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[mod] RimJobWorld


Skömer

AI  

629 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      185
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      337
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

Hi there, I am new to RW and RJW, added the later midgame in a save I'd like to keep. Having some issues, 'though:

 

- none of my colonists can be toggled for comfort or breeder

- hook up seems only to work on guests, my hooker has like 80 - 100 rep to every single colonist but I never encountered any successfull hook up

- the colonists don't use the designated prisoner, either. They rather masturbate or rape an animal (no bond in that paticular combination. It's always the same pawn (not especially good handler, no quirks, hates social tasks) with my husky which is bonded to another pawn and not designated to be breed while some alpaca and sheep are);

however, my male animals with designation use the prisoner

- the poch beds are fine, but I've read something about "mark as hooker bed", probaply sth like mark as prisoners/guest/medical bed? Unfortunately this switch doesn't show up in my ui. My designated hooker uses her own bed, instead.

- I have enabled "command to..." but no hero mode, however, I can't tell my pawns to use the prisoner (or anybody else)

 

Maybe I have some wrong settings, maybe some mod conflicts or maybe I have just the wrong unddrstanding of how a working RJW is intended to look like. Is there any Video of a mod showcase? Thanks for the mod and any help.

Posted
9 hours ago, CYFire said:

- none of my colonists can be toggled for comfort or breeder

only masochists (/zoofiles) and prisoners or everyone in wildmode

9 hours ago, CYFire said:

- hook up seems only to work on guests, my hooker has like 80 - 100 rep to every single colonist but I never encountered any successfull hook up

no idea

9 hours ago, CYFire said:

- the colonists don't use the designated prisoner, either. They rather masturbate or rape an animal (no bond in that paticular combination. It's always the same pawn (not especially good handler, no quirks, hates social tasks) with my husky which is bonded to another pawn and not designated to be breed while some alpaca and sheep are);

however, my male animals with designation use the prisoner

that man has his standarts ¯\_(ツ)_/¯

9 hours ago, CYFire said:

- the poch beds are fine, but I've read something about "mark as hooker bed", probaply sth like mark as prisoners/guest/medical bed? Unfortunately this switch doesn't show up in my ui. My designated hooker uses her own bed, instead.

you shouldnt need a switch just assign your whore to the bed

9 hours ago, CYFire said:

- I have enabled "command to..." but no hero mode, however, I can't tell my pawns to use the prisoner (or anybody else)

they need to have the right traits and be horny, same restrictions as if they were doing it by themselves

9 hours ago, CYFire said:

Maybe I have some wrong settings, maybe some mod conflicts or maybe I have just the wrong unddrstanding of how a working RJW is intended to look like. Is there any Video of a mod showcase? Thanks for the mod and any help.

there is no such video that i am aware of

 

i recommend you give my first post a look:

On 11/2/2018 at 12:07 AM, Skömer said:

Content:

  Reveal hidden contents

RJW-LOGO.png.c1e0926624cc582266c27c693afe6216.png General

RJW adds a new Sex need with various options to relieve it. Speed of decay is effected by the Sex drive stat (adjust speed in Basic Settings).

 

For a pawn to be able to have sex it needs to be of Age - the pawns need to be older then the minimum sex age (sex min age and age of consent adjustable), old pawns will be less desired/targeted. Pawns will choose their partners based on their sexuality (⇒Infotab) if they have a choice.

 

The ensuing sex positions depend on existing genitals and limbs of all partners (adjust chances in Sex Settings) and will be recorded in the pawns social and record tab. Sex either happens with vanilla Masturbation in "privacy", lovin', casual hookups or by Whoring, Rape or Bestiality. Drunk and stoned pawns might choose the wrong partners. Desperately horny pawns might try themselves on some unorthodox methods of satisfaction...

 

You can toggle priorities of sexual activities with the "Basic" job category of the worktab. This is easy if you use the "Work Tab" mod, just shift + click the "Basic" category.

WorkTab.png.7ee79465600522ce32d4e9f3fb4ab074.png

  • Traits

RJW adds some traits to the random trait pool which are:

  • Hypersexuality - high sexdrive, joins vulnerable (sleeping) pawns in bed if horny, gained by humpshroom addiction
  • Rapist - prefers to rape, gained after 10+ sexacts, 10+% of it rape and pawn isn't a masochist, lost when broken
  • Necrophiliac - has fun with the dead, gained after 10+ sexacts and 50+% with corpses
  • Zoophile - likes animal company, gained after 10+ sexacts and 50+% with animals

 

Non-RJW traits which have effects:

  • Masochist - loves beeing raped, gained when broken
  • Bloodlust - loves to rape

Traits such as prude (Psychology) or xenophile (Alien Race Framework) and plenty others from other mods effect behaviour as well.

  • RJW Infotab

2032301912_Screenshot(206).png.aff5562f10f8010745fc2942589865e8.png

The infotab shows the creatures sexuality which will influence partner preference. It will either be rolled randomly or be imported from Rational Romance, Psychology or Individuality (change in settings). You will also see the pawns possible whore price and, possibly:

  • Quirks - thanks to Zaltys

Quirks have minor effects, and cover fetishes and paraphilias that don't have large enough impact on the gameplay to be implemented as actual traits. You can check if your pawns have any quirks by using the new icon in the Bio-tab. Some quirks are also available to animals. A pawn has quirks, if the icon is glowing. RJW currently features:

  • Messy - more cum splatter
  • Podophile - loves feet
  • Teratophile - loves monsters and disfigured
  • Endytophile - loves clothed sex
  • Exhibitionist - loves sex in public
  • Gerontophile - loves elders
  • Somnophile - loves sleeping partners
  • Sapiosexual - loves smart
  • Fertile - more fertile
  • Infertile - less fertile
  • Impregnation fetish - loves risky sex
  • Pregnancy fetish - loves pregnant partners
  • Incubator - faster eggpregnancy speed, not available as random quirk, gained after 100 egg births
  • Breeder - faster pregnancy speed, not available as random quirk, gained after 10/20 births
  • Vigorous - doesn't tire as fast

To edit a pawns quirks there is currently only the randomize button on startup/in devmode (or you edit the savegame in ...\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves).

  • Direct control

You can control your colonists sexual activities directly, if they match the requirements (horny enough, the right traits...).

  • Hero_on.png.afe958e7d6da9f0b97e8e13515241ef4.png Hero mode

Choose one pawn to be your "Hero" for life and gain direct control over this pawns sexual actions, while ignoring requirements as long as (s)he is free and in your faction.

HeroMode.png.0c78ef00b1179555289907efcc6f7edc.png

Hero_off.png.02523e1e2acc51a3d3c137ee9f8c652c.png Hero off

Hero_on.png.afe958e7d6da9f0b97e8e13515241ef4.png Hero on

 

Hardcore Hero mode

only the hero can be controlled

 

  • Wild Mode

Enable Wild mode for an unrestricted experience (removes restrictions and requirements for many rjw features), will result in unpredictable behaviour, don't report bugs if you enabled this.

 

Casual Hookups

Single, horny pawns might hook up with other friendly, horny colonists/guests.

 

Service_on.png.eb2cf0300a3403db447aa349a7cf5cb7.png Whoring

Detailed Description

Let your pawns work in the oldest business known to men: Prostitution. And make a tiny profit too! To make pawns into whores just toggle the "mark for service" icon:

1022572724_RJWwhorenew.png.bf16acb9283b33f75fbd41fca5a2eedc.png

Service_on.png.eb2cf0300a3403db447aa349a7cf5cb7.png active

Service_off.png.3d96dda0895c4ee9d12c0907135e1a41.png inactive

Service_Refuse.png.43cf84521637d0063caf13ce1a5fb594.png refuses

The designated whore will:

  • actively attempt to hook up with paying clients
  • be approached by friendly, horny visitors with enough money
  • sometimes have fun for free with any pawn they like

After done deed the John will reward your whores hard work with a little bit of silver, (if (s)he belongs to another faction) the possible amount is visible in the quirks tab.


ComfortPrisoner_on.png.ce27db9bf248cb2cb667bdf714dab68d.png Rape

Another optional way to relieve "stress" is rape. Possible targets are disliked pawns of preferred gender with high vulnerability.

  • Traits such as Rapist or Psychopath makes pawns way more likely to rape others, while Kind makes it less likely
  • Bloodlust enjoys rape beatings (toggle on in options)
  • Masochists enjoy beeing raped
  • Pawns with a spouse or lover wont rape
  • The vulnerability stat determines whether or not someone can be a victim (adjust in options)

Rape can be triggered in multiple ways:

  • Extreme mental break:

Desperate pawns might see no other option but to satisfy themselves even without their partners' consent.

  • Random rape:

Pawns with the Rapist trait dont care about the feelings of others and just take what they need.

  • Designated victims: (Comfort prisoners)

To designate your prisoners (/slaves) or masochist colonists as a public cumdump, which can be used for everyones enjoyment, just disable their consent:

2047291290_RJWconsentnew.png.b999e4b846ac355db9df3674697e49c0.png

ComfortPrisoner_on.png.ce27db9bf248cb2cb667bdf714dab68d.png active

ComfortPrisoner_off.png.bf11742a29b55fd1dd795d59754028da.png inactive

ComfortPrisoner_Refuse.png.421509ead868836e0fa470be4040848e.png refuses

  • By enemies:

Hostile horny creatures might try to rape their defeated (downed) enemies after a successful raid. Submitting might save your pawns life, but probably not their anus(es). To surrender a drafted pawn use the submission button:

2119791565_RJWsubmitnew.png.82565eddcc17bf66ef4ff1d611205066.png

The prostrating effect lasts as long as the victim is raped, but at least 1 to 2 hours.

 

BreederAnimal_on.png.d3850a477f31d201155ba17c2d61e1c9.png Bestiality

Enable in mod options. Zoophiles will prefer animal sex partners over humans. Animals with high wildness might try to flee or attack, when molested.

  • animals with high wildness, predators or greatly different size are less likely to be chosen as sexpartner - drunk pawns might still make bad decisions
  • animals might attack or flee if they don't consent
  • you can enable animal-human pregnancies, the children born will be of their mothers' faction and species depends on the % in settings
  • Regular Bestiality

Zoophiles will search for partners in the local fauna, in that order: bonded > tamed > wild, while preferring animals of similar size as them and low wilderness.

  • Raping humans

Hostile animals might use downed (vulnerable) humanlikes for pleasure, just like raiders.

  • Breeding

You can mark prisoners or zoophile colonists and animals to breed: (male animals only if they're tamed)

1131081079_RJWbreedernew.png.ef64027b1b8293fba0a8f4438297e229.png

Breeder_on.png.1d0eadf3742697f192726ad2f8d97e0f.png active (human)

Breeder_off.png.26a2ee8f321fbb7f5dc319e34a05bb39.png inactive (human)

BreederAnimal_on.png.d3850a477f31d201155ba17c2d61e1c9.png active (animal)

BreederAnimal_off.png.4d666ccb9f5c49599923a12e56ff83f4.png inactive (animal)

Breeding_Pawn_Refuse.png.8bf65b1ca30445d0bca6b481631afead.png refuses

  • Insects (Parasites)

If enabled, creatures with ovipositors can implant eggs into their female victims. The insects don't want their host to run away obviously so they restrain their victim in a cocoon (removable with surgery). Female insects lay eggs into the pawns and if a male insect fertilizes them after they will hatch into new tiny funbuns, even when the host dies. Eggs will terminate any other pregnancy and prevent new ones, slow your pawn down and are capped depending on size (more with Incubator quirk). Unfertilized eggs hatch as insect jelly. Most spawn will be hostile but, depending on the insect parents might be tameable.

  • Mechanoids

Rape by Mechanoids (toggleable) impregnates females with hostile seeds which will destroy their hosts torso on hatching, unless you surgically remove them in time with 10 glittertech Medicines. Can be hacked after hatch to make them friendly.

  • In-between different species

Enable interspecies-animal-sex to make colony animals fuck other colony animals of similar size and wildness while ignoring their species.

 

Pregnancy & Children

Vaginal sex of two fertile pawns can result in pregnancies (chances adjustable, can also depend on size, body and species involved). Pregnancies last for about 3 trimesters (breeder trait reduces gestation time) and will be invisible for the first few weeks, based on bodytype. If you successfully "determine pregnancy" early you can abort the baby. Miscarriages can happen if mother gets injured/sick.

 

'Simple' humanlike babies are born without genitals (they'll get them back later don't worry). They won't be able to move or do any work until they are of age (4). Colony animal babies will be born tamed. Prisoner children have to be recruited to be part of the colony. Most traits and bodyparts can be inherited. Some races like the Undead wont get pregnant.

 

Necrophilia

once enabled, necrophiliacs will be able to use corpses for pleasure, someone very desperate might try it as well

 

Cum Overlays - thanks to Zweifel (visuals disabled for now, causes lag)

  • Sex between pawns and/or creatures applies a "semen" health effect to the receiving actor
  • location (body part) is dependent on the sex type and its size is calculated based on various factors such as body size and sex need of the dispenser and previously received loads
  • all active semen effects are rendered on top of the pawn. location and size are calculated dynamically and correspond to the respective body parts
  • different color for human/animal semen, mechanoid fluids and insectoid spunk
  • a "Bukkake" health effect becomes active once the pawn is sufficiently drenched and applies some minor debuffs (-social impact and +vulnerability; at the highest level -vulnerability)
  • spunk dries up over time, but can also be removed by the affected pawns using a low-priority job that becomes available 3 ingame hours after receiving the first load

preview.jpg.376a6f6cd437088dab4a9a6338448961.jpg

 

Bodychanges, Illnesses & co.:

  • Bodyparts

RJW adds new (invisible) bodyparts to every creature & gender:

  1. Breasts
  2. Genitals
  3. Anus

And applies some pawn-specific "implants" (hediffs) to them, like: micro vagina, hydraulic penis, generic anus, huge breasts, equine penis...

 

Most can be attached and removed like bionics. Hydraulic parts can be crafted on machining bench, bionics at fabrication bench - after research. Archotech parts are only available through trade and missions. The Peg dick is craftable on crafting spot.

 

Slimes can change their bodyparts at will, at the cost of food need.

  • Surgery

You can change various bodyparts through surgery:

  • install peg arm
  • install ... - installs this bodypart
  • attach penis/vagina - replaces current genital with selected one
  • add penis/vagina - adds penis/vagina to the genitals (makes futas)
  • sterilise - makes pawn infertile
  • determine pregnancy - shows you the type of pregnancy (if pregnant)
  • abortion - once determined you can abort the baby
  • remove ... - removes
  • Sexchange

You can change the gender of your pawns through genital surgery. The pawns will be horrified at first but get used to their new body over time. Note: there is no "real" trap or futa gender in Rimworld.

  • STDs

STDs can be gained randomly at spawn, from dirty environments (toggleable) or sex. RJW currently features:

  • Chronic HIV -> Acute HIV - will cause random infections, curable -> incurable
  • Warts - nasty, hurts, can be cured
  • Herpes - not as nasty, can't be cured
  • Syphilis - bad mood, organ damages, deadly if not cured
  • Broken body

Repeated non-consensual intercourse (rape) slowly breaks a pawn:

early stage -> broken body -> extremely broken body with worsening penalties to consciousness. They will loose their rapist trait (if they have one) and gain the masochist trait at the final stage. After a few days without rape the broken pawn should slowly begin to recover.

 

Items

  • Furniture:
  • WhoreSleepSpot_east.png.569906b22e07934b632511b6f11c0793.pngBedWhore_east.png.076cd13bfd05f1b1137c99a91705e81b.pngDoubleBedWhore_east.png.38e130f1b912e6e3bb016e8943b9afc0.pngRoyalBedWhore_east.png.3f9efafde9c4500eb72d81aae3833e5e.png Whorebeds - regular furniture, requires "Complex Furniture" research
  • Bondage
  • hololock.png.82afdc83e709749102f8780af0c7be1f.png Hololock - required to craft bondage devices, made on machining table
  • holokey.png.7859af0c5b2d75012f8a88b38f909feb.png Holokey - spawns when pawn attaches any bondage device, the specific key is required to undress it again, cant be used while wearing Armbinder. If the key gets lost you have to remove devices with surgery!
  • armbinder.png.4263e9d3c566b01651e8ae46b89ddc47.png Armbinder -  prevents using arms (manipulation), made on electric tailor bench
  • chastity_belt.png.e97a92a109ff4d021ec660730460cd42.png Chastity Belt - prevents sex and masturbation, made on electric tailor bench
  • gag.png.d55b3d3b50ca03d35bd49ed64db71ddb.png Gag - prevents using mouth (reduced talking and eating), made on electric tailor bench
  • PrisonerChains.png.94ee95779afd4984157541efcc19a7ea.png Prisoner chains - shackle your victims, prevents manipulation and moving, made on Machining table
  • Drugs
  • Humpshroom.png.ecc7c7723a315b6403cec9267f3c7d97.png Humpshroom - increases libido when eaten, grows wild in caves, growable only in darkness in hydroponic basin, addiction adds hypersexuality trait and reduces satisfaction gain from sex
  • Aphrodisiac - made out of humpshrooms in drug lab
  • Contraceptive_pill_b.png.b67b89cf7f8533c6bb9b06f0f7058394.png Contraception pill - reduces max Fertility to 10% for 15 days, crafted in drug lab

 

Stats

  • Fertility

peaks when young adult and sinks slowly, effects the chance to get (someone) pregnant, creatures with long lifespans get fertile later and reverse (Kobolds are fertile much sooner then a Thrumbo for example)

  • Sex drive

directly effects sex need decay speed, effected by age, traits & stuff

  • Sexability

mostly based on genital types, traits like nimble increase, lazy decrease it, better sexability increases the sex need satisfaction of their sexpartners

  • Vulnerability

High vulnerability makes creatures possible targets of rape. Females can rape with low enough vulnerability. (adjustable in options)

Vulnerability is based on:

  • melee skill
  • Bodyparts
  • consciousness
  • moving speed
  • manipulation
  • sight
  • traits (wimp, tough, maso...)
  • creature is sleeping, incapacitated, submitting

 

Show Designators here:

RJW_active.png.ebd254d0f1d2a8285964e5152fd14aab.png

 

Age Morphiosis Cells - Thanks to TheSleeplessSorclock

This mod requires Hugslib and can be used without RJW. Research the tech "age morphosis research", build it, power it and steal the best years of your poor pawns life. It takes 1-2 days to age a year.

1155356733_RJWAMC.png.714f3c4d9ea880214da446c8708f1fdd.png

The target age in years can be anything from 1 to 100 (ages up and down). It wont however reverse age based illnesses such as bad back, Alzheimer or similar!

or you can join our discord for (hopefully faster) replies to your questions

Posted

Thank you. Have created a new game to test it out and now the hook up worked between my pawns. In this new save, they also joined beds. Probaply just some RNG stuff happening there.

 

The beds are just like normal beds to me, my hooker just uses any bed she is assigned to and my other pawns when assigned to a poch bed and disabled hook mode just use them as beds. Can toggle them for prisoners, guests and medical use, too. Since in your ToDo is mentioned the task to implement this, I assumed my mod wasn't working as it should. But it seems all fine. Thanks again.

 

 

Posted

Just briefly, and sorry if this has been asked and answered already, but has anybody else lost the ability to unmark animals for breeding since either the most recent or else one of the last few updates?

 

Posted

2.3.0
added patch for nymphs to ignore "CheatedOnMe"(disabled by default)
fixed necro patch ObservedRottingCorpse -> ObservedLayingRottingCorpse, which probably was not updated from B18?
change to some bondage descriptions
added hooking settings for: 
-visitors vs visitors 
-prisoner vs prisoner 
-reverse nymph homewreck(nymphs dont say no to sex, even if it bites them later) 
fixed bug that allowed setting multiple heroes
re-enabled cum overlays, disabled add semen button in mp
fixed overlays memory fill, overlays no longer has dif sizes, i think i've probably reduced cum amount 
disabled slimes cumming on themselves
archo FertilityEnhancer, increases egg pregnancy gestation rate by 50%
archo FertilityEnhancer, increases pregnancy gestation rate by 25%
when archo FertilityEnhancer on, pawn age is ignored and fertility set to 100
reduced fertility bonus from increased fertility 50->25 
reduced fertility bonus from archo fertility enchancer 60->25
added mp sync for bio - resexualization 
added mp sync for bio - archotech mode switch 
added "normal"(not ench and not blocked fertility) mode for archotech parts
added sexuality change button for hero 
disabled slime parts change in mp
fixed comfort and breeding designators stuck in "on" after releasing prisoner
fixed? using xml race_filter, was applying breasts to males
made installing flat chests to males not change them to traps
 

RJW.7z

Posted

Hey fellow rimmers, I made an amalgamated nude mod with a couple edits and wanted to share it so I'm posting it here. It's Gender Distinction for distinct Gender bodies combined with Chanfana's nude bodies for Females other than Hulks, Chanfana's Tribalwear with hulk edited to fit the voluptuous futa body, and voluptuous futa hulks and males.

I've also included textures for a nude dragongirl for MonsterGirlsPlus, I had intended to change the playable dragongirls but edited the wrong image, it uses Chanfana's nipples and enhanced vulva.

GenderDistinction+Chanfauna+Futa.7z

 

 

 

 

dragongirl_north.png

 

dragongirl_east.png

dragongirl_south.png

Posted

Would anyone know why enabling the breeder designation on animals doesn't work? As in clicking on the button does nothing. I get the tooltip when i hover over it but the click doesn't toggle it on.

Posted

For me at least, I still can't toggle designation for breeding on animals with the latest update.  Note that I can still mark and unmark humans for breeding, just not the animals. I honestly have no idea what's changed since a while ago when it was working perfectly.

When I updated, I didn't just overwrite the old files but made sure to remove the old ones and replace them with the new, as I've always been told if better to do, though I don't know if it really makes much of a difference these days.

 

It's not a huge issue and I wonder if starting a new game could fix it, though I won't be doing that any time soon. In any case, thanks for the continued work and frequent updates.

It's borked.png

Posted
7 hours ago, Toastaddict said:

For me at least, I still can't toggle designation for breeding on animals with the latest update.  Note that I can still mark and unmark humans for breeding, just not the animals. I honestly have no idea what's changed since a while ago when it was working perfectly.

When I updated, I didn't just overwrite the old files but made sure to remove the old ones and replace them with the new, as I've always been told if better to do, though I don't know if it really makes much of a difference these days.

 

It's not a huge issue and I wonder if starting a new game could fix it, though I won't be doing that any time soon. In any case, thanks for the continued work and frequent updates.

It's borked.png

I fixed it with v. 2.3.0 by reinstalling the game and all the mods as well as deleting previous saves and settings in the AppData\LocalLow\Ludeon Studios folder. Hopefully 2.3.1 makes it so I don't have to do that again.

 

I had just finished tweaking all the Defs values to my liking too :(

Posted
On 8/13/2019 at 2:31 AM, DdodD said:

Is it possible to disable the feeling broken condition after a pawn gets raped too many times? If not how would I go about massively reducing the severity of it?

 

17 hours ago, DdodD said:

I had just finished tweaking all the Defs values to my liking too :(

Instead of deleting files or tweaking the RJW-xmls directly, try to make a patch mod with all the changes you want. Takes more time initially, but saves you a lot of time in the long run: https://www.rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations

 

For the feeling broken thingy I made a patch (at the bottom of the post) a while ago, though I can't promise it still works. It's also linked from the third post of this thread under "Addons & Patches". It does add a stage instead of tweaking the numbers, but at least the severe stage isn't the permanent state ?

 

Posted

I'm having problems with one used Body-Texture-Mod: The Beastman-Tribes are not supported. X:
Any body-mod recomendend? Currently I'm using Chanfana's Things

Posted

I've noticed that if a female pawn spawns as a futa and then loses her vagina she also loses all fertility, including impregnating other pawns despite still having an undamaged penis. I'm guessing this is simply an oversight, but it'd be nice to see it fixed. ;)

 

I would also like to suggest alongside the Trap and Futa options for alternate genders a 'Dickgirl' option, which is a female pawn with only a penis(A working one, since removing the vagina via a pawn editor mod also took their fertility stat away as stated above), not a vagina. For those colonies where you don't want men, but also don't want your futas rutting one another leading to baby overload.

Posted
2 hours ago, Fenguard said:

I've noticed that if a female pawn spawns as a futa and then loses her vagina she also loses all fertility, including impregnating other pawns despite still having an undamaged penis. I'm guessing this is simply an oversight, but it'd be nice to see it fixed. ;)

 

I would also like to suggest alongside the Trap and Futa options for alternate genders a 'Dickgirl' option, which is a female pawn with only a penis(A working one, since removing the vagina via a pawn editor mod also took their fertility stat away as stated above), not a vagina. For those colonies where you don't want men, but also don't want your futas rutting one another leading to baby overload.

This is not rjw problem, fix your pawn editor mod(or w/e mod that removes your fertility)

 

Dickgirl = Futa

female pawn with only a penis, is not a female, its a male and its a Trap

but since you want to break game and mod logic, it can be anything you want

Posted

I got a question im still new to changing some values from the Defs folder so...

 

1. When i try to change lets say i wanna change the broken body Consciousness to something like x90% so do I have to change <postFactor>0.9</postFactor> ?  edit:( tried it seem so do nothing to my pawn still stuck at x70%)

2. Also would it be possible to change some text in the interaction defs to my own liking? like ex. (pawn was vaginally bred by [INITIATOR_nameDef] not letting go till his sure I get inseminated.) If so where should i edit ?

 

lastly i been tweaking some defs in the core it seems to update on my saves but when i change some defs in RJW the game doesnt seem to update it do I nid to reinstall the mod? or Am I just stupid and missing something so obvious?

 

PS. using notepad++ to edit the files

 

 

Posted

What is the difference between these two options in the pregnancy settings?

Their descriptions both seem to repeat themselves.

 

Which setting should I change to have Humanlike-Animal pregnancies result in always the father's race?

difference.png

Posted
8 hours ago, chicorychew said:

What is the difference between these two options in the pregnancy settings?

Their descriptions both seem to repeat themselves.

 

Which setting should I change to have Humanlike-Animal pregnancies result in always the father's race?

difference.png

So far base on my current testing the one on top governs male pawn to female creature pregnancy while below governs female pawn to male creatures pregnancy . Thats what I observe so far

Posted
8 hours ago, chicorychew said:

What is the difference between these two options in the pregnancy settings?

Their descriptions both seem to repeat themselves.

 

Which setting should I change to have Humanlike-Animal pregnancies result in always the father's race?

difference.png

Maybe try reading descriptions?

Posted
On 8/14/2019 at 8:46 AM, Ed86 said:

rjw doesnt have lactate or the post pregnancy hediff, if you have c&p they are added to human mothers, if b&c then its handled by b&c

For clarification, these hediffs weren't being added to human mothers who were pregnant with bestial children. Presumably because Human/bestial relationships use a different form of pregnancy to human/human? (So if an elephant gets a woman pregnant, the woman doesn't lactate even if it is a human child). I guess I can mention it to the BnC author, but I thought it was probably something to do with the pregnancy rather than post pregnancy.

8 hours ago, Ed86 said:

Maybe try reading descriptions?

I think the point was the descriptions conflict. To give an example for the question:

 

If you set the top one to always being the mother's race(a), and the bottom to always being beast race(b), what happens when the mother is human? Is it human (returned by (a)) or beast (returned by (b))

Posted
49 minutes ago, An Ominous User said:

If you set the top one to always being the mother's race(a), and the bottom to always being beast race(b), what happens when the mother is human? Is it human (returned by (a)) or beast (returned by (b))

The bottom one overhauls the top one. First regulates both human and animal genetics, while the second one deals exclusively with animal x human genetics. This gives you the option of controlling birthing of pawns either by gender or by species.

Posted
34 minutes ago, umpalumpa said:

The bottom one overhauls the top one. First regulates both human and animal genetics, while the second one deals exclusively with animal x human genetics. This gives you the option of controlling birthing of pawns either by gender or by species.

Cool, so if you don't want the bottom one to come into play at all, you leave it in the middle?

Posted
1 hour ago, An Ominous User said:

For clarification, these hediffs weren't being added to human mothers who were pregnant with bestial children. Presumably because Human/bestial relationships use a different form of pregnancy to human/human? (So if an elephant gets a woman pregnant, the woman doesn't lactate even if it is a human child). I guess I can mention it to the BnC author, but I thought it was probably something to do with the pregnancy rather than post pregnancy.

hediff added to human mother after either pregnancies, but it applies only to c&p, b&c has own hediffs

1 hour ago, An Ominous User said:

I think the point was the descriptions conflict. To give an example for the question:

 

If you set the top one to always being the mother's race(a), and the bottom to always being beast race(b), what happens when the mother is human? Is it human (returned by (a)) or beast (returned by (b))

2nd takes priority as its hardlock

Posted
On 8/20/2019 at 7:33 AM, nugerumon said:

 

Instead of deleting files or tweaking the RJW-xmls directly, try to make a patch mod with all the changes you want. Takes more time initially, but saves you a lot of time in the long run: https://www.rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations

 

For the feeling broken thingy I made a patch (at the bottom of the post) a while ago, though I can't promise it still works. It's also linked from the third post of this thread under "Addons & Patches". It does add a stage instead of tweaking the numbers, but at least the severe stage isn't the permanent state ?

 

Thanks i'll give it a try

Posted

Weird little thing I've noticed - when I have manual control turned on, rapists only have the ability to force-rape the opposite gender of their sexuality. Example: straight male rapists only give the option to prioritize raping when selecting other male pawns. Right-clicking on female pawns gives no such option.

 

Autonomous rape selects genders appropriately, this is only concerning player-driven rape.

Posted

Suggestion~

 

Would it be possible to enable, add, or maybe as a separate mod/addon for inflation/cumflation. When a pawn has a lot a sex whether vaginal, anal, or oral, the womb or stomach can be filled from low-medium-extreme. The pawns will be slowed, depending on quirks or kinks will enjoy or dislike its current state. Maybe adding pain unless the pawn is large, experienced, or something. The pawn will gradually leak (unless you obstructed it ( with plugs)) until it recedes back to its normal, adding a lot of dirtiness but a cool effect. 

 

could also increase the food bar, digesting all that cum. There will also be an option to force empty but could have a side effect . 

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