Aliris Posted December 4, 2018 Posted December 4, 2018 8 hours ago, mirlo1 said: Cool THANK YOU ? And i have never seen any bestiality but that boring stable. Am i doing anything wrong? There's a few events and decisions in Extras that use it, as well.
lockeslylcrit Posted December 4, 2018 Author Posted December 4, 2018 Uploaded a quick hotfix for the alu-fiend/cambion and succubus/incubus decisions. It is savegame compatible.
R41n7 Posted December 4, 2018 Posted December 4, 2018 Better looking garbs it is compatible with this mod or with DW extras?
lockeslylcrit Posted December 4, 2018 Author Posted December 4, 2018 3 minutes ago, R41n7 said: Better looking garbs it is compatible with this mod or with DW extras? I don't use it, so your mileage may vary.
mirlo1 Posted December 4, 2018 Posted December 4, 2018 Is there any function for the lilith blood option also? There happens nothing when i spend 500 lilith society points?
mirlo1 Posted December 4, 2018 Posted December 4, 2018 And something is wrong with the missions for choosen of lilith. They dont stop after i seduced my victim and spend time with it.
R41n7 Posted December 4, 2018 Posted December 4, 2018 Quote I don't use it, so your mileage may vary. Ok, thanks. Then I will not use it.
mirlo1 Posted December 4, 2018 Posted December 4, 2018 There is still no option to become a succubus when i use the intrigue option the dark dream. May it be there isnt a hotfix uploaded?
K Angelus Posted December 4, 2018 Posted December 4, 2018 So do we still need the Bigger Events submod as well or does it come as part and parcel of DW Fantasy?
lockeslylcrit Posted December 4, 2018 Author Posted December 4, 2018 36 minutes ago, K Angelus said: So do we still need the Bigger Events submod as well or does it come as part and parcel of DW Fantasy? Bigger Events comes included.
lockeslylcrit Posted December 4, 2018 Author Posted December 4, 2018 Uploaded the new version. It should fix a good amount of problems with the Kiss of Seduction. It should be savegame compatible.
mirlo1 Posted December 4, 2018 Posted December 4, 2018 29 minutes ago, lockeslylcrit said: Uploaded the new version. It should fix a good amount of problems with the Kiss of Seduction. It should be savegame compatible. @lockeslylcrit Did u read? When i use the intrigue option The Dark dream there is no option for me i only become a alu-fiend. Same is with the intrigue option when i am rank 3 and pray to lilith for the demon blood. And are the missions fpr Choosen of Lilith fixed? I use the mods: DW fantasy DW beyond darkness DW extras House of Irae CK2 Math library Trap and Futas Genes  In option i use Lilith Demon Child start and Start as Dark elf
lockeslylcrit Posted December 4, 2018 Author Posted December 4, 2018 18 minutes ago, mirlo1 said: And are the missions fpr Choosen of Lilith fixed? Yes.
Aasimar Posted December 4, 2018 Posted December 4, 2018 The Fight against the Vampire works now... thank you... but If you kill the Vampire, he gets resurrected and spawns at your court happend 3 times on 3 trys  p.s. Question... I know that Snowwhite, Ariel and so on shouldnt spawan all at once when you start a new game.... but it happend with DWR... so what are the conditions to get them now?
lockeslylcrit Posted December 4, 2018 Author Posted December 4, 2018 7 minutes ago, Aasimar said: p.s. Question... I know that Snowwhite, Ariel and so on shouldnt spawan all at once when you start a new game.... but it happend with DWR... so what are the conditions to get them now? Random decade pulse with Pop Culture content turned on.
zia Posted December 4, 2018 Posted December 4, 2018 I have found a slight bug/oversight, when you are part of the Lilith Society you can get a mission to seduce a kid.Â
lockeslylcrit Posted December 4, 2018 Author Posted December 4, 2018 10 minutes ago, zia said: I have found a slight bug/oversight, when you are part of the Lilith Society you can get a mission to seduce a kid. That would be fucking hilarious if it wasn't my mod. I'll add in the is_adult to the requirement for the quest
lockeslylcrit Posted December 4, 2018 Author Posted December 4, 2018 1 hour ago, Aasimar said: The Fight against the Vampire works now... thank you... but If you kill the Vampire, he gets resurrected and spawns at your court happend 3 times on 3 trys So I found out the problem. The vampire attack event is supposed to create a vampire and then you choose to fight it. In the old versions, the choice to fight it created the vampire, not the event itself, but I forgot to remove the character event from the option. Â Open up /events/DWNight.txt and scroll on down to DWNight.4000 and replace the entire event with this: Â Spoiler ### .4000 Vampires # .4000 10 year on-action - Random Male Vampire hunts the player narrative_event = { id = DWNight.4000 picture = a_placeholder title = dw_hunted_by_vampire_title is_triggered_only = yes # Triggered by on_action desc = { # Bloodrayne is in the player's court trigger = { any_realm_character ={ has_character_flag = dw_npc_bloodrayne } } text = DWNight4000.0 picture = bloodrayne_bloody_drink_1 } desc = { # No special situations present trigger = { NOT = { any_realm_character ={ has_character_flag = dw_npc_bloodrayne } } } text = DWNight4000.1 picture = vampire_attack_nos_1 } ai = no # This is a player only event. No desire to potentially purge large chunks of the map every ten years. trigger = { NOR = { # Vampires - at least in this event - aren't hunting others of their kind. trait = vampire trait = vampire_ancient trait = dhampir } has_nosferatu_enabled = yes } option = { # Bloodrayne specific trigger = { any_realm_character ={ has_character_flag = dw_npc_bloodrayne } } name = DWNight4000A hidden_effect = { # Rayne consumed some vampire blood and gains strength from it. random_realm_character = { limit = { has_character_flag = dw_npc_bloodrayne } health = 0.5 } } } option = { # No special - fight trigger = { NOT = { any_realm_character ={ has_character_flag = dw_npc_bloodrayne } } } name = DWNight4000B hidden_effect = { character_event = { id = DWNPC.01 } ROOT = { save_event_target_as = first_fighter } random_realm_character = { limit = { has_character_flag = dw_npc_combat_vampire } save_event_target_as = second_fighter } process_combat_round = yes narrative_event = { id = DWNight.4001 } } } option = { # No special - flight trigger = { NOT = { any_realm_character ={ has_character_flag = dw_npc_bloodrayne } } } name = DWNight4000C hidden_effect = { random_list = { 30 = { # Unable to flee narrative_event = { id = DWNight.4004 } } 70 = { # Successfully flees narrative_event = { id = DWNight.4003 } } } } } option = { # No special - submit trigger = { NOT = { any_realm_character ={ has_character_flag = dw_npc_bloodrayne } } } name = DWNight4000D hidden_effect = { random_list = { 10 = { set_character_flag = dw_vampire_turns modifier = { factor = 0 OR = { trait = werewolf # werewolves are never an option to turn in this choice trait = werewolf_ancient } } modifier = { factor = 9 is_female = yes # a female is 9 times more likely to be spared, which should make the change 50-50 } } 90 = { set_character_flag = dw_vampire_kills } } narrative_event = { id = DWNight.4005 } } } } Â Â
Falcon2000 Posted December 5, 2018 Posted December 5, 2018 19 minutes ago, lockeslylcrit said: So I found out the problem. The vampire attack event is supposed to create a vampire and then you choose to fight it. In the old versions, the choice to fight it created the vampire, not the event itself, but I forgot to remove the character event from the option.  Open up /events/DWNight.txt and scroll on down to DWNight.4000 and replace the entire event with this:   Reveal hidden contents ### .4000 Vampires # .4000 10 year on-action - Random Male Vampire hunts the player narrative_event = { id = DWNight.4000 picture = a_placeholder title = dw_hunted_by_vampire_title is_triggered_only = yes # Triggered by on_action desc = { # Bloodrayne is in the player's court trigger = { any_realm_character ={ has_character_flag = dw_npc_bloodrayne } } text = DWNight4000.0 picture = bloodrayne_bloody_drink_1 } desc = { # No special situations present trigger = { NOT = { any_realm_character ={ has_character_flag = dw_npc_bloodrayne } } } text = DWNight4000.1 picture = vampire_attack_nos_1 } ai = no # This is a player only event. No desire to potentially purge large chunks of the map every ten years. trigger = { NOR = { # Vampires - at least in this event - aren't hunting others of their kind. trait = vampire trait = vampire_ancient trait = dhampir } has_nosferatu_enabled = yes } option = { # Bloodrayne specific trigger = { any_realm_character ={ has_character_flag = dw_npc_bloodrayne } } name = DWNight4000A hidden_effect = { # Rayne consumed some vampire blood and gains strength from it. random_realm_character = { limit = { has_character_flag = dw_npc_bloodrayne } health = 0.5 } } } option = { # No special - fight trigger = { NOT = { any_realm_character ={ has_character_flag = dw_npc_bloodrayne } } } name = DWNight4000B hidden_effect = { character_event = { id = DWNPC.01 } ROOT = { save_event_target_as = first_fighter } random_realm_character = { limit = { has_character_flag = dw_npc_combat_vampire } save_event_target_as = second_fighter } process_combat_round = yes narrative_event = { id = DWNight.4001 } } } option = { # No special - flight trigger = { NOT = { any_realm_character ={ has_character_flag = dw_npc_bloodrayne } } } name = DWNight4000C hidden_effect = { random_list = { 30 = { # Unable to flee narrative_event = { id = DWNight.4004 } } 70 = { # Successfully flees narrative_event = { id = DWNight.4003 } } } } } option = { # No special - submit trigger = { NOT = { any_realm_character ={ has_character_flag = dw_npc_bloodrayne } } } name = DWNight4000D hidden_effect = { random_list = { 10 = { set_character_flag = dw_vampire_turns modifier = { factor = 0 OR = { trait = werewolf # werewolves are never an option to turn in this choice trait = werewolf_ancient } } modifier = { factor = 9 is_female = yes # a female is 9 times more likely to be spared, which should make the change 50-50 } } 90 = { set_character_flag = dw_vampire_kills } } narrative_event = { id = DWNight.4005 } } } }   While I was copying the above, I noticed something. I may be completely off base, because I have never really dug into the files, although in a galaxy long ago I coded html. so I feel like I can at least kind of read the code. Wouldn't the below give a 50/50 of kill/turn already, with women then being modified to 100% turn, 0% kill, instead of 25/75 men and 50/50 women as the commented section seems to say?  Spoiler  option = { # submit name = DWNight4000B hidden_effect = { random_list = { 50 = { set_character_flag = dw_vampire_turns modifier = { factor = 0 OR = { trait = werewolf # werewolves are never an option to turn in this choice trait = werewolf_ancient } } modifier = { factor = 2 is_female = yes # a female is twice as more likely to be spared, which should make the change 50-50 } } 50 = { set_character_flag = dw_vampire_kills } Â
Revolver "Revolver" Ocelot Posted December 5, 2018 Posted December 5, 2018 The Kiss of Seduction only works on people older than 16 and younger than 45, this is fine, problem is that you can get society missions to seduce people older than that, so they can't be completed, there is also the issue of the mission being assigned to targets that are chaste.
zia Posted December 5, 2018 Posted December 5, 2018 53 minutes ago, lockeslylcrit said: That would be fucking hilarious if it wasn't my mod. I'll add in the is_adult to the requirement for the quest Found another bug, leech life never seems to  be usable. It looks like it showing two blank lists that states One of the following must be true: and then they have nothing under them. (Charinfo shows my character only has 9 health.)
lockeslylcrit Posted December 5, 2018 Author Posted December 5, 2018 19 minutes ago, Falcon2000 said: While I was copying the above, I noticed something. I may be completely off base, because I have never really dug into the files, although in a galaxy long ago I coded html. so I feel like I can at least kind of read the code. Wouldn't the below give a 50/50 of kill/turn already, with women then being modified to 100% turn, 0% kill, instead of 25/75 men and 50/50 women as the commented section seems to say?   Hide contents  option = { # submit name = DWNight4000B hidden_effect = { random_list = { 50 = { set_character_flag = dw_vampire_turns modifier = { factor = 0 OR = { trait = werewolf # werewolves are never an option to turn in this choice trait = werewolf_ancient } } modifier = { factor = 2 is_female = yes # a female is twice as more likely to be spared, which should make the change 50-50 } } 50 = { set_character_flag = dw_vampire_kills }  The fifty is just a number, not an actual percentage. The actual percentage is calculated with A/(A+B+C). So if you have two choices, both of them of a value of 10, you have a 50/50 split. If you increase one number to 40, then it becomes 80/20, because of 40/(40+10).  In the above code, a factor of 2 multiples the 50 by 2, becoming 100. So the actual percentage of being spared if you are a woman is 100/150, or 66.66~% Ignore the commented piece, that's a relic from DWR
lockeslylcrit Posted December 5, 2018 Author Posted December 5, 2018 10 minutes ago, zia said: Found another bug, leech life never seems to  be usable. It looks like it showing two blank lists that states One of the following must be true: and then they have nothing under them. (Charinfo shows my character only has 9 health.) I see the problem. Spelling error in is_adult, and the society trigger should be in a FROM scope.
lockeslylcrit Posted December 5, 2018 Author Posted December 5, 2018 New update's up Savegame compatible
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