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[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted

Hey got a weird bug, i couldnt get my colonist to masturbate on command and was struggling to find out why. I found out the reason why they cant masturbate is because they have Bionic arms and cant masturbate unless they do it automatically to gain their sex needs back. Tested to see if they just cant masturbate because they don't have hands with EPOE, but bionic hands will also not work. Wondering if anyone else has experienced this. 

Posted

Did you guys remove the "Ahegao" Buff? I was trying to achieve the buff and it seems to be not applying? I am now left with a Mind Broken colonist with an Abysmal Anus.

Posted

quick question, is there something i can do, that my pawns submit a little longer to raiders?

Dont want to permanently push the pause button to submit again as they stand up, bevor the raiders kill my pawns. xD

Posted

good evening I have a big concern since the last update I have a problem with all my female colonists, even animals, could you help me?

2022-01-02 22_08_56-RimWorld by Ludeon Studios.png

Posted

My comfort pawns only get fingered or rimmed when being raped even though I have all other forms of interaction turned way up. I have quite the big modlist but even when I disable everything but RJW and Ideo+Royalty it still happens and no error messages are thrown or anything. Any idea what might be causing it?

Posted
21 hours ago, Ed86 said:

this- yes, or atleast it used to in 1.2

addons who knows

Ah thanks for the clarification! I'll see what works since we have a ton of addons and hopefully RJW does work in 1.3

Posted
On 1/2/2022 at 2:35 AM, Contemplator523111 said:

For some reason, my pawns do not "interact" on the new version, the old version works fine, but at the moment the animation starts, they stop everything at the same second and disperse, I'm not sure if a log is needed in such a situation because the error does not appear

 

+1 to this, I'm having the same issue but it seems to only be happening with necro and beast. They pick up the body/bring the animal over, pause and then just go back to normal without any animation playing. I've tried doing this manually as well for both breeding, rape and fucking right click actions and it doesn't work but every once in a while it'll some how work on its own and pawns will autonomously do it? Very confused since I was trying to make a colony around zoophilia and animal breeding.

Posted

Hi :) I've been away for a while, I thought that i updated RJW (used the easy updater thing) - my pregnant pawn just died from pulverized torso trying to give birth to humanoid babies, any ideas why?

Posted (edited)

It seems female Ovipositors are only considered as a vagina and not a penis (where they used to be a vagina and penis), which means they cannot be used to do vaginal/anal/oral penetration and that ends up making insects or pawns with Ovipositors unable to implant eggs.

 

- Noticed I am a version behind, so will update and see if that fixes the issue

 

All my RJW mods are up to date, nothing is conflicting

Edited by Puffy Bue
Posted (edited)

I just updated all of my mods and patches yesterday and now I'm having an issue with my pawns and animals getting stuck in a loving/breeding state and they keep collapsing from exhaustion or starvation. Rocketman is also reporting something about being stuck in an infinite animation, which makes me think it's something to do with RJW Animations, but I'm not sure. Here are the related errors I'm getting:
 

Spoiler

Exception ticking Irma (at (136, 0, 343)): System.NullReferenceException: Object reference not set to an instance of an object
  at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch5(Verse.Pawn)
  at Verse.TickList.Tick () [0x0015c] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()


Rocketman error:

SOYUZ:[README] !!IMPORTANT!! There is a large chance this error is not related to RocketMan at all. RocketMan has patch on pawns that enables throttling, it will cause it to appear in the stacktrace and in visual exceptions, but in 99.9% of the time it's not RocketMan causing this issue but something down the line. RocketMan patches Pawn.Tick function just to add the throttling ability, the new code doesn't have any known issues and the issue is most likely futher down the line with error System.NullReferenceException: Object reference not set to an instance of an object
  at Rimworld_Animations.CompBodyAnimator.LoopNeverending () [0x000b9] in <a7ae29b7e069487091993c5edf8d6c4d>:0 
  at Rimworld_Animations.CompBodyAnimator.tickAnim () [0x00059] in <a7ae29b7e069487091993c5edf8d6c4d>:0 
  at Rimworld_Animations.CompBodyAnimator.CompTick () [0x000af] in <a7ae29b7e069487091993c5edf8d6c4d>:0 
  at Verse.ThingWithComps.Tick () [0x00024] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 
  at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch5(Verse.Pawn)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
RocketMan.Logger:Debug (string,System.Exception,string)
Soyuz.Patches.Pawn_Tick_Patch:Finalizer (Verse.Pawn,System.Exception)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch5 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
 



EDIT: I am also having an issue where pawns are appearing naked despite having all of their clothing equipped. I can't see any errors in my log relating to this.

Edited by zerpwny
Posted

So, weird thing keeps happening. I have two Nagas, one of them fertilizes the other ones egg, female lays the egg, it hatches into a chicken? I'm really confused. I have the race patch mod, too, so I don't really know what's going on here. I have bestiality turned off and the chicken has both Naga listed as parents. I looked through the error log, but I couldn't see anything about it. Is this supposed to happen?

Posted

VFE Ancients vault scenario doesn't seem to work properly when used with rjw where you can't generate a map.

I have tested VFE Ancients without rjw in my modlist and it worked fine.

It seems like whorebed pricing or something is the one to blame looking at the error log.

Here's the error log.

Spoiler

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
  at rjw.WhoreBed_Utility.CalculatePriceFactor (RimWorld.Building_Bed bed, System.Boolean force) [0x0009a] in <c8fcfb7ebc724ef8b2737dcc4baf60a3>:0 
  at rjw.Building_Bed_Patch+Room_UpdateRoomStatsAndRole_Patch.Postfix (Verse.Room __instance) [0x00014] in <c8fcfb7ebc724ef8b2737dcc4baf60a3>:0 
  at (wrapper dynamic-method) Verse.Room.Verse.Room.UpdateRoomStatsAndRole_Patch1(Verse.Room)
  at Verse.Room.GetStat (Verse.RoomStatDef roomStat) [0x00008] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 
  at FunctionalRoom.Room_Patch.Notify_ContainedThingSpawnedOrDespawned_Postfix (Verse.Thing th) [0x0001c] in <c91a6f591d38483980e64ec5aeb0ec5c>:0 
  at (wrapper dynamic-method) Verse.Room.Verse.Room.Notify_ContainedThingSpawnedOrDespawned_Patch4(Verse.Room,Verse.Thing)
  at (wrapper dynamic-method) Verse.Thing.Verse.Thing.SpawnSetup_Patch5(Verse.Thing,Verse.Map,bool)
  at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.SpawnSetup_Patch1(Verse.ThingWithComps,Verse.Map,bool)
  at (wrapper dynamic-method) Verse.Building.Verse.Building.SpawnSetup_Patch2(Verse.Building,Verse.Map,bool)
  at (wrapper dynamic-method) Verse.GenSpawn.Verse.GenSpawn.Spawn_Patch4(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
  at Verse.GenSpawn.Spawn (Verse.Thing newThing, Verse.IntVec3 loc, Verse.Map map, Verse.WipeMode wipeMode) [0x00008] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 
  at KCSG.GenUtils.GenerateRoomFromLayout (System.Collections.Generic.List`1[T] layoutList, Verse.CellRect roomRect, Verse.Map map, KCSG.StructureLayoutDef rld, System.Boolean generateConduit) [0x007ad] in <907573cc4e994d039f4d0fbbf64b4aa9>:0 
  at KCSG.ScenPart_AddStartingStructure.PostMapGenerate (Verse.Map map) [0x000de] in <907573cc4e994d039f4d0fbbf64b4aa9>:0 
  at RimWorld.Scenario.PostMapGenerate (Verse.Map map) [0x00014] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 
  at (wrapper dynamic-method) Verse.MapGenerator.Verse.MapGenerator.GenerateMap_Patch2(Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>)
  at (wrapper dynamic-method) Verse.Game.Verse.Game.InitNewGame_Patch9(Verse.Game)
  at Verse.Root_Play+<>c.<Start>b__1_2 () [0x00011] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 
  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
 

 

Posted
3 hours ago, Alphaccca said:

VFE Ancients vault scenario doesn't seem to work properly when used with rjw where you can't generate a map.

I have tested VFE Ancients without rjw in my modlist and it worked fine.

It seems like whorebed pricing or something is the one to blame looking at the error log.

Here's the error log.

  Reveal hidden contents

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
  at rjw.WhoreBed_Utility.CalculatePriceFactor (RimWorld.Building_Bed bed, System.Boolean force) [0x0009a] in <c8fcfb7ebc724ef8b2737dcc4baf60a3>:0 
  at rjw.Building_Bed_Patch+Room_UpdateRoomStatsAndRole_Patch.Postfix (Verse.Room __instance) [0x00014] in <c8fcfb7ebc724ef8b2737dcc4baf60a3>:0 
  at (wrapper dynamic-method) Verse.Room.Verse.Room.UpdateRoomStatsAndRole_Patch1(Verse.Room)
  at Verse.Room.GetStat (Verse.RoomStatDef roomStat) [0x00008] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 
  at FunctionalRoom.Room_Patch.Notify_ContainedThingSpawnedOrDespawned_Postfix (Verse.Thing th) [0x0001c] in <c91a6f591d38483980e64ec5aeb0ec5c>:0 
  at (wrapper dynamic-method) Verse.Room.Verse.Room.Notify_ContainedThingSpawnedOrDespawned_Patch4(Verse.Room,Verse.Thing)
  at (wrapper dynamic-method) Verse.Thing.Verse.Thing.SpawnSetup_Patch5(Verse.Thing,Verse.Map,bool)
  at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.SpawnSetup_Patch1(Verse.ThingWithComps,Verse.Map,bool)
  at (wrapper dynamic-method) Verse.Building.Verse.Building.SpawnSetup_Patch2(Verse.Building,Verse.Map,bool)
  at (wrapper dynamic-method) Verse.GenSpawn.Verse.GenSpawn.Spawn_Patch4(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
  at Verse.GenSpawn.Spawn (Verse.Thing newThing, Verse.IntVec3 loc, Verse.Map map, Verse.WipeMode wipeMode) [0x00008] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 
  at KCSG.GenUtils.GenerateRoomFromLayout (System.Collections.Generic.List`1[T] layoutList, Verse.CellRect roomRect, Verse.Map map, KCSG.StructureLayoutDef rld, System.Boolean generateConduit) [0x007ad] in <907573cc4e994d039f4d0fbbf64b4aa9>:0 
  at KCSG.ScenPart_AddStartingStructure.PostMapGenerate (Verse.Map map) [0x000de] in <907573cc4e994d039f4d0fbbf64b4aa9>:0 
  at RimWorld.Scenario.PostMapGenerate (Verse.Map map) [0x00014] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 
  at (wrapper dynamic-method) Verse.MapGenerator.Verse.MapGenerator.GenerateMap_Patch2(Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>)
  at (wrapper dynamic-method) Verse.Game.Verse.Game.InitNewGame_Patch9(Verse.Game)
  at Verse.Root_Play+<>c.<Start>b__1_2 () [0x00011] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0 
  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
 

 

I use RJW and Ancients togetherr and haven't ran across this issue. By whorebed could it possibly be from the [RJW] Whore beds addon?

Posted
47 minutes ago, Puffy Bue said:

I use RJW and Ancients togetherr and haven't ran across this issue. By whorebed could it possibly be from the [RJW] Whore beds addon?

I'm not using the whore beds mod and looking at the log the error happens at calculating the whore bed pricing for the things in the vault i guess? Maybe the caskets?

Posted (edited)
4 hours ago, Alphaccca said:

VFE Ancients vault scenario doesn't seem to work properly when used with rjw where you can't generate a map.

I have tested VFE Ancients without rjw in my modlist and it worked fine.

It seems like whorebed pricing or something is the one to blame looking at the error log.

Here's the error log.

  Reveal hidden contents

 

try

RJW bed fix.zip

should skip non player beds

Edited by Ed86
Posted
4 hours ago, ElCarnesX20 said:

I have a question, this mod works with Children, school and learning? Obviusly, to have a rape culture.

 

Yes it does, and that mod is even in the list of recommended mods. You just get issues like mine where with RJW pregnancy the pawns don't seem to generate babies using the same logic as other mods / the base game when a pawn is generated. RJW babies do not inherit parents ideology, they lose their natural meditation focus, and they don't inherit forced traits from Custom Pawn Generation  either. 

 

It's quite odd, every other mod that generates pawns doesn't have the issue, including the babies from Children School and Learning, it's only RJW babies that I run into those issues with, it's as if they aren't using the same pawn generation logic as the normal generation methods. I bet it probably applies to all mods that add hediffs to new generated pawns, like Immortals as well, colony babies probably won't have a chance at immortality? 

Posted

I'm having an issue where Direct Control doesn't seem to work for consensual sex. I have Direct Control on, but when I right-click on other pawns, either I don't have any sex options, or if the pawn is sleeping, I only have options for rape. I have hookups enabled, and the options for minimum fuckability, attractiveness and opinion turned right down. I used to be able to right-click on pawns and direct them to have consensual sex with Direct Control now, but since a few updates ago, I have had this problem and haven't been able to figure out how to fix it.

 

These are my mods:

 

20220107192129_1.jpg

20220107192137_1.jpg

20220107192154_1.jpg

Posted
18 hours ago, smorefan said:

anyone else having the got raped moodlet not showing?

Are you using the coffee forks of sexperience or menstruation in the mods section of the first page of this post?  The originals have not been updated for the newest RJW version yet and that error happens when you use them.

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