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[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
1 hour ago, Satyrthegreat said:

 

I dont have that mod. There apparently is handholding and making out in the base mod rimjobworld now.

degeneracy has infiltrated our ranks!

unfortunately it can break save so it cant be removed that easily

Posted

Is there an option to make slime races not exclusively futas and have only male genitals for males and female genitals for females? If not, what file should I edit to accomplish this?

Posted (edited)

sorry for the confusion but the interaction i kept seeing is 'mutual kissing' and other foreplay type interactions that somehow provide maximum sex need satisfaction even with 0 sex ability.

 

sorry for the confusing mis type but yea im not talking about the hand holding from the interaction add-on mod.

 

just wanted to raise the question of why the 'sex ability' stat has nothing to do with sex need satisfaction.. 

Edited by Satyrthegreat
Posted
2 hours ago, Satyrthegreat said:

sorry for the confusion but the interaction i kept seeing is 'mutual kissing' and other foreplay type interactions that somehow provide maximum sex need satisfaction even with 0 sex ability.

 

sorry for the confusing mis type but yea im not talking about the hand holding from the interaction add-on mod.

 

just wanted to raise the question of why the 'sex ability' stat has nothing to do with sex need satisfaction.. 

sex ability was disabled to be rewritten/removed, but I don't think its being worked on at the moment commits

20 hours ago, Succ Madiq said:

Is there an option to make slime races not exclusively futas and have only male genitals for males and female genitals for females? If not, what file should I edit to accomplish this?

everything with "slime" in the racedefs are hardcoded futas

On 6/13/2022 at 2:59 PM, alwen said:

So is this not compatible with Dubs Bad Hygiene? Also, is there a mod that allows mpreg without giving male characters vaginas (basically assbabies)?

the outdated dubs bad hygiene patch only made it so pawns became dirty from sex and went to the shower

there should be a Rimworld 1.0 RJW fork lying around with mpreg enabled, otherwise the dev(s) of main RJW decided not to include it

Posted
2 hours ago, Satyrthegreat said:

sorry for the confusion but the interaction i kept seeing is 'mutual kissing' and other foreplay type interactions that somehow provide maximum sex need satisfaction even with 0 sex ability.

 

sorry for the confusing mis type but yea im not talking about the hand holding from the interaction add-on mod.

 

just wanted to raise the question of why the 'sex ability' stat has nothing to do with sex need satisfaction.. 

because it just exist, it doesnt affect anything and not used anywhere

Posted

Is there a way to control frequency of sexual orientations being distributed?  All of my colonists always seem to be hetero no matter how many times I randomize things.

Posted
10 hours ago, Skömer said:

sex ability was disabled to be rewritten/removed, but I don't think its being worked on at the moment commits

everything with "slime" in the racedefs are hardcoded futas

the outdated dubs bad hygiene patch only made it so pawns became dirty from sex and went to the shower

there should be a Rimworld 1.0 RJW fork lying around with mpreg enabled, otherwise the dev(s) of main RJW decided not to include it

Thanks! If you don't mind my askinf another question, what romance/sexuality-affecting mod works best with RJW? Psychology, Rational Romance, 1-2-3 Personalities...?

Posted
24 minutes ago, alwen said:

Thanks! If you don't mind my asking another question, what romance/sexuality-affecting mod works best with RJW? Psychology, Rational Romance, 1-2-3 Personalities...?

All of those should work fine, Psychology is considered a little performance heavy tho and I believe 123 personalities doesn't have RJW integration so you might get 2 different hookup interactions that only effect their own mods systems

Posted (edited)
2 hours ago, Skömer said:

All of those should work fine, Psychology is considered a little performance heavy tho and I believe 123 personalities doesn't have RJW integration so you might get 2 different hookup interactions that only effect their own mods systems

Thanks again! Ok, final question, I promise. Is there any way to make RJW work with Prepare Carefully? I've tried Character Editor but the UI is a fuckin nightmare.

Edited by alwen
Posted

 

On 5/19/2022 at 4:02 PM, nugerumon said:

That won't work, it has to occur naturally.

(I assume the reference to the parents aren't set when adding it with debug menu, but I'm not sure.)

 

 

I can only guess, without a hugslog.

But I'll try.

Remove the mod that references

Probaby Sexperience.

You can also try to update it with the lazy updater thingy.

 

Thanks for your help, that's true, I downloaded the new mod and the problem seems to be solved!

Posted
1 hour ago, alwen said:

Thanks again! Ok, final question, I promise. Is there any way to make RJW work with Prepare Carefully? I've tried Character Editor but the UI is a fuckin nightmare.

No, do I have to make the big red warning on top of every post even bigger?

Posted
8 hours ago, alwen said:

Thanks! If you don't mind my askinf another question, what romance/sexuality-affecting mod works best with RJW? Psychology, Rational Romance, 1-2-3 Personalities...?

I play with Individuality, 1-2-3 Personalities, and VE Social and none have caused problems.

Posted
On 6/9/2022 at 10:39 PM, Tory187 said:

Moved 

 

Thank You. Sorry for the delay I was high when i posted this and completely forgot until today.

Posted

While attempting a multi-generation playthrough, I noticed something odd about the skin color of the babies being born so I did many rounds of testing. It seems that RJW determines the skin color of a child based on the skin color of the pawns before using character editor. To illustrate how that works, I made one pawn red and another blue, and when they had a child, the skin color of the baby was based on the skin color of the parents before using character editor to change it (even though theoretically it should turn out purple). It's the same even when using natural skin colors. I haven't tested hair colors or alien races yet. Is there a way to make it so that the mod takes the changes made in character editor into account when calculating the skin color of children?

Posted
Just now, binary1 said:

While attempting a multi-generation playthrough, I noticed something odd about the skin color of the babies being born so I did many rounds of testing. It seems that RJW determines the skin color of a child based on the skin color of the pawns before using character editor. To illustrate how that works, I made one pawn red and another blue, and when they had a child, the skin color of the baby was based on the skin color of the parents before using character editor to change it (even though theoretically it should turn out purple). It's the same even when using natural skin colors. I haven't tested hair colors or alien races yet. Is there a way to make it so that the mod takes the changes made in character editor into account when calculating the skin color of children?

 

i dont have that issue , i just recoloured 2 pawns in game in a custom dark skin and the child turned out the same colour.

Posted
5 minutes ago, Grimmdal said:

 

i dont have that issue , i just recoloured 2 pawns in game in a custom dark skin and the child turned out the same colour.

That odd, but at least it's (probably) not an issue with RJW. Thanks anyways.

Posted

After removing all mods except RJW and Character editor and dependencies and slowly adding in mods that could potentially alter character editor, it seems the problem comes from Humanoid Alien Races (for me at least).

Posted

Hi I just noticed something that popped up in my playthrough, pawns can no longer masturbate and they seem to start but immediately stop and I gain a null reference error. All other sex acts are working fine it's just masturbation that's broken. Anyone run across this issue before? I can try to supply hugslib in a bit. 

Posted

I was getting frustrated because I couldn't figure out why my slaves couldn't be commanded to have sex with any other pawn, and then I noticed this in the changelogs "disabled rmb for prisoners and slaves" in version 4.7 update. Is there a reason for this? I would like my slaves to be able to be commanded to have sex just like any of my other colonists. I view slaves/colonists on similar levels and would like direct control over my slaves to punish my prisoners (who I view as lower on the totem pole). 

 

How difficult would it be to enable this, either in-game or through defs? I have very limited experience editing mods defs. (mostly just changing values, such as movement speed of races). 

 

 

Posted
5 hours ago, mischievousmimi said:

Does anyone know if the rimjobworld mod is compatible with multiplayer?

only 1.2 rimworld

1.3 rjw has a lot  of new code that 100% causes desyncs

there is some problem with updating mp api to1.3 and im not interested enough in mp to bother diggin

Posted
16 hours ago, Nohrin said:

I was getting frustrated because I couldn't figure out why my slaves couldn't be commanded to have sex with any other pawn, and then I noticed this in the changelogs "disabled rmb for prisoners and slaves" in version 4.7 update. Is there a reason for this? I would like my slaves to be able to be commanded to have sex just like any of my other colonists. I view slaves/colonists on similar levels and would like direct control over my slaves to punish my prisoners (who I view as lower on the totem pole). 

 

How difficult would it be to enable this, either in-game or through defs? I have very limited experience editing mods defs. (mostly just changing values, such as movement speed of races). 

 

 

prisoners and slave are npc factions

youll need to edit C# sources

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