Jump to content

Recommended Posts

Posted

They finally came up' date=' must have been some kind of Net cluster F__k ..

 

It looks Kool, I would like to make map's, but all that photo shop pasting..LOL.. I am just not up to it.

 

I do see how they are doing it. Sort of.

[/quote']

 

no pasting involved ;)

 

either the cs assembles the imaged correctly by itself when you let it generate the landscape lod textures or (more likely) it acts up and produces half-black textures. in that case the easiest solution i've found is to use a python script to stitch the partial textures together like this one.

I did this once (following this tutorial) when i did the landscape lod for the islands and it was no problem. just have to run it again with the pink water enabled to get the coastlines.

Posted

They finally came up' date=' must have been some kind of Net cluster F__k ..

 

It looks Kool, I would like to make map's, but all that photo shop pasting..LOL.. I am just not up to it.

 

I do see how they are doing it. Sort of.

[/quote']

 

no pasting involved ;)

 

either the cs assembles the imaged correctly by itself when you let it generate the landscape lod textures or (more likely) it acts up and produces half-black textures. in that case the easiest solution i've found is to use a python script to stitch the partial textures together like this one.

I did this once (following this tutorial) when i did the landscape lod for the islands and it was no problem. just have to run it again with the pink water enabled to get the coastlines.

 

are we talking about tesGecko, tes4gecko, or tesVgecko ?

 

 

I have tes4Gecko 15.2.

 

I have found no "generate the landscape","Move worldspaces" which really messes thing up..lol I think if I knew exactly to set my "Cell X" and "Cell Y" coordinates I could do this, but I don't want to move my mod into the Normal tamrial space.

 

Keeping it separate was why I built it like I did.

Posted

are we talking about tesGecko' date=' tes4gecko, or tesVgecko ?

 

 

I have tes4Gecko 15.2.

 

I have found no "generate the landscape","Move worldspaces" which really messes thing up..lol I think if I knew exactly to set my "Cell X" and "Cell Y" coordinates I could do this, but I don't want to move my mod into the Normal tamrial space.

 

Keeping it separate was why I built it like I did.

[/quote']

 

i used tes4gecko 15.2 myself. now i should mention that doing this does, while not pysically moving the worldspaces, invalidate savegames made with the old plugin. i had to unload the old esp, save and load the new one for everything to work. your worldspaces are still completely seperate from tamriel in my game. i can upload my version for you privately if you wanna take a look.

 

as for generation the textures/meshes - you do that from within the CS. the meshes (and normal maps) you generate in the heightmap editor of the CS and the textures by right-clicking the render view in the CS while the appropriate cell is loaded. again - i followed the tutorial step by step and have not had any problems.

 

There is a third-party tool for generating the landscape lod textures somewhere but i don't have the link right now. On the one hand it does have some limitations (less advanced rendering) but on the other it is a lot faster and more stable than the CS. I used the CS tho since speed wasn't such an issue with the small size of your worldspaces.

Posted

I tried to use the land scape LOD, but wound up just making a world cell, and doing everything with the land Editor.

 

I found I got more what I wanted that way, the Land scape LOD only made a basic land mass, and I had to redo everything anyway, because height, and shape were never quite what I wanted..

 

I will try to understand this better. I know the tes, and the scripting, and building in it very well, but many third party utilities I have not used much.

 

I will back up, and experiment some.

Posted

I tried to use the land scape LOD' date=' but wound up just making a world cell, and doing everything with the land Editor.

 

I found I got more what I wanted that way, the Land scape LOD only made a basic land mass, and I had to redo everything anyway, because height, and shape were never quite what I wanted..

 

I will try to understand this better. I know the tes, and the scripting, and building in it very well, but many third party utilities I have not used much.

 

I will back up, and experiment some.

[/quote']

 

 

Cool. feel free to ask if anything is unclear. i'm by no means an expert but two pairs of eyes often see more than one :)

Posted

I have uploaded some of what I have been working on here it is not much, but I thought maybe I should upload it.

 

a few fixes, and another Island, and Jail House in every town on the Island, with different Abusive entities in them.

 

I have had the raper in the crowning island jail for a couple of years now, and I have done nothing different with them.

 

But the ones in the other Jails, siren Island, Dirty bay, and now Gluttony Bay all have there own variation. which I may tinker with more over time.

 

I have places a lot of NPC on gluttony bay, it may be and over load for older systems, and FPS may go to hell there. My system is pretty beefy.

 

Gluttony Bay has not quests right now, I am adding them in over time. right now, story line, and getting my self focused in the direction I want to go with them is the hold up.

 

I wish it were less troublesome for everyone, I know many mods do not play well with mine, and load order can really screw things up. But I have played it believe me many times during testing, and I only had one crash. So for me at least I know it all works.

 

I have also included my Current Testing load Order in the download for you to look at.

 

Here is the insert from the Doc file.

 

 

********************VER.1.03.05************************

Things I have fixed, or added in ver.1.03.05

 

1.A little dialog repair, very little, so much is hard to go through it all.

 

2. fix a problem with MaMa disapearing before she had finished speaking to you, after dealing with the Gypsy

 

3.

 

Be very careful during the Catfight between MaMa and the Gypsy, you could be killed in the cross fire..They fling some powerful killing spells. And there HP is over the top, but you could be one hit[GameOver].

 

4.Added a Jail cells at every town in the islands, and Built a quest so the Sirens could throw you in jail

 

[i prefered to make my own Crime Quest, rather than muck up the games crime quest like everyone else.I hope I succeeded. However My jails may sometime be closer than the official ones, and you could wind up thrown in them, rather than the Official ones sometimes.]

 

For now if your thrown in one of the Jails, there are playmates. That need action.

 

They are timered, and on your first visit, you should have plenty of time to click on a bed, and sleep. However once the action starts there timers very from 90 sec to 130 sec. This is randomly reset on each attacker after sex. so if your sex act's take to long, and you are unlucky on the random draw of timer seconds till the next attack. You might get stuck there forever, constantly screwed.

 

So far in all my tests i have managed to escape, after a reasonable amount of attacks, but it could actually get you in and endless loop, never being able to escape from the jail.

 

Getting lose to sleep and leave after they begin to play, is a roll of dice. and how long you have the sex progressions running in loverspk settings.

 

The time between attacks there is somewhat random, and if your not real lucky, it might be troublesome to get enough time to click on a sleep mat to finish serving your time.

 

.. Will do more with this latter. If by chance you get thrown in the siren jail, before you managed to Open the portals, you could be stuck on siren. so remember the Console command "COC Testinghall" or "COC BravilStable" someplace to get you out or if you have bootys help Item, you could use that.

 

If arrested you are always placed in the closest Jail, that is just a game function.

 

[NOTE:::Crowning Jail use's a different jail rape system, I build some time back, so it is different, and the timer's do not function in the same way. you should always get a chance to escape there]

 

5. Added another Island, Gluttony Bay. which the portal for should show up after you have Obtained, and finished the Easier way Quest. There are no Quests there now, I intend to add them latter. Right now it is just another little villages with a pub, and some wandering NPC's. But I have plans for all of it.

 

*********************************************

 

I truly hope it does not cause every one a lot of trouble.

 

PS:: The portal to gluttony Bay shows up close to seaside inn.

 

***********EDITED************

 

I have mentioned this before, but if you are pregnant with spiders do not get throw in jail it is and instant CTD. reason is the Prison in game scripts try to change out your Pregnant belly for Prison clothing, and My scripts won't let them, and game blows a fuse..

**********************************************

Posted

Damn, galgat, thanks for this! I bow to your modding skills (and draw inspiration from them to learn some more advanced scripting in the CS so I can create my own mod) If only I had the time ...sigh

Posted

Thx u, but this does not really add much in the way of quests, It is setting up areas, and things I hope to use for more quest's.

 

And I hope it cleaned up a few things that I left flaky about the Love Armor No.9 quest Ending.

 

Damn' date=' galgat, thanks for this! I bow to your modding skills (and draw inspiration from them to learn some more advanced scripting in the CS so I can create my own mod) If only I had the time ...sigh

[/quote']

 

I look forward to Your Mods, Making your own mod from start to finish even if lots of people do not like it is very satisfying [its like the burger King thing "Have it your way"].

Posted

Hehe will be some time untill I get the chance to take a look into it. And yea, I like the concept of my mod being enjoyed by others, problem is creating it =/. Plenty of ideas, plenty of ability to learn how to implement them, no time lol.

 

And yea, only a small addition, but I am sure it is a stepping stone towards more awesome work.

Posted

As dress for the hooker girls?

meshes\Architecture\Tag_meshed\CrownClothes\CRTestDress01.nif

Rename your mesh to CRTestDress01.nif

Install the textures from the Ribbon mod.

  • 2 weeks later...
Posted

Hi


Prompt how to begin quests " Mothers spider...Yuck..!" and "She Sleeps"


And still I have a problem with some animations 47, 49 ets


Can about it wrote but I have not found


 


Please

Posted

If you are missing animations you have two choices:

 

1. Install the v2 of the lovers resource pack.

or

2. Get the missing animations from the Daedra Sutra in the downloads section.

Posted

Found a "cosmetic"bug, a flying candle. Cell AAACRJailDirtyBay"Dity Bay Guard House"

the candle ID xx037819

post-3205-0-58571600-1360634694_thumb.jpg

Does not disrupt the game, and I have already removed it. You can fix it in the next update.

Posted

If you are missing animations you have two choices:

 

1. Install the v2 of the lovers resource pack.

or

2. Get the missing animations from the Daedra Sutra in the downloads section.

thank you

Posted (edited)

Found a "cosmetic"bug, a flying candle. Cell AAACRJailDirtyBay"Dity Bay Guard House"

the candle ID xx037819

attachicon.gifScreenShot24.jpg

Does not disrupt the game, and I have already removed it. You can fix it in the next update.

 

 

yes I found it too :(. I have fixed it in my version, but I have to many things unfinished I am adding in the version I am working on right now to update it.

 

  It will be fixed when I finally finish this stuff I am adding.. If I can get it all to work right, will be quite a bit added.. Soon I hope.

 

I think that was a cell I also had the light to bright in, I have fixed that too.

 

What happend was I decided the room was to small, and increased the size, and missed the candle that was on the wall, before I moved it.

 

 

 

 

If you are missing animations you have two choices:

 

1. Install the v2 of the lovers resource pack.

or

2. Get the missing animations from the Daedra Sutra in the downloads section.

thank you

 

Yeah the moving around of animations will totally muck up mod's that call for paticular animations, they won't do much to those that just call for a random sex act, but quest oreinted ones will be totally screwed up.

 

 I wish I knew a way to avoid it, but many people will by them selves now move animations how ever they like, and some of the Animation updates will do the same. many mods will suffer for it.

 

The ones that will take the worst beating are the quest style Mod's as they normally expect a certain motion to be at a certain number. If there not then the whole mod may be ruined.

 

  I guess not much can be done to stop it now, but I can not fix these type problems.  And it makes the modding seem less enjoyable for me. Never knowing if the visuals are right or not when someone else plays it.

Edited by galgat
Posted

Try to download the new version from UploadMB.com it said it will be more then 12 hours to download it not going wait that long for it. anyone else have it or a link to it where I'm not waiting forever to get it.

Posted

What, 12 hours? I've just tested. 3 minutes 20 seconds. Just as fast as last week when I downloaded it. Do you have a old 56k modem?

Don't know why galgat didn't upload it here.

Posted

Try to download the new version from UploadMB.com it said it will be more then 12 hours to download it not going wait that long for it. anyone else have it or a link to it where I'm not waiting forever to get it.

With the speed of downloading all right. I downloaded a few minutes.

  • 2 weeks later...
Posted

Umm... Who on the main part of the island is Breton? I can't tell if a race is an Imperial or a Breton, and i need to find a Breton to move on. x_x

Posted

I have an annoying problem. I grabbed the pimp drug but when I go back to Booty she asks if I have it but I have no available answers, yes or no, so cannot continue the quest. Is there a workaround for this?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...