Jump to content

[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
10 hours ago, Wolfshrike said:

Ya know, I've always wondered. 

 

Nymphs are fluffed out as being 'vat-grown' and  more or less custom-built to order, right? 

 

what's the chance we could get something to grow our own nymphs in vats? I know there's a couple things that come close- QEE's cloning and brain scanning-  but I was thinking more like that android mod that lets you build pawns to spec. 

English is not native, so be gentle senpai.
It will not be possible to raise a live nymph.
BUT!
You can build an android nymph from this mod.
In it, when you move from droid production to androids (essentially the same pawns, but with customizable characteristics), you can choose the appropriate biography. And the features, of course.
Oh yes, there may still be a problem that you will need to implant a breast and other organs in order to have a complete set)
The only thing, I don't know if this mod will be able to borrow a biography.

Posted
On 11/7/2021 at 4:26 PM, NeverLucky4Life said:

Nice of you to provide said log.

 

But here are a few guesses.

You use an rjw sub mod that is outdated for your rjw version.

You use a mod that alters pregnancy such as menstruation in which case it might be working just fine and it is just a non fertile time.

Or you use immortals mod and at least one of your participating characters is an immortal in which case everything is working fine.

sorry for late response, i was away from my pc for a while.

anyways:

i thought that if there is no errors in the log then its not needed, sorry. my bad. will post when i will be able to play Rim

i use only one submod - Sexperience. the one with memes for ideology, but without it i still dont have pregnancy.

also i dont have mods for pregnancy other than Children School and Learning. though i have turned off its pregnancy system and id did not helped (idid not tried to remove it from loeded mods though. i will try it later)

and i dont have immortals mod activated either.

as i said even when i try to add pregnancy with Character Editor, it is there as a button to add, but it cant find a hediff to actually add pregnancy.

Posted (edited)

well this is final test version b4 4.9 release

tldr

overhauls interactions, not compatible with saves, not compatible with rjw addons

since probably no one of you give a fuck about what has changed in code since previous test, biggest changes are:

added mutual makeout, handholding, tailholding
 

rjw.zip

Edited by Ed86
Posted
On 11/8/2021 at 3:25 AM, Avaddon said:

English is not native, so be gentle senpai.
It will not be possible to raise a live nymph.
BUT!
You can build an android nymph from this mod.
In it, when you move from droid production to androids (essentially the same pawns, but with customizable characteristics), you can choose the appropriate biography. And the features, of course.
Oh yes, there may still be a problem that you will need to implant a breast and other organs in order to have a complete set)
The only thing, I don't know if this mod will be able to borrow a biography.

 

Yep, that's the mod I was referencing, haha! in this case, though I was hoping more for the nymphs because they'd be pulling from a different resource base (Androids are expensive... at least without OP mods that just throw resources at you) and because I kind of like the distinction- I think it'd be interesting and fun to grow them for sale, for example, or grow an army of feisty nymphs to take over the world, or something along those lines. 

Posted
On 4/14/2021 at 10:05 AM, RimworldCD said:

 

Hey, I wrote a quick Harmony patch for RJW that makes human-like pawns be born at 14. It patches the "BabyPostBirth" function and sets the biological and chronological age to 14 years old. I've tested it both with and without Menstruation, and it works in both cases.

RJWBornAt14.zip 359.24 kB · 1,933 downloads

Any chance this could be updated to a born at 16 patch?  RJW colonists can't start having consensual sex until 16.  I'm trying to breed a tribe but the waiting years is ruining the plan.  Alternatively I'm sure I could update it myself if someone could tell me where to make the changes.

 

I tried under Source > BirthAgePatch to change it to

 

baby.ageTracker.AgeChronologicalTicks = 16 * 60 * 60000;
baby.ageTracker.AgeBiologicalTicks = 16 * 60 * 60000;
           

but that didn't do the trick.

Posted
6 minutes ago, Rimworld Traveller said:

Any chance this could be updated to a born at 16 patch?  RJW colonists can't start having consensual sex until 16.  I'm trying to breed a tribe but the waiting years is ruining the plan.  Alternatively I'm sure I could update it myself if someone could tell me where to make the changes.

 

I tried under Source > BirthAgePatch to change it to

 

baby.ageTracker.AgeChronologicalTicks = 16 * 60 * 60000;
baby.ageTracker.AgeBiologicalTicks = 16 * 60 * 60000;
           

but that didn't do the trick.

im surprised there's no ideology percept allowing you to fuck chi... o wait its probably not allowed in cultured LL

Posted
8 hours ago, Wolfshrike said:

 

Yep, that's the mod I was referencing, haha! in this case, though I was hoping more for the nymphs because they'd be pulling from a different resource base (Androids are expensive... at least without OP mods that just throw resources at you) and because I kind of like the distinction- I think it'd be interesting and fun to grow them for sale, for example, or grow an army of feisty nymphs to take over the world, or something along those lines. 

Then I have no ready-made recipe :(

If there is a desire to start / learn to dig into mods, I would try to find a piece of code in androids that is responsible for assembling an android and changing the race so that it assembls people.

When I got into editing the rim, everything turned out to be SUDDENLY not as difficult as I was afraid, if you do not try to do something really difficult.

Posted
On 11/9/2021 at 7:57 PM, Ed86 said:

well this is final test version b4 4.9 release

tldr

overhauls interactions, not compatible with saves, not compatible with rjw addons

since probably no one of you give a fuck about what has changed in code since previous test, biggest changes are:

added mutual makeout, handholding, tailholding
 

rjw.zip 3.36 MB · 19 downloads

hey it's so exciting to see the new update you are showing!
I can't feel any diffirence from the previous builds, can you simply tell us about what it does in the long run?

Posted

So i am having a issue with an mod (Realistic Human Sound (continued)). After the Lovin act they make the hurt screams from this mod. I think its because its applying the semen tag in health but i really want to continue to use this mod. I think "applying the semen" does count as an hurt to the health because the scream normaly it only comes if pawns acctually are hurt but dont make sound when they get sicknesses and stuff so i there a way so they dont scream everytime they get "semen applied". Like disableing that semen health changeing thing.

Posted
10 hours ago, DaMan1 said:

hey it's so exciting to see the new update you are showing!
I can't feel any diffirence from the previous builds, can you simply tell us about what it does in the long run?

its mostly interactions/rmb overhaul, so rather than everything being hardcoded in clusterfuck code, now everything is dynamic in clusterfuck code, interactions now has various tags and filters, so you can now get an idea what is happening in animation, like what parts are used etc, rather than just roll dice and try to make a guess like it was before

now anyone can add their own interactions, like handholding, tailholding, tail penetration, tail fuck, penis penetration, ovi penetration... well idk what else you sick people can think off

 

with interaction overhaul, pregnancy code can now correctly determine who penetrates who, so instead of its always being initiator who impregnates, now female that start sex can get pregnant, and this also solves issue with futas, so only one getting penetrated gets pregnant

 

i guess one might also use new interactions to get correct statues and stuff

Posted
On 11/6/2021 at 8:54 AM, sairus323 said:

for some reason human pregnancy dont work.

i've set pregnancy chance to 100% and gave both potential parnts hyperfertility pills then tried to get one of them pregnant through natural means with no avail. animal pregnancy works well.

i tried to add pregnancy with character editor but when i click on "pregnant" in hediff list it dont allow me to even set severity and if i manage to add it somehow then it immedately disappear. log shows no errors regarding pregnancy...

I have the same bug, it started right after last rimworld update. It happens even on clean new save with only RJW and character editor to test things out. Pawns never get pregnant no matter what and when you force pregnancy it never progres or just disapear after some time. 

Bug.txt

Posted (edited)

6 out 6 times I tried to install an IUD by a doctor with skill 11 failed and bed ridden the patients. One patient died. Isn't that a bit excessive?

 

Is there a way I can reduce the skill check down to maybe 6?

Edited by AcacGames
Posted (edited)
1 hour ago, AcacGames said:

6 out 6 times I tried to install an IUD by a doctor with skill 11 failed and bed ridden the patients. One patient died. Isn't that a bit excessive?

 

Is there a way I can reduce the skill check down to maybe 6?

its fine

 

edit operation xml

Edited by Ed86
Posted
On 11/8/2021 at 1:52 AM, Ed86 said:

yes

It makes some sense for a nymphomaniac to try to relieve themselves by any means necessary, but doesn't that just make the hypersexuality trait boil down to just being rapist++? If that's the case, then what would be the behavior of a pawn with rapist + hypersexuality? At the very least the hypersexuality trait should indicate this behavior in its description, or even better IMO, make rape the last resort after seeking out other alternatives. It doesn't really make sense to choose rape when there are many willing potential participants available.

Posted
3 hours ago, conyx said:

At the very least the hypersexuality trait should indicate this behavior in its description, or even better IMO, make rape the last resort after seeking out other alternatives. It doesn't really make sense to choose rape when there are many willing potential participants available.

it has nothing to do with hypersexuality

it already is last resort

noone is willing

Posted
18 hours ago, Ed86 said:

its mostly interactions/rmb overhaul, so rather than everything being hardcoded in clusterfuck code, now everything is dynamic in clusterfuck code, interactions now has various tags and filters, so you can now get an idea what is happening in animation, like what parts are used etc, rather than just roll dice and try to make a guess like it was before

now anyone can add their own interactions, like handholding, tailholding, tail penetration, tail fuck, penis penetration, ovi penetration... well idk what else you sick people can think off

 

with interaction overhaul, pregnancy code can now correctly determine who penetrates who, so instead of its always being initiator who impregnates, now female that start sex can get pregnant, and this also solves issue with futas, so only one getting penetrated gets pregnant

 

i guess one might also use new interactions to get correct statues and stuff


that's super exciting! this is going to be a big change. most exciting rework of the system that I have seen since I started following this project a few years back. awesome job with this, looking forward to it!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...