Kitty Kisara Posted August 8, 2024 Posted August 8, 2024 8 minutes ago, UsernamesAreOverrated said: Not sure the best way to post all of them, but I guess a brief list of my mods is as follows: using UNP, XP32, Faster HDT-SMP, SMP-NPC Crashfix, FNIS, PapyrusUtil AE, RaceMenu. most of the JK's city/exteriors overhauls, all of the DX armors latest Sexlab, Sexlab Aroused SSE & AE fix, DD update, and DCursedLoot Have SubmissiveLola, S.L.U.T.S, Trappings of Fate, SlaveTats SE, SoS SE and AE fix. Using Ordinator and Sacrosanct and my character is a vampire, quite a few additional magic mods that just add more spells, most compatible with Ordinator. I'll probably start one by one disabling mods and trying again until I find whats causing this, but I was hoping to avoid reaching that part of troubleshooting tbh XP32, Faster HDT-SMP, SMP-NPC Crashfix, FNIS, PapyrusUtil AE, RaceMenu, the DX armors and SoS are in my list too (Basic requirements) I'm using OSL Aroused instead of Sexlab Aroused, CBBE 3ba , DD NG instead of the DD Update, but UNP shouldn't cause problems as far I know. Cursed Loot is also not a problem.
Miauzi Posted August 8, 2024 Posted August 8, 2024 Vor 6 Minuten sagte Kitty Kisara: XP32, schnelleres HDT-SMP, SMP-NPC Crashfix, FNIS, PapyrusUtil AE, RaceMenu, die DX-Rüstungen und SoS sind auch in meiner Liste (Grundanforderungen) Ich verwende OSL Aroused anstelle von Sexlab Aroused, CBBE 3ba, DD NG anstelle des DD Update, aber UNP sollte meines Wissens keine Probleme verursachen. Auch verfluchte Beute ist kein Problem. Where do you get from the cave? -> to Morthal and there is something slightly changed - because a scene is supposed to take place there... that's where I would start the starting point is a bit outside the settlement - but I don't know how far the revision of the settlements will go (I don't use these mods - they cause me too many problems with other mods that I use)
UsernamesAreOverrated Posted August 8, 2024 Posted August 8, 2024 14 minutes ago, Miauzi said: Where do you get from the cave? -> to Morthal and there is something slightly changed - because a scene is supposed to take place there... that's where I would start the starting point is a bit outside the settlement - but I don't know how far the revision of the settlements will go (I don't use these mods - they cause me too many problems with other mods that I use) It just teleports me with a fade to black from the cave to morthal, and puts me in front of a man. Where a popup message appears and I assume a scene is meant to begin after this, but my game immediately CTDs. From what I could see, there was very little changed in the immediate area, but I'll try disabling JK's Morthal and see if that helps at all, the only other theory I'm thinking of right now is that something being added back into my inventory is causing a crash, but I wouldn't know without trying by doing this whole quest again with an empty inventory
Viri1 Posted August 8, 2024 Posted August 8, 2024 (edited) Huh. The 3.51 SSE version isn't working for me. As in, the shop is just gone. And upon loading a save, it gives me the "this content is no longer present" followed by the mod's name. The tick is checked on Mod Organizer 2 and all the files seem to be there. Odd, because the 3.43 SSE version is working, I just reinstalled to check. Shop is there, and the questline is completed. And nothing else in my modlist or game was modified in any way, only this mod. I did not try the 3.50 SSE version. I jumped straight to this one. Anyone have any ideas? The only thing I can think of is that, I have the 1.6.64 version of the game, running with SKSE 0.2.2.3. I kept the versions "frozen" ever since that "modapocalypse" thing last year. Could it be that? It hasn't given any problems even on recent Devious mods but I suppose it had to give problems eventually. I can risk updating them, if no one else has any other idea... Edited August 8, 2024 by Viri1 2
1337DragonWolf Posted August 8, 2024 Posted August 8, 2024 Oh, geez. It's been a while since I played Skyrim without a VR headset, let alone LE. Has this mod been ported over to SSE, or should I blow the digital dust off of my LE, re-rig it, and see if it'll run without falling over too many times?
Miauzi Posted August 8, 2024 Posted August 8, 2024 Vor 15 Minuten sagte 1337DragonWolf: Oh mein Gott. Es ist schon eine Weile her, dass ich Skyrim ohne VR-Headset gespielt habe, geschweige denn LE. Wurde dieser Mod auf SSE portiert, oder sollte ich den digitalen Staub von meinem LE wegblasen, ihn neu aufrüsten und prüfen, ob er läuft, ohne zu oft umzufallen? Have you even read the posts on the page where you wrote your post?
1337DragonWolf Posted August 8, 2024 Posted August 8, 2024 9 minutes ago, Miauzi said: Have you even read the posts on the page where you wrote your post? Don't be a smartass.
supercaca Posted August 9, 2024 Posted August 9, 2024 On 8/8/2024 at 1:47 AM, bear056868 said: Need 3.50 SSE for a wabbajack pack please! Me too. 1
MellowDrama Posted August 9, 2024 Posted August 9, 2024 3.5.1 SSE causes CTD not sure why 3.4 was just fine
UsernamesAreOverrated Posted August 9, 2024 Posted August 9, 2024 Still getting the crashes on 3.51 SSE even after stripping down to the minimum mods, full modlist I'm using and still getting this crash with: SKSE, SkyUI, RaceMenu AE edition, SMP-NPC crash fix, FNIS, All in one Address Library (AE), ConsoleUtilSSE NG, JContainers SE, PapyrusUtil AE SE, XP32 Maximum Skele Special Extended, The FSMP MCM esp, Faster HDT-SMP, BodySlide, MfgFix, Sexlabframework AE v166b, SexlabarousedSSE, The Eyes of Beauty SSE & TEB Vampire Eyes SSE, Ordinator, Ordinator Perks of Skyrim, Sacrosanct, KS Hairdos SSE, Fuz Ro D'oh, Fair Skin Complexion, DD SE,AE,VR 5.2.7, Legacy UUNP, UNP female body meshes only, RaceMenu High heels fixes, SoS SE, SoS AE, ZaZ Animation Pack UUNP HDT v8.0, Cosmetic Vampire Overhaul, High Poly Head, Scrambled Bugs AE edition, MCM Helper, and finally Laura's Bondage Shop v3.51 SSE Attached is a screenshot of the exact moment it CTDs (if I close the popup message it either immediately CTDs, or a second one pops up, and then before I can click that, it crashes out) I've also had crashes even just exiting the cave via the teleport, as soon as the screen fades to black. If theres anymore useful log files or w/e I might be able to provide, you'll have to tell me where those would be and I can attach those too.
steelmagpie Posted August 9, 2024 Posted August 9, 2024 (edited) Excellent game! I blitz'd the shop work before even starting the main quest line so now I have a lot of fun ahead.. Especially (without giving too much away hopefully) the 10 for 100 thingy (vagueish) mixed with Bimbo's of skyrim and Unforgiving Devices (playing mostly in SkyrimAE Thank you Kitty Kisara.) Trying to stay de-bimbofied using potions with the game and those two mods is a whole new challenge I needed. Great addition to the mod for sure and it was a lot of fun trying to remember where everything was getting to the game too.. Thanks again for this update. Biggest frustration not being able to find or buy a steel warhammer and having the loading screen show me one THREE! times haha... That's how long finding it took. Kudos for the giggles again. Edited August 9, 2024 by steelmagpie 1
steelmagpie Posted August 9, 2024 Posted August 9, 2024 2 hours ago, MellowDrama said: 3.5.1 SSE causes CTD not sure why 3.4 was just fine Mine ran fine in SAE. played right through all shop work in one long sitting and started a few round of the game. (The only issue I did have was the master got defeated by a mammoth. Nothing a little restart and route change couldn't fix. He didn't die just got put into defeated mode by one of the acheron mods) Maybe it is a conflict somewhere? (I'm no expert just wanted to say 3.51SSE ran smooth for me on AE)
Kitty Kisara Posted August 9, 2024 Posted August 9, 2024 I did another playthrough with 3.51 SSE and had no problems so far 1
Miauzi Posted August 9, 2024 Posted August 9, 2024 Vor 10 Stunden sagte Steelmagpie: Meiner lief in SAE einwandfrei. Ich habe die gesamte Werkstattarbeit in einer langen Sitzung durchgespielt und ein paar Runden des Spiels begonnen. (Das einzige Problem, das ich hatte, war, dass der Meister von einem Mammut besiegt wurde. Nichts, was ein kleiner Neustart und eine Routenänderung nicht beheben könnten. Er ist nicht gestorben, sondern wurde von einem der Acheron-Mods in den Besiegt-Modus versetzt.) Vielleicht ist es irgendwo ein Konflikt? (Ich bin kein Experte, wollte nur sagen, dass 3.51SSE bei mir auf AE reibungslos lief) This "master" runs away from even the most harmless monster - so what about "protector" of his perfect girl... I deliberately used this as a kind of breaking of the illusion created by the collar in my blog story.
xyzxyz Posted August 9, 2024 Posted August 9, 2024 On 8/6/2024 at 7:28 PM, CaptainJ03 said: On 8/4/2024 at 7:35 PM, xyzxyz said: I can confirm that for the metal Leg Cuffs. The magic pulse tells me that it's equipping leg cuffs, but doesn't. It works for ebonite and leather (in black, haven't tested the other colours) and the metal arm cuffs. Is it working for you with the new version? It is not for me but that char has some big problems with invisible half-equipped DDs.
eponym01 Posted August 9, 2024 Posted August 9, 2024 (edited) On 8/8/2024 at 5:48 PM, Viri1 said: Huh. The 3.51 SSE version isn't working for me. As in, the shop is just gone. And upon loading a save, it gives me the "this content is no longer present" followed by the mod's name. The tick is checked on Mod Organizer 2 and all the files seem to be there. Odd, because the 3.43 SSE version is working, I just reinstalled to check. Shop is there, and the questline is completed. And nothing else in my modlist or game was modified in any way, only this mod. I did not try the 3.50 SSE version. I jumped straight to this one. Anyone have any ideas? The only thing I can think of is that, I have the 1.6.64 version of the game, running with SKSE 0.2.2.3. I kept the versions "frozen" ever since that "modapocalypse" thing last year. Could it be that? It hasn't given any problems even on recent Devious mods but I suppose it had to give problems eventually. I can risk updating them, if no one else has any other idea... Backported Extended ESL Support (https://www.nexusmods.com/skyrimspecialedition/mods/106441) solved the problem for me, and the description there will go into more detail about why it's needed. EDIT: Beware of possible CTDs which may be associated with this solution, per the comment below. Updating your mod list to work with the newest version (currently skyrim 1.6.1170 on steam) would also fix the problem. Personally I'm in no hurry to update a bunch of mods and break old saves. I also was able to just use the LE version in the meantime. Not sure that's recommended though? Edited August 10, 2024 by eponym01
VeraDra Posted August 10, 2024 Posted August 10, 2024 2 hours ago, eponym01 said: Backported Extended ESL Support (https://www.nexusmods.com/skyrimspecialedition/mods/106441) solved the problem for me, and the description there will go into more detail about why it's needed. Updating your mod list to work with the newest version (currently skyrim 1.6.1170 on steam) would also fix the problem. Personally I'm in no hurry to update a bunch of mods and break old saves. I also was able to just use the LE version in the meantime. Not sure that's recommended though? For why BEES is needed (because offlinking does not help if and when a link rots): Skyrim 1.6.1130 incremented the plugin file header to version 1.71, due to also expanding the valid ID space for light plugin formIDs to be the entire 0x000-0xFFF space, instead of 0x800-0xFFF (roughly, 2048 -> 4096). This change would mean ancient versions of the game would crash, which is a fully acceptable solution to "I have been fed garbage data". BEES attempts to backport these changes (which it does, to the detriment of everyone), and it has had nonstop issues cropping up from people blaming a mod or its author for causing them to CTD when the issue was actually themselves refusing to update their game. Because updating their game would break old saves. Yet they are updating mods. In the middle of a playthrough. Which can break their current playthrough. Because being consistent with excuses is extremely difficult. 1
Viri1 Posted August 10, 2024 Posted August 10, 2024 13 hours ago, eponym01 said: Backported Extended ESL Support (https://www.nexusmods.com/skyrimspecialedition/mods/106441) solved the problem for me, and the description there will go into more detail about why it's needed. EDIT: Beware of possible CTDs which may be associated with this solution, per the comment below. Updating your mod list to work with the newest version (currently skyrim 1.6.1170 on steam) would also fix the problem. Personally I'm in no hurry to update a bunch of mods and break old saves. I also was able to just use the LE version in the meantime. Not sure that's recommended though? Thank you. It worked. This old playthrough will last me a while longer! 😁 1
chresaliss Posted August 10, 2024 Posted August 10, 2024 Have an issue: after ending quest "Blending in" Laura says that i already doing something for her and does not give next quest (Quest does not appear). Can somebody give ID of next quest (first girl to save)?
Laura Posted August 10, 2024 Author Posted August 10, 2024 28 minutes ago, chresaliss said: Have an issue: after ending quest "Blending in" Laura says that i already doing something for her and does not give next quest (Quest does not appear). Can somebody give ID of next quest (first girl to save)? She's supposed to have special dialogue right there. After Blending In, did she ask you about how it went?
steelmagpie Posted August 10, 2024 Posted August 10, 2024 Wow!... I think I just lost the game... Am I right (no spoiler just initials) that D the K is pretty much the end? Still trying but now the clock is really ticking haha... Cool unexpected addition... Thank you for so much fun! 1
steelmagpie Posted August 10, 2024 Posted August 10, 2024 On 8/7/2024 at 12:00 PM, Kitty Kisara said: SSE Port is included in the Main download of the mod now! Petting and catnip are always welcome 😼 Bulk catnip is on order and petting should be obligatory for all SE AE players... I usually play LE a lot but lately it has been very buggy so I bit the bullet and modded my AE version (What a nightmare that can be haha) and just as I got it all working Laura made the "game" and you made it work on AE for me.. Thank you both ! 2
himanshushah Posted August 10, 2024 Posted August 10, 2024 can someone please help me, in taking control quest where i can find note no 2?
Miauzi Posted August 10, 2024 Posted August 10, 2024 Vor 3 Minuten sagte himanshushah: Kann mir bitte jemand bei der Übernahme der Kontrollquest helfen, wo ich Notiz Nr. 2 finden kann?
HyperonicX Posted August 11, 2024 Posted August 11, 2024 Yet again I find myself unable to complete this quest because of the armbinders/straightjackets not letting you interact with what's needed to proceed. I'm unsure as to what I did last time, what console commands I used last time to work around this, but I honestly think that the quests involving them, them being the first one involving the slavers in the mine, and the second one seeking out a lead into the Embershard Mine, aka the one with the Thotium Collar. Both require you to interact/touch stuff to get further, but without the ability to do so because of a DD update preventing you from obtaining/interacting with things, the quest isn't possible to move forward. (Unless there's something in the DD settings I'm missing, which would rectify this problem. If anybody knows, please let me know.) Is there something that can be done in a future update, or am I just missing something?
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