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Wow thanks for the update! And the mod, it adds a lot of content (reasons to have prisons, colonist reproduction, multigenerational colonies, it's just great).

 

And thanks a lot for the tutorial on how to add support for another mod's races. Using that I was able to figure out rimworld modding well enough to add cow udders and dog nipples ?

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23 hours ago, Ed86 said:

v1.8.6_ed86
added OrganicAgeless for race/genital patch
added queen/implanter property to eggs, if its player faction +25% chance to birth tamed insects
filter for Psychology traits
fixed breeding detection for some(all?) animals
log/social interaction for core loving
fix for syphilis kidney
fix for loving
fix for humpshroom addiction error
fix for menu translation error
 

rjw_1.8.6_ed86.zip

... Why it's only 11 mb? Before, it was like 30 mb.

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It doesn't include the git files.

Pro: smaller archive, way faster extracting

Con: no commit log / change log on source code (only relevant for those interested in source or other deeper insights, and only if you have any git software installed)

 

 

Question: would it be possible to add a button to unknown species (or just all species), for example in the health tab, where the user can define what kind of genitals / life stages that species is supposed to have?

I guess it's not easy to implement, but then you wouldn't have to add support for all possible races in the first place.

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13 hours ago, Alenin said:

What does filter for Psychology traits mean?

It no longer treats most Psychology traits as hereditary. So traits such as Chatty and Prude no longer get passed on to children (unless they randomly roll those traits). 

 

No other compatibility beyond that. Getting Psychology's Kinsey scale to mesh with this mod would require a lot of work. I was thinking of trying to get it working, but am currently busy with other problems.

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Sorry if this is old info, just a glitch I've noticed happening a few times now.

Looks like the mysterious health conditions like "gag" and "armbinder", and the characters with those conditions spawning with a thousand keys on them in new games, without them actually wearing any gags or armbinders, potentially comes from Prepare Carefully mod. If you shuffle over gags and armbnders in the appearance options (shuffle over, as in not select them, they just briefly appeared in the selection (or even just press the randomize appearance button enough times that they might have been in one of them)) the character will spawn in with a health condition bound to those items no matter what, and there is no way to get rid of them as far as I've tried.

 

Hope you'll fix this little bug/compatibility issue to make starting new games a little more convenient for new-game holics like myself!

 

Clipboard01.jpg.7c13147005fc44c6b3bd573dfd52d9cd.jpgClipboard03.jpg.472da78296324ffd93e196d6ff7115a4.jpg

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I figured out why some modded races still don't get genitalia on birthdays.

 

HeDiffGiver_Birthday doesn't add ailments if the race is set as 'immuneToAge'. Many race mods (elves, etc) use that, and that means missing out on DummyPrivates, which is used to give the pawn genitalia.

 

I tinkered with it for a while, and I'm not sure why the DummyPrivates functionality is needed.

 

Because I tried deleting BodyPatches.xml and HediffGiverSets.xml, and all references to DummyPrivates and dummy_privates_initializer from the code. Now my build simply relies on the existing Hediff_InitPrivates functionality to find pawns that need to be sexualized -- and somehow that's more reliable. After a couple of hours of testing, I haven't seen a single pawn (among dozen or so modded races) that didn't get proper genitalia.

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30 minutes ago, Zaltys said:

I figured out why some modded races still don't get genitalia on birthdays.

 

HeDiffGiver_Birthday doesn't add ailments if the race is set as 'immuneToAge'. Many race mods (elves, etc) use that, and that means missing out on DummyPrivates, which is used to give the pawn genitalia.

 

I tinkered with it for a while, and I'm not sure why the DummyPrivates functionality is needed.

 

Because I tried deleting BodyPatches.xml and HediffGiverSets.xml, and all references to DummyPrivates and dummy_privates_initializer from the code. Now my build simply relies on the existing Hediff_InitPrivates functionality to find pawns that need to be sexualized -- and somehow that's more reliable. After a couple of hours of testing, I haven't seen a single pawn (among dozen or so modded races) that didn't get proper genitalia.

I think its used to add parts to childrens, who are sexualized but dont get parts until 13th birthday and to add stds from age

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do you accept push requests, author? I could share my local modifications and maybe add a bunch of genital types for all the stock animals. I've got a development environment set up and am able to make changes to the c# now. I've been mucking around in genital_helper.cc and adding hediffs and racetypes.

 

it looks possible to add multiple hediffs to genital slots, I've got a working system now where you can add additional genitals and breasts. It works OK, just that a genital injury causes damage to the whole genitals part (so all penises/breasts get injured). And adding additional genitals cannot heal a damaged set.

 

you can probably do testicles and nipples with that easy

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8 hours ago, foobat said:

do you accept push requests, author? I could share my local modifications and maybe add a bunch of genital types for all the stock animals. I've got a development environment set up and am able to make changes to the c# now. I've been mucking around in genital_helper.cc and adding hediffs and racetypes.

 

it looks possible to add multiple hediffs to genital slots, I've got a working system now where you can add additional genitals and breasts. It works OK, just that a genital injury causes damage to the whole genitals part (so all penises/breasts get injured). And adding additional genitals cannot heal a damaged set.

 

you can probably do testicles and nipples with that easy

sure , try , though i dont have much exp with git so get ready for fuckups

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12 hours ago, Ed86 said:

I think its used to add parts to childrens, who are sexualized but dont get parts until 13th birthday and to add stds from age

I see. My games don't last long enough for children to be relevant, so I hadn't noticed that. 

 

Also, another thing that I overlooked: without the dummyprivates functionality, pawns only get genitalia after character creation. So you can't reroll for penis sizes, etc. There goes my idea of completely removing it.

 

Shame that ImmuneToAge is so common. A lot of modders seem to like making their races immortal, not sure if they all even realize that it makes the races completely immune to anything that uses HeDiffGiver_Birthday.

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17 minutes ago, Zaltys said:

I see. My games don't last long enough for children to be relevant, so I hadn't noticed that. 

 

Also, another thing that I overlooked: without the dummyprivates functionality, pawns only get genitalia after character creation. So you can't reroll for penis sizes, etc. There goes my idea of completely removing it.

 

Shame that ImmuneToAge is so common. A lot of modders seem to like making their races immortal, not sure if they all even realize that it also makes the races immune to aging ailments.

hm.... maybe should disable reproduction for immortal races? xD

 

stop making merge requests for every edit you do, im sure that is not how its supposed to be

finish your racoon stuff and then make 1 merge reques

and probably better if all stuff goes into dev branch

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On 11/3/2018 at 1:18 AM, Skömer said:

Currently noted issues & suggestions: (this is just my personal, unsorted list of ideas, no guarantee that all of this will be implemented/changed)

 

  • The Dummy Privates Message is a known issue and can be safely ignored
  • There is no manual rape/sex they do it on their own
  Hide contents

bugs/issues:

- dummy privates message

- determine pregnancy operation is always available, even if pregnant

- enemy rape doesnt brake pawns

- designate buttons are automatically disabled when options are changed

- mare parts

- removed bodyparts are automatically reassigned

- always licking

- little button enabler doesnt work 100%

- many animal genitals miss surgery, items

- necrophiles dont like to observe corpse

- sterilization typo?

- nympho trait gain

- gender checks for designators

- sexchange isnt fleshed out (random & a bit buggy)

- many things depend on gender instead of genitals

- manual rape messy

- button names in RW dev mode

 

needs compatibility patch (update):

- C&P & CS&L compatibility (fertility, surgery, organs, contraception), maybe full integration?

- psychology (Kinsey scale, dating...)

- woohooer

- support for all modded races, overhaul


misc. changes:

- rename genitals hediffs -> reproductive organs (might make C&P more compatible)

- rename "Anus" bodyparts to just say "tight", "gaping" instead of "tight anus", "gaping anus" (would resolve weird names of operations "remove tight anus") and make the anus a hidden part of every creature

- make anus surgery possible without items, remove anus items

- remove old whorebed code & other unused files

- sort the hediff file mess

- missing add vagina operation

- sex variants available for vanilla lovin'

- make female animals able to breed

- microcomputers for males (why not?)

- chance to have futas/traps spawn (toggleable, for the non-fags)

- rename sex need to lust?

- bodyparts modifiers

- move backstories into xml

- rename rapist trait -> lustful/aggressive/bloodlust?

- add a way to loose the masochist trait when not longer broken

- rename necrophiliac -> necrophile

- remove prisoner rape warden requirement

- anesthetic

- incest warnings

- pregnancy modifiers

- tribal bodyparts

- zoophile partnerfinding

- add option for gestation time

- pawn becomes wild after much animal encounters

 

options:

- add disable necrophilia button

- remove outdated options

- remove babies are like mother option (pretty useless, just set chance to 0%)

 

rebalance (numbers):

- aheago

- beauty traits should effect vulnerability

- make pregnancy effect whole body, not just torso

 

minor addons/features:

- more bodyparts (testicles...)

- pubic hair, body hair

- more contraception (condom...)

- viagra (superior, industrial tech humpshrooms)
- new sickness (makes horny, name ideas?)

- more opinion modifiers (raped my sister, lover, spouse...)

- more options to fill sex need

- more variation of sex need decay speed

- sextoys

- stripshows (maybe social event)

- gangbang/orgy social event

- submissive combat response

- incontinence

- prude/dislikes sex trait

- command to fuck (woohooer)

- records for sex types had

- naked nympho faction

- rape victims fight back, get help from others

- succubus race

- actual genderchange + new actual trap/futa gender

- robophile/objectophile trait

- masturbation minor break

- moaning

- SIZE MATTERS

- zones for sex forbidden, birthing preferred in hospital

- living armor


major overhauls:

- degradation of genitals (tight -> normal -> gaping) + size effects

- extra list for overview of pawns kinks

- modded race support

- duke nukem hives

- sex effects


other fetish stuff:

- handjobs

- ass sizes & more

- nipple areola sizes

- broken pawns gain submissiveness/mind broken

- raping pawns gain dominance

- obsession after multiple rebuffs (yandere)

- actual parasites

- humans birth animals

- cum inflation

- human milking, drugs and parts

- swallow/non-swallow (fills food need a bit)

- brood mother (human queen)

- more bondage gear (and cheaper wooden options)

- latex clothes & stuff

- hybrids, incest

- torture

- circumcision

- furry stuff

- diapers

- static fuckobjects

- interspecies animal breeding

 

visual:

- visible bodyparts (depending on size)

- implement visible gear

- cum overlays

 

idea:

- overhaul

- different approach

 

misses explanation on main page:

- health req

- rape mechanic

- mental break

- STD functionality & treatment

- sex ability

- queen implanter eggs?

 

last edit: Nov, 28

 

More ideas? Write a comment.

Some of these ideas are fine. Could u put one of these ideas to the mod in every Update?

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Hi,

 

To what extent is this mod compatible with Jec's mods Werewolves and Vampires?

Children, School and Learning had a built-in compatibility with those, where vampirism and werewolf blood could be passed on born children (iirc with stuff like the possibility to had a modifier on pregnancy length for werewolf and the like).

 

So are werewolf blood and vampirism inherited? Is it random? will it crash or something? (sorry if the question was already somewhere, a quick search did not give me the answer).

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19 hours ago, sadron said:

Any thoughts on my "request" or recommendation earlier? ;o

its now a sidenote in the exhausting list, it will be done eventually... im sure ;)

18 hours ago, TreyGar said:

hey i got a bug while playing where the male infestation creatures weren't try to rape my pawn while the female ones where going at it also the eggs wheren't showing up in the health tap after being raped by the female so that mite be the problem

 

edit: also it mite just be one of my mods but IDK

male insects only rape after the pawn has eggs in them, check if you enabled insect pregnancies in the options

3 hours ago, ViktorGiJoe said:

How can I make my colonist rape a downed enemy? Even when I change their little icon there's no option for raping them.

manual rape is broken (did it work at all?), change the settings, wait for the pawns to do it themselves or help them with some humpshrooms if you are impatient 

1 hour ago, DaMan1 said:

Some of these ideas are fine. Could u put one of these ideas to the mod in every Update?

@Ed86?

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