SkyAddiction Posted January 6, 2020 Posted January 6, 2020 3 hours ago, Laura 'Lokomootje' said: Not specifically, but CDS had Erani and DCL has Sasha. And I'm sure there are more. I'm thinking of giving the follower both sub and domme features. I want her to be more like a playmate than a slave. I always forget about those two. Probably because CD is heavy and I tend to defer to DCL instead, and Sasha is too expensive in my economy. Anyway, I was more trying to point out the fact that player character sub mods are more popular because player agency allows for action and story creation independent of the mod author. The author designs mechanics or quests, and the player does whatever they wish. It doesn't really matter whether the player's kink is dom, sub, or switch, they want to tell the story so they prefer to physically control the sub. Followers that are independent or expected to react to the player character require incredibly complex systems and stories. Look at Sasha... and she's basically a blank slate outside her outfits and toys. Followers are a nightmare to build, or at least they're mine. I'm sure you of all people could create a good one, but it's at least as much work as everything you've already built. 3 hours ago, Laura 'Lokomootje' said: I think it's kinda weird how popular rape and abuse is on this site. I'm probably too much of a softy, but a lot of mods here are just too much for me. As long as I've been here there have been at least two groups of people using the more hardcore mods: The first are using them to create reluctance/non-consent fantasies or more commonly as convenient triggers for porn-fueled games. The second (myself included) are using them to pile on serious consequences so combat has some meaning beyond repeatedly clicking mouse buttons until the red bars go away. My games tend to feature occasional hookup sex and lots of adrenaline-pumping flight from combat encounters gone bad. It makes me care about my characters quite a bit, and I can't remember the last time I got caught out by a defeat mechanism. Brave Sir Robin is the spirit animal of my characters. ?
worik Posted January 6, 2020 Posted January 6, 2020 4 hours ago, Laura 'Lokomootje' said: It think it's kinda weird how popular rape and abuse is on this site. Somehow, yes. But that's to be expected, I think. 4 hours ago, Laura 'Lokomootje' said: I'm probably too much of a softy, No, I guess not. 4 hours ago, Laura 'Lokomootje' said: but a lot of mods here are just too much for me. Meanwhile the counter here is Spoiler 40.483 Downloads ? I'd say you are pretty normal
Laura Posted January 6, 2020 Author Posted January 6, 2020 35 minutes ago, SkyAddiction said: I always forget about those two. Probably because CD is heavy and I tend to defer to DCL instead, and Sasha is too expensive in my economy. Anyway, I was more trying to point out the fact that player character sub mods are more popular because player agency allows for action and story creation independent of the mod author. The author designs mechanics or quests, and the player does whatever they wish. It doesn't really matter whether the player's kink is dom, sub, or switch, they want to tell the story so they prefer to physically control the sub. Followers that are independent or expected to react to the player character require incredibly complex systems and stories. Look at Sasha... and she's basically a blank slate outside her outfits and toys. Followers are a nightmare to build, or at least they're mine. I'm sure you of all people could create a good one, but it's at least as much work as everything you've already built. You're right. Giving the player more control also means that's it harder to make that content. I'm not sure how I'll do it, but I think it's worth about 2-3 months of work. 35 minutes ago, SkyAddiction said: As long as I've been here there have been at least two groups of people using the more hardcore mods: The first are using them to create reluctance/non-consent fantasies or more commonly as convenient triggers for porn-fueled games. The second (myself included) are using them to pile on serious consequences so combat has some meaning beyond repeatedly clicking mouse buttons until the red bars go away. My games tend to feature occasional hookup sex and lots of adrenaline-pumping flight from combat encounters gone bad. It makes me care about my characters quite a bit, and I can't remember the last time I got caught out by a defeat mechanism. Brave Sir Robin is the spirit animal of my characters. ? Some people here genuinely love rape and that kinda creeps me out. But like you said, it's mostly people that want as much shagging as possible and extra difficulty in their games. 6 minutes ago, worik said: Meanwhile the counter here is Reveal hidden contents 40.483 Downloads ? I'd say you are pretty normal I never expected that this mod would do so well. I love seeing comments about how people love the more friendly side of bondage. I'm just surprised that there aren't more consensual bondage mods, because people seem to like it. 1
neosuduno Posted January 6, 2020 Posted January 6, 2020 Looking forward to the next version. Any Idea when it will be out?
Rylalei Posted January 6, 2020 Posted January 6, 2020 On 1/5/2020 at 12:38 PM, Laura 'Lokomootje' said: Something like this wouldn't really fit in my mod. I want to keep mine playfull and friendly. If I do this, I'll want it to be like a roleplay or something. I don't like to force the player. Well, as I said, it wouldn't be a technically "force" as you can quite whenever you want by talking to Laura and telling her you want to stop. I like the idea of role play, but not sure how that could be implemented. One thing I liked about Maria Eden was the "you choose what your master wants you to do", so a similar system could be used to make it a bit more interactive without forcing the player, as the player chooses what's the task, but although I liked that part, it kind of made the mod shallow. As I said, that option to become Laura's slave would be something you have to ask for and can quit whenever, but I agree that friendly is better than forced, that's the reason why it's so successful. The reason why I suggested the cage for the night was because it's used nicely when it's used, but for me it feels a bit underused. Anyway, I'm looking forward at what you'll do, so I wish you the best of luck.
subrina Posted January 6, 2020 Posted January 6, 2020 6 hours ago, Laura 'Lokomootje' said: Thank you. It think it's kinda weird how popular rape and abuse is on this site. I'm probably too much of a softy, but a lot of mods here are just too much for me. Tahnk YOU. That is exactly the same feeling I got from so many mods... I absolutely love bondage, but I can easily skip all sex scenes including rape. All mods that allow it, I disable rape or set the chance to 0. It was wonderful to find your mod and I basically check LL every day just to see, if you released an update (This is not meant to urge you for release... I can wait till it is done ) 1
Tenri Posted January 6, 2020 Posted January 6, 2020 10 hours ago, Laura 'Lokomootje' said: She should keep you from starting the quest when you've got a follower with you. So people will have to re-enlist a follower even though they were just told you were not supposed to bring one. If you were to implement a feature for if someone hires a follower after starting the quest, you could maybe have a set up where the player asks the follower to wait just outside the palace incase the thief tries to run? when you come out all bound up they assume you are the thief trying to run, and take you to Laura, Ignoring your muffled protests? And I think SL Survival has a decent way to make the followers not follow you into an area (disabling them as you enter the kennel and enabling them as you leave), if you could get that to work it would allow someone to have a follower for the quest and let them make the same mistakes as Laura how this could work: disable your follower when you enter the blue palace enable them again when you leave, regardless of if you found the thief or not with a new scene if you had found them, where they grab you and wait for 'you' for a moment then decide to take you to Laura and look for 'you' after then you continue as per normal. This would even add less blame on Laura for the mistake when you return as one of the player's 'friends' delivers the bound girl an addition to the scene after delivering you to Laura your follower leaves to find 'you' (disable them again) and they return the next morning as part of the final scene or just after? None of it is needed, It probably would be difficult to handle multiple followers but that shouldn't be necessary, you can only do much. If it could be done that would be an amusing way to allow the player a follower for the quest, without having to rely on them making the follower wait or dismissing then rehiring them if they really need to have a follower for some reason (with SLSurvival can't leave Solitude without either a follower, or an alternate exit).
Laura Posted January 7, 2020 Author Posted January 7, 2020 15 hours ago, neosuduno said: Looking forward to the next version. Any Idea when it will be out? It's hard to say. It's going surprisingly well, but there's a bunch of stuff that can still go wrong. ? 14 hours ago, Rylalei said: Well, as I said, it wouldn't be a technically "force" as you can quite whenever you want by talking to Laura and telling her you want to stop. I like the idea of role play, but not sure how that could be implemented. One thing I liked about Maria Eden was the "you choose what your master wants you to do", so a similar system could be used to make it a bit more interactive without forcing the player, as the player chooses what's the task, but although I liked that part, it kind of made the mod shallow. As I said, that option to become Laura's slave would be something you have to ask for and can quit whenever, but I agree that friendly is better than forced, that's the reason why it's so successful. The reason why I suggested the cage for the night was because it's used nicely when it's used, but for me it feels a bit underused. Anyway, I'm looking forward at what you'll do, so I wish you the best of luck. Roleplay to me is just pretending. Like pretending that you're master and slave. Something like being her slave has been in my notes for a while, but I'm not sure how I'll do it yet and other things have priority. But I do want to use the cell more. 14 hours ago, subrina said: Tahnk YOU. That is exactly the same feeling I got from so many mods... I absolutely love bondage, but I can easily skip all sex scenes including rape. All mods that allow it, I disable rape or set the chance to 0. I do that too. Everytime I start a game I go through the MCM's to disable all rape and Misogyny content. 14 hours ago, subrina said: It was wonderful to find your mod and I basically check LL every day just to see, if you released an update (This is not meant to urge you for release... I can wait till it is done ) 10 hours ago, Tenri said: If you were to implement a feature for if someone hires a follower after starting the quest, you could maybe have a set up where the player asks the follower to wait just outside the palace incase the thief tries to run? when you come out all bound up they assume you are the thief trying to run, and take you to Laura, Ignoring your muffled protests? And I think SL Survival has a decent way to make the followers not follow you into an area (disabling them as you enter the kennel and enabling them as you leave), if you could get that to work it would allow someone to have a follower for the quest and let them make the same mistakes as Laura how this could work: disable your follower when you enter the blue palace enable them again when you leave, regardless of if you found the thief or not with a new scene if you had found them, where they grab you and wait for 'you' for a moment then decide to take you to Laura and look for 'you' after then you continue as per normal. This would even add less blame on Laura for the mistake when you return as one of the player's 'friends' delivers the bound girl an addition to the scene after delivering you to Laura your follower leaves to find 'you' (disable them again) and they return the next morning as part of the final scene or just after? None of it is needed, It probably would be difficult to handle multiple followers but that shouldn't be necessary, you can only do much. If it could be done that would be an amusing way to allow the player a follower for the quest, without having to rely on them making the follower wait or dismissing then rehiring them if they really need to have a follower for some reason (with SLSurvival can't leave Solitude without either a follower, or an alternate exit). I won't make new branches for when the player has a follower. It would be cool, but I don't want to make 2 scenes whenever a follower messes with it. I think it already takes long enough to make an update. I was hoping that stopping the player from starting the quest and telling them not to bring one would be enough. I may have to change it if this turns out to be a problem.
swords and sandals Posted January 7, 2020 Posted January 7, 2020 4 hours ago, Laura 'Lokomootje' said: I won't make new branches for when the player has a follower. It would be cool, but I don't want to make 2 scenes whenever a follower messes with it. I think it already takes long enough to make an update. I was hoping that stopping the player from starting the quest and telling them not to bring one would be enough. I may have to change it if this turns out to be a problem. Another possibility is to have Xayah notice if you have a follower and say she'll only tell you what she knows in private, so the follower has to be dismissed before the quest can progress.
Laura Posted January 7, 2020 Author Posted January 7, 2020 1 hour ago, merManc said: Another possibility is to have Xayah notice if you have a follower and say she'll only tell you what she knows in private, so the follower has to be dismissed before the quest can progress. Yeah, I'll probably do that.
LimitBreak Posted January 9, 2020 Posted January 9, 2020 On 1/6/2020 at 10:17 AM, Laura 'Lokomootje' said: Some people here genuinely love rape and that kinda creeps me out. But like you said, it's mostly people that want as much shagging as possible and extra difficulty in their games. Don't put too much stalk in fantasies like that. That said, it's important to feel comfortable in your creation. I do think it's kinda funny though that you're having a character role playing in a role playing game
thedarkone1234 Posted January 9, 2020 Posted January 9, 2020 2 hours ago, LimitBreak said: Don't put too much stalk in fantasies like that. That said, it's important to feel comfortable in your creation. I do think it's kinda funny though that you're having a character role playing in a role playing game It is actually quite realistic. If people who love BDSM exist in real life, it would be weird if they didn't exist in your game world. A world which coincidentally might also be bloated with rapists, beast rapists, magic rapists and so on depending on your other mods
Laura Posted January 9, 2020 Author Posted January 9, 2020 3 hours ago, LimitBreak said: Don't put too much stalk in fantasies like that. That said, it's important to feel comfortable in your creation. You're right. I shouldn't focus on it too much. 3 hours ago, LimitBreak said: I do think it's kinda funny though that you're having a character role playing in a role playing game It's a bit silly when you think about. 1 hour ago, thedarkone1234 said: It is actually quite realistic. If people who love BDSM exist in real life, it would be weird if they didn't exist in your game world. Exactly. That's also the idea of the curse. It only seems to affect the people that like it. Which is why they suspect that the Thotium ore is related to the curse. 1 hour ago, thedarkone1234 said: A world which coincidentally might also be bloated with rapists, beast rapists, magic rapists and so on depending on your other mods Rape was way too common in the middle ages. So it's actually kinda realistic. 1
MrBig Posted January 9, 2020 Posted January 9, 2020 Had an idea for you that i thought could be a sort of side quest. Laura asks for your help with retrieving a cursed item, thinking its just your normal run of the mill curse you head of and find a strange item (maybe collar to start) made of thotium. it equips itself and then every few hours it spawns tougher and tougher devices. you return to laura (fast travel is disabled) and she has no idea what to do. it becomes a race against time to figure out how to remove it before you're hoping along helpless. maybe sending you somewhere like the college to find an escape. it would progressively grow starting with things like arm and leg cuffs which could eventually grow into restrictive gloves and boots. towards later stages i think maybe an armbinder and relaxed hobble dress which would also eventually constrict into a tight elbow binder and tight hobble dress etc leaving you nearly totally helpless if you don't hurry. when you do eventually get free it could be repeatable with laura learning about other such thotium items around the world
thedarkone1234 Posted January 9, 2020 Posted January 9, 2020 2 hours ago, MrBig said: Had an idea for you that i thought could be a sort of side quest. Laura asks for your help with retrieving a cursed item, thinking its just your normal run of the mill curse you head of and find a strange item (maybe collar to start) made of thotium. it equips itself and then every few hours it spawns tougher and tougher devices. you return to laura (fast travel is disabled) and she has no idea what to do. it becomes a race against time to figure out how to remove it before you're hoping along helpless. maybe sending you somewhere like the college to find an escape. it would progressively grow starting with things like arm and leg cuffs which could eventually grow into restrictive gloves and boots. towards later stages i think maybe an armbinder and relaxed hobble dress which would also eventually constrict into a tight elbow binder and tight hobble dress etc leaving you nearly totally helpless if you don't hurry. when you do eventually get free it could be repeatable with laura learning about other such thotium items around the world There is such a quest in a way, in DCL there is the rubber collar which grows a catsuit, then boots then gloves then mask (MCM toggle if it covers the eyes or not) and eventually an armbinder. It grows via arousal checks which happen on a timer (game timer, so if you didn't disable fast travel and you travel, you speed up your own demise ), and if it fails several checks in a row it will remove an item instead, unless you are totally bound already, in which case you have to find someone to alter the spell so the items can be removed via having tons of sex. But even though this thing exists, there is still untapped potential in the story of a collar which spawns more bondage and requires some tough procedure to get rid off. Would never say no to more quests of this type
DeWired Posted January 9, 2020 Posted January 9, 2020 2 hours ago, MrBig said: Had an idea for you that i thought could be a sort of side quest. Laura asks for your help with retrieving a cursed item, thinking its just your normal run of the mill curse you head of and find a strange item (maybe collar to start) made of thotium. it equips itself and then every few hours it spawns tougher and tougher devices. you return to laura (fast travel is disabled) and she has no idea what to do. it becomes a race against time to figure out how to remove it before you're hoping along helpless. maybe sending you somewhere like the college to find an escape. it would progressively grow starting with things like arm and leg cuffs which could eventually grow into restrictive gloves and boots. towards later stages i think maybe an armbinder and relaxed hobble dress which would also eventually constrict into a tight elbow binder and tight hobble dress etc leaving you nearly totally helpless if you don't hurry. when you do eventually get free it could be repeatable with laura learning about other such thotium items around the world Oh, oh, I know about second part of the quest - there is thotium ore hidden somewhere, and player bondage becomes relaxed when moved in right direction. Less distance to target - more freedom. Also, starting location is random town, where player gets "on carriage" with Laura's help from her shop. This can be a mix of Treasure Hunter Whore and aforementioned Rubber Doll from DCL.
Laura Posted January 9, 2020 Author Posted January 9, 2020 5 hours ago, MrBig said: Had an idea for you that i thought could be a sort of side quest. Laura asks for your help with retrieving a cursed item, thinking its just your normal run of the mill curse you head of and find a strange item (maybe collar to start) made of thotium. it equips itself and then every few hours it spawns tougher and tougher devices. you return to laura (fast travel is disabled) and she has no idea what to do. it becomes a race against time to figure out how to remove it before you're hoping along helpless. maybe sending you somewhere like the college to find an escape. it would progressively grow starting with things like arm and leg cuffs which could eventually grow into restrictive gloves and boots. towards later stages i think maybe an armbinder and relaxed hobble dress which would also eventually constrict into a tight elbow binder and tight hobble dress etc leaving you nearly totally helpless if you don't hurry. when you do eventually get free it could be repeatable with laura learning about other such thotium items around the world That's something I've had in the notes from the start. I loved DCL's Cursed Collar and Rubber Doll quests, and I really want to make something like that too. 2 hours ago, DeWired said: Oh, oh, I know about second part of the quest - there is thotium ore hidden somewhere, and player bondage becomes relaxed when moved in right direction. Less distance to target - more freedom. Also, starting location is random town, where player gets "on carriage" with Laura's help from her shop. This can be a mix of Treasure Hunter Whore and aforementioned Rubber Doll from DCL. I don't know how I can detect if the player is going in the right direction yet. But that sounds fun. 1
Hex Bolt Posted January 9, 2020 Posted January 9, 2020 8 minutes ago, Laura 'Lokomootje' said: I don't know how I can detect if the player is going in the right direction yet. But that sounds fun. This mod does something like that, sending you to get an item at a random location and periodically displaying "hotter" and "colder" messages depending on the direction you take. You might look at the source code to see how it was done.
LimitBreak Posted January 9, 2020 Posted January 9, 2020 8 hours ago, Laura 'Lokomootje' said: It's a bit silly when you think about. It is but I kinda love it and it still works in the world as the darkone put it As I'm feeling kinda silly and perhaps a bit childish myself right now, this gave me an ideal for some background conversation for one of the times you're in the cage. Something roughly like: Katarina: You know you really should learn a bit of self delfense Laura: We tried. It doesn't really suit me and I have you don't I? Katarina: I tried and it would put me at ease if you at least knew enough to keep the enemy at bay while I fight. Laura: Hey I can hold them off. Remember the time in the crypt? Katarina:... Katarina: Yelling at your opponent that they have to 'roll initiative' does not count.
Tenri Posted January 9, 2020 Posted January 9, 2020 1 hour ago, Laura 'Lokomootje' said: I don't know how I can detect if the player is going in the right direction yet. But that sounds fun. 1 hour ago, HexBolt8 said: This mod does something like that, sending you to get an item at a random location and periodically displaying "hotter" and "colder" messages depending on the direction you take. You might look at the source code to see how it was done. IIRC it stores the door to the cell it is in (for find it) or the other girl that carries it (for catch her and take it), then it checks your distance away and stores that number, it checks that distance against your current distance updates the number and notifies/punishes/rewards you appropriately. If you are in an interior cell it doesn't check distance but tells you if it is the correct cell or not. Aside: I spent a lot of time changing the base operations of THW for my own use to make it more devious (once you get the item the plugs basically won't stop vibrating until you reach the hand in point, though they will never let you orgasm, after handing in the item the plugs will run at full strength for a few real minutes not stopping until you either get them out or that time passes, it did do both of these things but not as frequently for returning, or as long for your reward, in addition I made it not stop drugging you during the return trip if you're using SkoomaWhore, and it wont dose you with pheromones until you get the bag of keys, what is the point in attracting things to rape you if you are in full chastity gear). I don't think I've actually managed to be sent on a run to test my changes though. I haven't shared these changes at all, or as I said tested them.
MrBig Posted January 9, 2020 Posted January 9, 2020 7 hours ago, thedarkone1234 said: There is such a quest in a way, in DCL there is the rubber collar which grows a catsuit, then boots then gloves then mask (MCM toggle if it covers the eyes or not) and eventually an armbinder. It grows via arousal checks which happen on a timer (game timer, so if you didn't disable fast travel and you travel, you speed up your own demise ), and if it fails several checks in a row it will remove an item instead, unless you are totally bound already, in which case you have to find someone to alter the spell so the items can be removed via having tons of sex. But even though this thing exists, there is still untapped potential in the story of a collar which spawns more bondage and requires some tough procedure to get rid off. Would never say no to more quests of this type Yeah I know about the rubber doll quest and I've played it numerous times, its just with that its mostly about alot of sex to remove the pieces, for this I was thinking just a more bondage focused quest
Laura Posted January 10, 2020 Author Posted January 10, 2020 13 hours ago, HexBolt8 said: This mod does something like that, sending you to get an item at a random location and periodically displaying "hotter" and "colder" messages depending on the direction you take. You might look at the source code to see how it was done. I'll take a look at it. Stealing code is my specialty. 12 hours ago, LimitBreak said: It is but I kinda love it and it still works in the world as the darkone put it As I'm feeling kinda silly and perhaps a bit childish myself right now, this gave me an ideal for some background conversation for one of the times you're in the cage. Something roughly like: Katarina: You know you really should learn a bit of self delfense Laura: We tried. It doesn't really suit me and I have you don't I? Katarina: I tried and it would put me at ease if you at least knew enough to keep the enemy at bay while I fight. Laura: Hey I can hold them off. Remember the time in the crypt? Katarina:... Katarina: Yelling at your opponent that they have to 'roll initiative' does not count. So a roleplaying reference in a shop that sells stuff for roleplaying in a roleplaying game? Nice. 2
special Posted January 10, 2020 Posted January 10, 2020 Hi @Laura 'Lokomootje' I seem to have having an issue with the quest in the cave to read the ledger. My character has been put into a straight jacket and everytime I try to sneak into the storage room I get caught. Am I missing something or is there a scene that is supposed to move the guard away so I can sneak in that isn't playing? I've been in the cave for around 72 Skyrim hours but can't progress. thanks
Laura Posted January 10, 2020 Author Posted January 10, 2020 2 minutes ago, special said: Hi @Laura 'Lokomootje' I seem to have having an issue with the quest in the cave to read the ledger. Reveal hidden contents My character has been put into a straight jacket and everytime I try to sneak into the storage room I get caught. Am I missing something or is there a scene that is supposed to move the guard away so I can sneak in that isn't playing? I've been in the cave for around 72 Skyrim hours but can't progress. thanks Spoiler Sneaking doesn't work, you need to find another way. Try talking to people.
special Posted January 10, 2020 Posted January 10, 2020 15 minutes ago, Laura 'Lokomootje' said: Reveal hidden contents Sneaking doesn't work, you need to find another way. Try talking to people. Yeh I did that too, i've been around every npc I can find that I can get to (other than Katrina who is in a locked room) all NPC's offer no interactive dialog only greet phrases like "Hello, 35" etc. I took the key from the 'good' guard but even he only says "they most have paid a fortune for you" or words to the effect
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