Sosina Posted November 28, 2018 Share Posted November 28, 2018 manual rape was a thing before I remember being able to right click another pawn after selecting another pawn and the option "Prioritize raping [NAME]" would be on the list of things to do XD only if they had their consent turned off though Link to comment
BlackDragoWolf Posted November 28, 2018 Share Posted November 28, 2018 14 minutes ago, Skömer said: male insects only rape after the pawn has eggs in them, check if you enabled insect pregnancies in the options yup that was the problem thanks Link to comment
Knabber Posted November 29, 2018 Share Posted November 29, 2018 Has anyone managed to get a Pawn to gain the Zoophile trait? A requirement seems to be consensual sex, but I do not know how to trigger it. Anyone got any hints? Link to comment
darkfowl Posted November 29, 2018 Share Posted November 29, 2018 I know the corrupted text is a personal preference, but it's really making the mod options menu completely unreadable, I'm not sure what half the options are anymore so I hope what I have it set to is good enough, do you think it can be toned down a bit? Link to comment
necrontyr525 Posted November 29, 2018 Share Posted November 29, 2018 1 hour ago, darkfowl said: I know the corrupted text is a personal preference, but it's really making the mod options menu completely unreadable, I'm not sure what half the options are anymore so I hope what I have it set to is good enough, do you think it can be toned down a bit? it happens if you have an wonky translation or are in dev mode. fix one or both and normal text is yours. Link to comment
ad65309445 Posted November 29, 2018 Share Posted November 29, 2018 I love the mod a lot. Thanks for making this. I want to make a small suggestion. Can you make a simple version of the mod? Just for rape function. The colonizer can rape prisoner and beat prisoner, and the colonizer can rape the colonizer.(Of course it will happen some buff and debuff) That is all. There have only one genitals, no penis and breast and ass, just like The birds and the bees MOD. The genitals is hidden just like common organ. No pregnancy and any animal sex behavior and media、stage. I think this maybe solve the trouble for majorization. And I will feel relaxed when my parent in my room. Link to comment
Zaltys Posted November 29, 2018 Share Posted November 29, 2018 On 11/3/2018 at 12:18 AM, Skömer said: Hide contents bugs/issues: - mare parts (another mod) - always licking (mod conflict?) Horses got fixed, can scratch that off the list. Only equine humanlikes get bionics now. And I believe that the licking issue has been fixed. I'm seeing a lot anal/vaginal happening in my game. Link to comment
nugerumon Posted November 29, 2018 Share Posted November 29, 2018 15 hours ago, Ed86 said: 15 hours ago, jojonick said: STILL the "dummy privates" popup hasn't been removed? it wont be removed Is it possible to change the text that is displayed ingame to something like "Dummy Privates (can be safely ignored)", maybe then less people would be troubled to ask what the issue is ? 2 Link to comment
Zaltys Posted November 29, 2018 Share Posted November 29, 2018 On 11/28/2018 at 12:57 PM, Ed86 said: hm.... maybe should disable reproduction for immortal races? xD What I'm doing in my current private build is that I'm checking if pawns are sexualized when the can_be_fucked and can_be_raped are called: if (!Genital_Helper.is_sexualized(pawn)) { Genital_Helper.sexualize_pawn(pawn); } Some pawns spawn without genitalia, but that does good job of adding the bits when they become relevant. On 11/28/2018 at 12:57 PM, Ed86 said: stop making merge requests for every edit you do, im sure that is not how its supposed to be Eh, I thought they'd be easier to check and approve/deny in smaller chunks. I guess I'll make a combined merge then. Link to comment
Skömer Posted November 29, 2018 Author Share Posted November 29, 2018 On 11/29/2018 at 12:13 PM, ad65309445 said: I love the mod a lot. Thanks for making this. I want to make a small suggestion. Can you make a simple version of the mod? Just for rape function. The colonizer can rape prisoner and beat prisoner, and the colonizer can rape the colonizer.(Of course it will happen some buff and debuff) That is all. There have only one genitals, no penis and breast and ass, just like The birds and the bees MOD. The genitals is hidden just like common organ. No pregnancy and any animal sex behavior and media、stage. I think this maybe solve the trouble for majorization. And I will feel relaxed when my parent in my room. use the woohooer mod together with the birds and the bees mod (everything linked in the suggested mods section) - just dont use rjw in your case Spoiler THIS SITE IS 18+ - dont cum here for wholesome family content. Link to comment
teutonicguy Posted November 29, 2018 Share Posted November 29, 2018 I think the logic is reversed under xxx.UpdateRecordsInternal It looks like counting logic of sex with animals and sex with insects is reversed. I'm looking through the code now to see if there's a way to have my female colonist willingly get knocked up by some of my critters without being a zoophile. Link to comment
Highlander Posted November 29, 2018 Share Posted November 29, 2018 It seems some of my colonists are getting pregnant as a result of anal/oral sex, which I assume is a bug. I tried to dig through the files to fix it myself, but it's beyond me. Link to comment
Zaltys Posted November 30, 2018 Share Posted November 30, 2018 9 hours ago, Highlander said: It seems some of my colonists are getting pregnant as a result of anal/oral sex, which I assume is a bug. I tried to dig through the files to fix it myself, but it's beyond me. Haven't had time to try to track it down yet, but can confirm. Colonists definitely get pregnant from anal. Link to comment
genericuser27 Posted November 30, 2018 Share Posted November 30, 2018 Am I able to attach a demon penis to a human? I'm attach feline stuff to a human. I don't know if its not allowed or if its just a bug. Link to comment
bigBoi4U Posted December 1, 2018 Share Posted December 1, 2018 I made a shitty python script to automate adding races to the recipes. It needs python 3 but has no dependencies outside the standard library. To run it put it in your RimWorld folder (i.e. SteamLibrary\steamapps\common\RimWorld) and run it from there. Here is an example of use syntax. python3 update_races.py Alien_Orassan Other_Race Another_Race Et_Cetera It can take as many races as you have. You may want to backup your recipe defs in case I goofed. Edit: I goofed. Re-uploaded below. Link to comment
Captain Action Posted December 1, 2018 Share Posted December 1, 2018 On 11/29/2018 at 2:24 PM, teutonicguy said: I'm looking through the code now to see if there's a way to have my female colonist willingly get knocked up by some of my critters without being a zoophile. Good luck! The best I can get without resorting to godmode's "tryjobgiver:bestiality" is to give the female pawn nymphomania via humpshroom addiction and then designating a critter as a comfort animal. Perhaps the mod should implement "beer goggles"? Link to comment
AlonFlare Posted December 1, 2018 Share Posted December 1, 2018 I'm wondering. Will it be possible in the future to add ovipositors harvested from insects to colonists? Keep up the great work regardless! Link to comment
szx456854 Posted December 1, 2018 Share Posted December 1, 2018 I think, since the wild worm will rape the fallen chess pieces, why not add a function to bring the pieces back to the seedbed? It will be great. . . Link to comment
nugerumon Posted December 1, 2018 Share Posted December 1, 2018 On 12/1/2018 at 1:50 AM, bigBoi4U said: I made a shitty python script to automate adding races to the recipes. It needs python 3 but has no dependencies outside the standard library. To run it put it in your RimWorld folder (i.e. SteamLibrary\steamapps\common\RimWorld) and run it from there. Here is an example of use syntax. python3 update_races.py Alien_Orassan Other_Race Another_Race Et_Cetera It can take as many races as you have. You may want to backup your recipe defs in case I goofed. update_races.py The line path = "./xml"#"./Mods/RJW/Defs/RecipeDefs" looks like users need to correct the path before running the script. A generator for a patch mod would be awesome, though. That way you don't have to remember to run it after every RJW update (at least as long as recipes don't change too much). I currently don't use custom races so I can't test this but I guess adding them to recipes would look like something like this: <?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationInsert"> <xpath>*/RecipeDef[defName="RJW_Abortion"]/recipeUsers</xpath> <value> <li>custom_race</li> </value> </Operation> </Patch> Also I'm new to these patch operations (so no guarantees on the above), but I managed to add an additional stage to the feeling broken hediff (detailed in an earlier post). For exactly the reason I didn't want to change the relevant files after every RJW update. File attached. Just install it the same way as RJW but put it below RJW in the load order, so the patch operation knows the items to patch. Edit: I assume it does not work with RJW 2.8.0 and following, as the feeling broken mechanics have changed. I'll leave the file here in case someone wants it for an older RJW version or just wants to have a look at it. RJW_FeelingBroken.zip 1 Link to comment
Zaltys Posted December 1, 2018 Share Posted December 1, 2018 Which custom races do not get the recipes automatically...? All the customs that I've seen use the Humanoid Alien framework, which means that they should get the human recipes by default. It's possible to disable that setting, but I haven't seen any race mod do that. IUD and such have always worked on any pawn that I've tried it on. Oh, that reminds me. Since 1.0 changed how the animals work, here's a small patch that should make sterilization available for all modded in animals, instead of just vanilla ones: <?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationAdd"> <xpath>*/ThingDef[@Name="AnimalThingBase"]/recipes</xpath> <value> <li>Sterilization</li> </value> </Operation> </Patch> Link to comment
bigBoi4U Posted December 1, 2018 Share Posted December 1, 2018 6 hours ago, nugerumon said: The line path = "./xml"#"./Mods/RJW/Defs/RecipeDefs" looks like users need to correct the path before running the script. Dammit. Here's the corrected version. update_races.py Link to comment
FaithfulCrusader Posted December 2, 2018 Share Posted December 2, 2018 Whenever I try to run this mod I can never use Prepare Carefully(even though it's a suggested mod). I've even tried just enabling this, the core file, and Prepare Carefully together and I still cannot access Prepare Carefully while using this mod. I am using the latest version of both mods. Link to comment
Argwm Posted December 2, 2018 Share Posted December 2, 2018 I'm curious about the AI's choice between killing and sex, is it random whether they abuse eachother or kill, or is there a specific system behind it? It'd be nice to know how much danger someone's life is in when certain situations pop up. How can you tell if they're going to be slain, or taken advantage of? Link to comment
Skömer Posted December 2, 2018 Author Share Posted December 2, 2018 5 hours ago, FaithfulCrusader said: Whenever I try to run this mod I can never use Prepare Carefully(even though it's a suggested mod). I've even tried just enabling this, the core file, and Prepare Carefully together and I still cannot access Prepare Carefully while using this mod. I am using the latest version of both mods. try loading hugslib after core and then these mods 1 hour ago, Argwm said: I'm curious about the AI's choice between killing and sex, is it random whether they abuse eachother or kill, or is there a specific system behind it? It'd be nice to know how much danger someone's life is in when certain situations pop up. How can you tell if they're going to be slain, or taken advantage of? hostile creatures/humans will try to kill/down every enemy in sight and then start raping Link to comment
dlwhdgh1203 Posted December 2, 2018 Share Posted December 2, 2018 {tendinous} [peg arm] Can I add related content? Peg leg (2) + Peg arm (2) = Human dog ..? [Mood] Can I add it? ※ Understanding the awkward translator. Link to comment
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