fd176d314a1b09 Edit: Nevermind. My current colony, unlike the previous one, keeps freezing even if I remove RJW from the modlist. Edit2: Just for the archives. I managed to make a save just a fraction of a second before a freeze, so I might be able to test reliably. Recent findings: if I draft my colonists, the freeze does not happen even after I release them; probably will happen again when one of them tries to do the thing that f*cks up the game. Now I just have to find the culprit, find out what they are trying to do, and maybe I'll get a solution. Edit3: It's the one working at the stonecutter's table, and when she finishes with the current job, the game freezes... WTF? Edit4: When I set the table to deliver goods to a named shelf group, the game freezes. If I set "best stockpile", even if it will be the same named shelf group, the game does not freeze... Looks good, right? Just set "best stockpile", and we're done. Problem is, the previous colony definitely does not freeze because of this, I checked. *sigh* I love bugs playing hide and seek. Edit5: OK, correction, the previous colony freezes for the same problem basically, only it's not the stonecutter table, but the hand tailor bench. Well, I can live with leaving everything on "best stockpile". I may start a colony without any mods, and see if the freeze persists. (I highly doubt that I'm the only one using named shelves as targets of crafting stations though...) Edited July 14, 2024 by Rattlefinger New info
StaraKielbasa Posted July 14, 2024 Posted July 14, 2024 Is there a way to have a pawn with Body Size of 2.4 have his genitalia larger than 35? Game says it's "Towering" already.
greensky010 Posted July 14, 2024 Posted July 14, 2024 is there any mod (or could it be added to main mod) that makes certain pawns be attracted to disfigured pawns? (positive opinion if disfigured, "that's my fetish" if had sex with disfigured pawn) if not, I'll likely make my own
greensky010 Posted July 14, 2024 Posted July 14, 2024 I am a fucking fool. teratophile is right there. nevermind, thanks!
mikexnokisbig Posted July 15, 2024 Posted July 15, 2024 Help, whenever u enable the RJW Genes mod I csnt command my 'hero' pawn to fuck or rape anyone. Is there any solution to this?
iolpme78 Posted July 16, 2024 Posted July 16, 2024 Hi, My game is fully updated but none (almost) of the mods for 1.5 version from this site are accepted. Just a part of rjw animation for humanoid alien race appears to be accepted. Do someone has a possible explanation ? Thanks.
Skömer Posted July 16, 2024 Author Posted July 16, 2024 On 7/14/2024 at 8:06 AM, jeff2 said: https://gist.github.com/HugsLibRecordKeeper/9b264cf236b40f524f0f7b0ecb955f1e Something strange is going on where every time I reload a save it removes any bisexual or homosexual traits and resets all pawns to hetero psychology doesn't use traits, remove psychology On 7/14/2024 at 9:00 AM, Rattlefinger said: Did you mean this? https://gist.github.com/HugsLibRecordKeeper/03c8ddf999762ce6b0fd176d314a1b09 Edit: Nevermind. My current colony, unlike the previous one, keeps freezing even if I remove RJW from the modlist. Edit2: Just for the archives. I managed to make a save just a fraction of a second before a freeze, so I might be able to test reliably. Recent findings: if I draft my colonists, the freeze does not happen even after I release them; probably will happen again when one of them tries to do the thing that f*cks up the game. Now I just have to find the culprit, find out what they are trying to do, and maybe I'll get a solution. Edit3: It's the one working at the stonecutter's table, and when she finishes with the current job, the game freezes... WTF? Edit4: When I set the table to deliver goods to a named shelf group, the game freezes. If I set "best stockpile", even if it will be the same named shelf group, the game does not freeze... Looks good, right? Just set "best stockpile", and we're done. Problem is, the previous colony definitely does not freeze because of this, I checked. *sigh* I love bugs playing hide and seek. Edit5: OK, correction, the previous colony freezes for the same problem basically, only it's not the stonecutter table, but the hand tailor bench. Well, I can live with leaving everything on "best stockpile". I may start a colony without any mods, and see if the freeze persists. (I highly doubt that I'm the only one using named shelves as targets of crafting stations though...) your save got corrupted i think, did you remove mods and continued the save? On 7/14/2024 at 9:52 PM, StaraKielbasa said: Is there a way to have a pawn with Body Size of 2.4 have his genitalia larger than 35? Game says it's "Towering" already. try some serums On 7/15/2024 at 6:40 PM, mikexnokisbig said: Help, whenever u enable the RJW Genes mod I csnt command my 'hero' pawn to fuck or rape anyone. Is there any solution to this? never heard that, report on discord, they dont read here 4 hours ago, iolpme78 said: Hi, My game is fully updated but none (almost) of the mods for 1.5 version from this site are accepted. Just a part of rjw animation for humanoid alien race appears to be accepted. Do someone has a possible explanation ? Thanks. make sure your mods aren't double nested when you unzip them
MissTiel Posted July 17, 2024 Posted July 17, 2024 (edited) Please add support for Hermaphrodite Gene. Just RJW don't add vagina for the males, even if they have the hermaphrodite gene. Edited July 17, 2024 by MissTiel Being dumb and not looking
Hurniak Posted July 19, 2024 Posted July 19, 2024 Hey is there any way to stop married pawns from having casual sex with pawns other than their spouse? They're having casual sex with everyone all the time. What's the point of the homewrecker option for nymphs if everyone is always a homewrecker?
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