Jump to content

Recommended Posts

Posted

All quest stages? Open Crowning Isle.esp in CS or Tes4Edit

Easier is Tes4Edit

post-3205-0-14841200-1367706094_thumb.jpg

 Load the esp

1 open Crowning Isle

2 All Crowning Isle quests

*** click on a quest

3 Journal quest Name

4 ID quest Name

5 quest stage

6 Journal entry

 

The Emisary quest: you must fuck every Emisary once. Talk to them, if they are horny they fuck you. If not,memorize  the guy and talk to him later.

 

Emisary quest ID:  XloversGGEasierWay

stages

 

 

stage1

quest entry: There are no Mage portals here, I had always wondered why, One of the town people told me that Booty was working on a way to fix this. I guess I could drop by, and ask Booty if There is anything I could do to help.                 But I might regret that..{Giggle}.. some of Her needs have been hard to full fill...

 

stage10

quest entry:   Booty wants me to check with the Local Emisary, and see if he has any book, or scroll giving more information about Fold Matter..   Seems simple enough, I guess I could go check for her.. She seems so eager about this, and It would be nice to just touch a portal and go..{Smile}

 

stage20

quest entry: Well I guess I have to talk to the Emisary Eldar again. Maybe He can tell me a bit more about this Fold Matter.

 

stage30

quest entry:  Well, the Eldar seemed reluctant to chat about Fold matter, until I mentioned that Booty thinks she can Produce it in large quanities..   Then  he was way helpful. Gave me this book telling everything they know about it. I better get this back to Booty.

 

stage40

quest entry:  Booty wanted a little time to study the book from the Eldar Emisary. I guess I can come back latter.

 

stage50

quest entry:  Booty say's I need to go to Shivering Isle's and screw some Grummite's using the Force sex spell...Ugh..! She need's 10 samples of the Semen...I have to think about this..People are crazy in that place..Or so I am told.  But then, I guess I do some pretty crazy stuff too..{Giggle}                    I guess it would be a big help tho, portals making easy access between the Islands.

 

stage60

quest entry: Wow..! Shivering Isle's is majorly different, But I have found Grummite here and there vary nasty things to have sex with..Eeeew..!                             But I have 10 samples of there Prostrate goop...                      I guess I should go back and deliver them to Booty.

 

stage70

quest entry: Booty was Excited as always when I gave her the Grummite Essence..{Smile}         She said to come back soon, and she would have some fold Matter for me to give to the Eldar...                                                              I At least I think thats what she ment....She was so Excited..Hard to tell when she gets like that..{ GIGGLE }

 

stage80

quest entry:  Booty has given me a large amount of Fold essence to take to the Eldar Emisary.. She asked me to tell him that she could make all he needed.                   I guess we will see what happens when I deliver all this to him.

 

stage90

quest entry:  The Eldar of the Emisarys was overjoyed.           I have hardly ever seen them express emotion, but I saw tears of joy in the old Emisarys eye's.                     He said he would have the portals installed, by the time I got back to Crowning.                         I will have to go check them out.

 

stage100

quest entry:   Booty was so happy that her studies had payed off. I am happy to see portals here, at least for the Island.     It is much easier to move between them now..    Booty said she would try and get the Emisarys to place some portals in other locations around the Island as well to speed up travel in some of the more remote locations..             Another good deed done by a lowly Courtesan..{ Giggle }

 

 

Posted

I have sort of uploaded all I have done recently, which is not much, but I just have Father & mother issue's that keep me from being able to respond, and Mod like I want too.

 

  This is more to let you all know I'm working on it as I can. It's not much, and I am afraid it may be very buggy, I just wanted to give you all something to Flame me about..LOL.

 

Please read this doc incert carefully.

 

  I hope it is not to buggy.

  

  I don't take peoples inventory , or items, very rarely anyway, so remember the slavery is actually mostly role playing.

 

   Do be carefuel with the spell's there still all very beta..

 

   Oh a little side note, I forgot to mention, I found a little used command in the game that will keep you invulnerable in the game when you are enslaved.  so if someone is beating on you and you are a slave with hands bound behind back your okay :) or should be.

 

********************VER.1.03.06************************
Things I have fixed, or added in ver.1.03.06

1. I have added some spells, they are not totally finished, "A Solo Sex Act","A NPC Solo Sex Act" ,"A
NPC Stop Sex Act","A Make Me Slave Spell".
  These are really planed for things I intend to do latter, but I thought they might if your careful
be something to play with,"A Solo Sex Act" I have learned how to stall LoversPK sex acts, and I practiced with making a self
gratification spell, this one is exited, or remained in by choosing the right choice when the pop up window appears.

 

 [Note. Clicking the right choice does not instantly stop the sex act, it will continue to the finish
that loversPK originally wanted to do, but I stopped. so a short time before it ends even if you pick
the right choice to stop it. if you pick the wrong choice, well the window will reappear after a
time.]


"A NPC Solo Sex Act",and "A NPC Stop Sex Act" one forces the NPC to begin self gratification, and the
other stops this. [ Same thing as before the stop does not instantly make then NPC stop, it just
allows LoversPK to finish, something that I stoped.]

{{{{"A Make Me Slave Spell"}}}} This one is very, very beta, I have been doing many thing, and this
was always and easy thing to do, but the problems of making you a slave were not MAKING YOU A SLAVE.
The Problems were the faction, troubles, and NPC attacking you when they took you to there home, or to
show you off to your friends.
    Yes I know I could have just re-written the Original Oblivion faction codes and added my special
Guild to all Factions where they would all love me, and there by fuck up every other mod that used
factions in any way, causing eventual meltdown of many load orders, and the game.
  I did not do this, I made a script that allows me to place you into the Owners faction's what ever
they are. It was not and easy task, but I try VERY hard to never mess with the original fuctions or
code of the Game.
   I find this is a true test of Modding, building your mod, and never altering the Original Game is
just the most trying, and sometimes impposible part of TRUE modding.
   any way when it functions properly, and so far in tests it has, The owner and you will be mono e
mono, when it comes to Factions, and when you are sold or traded, you will be removed from the old
masters factions, and the new masters factions will be added.

   [ NOTE ]{{{{ Some NPC have there homes or items asigned to there actual in game name ID, not there
faction. This will cause them to treat you like and intruder, normally they do not attack you, but
just follow you around closely, and it is anoying, however they will after a time attack you.
   Entering Console, and clicking on them, and then type "EVP" then hit Enter will sometimes fix this,
but not always. It is something you might need to do sometimes though anyway, and you should Memorize
this One
   If attacked by and NPC in this manner that you don't want to kill, you could try in console Type
"set xloversGGSandM.freeme to 1" this frees you, then leave there home, they will follow attacking
you, then in console click on them, and get there name at the top middle of the screen, and type "EVP"
and hit enter key. this should make them forget about you. and you can go do something else.}}}}

   With that said, I want you to know the "A Make Me Slave Spell" is very beta, I am working on it
slowly because of family Issues, but I am working on it.
   It fails a lot, the script hangs, {when it hangs you will be no longer traded or sold, but will
still be a slave.
  @@@in console to get free another thing to Memorize "set xloversGGSandM.freeme to 1"@@@
this will free you from bondage, remove you from the NPC's faction list,(unless you were already in
it. My script checks any factions that you are already in, and keeps thoses, so you should not lose
any factions)
  Do make a save before using the "A Make Me Slave Spell" I have a lot of work to do to it yet, and it
has many minor, or troubling problems.
  For those that ask, yes I Originally did have Companians added, and it is possible I might re add
them latter, but not totally likely, I don't run companians, and I do mostly mod for my self.
  I am sorry, but there is another mod out there that has added this ability, and maybe it would be
more to your liking.

  @@@@@All These Spells are Somewhat Buggy. Use them at your Own Risk@@@@


2. I have added some changes to the Jail sex, extended time for the sex act's, and and options to make
them leave you alone, so you can sleep, and get out of jail. Only 3 jails have this Gluttony Bay,
siren Island, and Dirty Bay jails.
   My crowning Isle jail still use's the Rape system, I set up a long time ago.
3.there is and abuse the player Quest of sort's in the Gluttony bay area now, it can be activated by
speaking to the citizen whom you see with a slave following them.
  During this mission you may pick up a companian, I have quickly made, which I intend to enhance
latter.
   After finishing the mission I suggest you let them remain at the Soap school, It is somwhat over
powering, as Companians go, and very hard to kill. I have future plans for it, but for now after
finishing the small Quest, I thing you should just leave it at the SOAP School.
   [ To give you and Idea about how over powered, I took it to the Slaver camp in Player slave
encounters, and it killed all the slavers and freed me, it can be stopped, but it is very tough. and
it is set to not die.]
  What ever you do, don't place anything in it's inventory that you don't want or can not afford to
lose. Because it will lose shit, swapping to Oblivion spaces, moving to shivering isle's, teleporting
to world spaces outside the normal is a sure way for it to lose items.
  I based it off my Companians mods I made in 2006, ( I have not made any sense then, and I don't use
them as a rule ) so it is very outdated, and it is not a finished thing.
   It is over powered for a reason, that if I can ever stay on the mod long enough will maybe make
sense.. ( it is a God Child ) But that is another story.

3. Pay attention here:::: This is really beta, I have not nearly enough time to test all this stuff
now as much as I want. So Please keep your older version of My mod as you may have to revert to it.
   Please save your game progress, before using this one. [[Keep that save safe]]

4 There are many other little changes, dialog, minor adjustments to item positions, things you will
probablly never notice.

5.  I just don't have time to respond to much in the forums right now, so I hope it is not too
troubling, But it is a work in progress, so be patient.
   I will be trying to tweak it as time goes by.Adding ability to adjust the percent of chance to
sell, or be pimped, and making adjustments to the Time between event's will I hope be added soon.
   I want to farther the Gluttony Bay slave quest. I am just really pressed for time right now.
 
    

*********************************************

 

 

fejeena, thank you so much for all your wonderfull help in the Forum, Many others have helped also, and they know I appreciate it.. Thx u all
Posted

Wow, yesterday I finished  1.03.05. Time to start 1.03.06 (fifth time that I've played the whole mod).

Thanks for the update.

Posted

The "A Make Me Slave Spell" for now should not be used on any of the crowning island area's, if you have not reached the points where you may have sex with class mate's, and sirens.

    I am testing a fix for this, I just realized it, I had been testing on a person that was past that point, and just did not think about it at the time.

 

  I should make and ESP Patch for this soon.

 

   also if you have not reached the points where you may have sex with class mate's, and sirens. casting the "SoloNPC" spell on one of them will not work, or should not work either.

Posted

Test Gluttony bay quest completed. All works fine. The new spells also. (I had already done all the other quests)

Oh, I forgot to test the jail. (but I'm sure it is OK)

Thanks again for this great mod.

Posted

Test Gluttony bay quest completed. All works fine. The new spells also. (I had already done all the other quests)

Oh, I forgot to test the jail. (but I'm sure it is OK)

Thanks again for this great mod.

 

  Glad to hear it, I will have to make and ESP fix for anyone trying to use this before they are able to have sex with Class mates or sirens.

 

   [ Want to test it a bit more before uploading]

 

I will also add a key that can be pressed to free you from slavery if you used the make me a slave spell. just so it will be easier to exit slavery if you voluntarily enterd it with the spell.

 

  I will not make the freeme key available if you are enslaved by a quest, that might screw up many things.

 

I just allowed these spells to give people a chance to sort of set up there own, enslavement scenario's. Make there own role play Environment sort of, rather than my always picking the Master.. when bored they could pick someone to be there master.

 

   There will be problems though with it, I can not protect against ID names being used to asign the property ownership of home's, and this will still in many case's make you a Trespasser, and get you attacked.

 

   I have protected you when enslaved from physical attack's, but spells that suck HP or Health will still be a problem.

 

   For now I would recommend only using the "A make me a Slave" spell somewhere other than the island's. and make a save first.

 

Note:: I have the sell you or Pimp you  percentage at 50/50 right now

 

**Edited** It is probably not 50/50 in my latter Updates****

 

1. if you have the enhanced construction set not the default, And you are reasonably savy with the construction set, and understand basic code.

 

2. this Script "AAACRGLBay17PlayerSlaveSaleQuest"

 

3.These lines should begin around line 509 {I have been editing some so My numbers could be off from what you have}

 
    ;*************************NPC SALE TALK***
        if GotCustomer == 1 && step == 0 && N < 50 ;***Chance of being pimped
            if Call xLoversCmnIsReady ownerREF
                ownerREF.startconversation Customer AAAGLBayTestChat ;***Makes the sales pitch end step 5
            endif

    ;*************************SELL SLAVE**************

        elseif GotCustomer == 1 && step == 0 && N >= 50 ;***Chance of being sold
            if Call xLoversCmnIsReady ownerREF
                set StopMe to OwnerREF ;***set so can freeze them with fuction call
                ownerREF.startconversation Customer AAACRGLBaySellSlavePC01 ;Sell Slave
            endif
        endif
 

Note:: the N < 50

and  N >= 50

 

4. varying these keeping them the same number [As in 75/75] or [90/90] will allow you to increase or decrease the chance of being sold or Pimped.

 

5. I will maybe add and adjustment script for these latter, but right now they are set at 50/50

Posted

This is just the ESP file, in a zipped folder, place the ESP file inside the folder into your Oblivion/Data folder, and let it over write the other one.

 

This file is also posted on the first page, where normally post updates.

 

 

Patch for 1.03.06 Is just esp will still need Newest 1.03.06 for Meshes,textures, sounds >>whatever, just do not use the 1.03.06 ESP use the Patch ESP instead.

   Patch ESP>> 1.03.06A  http://www.uploadmb.com/dw.php?id=1367802511

       1.Fixed crawling animation problem

       2.fixed taboo sex problem with Classmates and siren if used "A make Me Slave spell" I think

       3. fixed key disabled bindings on reload I think

       4. added ability to hold "V" key for a moment if used "A make Me Slave spell" to free self.

 

 

Some things I missed..
 

Posted

V key? it is my LoversBitch key. Hope I can change the LB key with outstart one of the mods new.

In which script can I change your key?

Posted

AAACRGLBay17PlayerSlaveSaleQuest is the script, It is commented pretty well, near the top of the scripts.

 

I may have fat fingered something, but it seems much more stable with these changes.

 

  You can still just type [set xloversGGSandM.freeme to 1] to get free as well, I just wanted to make it easier for those not use to console commands

    if IsKeyPressed2 47 ;V key
            set xloversGGSandM.FreeMe to 1
            PrintToConsole"freeme has been set to 1"
    endif
Posted

I have patched, or updated the Loverscrowning isle ESP again, I also had to do a fix or swap to motion 64. But I do not force it on you, I have included it in the Patch folder.

 

  also you should have the pillory spanking motion at 125 for all dialog to be right. other wise much in the mod will be stupid, as I when modding never expected anyone to swap the motion position's. and there is no way i can account for that.

 

Here is the Small doc incerts, and download link.

 

   Some little things i know about, but have not figured a good fix for yet in the "a Make me a Slave spell".

 

1. if standing to close when sale is completed, my retrain the seller, may partially miss, and the seller may take off walking in a straight line..which when the act is done, can cause you to take off crazy trying to catch up to them.

 

   Best to stand back a bit, while the sale is being finished, giving my restrain a sec. to catch the Owner.  I have tried many thing's, but it is just a speed of your system thing, how fast it runs the script, and catches the Owner is drop of the hat...Sorry.

 

***************************************************************

  This Patch adds some Owner options, that may randomly happen if you use the "a Make me a Slave spell"

   As in all random things they could happen often, or very rarely.

For these to appear right in dialog, motion 125 must be the pillory spanking Motion, so much has been changed in the INI that I can only hope this is the Motion you have at 125. other wise the dialog will be stupid, and make no sense.

   also motion 64 is or should be the face sitting Motion. I had to re work this, all I did was swap the positions, x position has been swapped with Y position.

   I could have had them self install, but I hate to mess with your Motions with out your knowledge. And allowing you to know what was changed, and where to change it back.
    
   I needed the Defense to be on top [ Oop's Bottom ], so I reversed these KS files to my needs
This does not actually change the Motions, but swaps places with the defense, and Offense
  Which was something I needed for a Piece of dialog to be right.

   If you don't do this then the dialog will be stupid, and the RGP aspect of my Mod will be ruined, the same can be said if you do not have the pillory spanking Motion at position 125.

Here are instructions on where to place my re done motion 64. the files are located in the CrowningReversedMotion64KS folder.


   I imagine that if you could get LoversPK to work, swaping these out should be no problem for you. I am sorry for the trouble.

  the ".ks" files need to be placed inside the Oblivion\Data\Meshes\Characters\_Male\Idleanims\ani2 folder,and allowed to over write the files there.

 and the "INI" file needs to be placed in the Oblivion\Data\ini Folder and allowed to over write the ini file that is there.

  of course place the loverscrowningIsle.esp from the patch into your Oblivion\Data folder, and allow it to over write or replace the existing one.

****************************************************

Patch for 1.03.06 Is just esp will still need Newest 1.03.06 for Meshes,textures, sounds >>whatever, just do not use the 1.03.06 ESP use the Patch ESP instead.

   Patch ESP>> 1.03.06C  http://www.uploadmb.com/dw.php?id=1367955931

       1.Fixed crawling animation problem

       2.fixed taboo sex problem with Classmates and siren if used "A make Me Slave spell" I think

       3. fixed key disabled bindings on reload I think

       4. added ability to hold "V" key for a moment if used "A make Me Slave spell" to free self.

       5. this adds some options the owner may randomly do when you use the "a Make me a slave spell"

       6. added re worked Motion 64, INI, and .Ks files. You must manually install them. I did not wish to force them on you. but if not used, the dialog will be stupid.

 

       7. also during salve sale Gag is removed for sex now, or should be.

 

  Download link again in case I got it wrong.. http://www.uploadmb.com/dw.php?id=1367955931  I'm sleepy..LOL

 

**************************************************************

 

I use many scripting tricks, and trial, and error to make some things happen, if you steal some of them, a little credit would be nice, or at least remember where you got um :).

Posted

Sorry to bring it up, but quite a few people lack heads, and some lack hair, though I think I have all of the requirements. Could you detail the requirements?

Posted

Sorry to bring it up, but quite a few people lack heads, and some lack hair, though I think I have all of the requirements. Could you detail the requirements?

 

this has been brought up ,many times in this thread, I am not the best at answering, I know some say it is the cute elves not being installed correctly, and the chocolate elves being miss which are the base for the Siren's.

 

I do know I used the "MBP1.4afull&MBP++0.90&x117++0.76a(&*^$)1.0" Omod to install. I think I myself would have problems if had to do a ground up install.

 

   I do know once you have it right everything will snap into place.

 

   I wish I had more on hand information, but I know there is much in these threads that should help you with that. Because many have over come this problem, as I remember it is normally something to do with the races i mentioned "Cute Elves" and "Chocolate Elves"

 

   What I can tell you is you are missing something in your MBP installation.

 

  I truly love having all the extra Races to use that MBP give you, but It has been very much a head ache for many people. Many times I wish i had not made the mod require MBP.. But much of what I have done with it could not have beeen done properly with out it.

 

Or at the very least i would have had to pick, and choose single race installations, and that again would have caused Problems.

Posted

Sorry to bring it up, but quite a few people lack heads, and some lack hair, though I think I have all of the requirements. Could you detail the requirements?

 

They are listed right at the top of the OP (original post) of this thread.

Posted

You mean "Don Jensin Home"? After you are "free" (Gluttony Bay quest) and walked through the cave, you come into "Don Jensin Home".

There is a key on the table in "Don Jensin Home"

Posted

Having a problem with the Easier Passage quest I talk to booty and got the quest but went I talk to the local emisary about the book all I get is do you and leave the island I even went to the other island try talking to the other emisary got the same thing. I play it before and never had a problem but now I'am

 

Any way to move it on or is it a bug

 

Thanks

Posted

Somewhere between the "sent me to" dialogs must be a "Tell me about Fold matter ?" !!The "Crowning Island Emissary", no other Emissary!!

Then he says "Hummm..! That is information I am not really at liberty to give you. Perhaps the Eldar will help you.I can send you to Our home if you like ?"

 

The best is to load a old save and play this part again.

Only use cansole "setstage" will not work, you must get to the Emissary home talk to the Elder and get the book about the Fold matter.

But you can try it.

 

 

this you must have

setstage XloversGGEasierWay  10

quest entry:" Booty wants me to check with the Local Emisary, and see if he has any book, or scroll giving more information about Fold Matter..   Seems simple enough, I guess I could go check for her.. She seems so eager about this, and It would be nice to just touch a portal and go..{Smile}"

 

next stages

setstage XloversGGEasierWay 20

quest entry:    " Well I guess I have to talk to the Emisary Eldar again. Maybe He can tell me a bit more about this Fold Matter."

 

setstage XloversGGEasierWay 30

quest entry: "Well, the Eldar seemed reluctant to chat about Fold matter, until I mentioned that Booty thinks she can Produce it in large quanities..   Then  he was way helpful. Gave me this book telling everything they know about it. I better get this back to Booty."

 

setstage XloversGGEasierWay 40

quest entry: " Booty wanted a little time to study the book from the Eldar Emisary. I guess I can come back latter."

 

 

--------------------------------------------------------------------------------------------------

P.S. What happened to me? I'm sick! Something green under my Name.

Posted

galgat,  when I install LoversCrowningIsle 1.03.06C, and made my usual Tes4Edit check, I noted some unclean entrys. But I totally forgot to post them. (Better late than never.)

Cell

vanilla,not used in the mod. only deleted light(see Light).can be deleted
Nornal02 "Nornal Ageasel" [CELL:00024F22]
Nornalhorst "Nornalhorst" [CELL:00016625]
Ceyatatar "Ceyatatar" [CELL:0001662F]

 

Idle Animation
xLanims09  original Lovers with PK entry, nothing changed, can be deleted

 

Light
ARWhiteAmb120[LIGH:000A4390]    you deleted a vanilla light (that's why the 3 vanilla cells are changed)

 

AI Package
only vanilla entrys, nothing changed, can be deleted
aaaCreatureInterior512 [PACK:000AA01C]
aaaCreatureInteriorSwims512 [PACK:000C47BE]
aaaCreatureExteriorSwims1500 [PACK:000C47BF]

 

Worldspace/ Tamriel/ Block -2,-1  only vanilla, nothing changed, can be deleted    (inside: Sub Block -7,-3 /[CELL:0000AD25] -50,-17)
Worldspace/ AnvilWorld/ Block -2,-1/ only vanilla, nothing changed, can be deleted (inside: Sub Block -6,-1/ AnvilArenaCenter [CELL:0000ABE9] and Sub Block -6,-1/ AnvilExterior04 [CELL:0000AC09])

 

 

Posted

galgat,  when I install LoversCrowningIsle 1.03.06C, and made my usual Tes4Edit check, I noted some unclean entrys. But I totally forgot to post them. (Better late than never.)

Cell

vanilla,not used in the mod. only deleted light(see Light).can be deleted

Nornal02 "Nornal Ageasel" [CELL:00024F22]

Nornalhorst "Nornalhorst" [CELL:00016625]

Ceyatatar "Ceyatatar" [CELL:0001662F]

 

Idle Animation

xLanims09  original Lovers with PK entry, nothing changed, can be deleted

 

Light

ARWhiteAmb120[LIGH:000A4390]    you deleted a vanilla light (that's why the 3 vanilla cells are changed)

 

AI Package

only vanilla entrys, nothing changed, can be deleted

aaaCreatureInterior512 [PACK:000AA01C]

aaaCreatureInteriorSwims512 [PACK:000C47BE]

aaaCreatureExteriorSwims1500 [PACK:000C47BF]

 

Worldspace/ Tamriel/ Block -2,-1  only vanilla, nothing changed, can be deleted    (inside: Sub Block -7,-3 /[CELL:0000AD25] -50,-17)

Worldspace/ AnvilWorld/ Block -2,-1/ only vanilla, nothing changed, can be deleted (inside: Sub Block -6,-1/ AnvilArenaCenter [CELL:0000ABE9] and Sub Block -6,-1/ AnvilExterior04 [CELL:0000AC09])

 

  Yes My faction checking script is at maximum size, and Tes4Packer choked on it

[ Only way i can use tes4Packer to pack it is to down size the Script, pack it, and then replace the .esp with the full size one.]

 

But I am revamping, and tuning up many things in it. I can not swear I will get all of them, but If all goes well, I should be updating soon.

 

  and tes4packer tends to grab stuff that you edit, or fat finger in any way, because Tes4 will add it to your .esp details. is probably why the packages got packed.

 

   I am mostly tweaking the "amake me a slave spell" adding humiliation's or more random events to it.

 

dead master or disabled master, another may come get you, if not you will be freed after a short period. Tweaking the dialog, and fixing problems it had, or has many, I did it quickly, and am paying for it, but I think I am improving it now.

 

   Also added a script, in what I am working on that ruffly solves the tresspassing Problem. Not fully, but keeps the NPC calm, or has so far, and tame's people or creatures not fully converted after your slavery in area's like dungeons, and cave, where even though enslaved some Creature's would continue to attack you. I have done all this with out modding any of Oblivions Vanilla files. I felt pretty good about the way i solved the faction problems [ It was a lot of typing, and thinking to get it functional, though very simple in its proceedure ] and I am trying to improve it.  Next update should do much better in such locations.

   There will still be some that are problematic, [ factions in other Mod's I have no control over ] but My faction fix fuction is maxed, I might have to split it into 2 fuctions to finish adding every faction in the game but I have missed very few.

 

   I may have fat fingerd some stuff. It happens, I try to avoid it. The Anvil AnvilArenaCenter, some how keeps getting grabbed by my emissary, and town portal.  A couple of those area's you are talking about may have something you don't see, because I have it disabled intentionally in the world space.

 

did you not notice that on the world map, the player marker it no longer appears in the center of the map. but places your marker out in the water ? That might be some of it. there is nothing there, but It makes it seem like the Islands are out at sea.  Or that was my intention.

 

  Not sure about the light's. only light I remember I think was a floater I left in one of my cell's prison cell I think, but I made the entire cell, not sure how deleting a light there would affect other cells.  But I get to work on it after long, pause's so is sometimes hard to remember what I did last time I worked on it.

 

   Next Patch will mostly be tweaks, and fixes to script fumble's.

 

   I have looked at the Wrye bash dirty edit's and non were red, I don't get to over worked about Black lettered or green ones. I think about 6 or 8 black lettered ones I have seen. I don't freak to much on those. But I will try to look at them.

   I copied you list.

 

 

I plan to upload some of the Motions that I use a lot in the Mod. there are a lot, but the ones that were most critical to dialog, about 5 I will upload there INI, Object, and .KS files with the next full pack. I have tweaked them some, for dialog reasons. But I will include a small doc, explaining how not to install them if you don't want too. But dialog will be screwy in a lot of places if they are not installed.

Posted

just finishing up Love Armor Number 9, but I haven't played in ages.  Where do I go to find MaMa after she fights the Gypsy?

 

I.e. Where is MaMa's house?

Posted

jtms,MaMa fights the Gypsy? So you've visited her before and you know where her house is. In this house, she is after the fight.

Behind the palace of the queen.

post-3205-0-85581600-1368456853_thumb.jpg

 

Posted

galgat I'm sure the entries I posted are all useless.

I cleaned my file and I have the map marker west of Anvil. And I have no Problems, Errors or CTDs.

Here my Tes4Edit entrys in pictures.

 

 

post-3205-0-93349700-1368457340_thumb.jpg post-3205-0-09785900-1368457370_thumb.jpg post-3205-0-45434000-1368457393_thumb.jpg post-3205-0-73334700-1368457421_thumb.jpg post-3205-0-35119500-1368457453_thumb.jpg post-3205-0-79972000-1368457479_thumb.jpg

 

 

 

 

Posted

jtms,MaMa fights the Gypsy? So you've visited her before and you know where her house is. In this house, she is after the fight.

Behind the palace of the queen.

attachicon.gifMaMa house.jpg

Thanks.  I just forgot because it's been like 3 months since I played (I've been testing Player Slave Encounters)

Posted

galgat I'm sure the entries I posted are all useless.

I cleaned my file and I have the map marker west of Anvil. And I have no Problems, Errors or CTDs.

Here my Tes4Edit entrys in pictures.

 

 

 

 

Thx u very much, but My worldspaces is very different from your's I do not have the same,  I show what items i have placed there, and they need to stay. I am using TesEdit 2.5.3

 

  The rest I have removed, I do appreaciate the help.

 

More testing now to be sure that all it functional, after removing the itmes i was sure needed to be removed..LOL

 

  Thx u, very much

Posted

Funny, my Tes4Edit Version 2.5.3 and 3.0.28 shows exact the same. All changes in the Persistent Folder, the 3 cells unmodified.

Tamril World/Persistent Folder: MagesGuildPortal01

Anvil World/Persistent Folder: AAACRPorter01 "Crowning Island Emissary" [NPC_:03022491]

                                                001CrowningLeaveSpot (XMarkerHeading)

                                                001CRPorter01Spot01 (XMarker)

                                                AAACRASTraderEndREF (XMarker)

 

What is in the cells? What have I deleted? :( Please tell me.

 

Edit: both Tes4Edit Versions remove the cells when I click  "Remove "Identical to Master" records"  (normally I clean manuell)

In CS i can also find nothing changed or added in the 3 cells.( exept of the Persistent stuff)

I'm confused, what have I deleted??????????

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...