galgat Posted May 14, 2013 Author Posted May 14, 2013 magesGuildPortal in 0000003C---Tameriel--- 00023777---Persistent 0001C31A anvilWorld 0000567 Cell persistent Has AAACRPorter01, 001CRPorter01Spot01,001CrowningleaveSpot, AAACRASTraderEndRef I did delete all the rest, you showed me, but will not upload for awhile, as I am Tweaking, and some of the testing is really troublesome, and time consumming. I really appreaciate the picture's, they were very helpful.. Thx u
fejeena Posted May 14, 2013 Posted May 14, 2013 Phew!!! I knew that I deleted nothing. The three cells are really unnecessary. Indoor cells have their Persistent Folder inside the cell Folder. All worldspaces have only one extra Persistent Folder, in the Block/Sub-Block Folder are no Persistent Folders. Tamril is one big cell with only 1 Persistent Folder, the same Anvil world space. In the CS it looks like that the Persistent objects are in the world cells(the Sub-Block-Folders) but all Persistent objects are in the single Persistent Folder of the Word space. So if you add a Persistent object in a World space you don't need the cell. The stupid CS marks the cell as changed when you put a Persistent object in it. You can clean/remove the cell with Tes4Edit. Problem if you don't remove the cells: e.g. If you have a mod that change the Anvil World space (modify the ground) and this mod is placed over your mod in Load order , your mod reverse the changes .(and there will be ground tears). My cleaned esp works fine, all your Persistent objects are still there. Tes4Edit 2.5.3 before cleaning Tes4Edit 2.5.3 after cleaning Edit: I do not care if you delete the cell or not. I have no mods that alters these cells. The only real dirty edit was the deleted vanilla light, and as a result, the change of the 3 Vanilla indoor cells. I hope I not annoy you. For years I clean all my esp's (also the the official DLCs "stupid Bethesda ")
galgat Posted May 14, 2013 Author Posted May 14, 2013 Thx u, I have had trouble in the past with some of the oreintation, in external cells. External cells were always the biggest head ache. It is why I Made LoversCrowning Isle out side the Normal tamial space. I was always fat fingering thing's there, and i did not wish to Mess up other peoples mods. Or the original Oblivion Mods. Some of this is due to the long lapp's between my time that I have for modding, and having to put it up for long period's and then try to remeber where I was and what I was doing. And I have to relearn things, again, and again.. because i forget Really appreaciate it. Thx U I am still a little fuzzy on some of it, but it is much clearer now. Good thing is last night i finally stumbled onto what was causing My problem in script, when leash was dropped, and I picked another owner. [Which is a new feature in the "Make me a slave spell", along with if Owner dead, or disabled I am working on.] Many NPC, and especially Bethesda's have for now really good reason "continue if Player present" in there packages. This is one of the stupidest things added to the radient AI. It should have been Scripted. or allowed only on Vendors or given a simple script shut down when needed by Modders. It cause's more trouble with dialog, and general modding than any other thing that can be done with the radient AI. Cases like the Ones where in one breath the NPC answers your quest Topic, and in the next tells you "you have to leave now i have to lock up", which anyone that has played the game for long has seen. But it cause's havok with everything from 3D updates to dialog. I find it very anoying. There are ways to remove it from the AI's package in script, thanks to OBSE, but this could mess up other Oblivion Mod's so I very much try to avoid it. NPC with this flag checked, are the one's I think I can never normally fix. But I am trying. they are the ones, that when enslaved follow you around, instead of dragging you everywhere. Console, and clicking on them, and typing "EVP" will sometimes fix this, but only if it is time for a package change, and "continue if Player present" does not over ride, which it can on must complete, and a few others. Scripted NPC are also a pain, if there script's are forcing the package changes, or disabling them, or suddenly moving them to some storage space, so Modding for enslavement, is always a mixed bag of Problems. Many times if "continue if Player present" is checked the NPC will if "EVP" is used on, quickly walk through a door, drag you to the next room, and then quickly walk back through the door,[ many times the teleport will not have time to reset, and move back with the NPC] the leash gets dropped. This was the problem I have been beating my head against proverbial wall on. I think i have a reasonable fix to it now, but it is not fullproof. Also Crowded roads, has scripted NPC that Disable them selves at night, and day. these would be nice to use, but they drop leash to much, and do it in very strange way's. They are stupidly done, and should have had stable NPC that found places to sleep, and never disabled them selves, but if died, respawned. Because of this they are very useless to randomly picking NPC type quests for help or Info, [ They are nice for effect, and making Oblivion look more alive, but useless in so many ways ] they can cripple many mods because of there un stable actions , not just mine.
galgat Posted May 17, 2013 Author Posted May 17, 2013 here is doc incert from latest Update 1.03.06D Hopefully some improvements to many things to do with the "A Make Me a Slave Spell" there are still buggy area's i am working on. Doc incert also includes some of the fixes from 6A & B I think i just scipped C...lol, but these were improved on or changed some, so they needed to be re stated. One thing I forgot to mention in the doc. I added Dialog for the Gawlkers or onlookers who crouch, and sneak up and watch while you are having sex, or being pillaged. Mostly taunt's and these for now only happen [Or should only happen] with my "a make me a slave spell" I always wanted to do this, and some time back I figured out a reasonably easy way to make it happen. I think it makes more sense than there just standing there silent, while they watch you get Humiliated, and abused. ************************************************************* **********Patch ESP>> 1.03.06D fixes, and additions************0. Some of this fixed in other 2 patches, but felt I would group them all here1.Fixed crawling animation problem2.fixed taboo sex problem with Classmates and siren if used "A make Me Slave spell" I think3. fixed key disabled bindings on reload I think4. added ability to hold "V" key for a moment if used "A make Me Slave spell" to free self.5. the adds some options the owner may randomly do when you use the "a Make me a slave spell"6. added re worked Motion 64, INI, and .Ks files. You must manually install them. I did not wish toforce them on you. but if not used, the dialog will be stupid.{{{This is not Applicable Now}}} Check farther down for way not to install them7. also during salve sale Gag is removed for sex now, or should be.8. added another abuse that your owner may place on you while you are enslaved by the "A make me a slavespell"9. Tried to streamline, and shorten some of the sale's Pitch for "A make me a slave spell".10. Found some holes I had to plug in some area's to keep Script from crashing, I will try to catch themas I find them.11. Fix some errors in the creature is your master if used the "A make me a slave spell", foregot toStop loop action while LoversPK action was going. Which would led to script shut down. Seems more stablenow.12. Many dialog changes13."A make me a slave spell"::if you get stuck, as in spinning around, because master is on the nextlevel up or down from you. Holding "NumPad 9" for a moment will take you to your master. I would usethis sparingly though.14."A make me a slave spell"::If you master drops your lease, My scripts will attempt to find you a newmaster, failing this you should be released in aprox 3 min.15. "A make me a slave spell":: Made some script adjustments that should keep things from trying to killyour PC are from calling Guards if you are trespassing. Keep in mind Many Radient AI Packages have "Must complete", and "Continue if player Present", andeven though I have stoped them from sounding alarms for the most part, attacking you. They still may dounusual, or repeditive things because of there AI package. I am testing some stuff to stop this, but for now it is just a problems that you have to deal witheither by 1. Holding the "V" key for a moment to release your self, and exiting the area fast becauseonce free all alarms will once again be available for activation. OR 2. exiting the game, and reloadinga save prior to your enslavement. OR 3. waiting, sometimes a long time for there package to finallyclear, and for some packages this is never.16. "A make me a slave spell":: I have had pretty good luck with [ Crowned Bruma, Crowned Cheydinhal,Crowded Skingrad, and Crowded Chorrel ] These are Plugin's that add more people to those cities, butthese programs have some very buggy AI packages, and there not mine, so I don't mod them for publicuse.] [ Crowded Roads.esp's ] I tried very hard to make it compatable with these, but the makers scriptedNPC's make really strange things happen. I wish they had used stable NPC's and gave them a bed roll, todrop at night, and sleep instead of (disabling them and killing) them, and just made them respawn ifthey died. Which is what screws everything up. So [ Crowded Roads.esp's ] do not play well at all with My "A make me a slave spell". Any Mod thatscripts disable, and kill, or strangely scripts there added NPC's will not function well with mine. Mods with stable, never disabled NPC's that remain in the game full time should for the most part doalright, but some of them have very odd scripting, and will fail as well. For the most part when they fail with my mod, as in drop your lease even if another NPC picks it up,it may not re attach it's self to them, leaving you still wandering free. or culling the followroutine's, and just teleporting you from spot to spot as they move. Is best to quit, and retart an oldsave then, sometimes it will finally re attach it's self, but it is not trustworthy.17. "A make me a slave spell"::If your Owner dies, you will still be stuck to there dead body, but if noone else picks up your lease in aprox 3 min's you should be released.18."A make me a slave spell":: if the "V" key fails to release your after holding it for a little while,my script may have failed, and shut down. This "V" key release only works for the "A make me a slavespell", it does not work for the other enslavements that may happen in My Mod, they are quest oreinted,and have nothing to do with voluntary enslavement, and there is no built in release for them.19. I have added the 5 motions [there are others, but I don't have time to chase them all down] I useregularly in the mod [because there is a lot of Motion changing Modding being done]. There is a Note[Motion Note ReadThis] in the Package explaining how not to use them if you do not wish to change yourmotions. But they are really needed to make the Dialog, and actions during the mod make sense. I use thesesame Motions at there original Location in LoversBlackmail too, so having them will help there as well.20. fejeena:: helped me to find some dirty edit's I had left ine, and I really appreaciate that. I tendto miss these quite often.21. There are other things I have added, or changed but you probablly won't notice them. This has been, because of personal Problems testy to work on, I wish I could spend more time on it,It has become very large for me alone to test, and I am sure I missed many things that could happen. Icount on much help from all the other good people here to help, and they have been many that have. Because many things you may have happen, I am unable to repeat, and so fixing them is sometimes justnot possible. I run mod's I like, and you run mods you like, and there will always be problems with other mods, andmine. I just don't have time to adjust my mod to be compatable with everyone else's. ;===================================================== It is mostly little distance checks, and reset options if Customer is dead, disabled, to far,sitting, sleeping what ever I keep having to stumble onto in order to fix, I have to get this solidbefore I can move on with main stream Quests. Because these spells [Or rather there functions] areplaned for use with other Missions I have in mind.;=====================================================
fejeena Posted May 17, 2013 Posted May 17, 2013 I again! In Version 1.03.06D the 3 Vanilla indoor cells are still there. Nornal02 "Nornal Ageasel" [CELL:00024F22]Nornalhorst "Nornalhorst" [CELL:00016625]Ceyatatar "Ceyatatar" [CELL:0001662F] And the 2 AnvilWorld cells. I like to pester other people.
galgat Posted May 17, 2013 Author Posted May 17, 2013 yes I saw the Normal host cell, but it is only a testing cell thing as i remember, an as i told you cleaning dirty edits is not a specialty of mine, I do try, but miss some things. I will look at it again.. I am just always a little unsure exactly what to delete. I hate to admit that, but it is the truth. Many things I know with out doubt to delete, or remove from my mod, but some things are unclear to me at times. I have fixed it, but is a minor one, I believe, and will wait for next Update, rather than do a special Patch for it right now. Any who are worried about it, there are a couple of ways to remove those three Cells Nornal02 "Nornal Ageasel" [CELL:00024F22]Nornalhorst "Nornalhorst" [CELL:00016625]Ceyatatar "Ceyatatar" [CELL:0001662F] from the mod that I use, in the CS editor, Must be the enhanced editor [ I thing the vanilla version will choke on my Mod ]. Highlight My mod [ Note do not load the mod, just Highlight it ], and then click on details. at the top of next menu click type to separate the different type of files, then scroll to the cell's [which now have been separated out] look for the Cells in question. at the top of that window you wll see a "D" for delete, and, an "I" for ignore. Highlight the cell, in question, and tap your Keyboard delete key. Do this for all three cell's in question. then click close on that window, and then ok on the other. [ Note you do not have to set the Mod active to do this only need to Highlight it]. For this to work on vista, or windows 7 you may have to start the editor in Administrative mode. Other wise you will not be able to save the changes. The other way is with Tes4Edit, which if you have it installed is probablly the best way. I am not going to detail the way to do it there, it is pretty self explanitory, and if you installed it you probably know how to use it.
tigerrrrulez Posted May 19, 2013 Posted May 19, 2013 when im playing this and go the the house where you get the quest thinky whatever it lags like hell
fejeena Posted May 19, 2013 Posted May 19, 2013 In the School of advanced Prostitution (SOAP) are many NPCs, yes FPS are low. At night with no NPCs it's fine. Sorry, only solution better CPU and graphics card. (or kill half of the women )
tigerrrrulez Posted May 20, 2013 Posted May 20, 2013 or do removeallitems on them... well i did kill them all once but they respawned so i decided to try removeallitems in console and that works, well it seams to have somthink to do with the clothes they are wereing that make my game lag but proplay just my computer i will get a new after the summer hopefully
MrComplex Posted May 24, 2013 Posted May 24, 2013 hi there im having a problem on siren island, all of the siren guards and most of the NPC,s give me the "I HAVE NOO GREETING" error, i have the chocco elf addon installed and used the MBP guid on from loverslab, i also have the corean and chocco elf prerequisites needed for the addon. i can still talk to the queen but now cant collect any of the essence from females after completing the goblin mission as they dont talk. any ideas how i can fix this.
galgat Posted May 26, 2013 Author Posted May 26, 2013 hi there im having a problem on siren island, all of the siren guards and most of the NPC,s give me the "I HAVE NOO GREETING" error, i have the chocco elf addon installed and used the MBP guid on from loverslab, i also have the corean and chocco elf prerequisites needed for the addon. i can still talk to the queen but now cant collect any of the essence from females after completing the goblin mission as they dont talk. any ideas how i can fix this. make sure you have either KT_custom race fix, or I think the Oblivion unofficial patch installed, this will allow custom races to have dialog. this should be the problem. I use KT_custom race fix myself, I never installed the Unofficial Patch, but the Unofficial patch is actually using KT_custom race fix. There is also a bug, i forget just how it works, that when you go to shivering Isle's and back or something, i forget, you can have this problem, I think it has to do with teleporting from the Main Oblivion area to Shivering isles, I forget all the details. You might find info on this by typing in Google "Oblivion I have dialog bug", but not sure. I use to have the web page that talked about this. But lost it. The ring you get from the quest in my Mod will not allow this, in earlier versions I did allow this teleportation from shivering Isle's to the main Oblivion area, but I disabled that to avoid this bug in a patch long ago.
ae6b9 Posted May 28, 2013 Posted May 28, 2013 I have a problem with the messages (the ones that appear in the top left corner). They don't show up for long enough. They disappear after half a second. Any way I can make them show up longer so I can actually read them? Also, I have another issue with Siren Island. All of them have the "I HAVE NO GREETING" error and are all pink. I don't really care about the fact that they're pink, but I'm unable to continue the quest. I don't know why the one at the gate was able to speak but the rest can't. I have MBP and all the other races work fine, so I don't know why the chocolate elves don't work.
kingkong Posted May 30, 2013 Posted May 30, 2013 i don't want to be a nurd but the MBP mod is a big deal i just stuffed it and now i have the "no greeting" funny. If i may suggest you need to point in the requirment your MBP version and the races like Chanpon (you mention it in one of those 28 p). as because the new fix of MBP has not and need to be installed as well. i do not know if it is normal to have only one siren horse ? (he is getting bored !) something in the script when NPC is sitting no animation can start when asking 'need some service'(i'm using the 'i need to ask you something' and 'nevermind' then back to the quest question and the animation starts). after the toilet urne in basement i would like to wash hands !!! the pointer of the starting quest is complitely in the opposit when looking in the compas. i did not find any conflicts neither any other probleme ( i did not finish the quest yet) Untill now every thing works flowingly there is no mess it's a good mod and I LIKE IT A LOT THANK YOU
fejeena Posted May 30, 2013 Posted May 30, 2013 kingkong if you need dog and siren-horse sperm (Sirens Lusty Trial quest) you can leave the siren isle, travel to DirtyBay(4 or 5 siren-horses) and CrowningIsle ( most dogs).
kingkong Posted May 30, 2013 Posted May 30, 2013 kingkong if you need dog and siren-horse sperm (Sirens Lusty Trial quest) you can leave the siren isle, travel to DirtyBay(4 or 5 siren-horses) and CrowningIsle ( most dogs). Thank you for the advice personnaly i do not need siren-horse sperm but i feel sorry for him all alone in this iles (i might add a horse or 2 for the fun)
kingkong Posted May 31, 2013 Posted May 31, 2013 for all who have the "No Greetings" and "Textures problemes" they need to be sure that they have first all files for MBP get it from here http://www.loverslab.com/topic/2590-mbp-allin1-omod-v21beta/ seconde you need to be sure those races are playable : Champon (all), Chocolat Elf, Cute Elf, Lolita, Wiera, Tabaxi(all), Wood Elf it is something with the charactergen set on isplayablerace in oblivion.esm that blocks the greetings from non playable race need to look at this. anyway thank you galgat for this mod
Demonwise Posted June 1, 2013 Posted June 1, 2013 So I am having a rather large amount of difficulty with the quest on the siren island where you have to gather the dog and horse essences. The love grease works on an animal but then trying to go back to the same animal does not cause that animal to initiate sex with my character. As far as I can find there is only one island pony and so I have no choice but to go back to the same animal but I have been playing for 1.5 hours and I have only managed to get the pony to initiate sex with my character 3 times. The animal will eventually rape the character but it is erratic as to when it will actually happen when I approach the animal. That being said if there something that I am missing then if someone could point me the right direction that would be appreciated OR if someone could simply let me know what the base id numbers are for the dog and horse essence then that would save me a lot of time as well. EDIT: I went to Dirty Bay and found some more horses but they would not initialize sex either. I have repeatably washed off the grease and added it again with no effect.
kingkong Posted June 1, 2013 Posted June 1, 2013 So I am having a rather large amount of difficulty with the quest on the siren island where you have to gather the dog and horse essences. The love grease works on an animal but then trying to go back to the same animal does not cause that animal to initiate sex with my character. As far as I can find there is only one island pony and so I have no choice but to go back to the same animal but I have been playing for 1.5 hours and I have only managed to get the pony to initiate sex with my character 3 times. The animal will eventually rape the character but it is erratic as to when it will actually happen when I approach the animal. That being said if there something that I am missing then if someone could point me the right direction that would be appreciated OR if someone could simply let me know what the base id numbers are for the dog and horse essence then that would save me a lot of time as well. EDIT: I went to Dirty Bay and found some more horses but they would not initialize sex either. I have repeatably washed off the grease and added it again with no effect. I think it needs time and you more patience (i have not neither) alternate dog, ship, anything than horse.
fejeena Posted June 1, 2013 Posted June 1, 2013 Demonwise, there must be something wrong with in your game, perhaps the grease-script is broken. Best load an old save and try again. The Dirty Bay siren horses (not the horses near the farm !!! the 4 siren horses are on the wooded part of island) works perfect, When the last horse had sex with the Player the first is horny again. Dogs and horses need about 3-4 minutes relaxation (real time) to get horny again. Dogs can be found on each island.
Demonwise Posted June 2, 2013 Posted June 2, 2013 Demonwise, there must be something wrong with in your game, perhaps the grease-script is broken. Best load an old save and try again. The Dirty Bay siren horses (not the horses near the farm !!! the 4 siren horses are on the wooded part of island) works perfect, When the last horse had sex with the Player the first is horny again. Dogs and horses need about 3-4 minutes relaxation (real time) to get horny again. Dogs can be found on each island. Hmm, I will take another whack at it. I really think that the script may be broken. If my character has sex with an island pony and then go find another island pony, one that I have never had sex with before, I still cannot initiate sex with it. So either I will just be crazy patient and muscle my way through it. Or I will take you advice and simply load an old save.
fejeena Posted June 3, 2013 Posted June 3, 2013 Ups I had forgotten to post the ID numbers. Island Dog Essence: xx04C91A Island Horse Spunk: xx04C919 But it's always better when it works properly, instead of using the console. The "Beast Lust" worked in all Cro.Isle versions without problems.(In all versions I played since June 2011)
dragenx Posted June 27, 2013 Posted June 27, 2013 Got a question were is Gluttony Bay on Crowning Isle I ran all over it could not find it or Bay Town Center or Dam it Dan's I also ran all over Dirty Bay too
kingkong Posted June 27, 2013 Posted June 27, 2013 i think you need to finish the emissary quest before to make pop out the teleporter stone in the exact location at fejeena 's map
Guest Posted July 13, 2013 Posted July 13, 2013 Just a quick question. Is there a way to disable having to be nude during the pirate quest? It seems that even while nude the pirates still say you must be nude. I figure maybe setbody may be the culprit. I am using the DMRA settings. I did play this mod through with an earlier character and really enjoyed it. Now that i reloaded oblivion i would like to play it again. Thank you for this awesome mod.
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