Laura Posted December 7, 2019 Author Posted December 7, 2019 2 hours ago, heliphas said: Okay, I don't have any crash. Yeah, I said it wrong. I meant when it stopped working. Sorry. 2 hours ago, heliphas said: For my Papyrus : Reveal hidden contents Loading Version: 32 Init... -done Registering functions... -done JSON Loading: Data/SKSE/Plugins/StorageUtilData/NSAPEnabledAnims.json Storage Reverting... Done! Storage Loading... MODS Load Loading mod list... (20 -> 255) DeviousFramework.esm (21 -> 20) FastTravelAlle.esp (22 -> 21) RaceMenu.esp (23 -> 22) RaceMenuPlugin.esp (24 -> 23) FNIS.esp (25 -> 24) FNISSexyMove.esp (26 -> 25) RaceMenuMorphsCBBE.esp (27 -> 26) marchands_riches.esp (28 -> 27) the real fus ro dah (shout with chant).esp (29 -> 28) JaxonzMCMKicker.esp (30 -> 29) ApachiiHelmetWigs.esp (31 -> 30) TheEyesOfBeauty.esp (32 -> 31) The Eyes Of Beauty - Elves Edition.esp (33 -> 32) FNIS_PCEA2.esp (34 -> 33) Alternate Start - Live Another Life.esp (35 -> 34) KJ Tattoos 2K.esp (36 -> 35) TheCoenaculiCBBE.esp (37 -> 36) ShowRaceMenuAlternative.esp (38 -> 37) hankyenchRemade.esp (39 -> 38) NonSexLabAnimationPack.esp (40 -> 39) SexLabMatchMaker.esp (41 -> 40) SSLToys.esp (42 -> 41) submissivelola.esp (43 -> 42) Luxury Collection.esp (44 -> 43) Schlongs of Skyrim.esp (45 -> 44) SOS - Smurf Average Addon.esp (46 -> 45) HelmetToggle.esp (47 -> 46) imp_helm_legend.esp (48 -> 47) Wintermyst - Enchantments of Skyrim.esp (49 -> 48) non-devious devices.esp (50 -> 49) Convenient Horses.esp (51 -> 50) TheAmazingWorldOfBikiniArmor.esp (52 -> 51) Run For Your Lives.esp (53 -> 52) UIExtensions.esp (54 -> 53) AddItemMenuLE.esp (55 -> 54) EFFDialogue.esp (56 -> 55) TeraSuccubusArmor.esp (57 -> 56) Animated Dragon Wings.esp (58 -> 57) BVFE_Serana.esp (59 -> 58) BikiniAscendVolume1.esp (60 -> 59) SlaveTats.esp (61 -> 60) GDZZJJDH.esp (62 -> 61) isilNarsil.esp (63 -> 62) Auto Unequip Ammo.esp (64 -> 63) ShieldProtectFromMagic.esp (65 -> 64) Chesko_WearableLantern.esp (66 -> 65) SOS - Pubic Hair for Females Addon (All Styles).esp (67 -> 66) DPnTrielekMix.esp (68 -> 67) MF_RadiantProstitution.esp (69 -> 68) Skill Config.esp (70 -> 69) Wolfbikini.esp (71 -> 70) DeadlyMutilation.esp (72 -> 71) dD - Enhanced Blood Main.esp (73 -> 72) dD-Dragonborn-Dawnguard-EBT Patch.esp (74 -> 73) dD-Medium Script Range.esp (75 -> 74) dD-Reduced Splatter Size.esp (76 -> 75) dD-Reduced Wound Size.esp (77 -> 76) KS Hairdo's.esp (78 -> 77) High Heeled Boots.esp (79 -> 78) BarenziahQuestMarkers.esp (80 -> 79) DarkElfPaleSkin.esp (81 -> 80) DarkElfFemaleMaleSkinsTones.esp (82 -> 81) HighElfSkinTones.esp (83 -> 82) Thunderfury - Johnskyrim.esp (84 -> 83) DCR_Blade_Set_Reloaded_v1_0.esp (85 -> 84) Deviously Cursed Loot.esp (86 -> 85) Deviously Cursed Loot LAL AddOn.esp (87 -> 86) Celes Nightingale Armor.esp (88 -> 87) Merta Assassin Tattoos.esp (89 -> 88) Merta Assassin Armor.esp (90 -> 89) Sotteta Necromancer Outfit.esp (91 -> 90) SGS.esp (92 -> 91) Dread Knight Weapon Set.esp (93 -> 92) SkyUI.esp (94 -> 93) CobaltAnimations.esp (95 -> 94) TERAArmors_CBBE.esp (96 -> 95) Revealing Ebony Nocturna.esp (97 -> 96) RutahTattooPack.esp (98 -> 97) Dual Sheath Redux.esp (99 -> 98) Customizable Camera.esp (100 -> 99) CraftableHoods.esp (101 -> 100) TW3_femaleArmors_zzjay.esp (102 -> 101) Tembtra Thief Armor.esp (103 -> 102) XPMSE.esp (104 -> 103) SOSRaceMenu.esp (105 -> 104) VioLens.esp (106 -> 105) LeftHandRings.esp (107 -> 106) LeftHandRings - Dawnguard.esp (108 -> 107) Skyrim Unlimited Rings and Amulets FR.esp (109 -> 108) SLAnimLoader.esp (110 -> 109) Imaginator BETA.esp (111 -> 110) SLALAnimObj.esp (112 -> 111) HearthfireMultiKid.esp (113 -> 112) HearthfireMultiKid_LastName.esp (114 -> 113) ring_of_enchantments.esp (115 -> 114) Ring of Arcane Mastery.esp (116 -> 115) Ring of light.esp (117 -> 116) ring_of_the_mages.esp (118 -> 117) KozakowyBlackStaysOutfit.esp (119 -> 118) The Paarthurnax Dilemma.esp (120 -> 119) DynamicSpells.esp (121 -> 120) Vile Art of Necromancy.esp (122 -> 121) Crimson Blood Armor.esp (123 -> 122) VampireLordFlys.esp (124 -> 123) C5Kev's Epic Black Rose Armor CBBE HS.esp (125 -> 124) LustmordVampireArmor.esp (126 -> 125) UnblockActivateNoWereNoMap.esp (127 -> 126) Dual Sheath Redux Patch.esp (128 -> 127) DVA - Dynamic Vampire Appearance.esp (129 -> 128) brawlbug-plugin.esp (130 -> 129) mslVampiricThirst.esp (131 -> 130) Cassandra Apocrypha Robes UNP LE.esp (132 -> 131) EquipableStockings.esp (133 -> 132) DIS_Heavy_Legion.esp (134 -> 133) TTT_ArousedNips.esp (135 -> 134) Spank That Ass.esp (136 -> 135) Laura's Bondage Shop.esp INTV Load - objects: 13 FLOV Load - objects: 353 STRV Load - objects: 3 FORV Load - objects: 1 STRL Load - objects: 261 FORL Load - objects: 51 Done! JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/startup_test_file.json JSON Saving: ../WearableLanternsData/startup_test_file.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/startup_test_file.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/common.json JSON Saving: ../WearableLanternsData/common.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/Profile1.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../ITortureFramework/furniture.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../ITortureFramework/furniture.json Storage Reverting... Done! Storage Loading... MODS Load Loading mod list... (135 -> 255) Bathing in Skyrim - Main.esp (136 -> 135) Laura's Bondage Shop.esp INTV Load - objects: 13 FLOV Load - objects: 353 STRV Load - objects: 3 FORV Load - objects: 1 STRL Load - objects: 261 FORL Load - objects: 51 Done! JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/startup_test_file.json JSON Saving: ../WearableLanternsData/startup_test_file.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/startup_test_file.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/common.json JSON Saving: ../WearableLanternsData/common.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/Profile1.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../ITortureFramework/furniture.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../ITortureFramework/furniture.json Storage Saving... Saving mod list... MODS Saved - objects: 13 INTV Saved - objects: 353 FLOV Saved - objects: 3 STRV Saved - objects: 1 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 51 FORL Saved - empty! PKGO Saved JSON Files: 4 Saving: ../WearableLanternsData/startup_test_file.json JSON Saving: ../WearableLanternsData/startup_test_file.json JSON SaveFiles - Done External JSON Saved Save Done! Storage Reverting... Done! Storage Loading... MODS Load Loading mod list... (135 -> 255) Bathing in Skyrim - Main.esp (136 -> 135) Laura's Bondage Shop.esp INTV Load - objects: 12 FLOV Load - objects: 355 STRV Load - objects: 3 FORV Load - objects: 1 STRL Load - objects: 261 FORL Load - objects: 54 Done! JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/startup_test_file.json JSON Saving: ../WearableLanternsData/startup_test_file.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/startup_test_file.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/common.json JSON Saving: ../WearableLanternsData/common.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/Profile1.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../ITortureFramework/furniture.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../ITortureFramework/furniture.json Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 355 FLOV Saved - objects: 3 STRV Saved - objects: 1 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 Saving: ../WearableLanternsData/startup_test_file.json JSON Saving: ../WearableLanternsData/startup_test_file.json JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 355 FLOV Saved - objects: 3 STRV Saved - objects: 1 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 355 FLOV Saved - objects: 3 STRV Saved - objects: 1 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 355 FLOV Saved - objects: 3 STRV Saved - objects: 1 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 355 FLOV Saved - objects: 3 STRV Saved - objects: 1 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 355 FLOV Saved - objects: 3 STRV Saved - objects: 1 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 355 FLOV Saved - objects: 3 STRV Saved - objects: 1 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 355 FLOV Saved - objects: 3 STRV Saved - objects: 1 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 355 FLOV Saved - objects: 3 STRV Saved - objects: 1 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 355 FLOV Saved - objects: 3 STRV Saved - objects: 1 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 357 FLOV Saved - objects: 3 STRV Saved - objects: 2 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 357 FLOV Saved - objects: 3 STRV Saved - objects: 2 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 357 FLOV Saved - objects: 3 STRV Saved - objects: 2 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 357 FLOV Saved - objects: 3 STRV Saved - objects: 2 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 359 FLOV Saved - objects: 3 STRV Saved - objects: 1 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 359 FLOV Saved - objects: 3 STRV Saved - objects: 1 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 54 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Reverting... Done! Storage Loading... MODS Load Loading mod list... INTV Load - objects: 12 FLOV Load Discarding Empty Form Discarding Empty Form Discarding Empty Form Discarding Empty Form Discarding Empty Form Discarding Empty Form Discarding Empty Form Discarding Empty Form Data Shrink: 359 -> 351 - objects: 351 STRV Load - objects: 3 FORV Load - objects: 1 STRL Load - objects: 261 FORL Load Discarding Empty Form Discarding Empty Form Discarding Empty Form --Data Shrink: 54 -> 51 - objects: 51 Done! JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/startup_test_file.json JSON Saving: ../WearableLanternsData/startup_test_file.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/startup_test_file.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/common.json JSON Saving: ../WearableLanternsData/common.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../WearableLanternsData/Profile1.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../ITortureFramework/furniture.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/../ITortureFramework/furniture.json Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 351 FLOV Saved - objects: 3 STRV Saved - objects: 2 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 51 FORL Saved - empty! PKGO Saved JSON Files: 4 Saving: ../WearableLanternsData/startup_test_file.json JSON Saving: ../WearableLanternsData/startup_test_file.json JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 351 FLOV Saved - objects: 3 STRV Saved - objects: 2 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 51 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 351 FLOV Saved - objects: 3 STRV Saved - objects: 2 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 51 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 354 FLOV Saved - objects: 3 STRV Saved - objects: 2 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 51 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 354 FLOV Saved - objects: 3 STRV Saved - objects: 2 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 51 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - objects: 12 INTV Saved - objects: 354 FLOV Saved - objects: 3 STRV Saved - objects: 2 FORV Saved - empty! INTL Saved - empty! FLOL Saved - objects: 261 STRL Saved - objects: 51 FORL Saved - empty! PKGO Saved JSON Files: 4 JSON SaveFiles - Done External JSON Saved Save Done! Are you sure that's a papyrus log? It looks like something else. Please attach the Papyrus.0 file in your reply. You can find it here: My Documents > My Games > Skyrim > Logs > Script If that folder is empty, follow this guide.
DeWired Posted December 7, 2019 Posted December 7, 2019 4 hours ago, worik said: I've completed the quest yesterday. The first from yesterday was Hervis, and later Holden. The 4 repeats from today were Holden. No logs, sorry. So it's just from my memory. Well, I found my save from times when Blending In wasn't done yet, managed to load it despite difference in installed mods (miracle in itself), and tried to go through quest, part with Holden - several times. There was usual hickups of Skyrim being Skyrim - somehow, 27 managed to get locked in cage one time, which, I suppose, broke something else... One time I managed to break "follow Holden to cage" package. Otherwise, all interactions went good- either sex ones, or "[refuse sex]". Now that I resfreshed my memory - let's get to bughunt. All animations, if they are done at all, are done in straitjacket. Which is, technically, heavy bondage, but 1. doesn't have any dedicated bound animations, 2. actually works for sex scenes as no bondage at all. This means, that my first patch for DDi animfilter didn't touch it at all, second switched to "broken as intended", and only third restored to working (possibly). So - make sure you are either using my latest DDi animfilter patch (05122019 or 05122019 heavy), or no patch at all - and keep logs in case of suspected bugs ? 1
UnEvenSteven Posted December 7, 2019 Posted December 7, 2019 @DeWired Earlier I had tested the sex scenes during Blending In with both your 05122019 and 05122019 heavy patches, After trying several times with Hervis and Holden, my character wearing a Panel Gag with Holden, I didn't experience any animation issues. Just had vanilla SexLab anims as expected with Straitjackets and since Panel Gags still allow for oral sex I would get those animations as well. Even tried with Locked Away Chastity Belt with Hervis and Holden and 05122019 heavy patch with device filtering. Didn't matter with Hervis as he wants a blowjob but the filter seemed to work fine with Holden. Cycling through the animations I couldn't select any animations that had the"Vaginal" tag, the scene just used oral, anal and the odd foreplay animation with Holden.
worik Posted December 8, 2019 Posted December 8, 2019 10 hours ago, DeWired said: So - make sure you are either using my latest DDi animfilter patch (05122019 or 05122019 heavy), or no patch at all - and keep logs in case of suspected bugs ? I didn't notice that updated patch. Thank you for that great work, by the way ?
heliphas Posted December 8, 2019 Posted December 8, 2019 18 hours ago, Laura 'Lokomootje' said: Yeah, I said it wrong. I meant when it stopped working. Sorry. Are you sure that's a papyrus log? It looks like something else. Please attach the Papyrus.0 file in your reply. You can find it here: My Documents > My Games > Skyrim > Logs > Script If that folder is empty, follow this guide. Okay, I follow the guide, and Tadaaaaa Papyrus.0.log Thank you very mutch
Laura Posted December 8, 2019 Author Posted December 8, 2019 34 minutes ago, heliphas said: Okay, I follow the guide, and Tadaaaaa Papyrus.0.log 479.96 kB · 1 download Thank you very mutch I looked at your log and I don't see any errors from my mod, but I do see an alarmingly large log for a 8 min session. I see a lot of errors from something called Player Vampire and a few from SCC_Everfire which also seems to be related to the vampire mod. 1273 errors in such a short time can be a sign that your game is unstable. When you game is unstable it can have issues with starting scenes and my mod uses scenes a lot. I suggest that you disable that mod to see if it's the cause. If it still doesn't work after disabling it, please share that log and I'll take a look at it.
heliphas Posted December 8, 2019 Posted December 8, 2019 Okay, I delete all vampire mods. I don't found any SCC_Everfire in y game and I don't know what is. Papyrus.0.log
neosuduno Posted December 8, 2019 Posted December 8, 2019 Sorry I took a while to get on again. The face masks I mean are litterally called Face Mask and Transparent Face Mask. They are in devious devices, but no mod uses them. They are classed as gags.
DeWired Posted December 8, 2019 Posted December 8, 2019 3 hours ago, heliphas said: Okay, I follow the guide, and Tadaaaaa Papyrus.0.log 479.96 kB · 0 downloads Thank you very mutch Am I right to guess, that last dialogue lines were "I see you brought one of my favourite potions" and "Stay there"? After that, controls were lost, Xayah remained sitting on a chair, and after some waiting you tried to stop running Cursed Loot quests through MCM? If yes, it seems to me you have some package firing problem. Do you have any mods that modify Blue Palace interiors, maybe? Or - can you load this game, and look in console when it stops - does something happen there? UPD. Read your next log. It looks better then previous - does it still stops right after dialogue?
heliphas Posted December 8, 2019 Posted December 8, 2019 ter that, controls were lost, Xayah remained sitting on a chair, and after some waiting you tried to stop running Cursed Loot quests through MCM? If yes, it seems to me you have some package firing problem. Do you have any mods that modify Blue Palace interiors, maybe? Or - can you load this game, and look in console when it stops - does something happen there? Yes I try by CL, it's a fail and after I don't use this. No I don't have any mod to modify Blue Palace. In the console : Nothing. Yes stop after the dialogue. And SCC_Everfire is for a Wintermyst - Enchantments of Skyrim. Papyrus.0.logI use Loot and "save tool" for clean the save.
worik Posted December 8, 2019 Posted December 8, 2019 On 12/6/2019 at 10:57 PM, worik said: Almost forgot it: I guees it was the lost merchant daughter quest where you have a typo or forgotten word the journal. Near the end of the quest. I won't be playing the next days, but once I see it in the CK, I tell you where exactly. Laura_SR1_Quest => Quest Stages => 600 => LogEntry text Typo *rushes urgently out of the room*
Laura Posted December 9, 2019 Author Posted December 9, 2019 20 hours ago, heliphas said: Yes I try by CL, it's a fail and after I don't use this. No I don't have any mod to modify Blue Palace. In the console : Nothing. Yes stop after the dialogue. And SCC_Everfire is for a Wintermyst - Enchantments of Skyrim. Papyrus.0.logI use Loot and "save tool" for clean the save. Your log is cleaner now, but there's a lot going on in a game that we can't see. Changing load order can cause issues for some mods and using a save cleaner is also risky. Please start a new game and try that quest again. 22 hours ago, neosuduno said: Sorry I took a while to get on again. The face masks I mean are litterally called Face Mask and Transparent Face Mask. They are in devious devices, but no mod uses them. They are classed as gags. I just checked them out, but I'm not really a fan. The shop's inventory is also getting too large. But I'll put it in the notes and I'll take a look at it later. 19 hours ago, worik said: Laura_SR1_Quest => Quest Stages => 600 => LogEntry text Typo *rushes urgently out of the room* Shit. ? You don't have to run away though. Silly mistakes like this have to fixed. I would've missed a lot of dumb mistakes without feedback.
swords and sandals Posted December 9, 2019 Posted December 9, 2019 A harmless, fun little moment I just noticed: I popped in to the shop on the way back to Whiterun after killing the first dragon. The Greybeards shouted their summons while I was inside, making the building shake. Laura and Katarina looked up at the ceiling in confusion. On the subject of typos and text mistakes, I did notice one as well. When you ask Laura about the restraints, after answering her question about cursed traps, one of the follow-up questions you can ask her is, "Isn't is really difficult to escape?" Oh, and there's this one: 1 hour ago, Laura 'Lokomootje' said: You don't have to run away though. Silly mistakes like this have to fixed. Sorry! *runs away*
DeWired Posted December 9, 2019 Posted December 9, 2019 On 12/7/2019 at 12:43 AM, Laura 'Lokomootje' said: Quote Edit: minor cosmetic bug #2 Reveal hidden contents After her job and her talk with Daubeny, the dialogue blocking of 27 was deactivated and all usual SKyrim NPC dialogues were available. Unintended, I guess? Not a minor mistake in my eyes. A bad dia condition can really mess with a quest. It is something I thoroughly test so I should've spotted this. I always run through old stuff before I release a new update. So I'll eventually test it again with these in my notes. Thanks for the report. By the way, if you can/want, please test it again a few times. I want to make sure it's not an isolated incident. Skyrim tends to mess things up at random. Yep, it's a thing. Of course, it is hard to encounter in normal playthrough - it requires doing one more Ademar swap to get rid of the gag, and waiting out Daubeny distraction scene somewhere far enough from Holden, so that's he doesn't catch you in force greet before scene is considered done and frees 27. After that - all her dialogues aren't available, so generic ones take place. To prevent this, all you need, I suppose, is copy gag dialogue, and switch text and condition for the blindfold. But honestly, this as a bug? It reminds me an anecdote about turning over unturnable Hammer - you need to drive backwards at full speed, do a sharp turn, and hit a stop.... Absolute foolproofing is unreachable, because fools are unlimited in their foolery ?
CrazyOne Posted December 9, 2019 Posted December 9, 2019 Hello there. I have a idea that could be used as a puzzle for a quest, or maybe as its own escape challenge if or both. To start the player's character stripped of all their items & locked in a room wearing full bondage gear. The key to escape this room is inside the iron vaginal plug that is locked into the player's character. First the player has to find a way to remove their blindfold/hood; like snagging it on something to pull it off. After its removed a note drops out, this note is a short summery of how to escape the room. From here the player has to find the individual keys to unlock the smaller items, such as; iron handcuffs, ankle chains, gag & collar. Until the player's character is just wearing the corset, gloves, boots, chastity bra & belt with plugs, & piercings. Now the rest of the restraints are to be unlocked in a order, as each restraint has a key hidden inside of it for the next item. Example: Upon unlocking the boots a key is found hidden inside. This key unlocks a strong box, which has the key to unlock the gloves. After unlocking the gloves a key drops out of them for another strong box, ect. After escaping the room the player finds a chest with all there belongings; as well as a reward for escaping the room, & a note with the offer to come back again. Where it becomes a repeatable challenge. Another way for for this to play out is to have a trap trigger while the player is out on a quest with Katrina or another npc. Where both the npc & the player's character are locked into full bondage gear, & the key to unlock all the npc's restraints is whats locked inside the player's character's plug instead. Or have the reverse; where the player helps to find the keys to unlock the npc first, so the npc can remove their plug which has the key to unlock all the player's characters restraints. If Katrina is used for this then; upon arriving back at the store Laura could tease Katrina about it, similar to the end of quest Blending In. 3
Viri1 Posted December 10, 2019 Posted December 10, 2019 17 hours ago, CrazyOne said: Hello there. I have a idea that could be used as a puzzle for a quest, or maybe as its own escape challenge if or both. To start the player's character stripped of all their items & locked in a room wearing full bondage gear. The key to escape this room is inside the iron vaginal plug that is locked into the player's character. First the player has to find a way to remove their blindfold/hood; like snagging it on something to pull it off. After its removed a note drops out, this note is a short summery of how to escape the room. From here the player has to find the individual keys to unlock the smaller items, such as; iron handcuffs, ankle chains, gag & collar. Until the player's character is just wearing the corset, gloves, boots, chastity bra & belt with plugs, & piercings. Now the rest of the restraints are to be unlocked in a order, as each restraint has a key hidden inside of it for the next item. Example: Upon unlocking the boots a key is found hidden inside. This key unlocks a strong box, which has the key to unlock the gloves. After unlocking the gloves a key drops out of them for another strong box, ect. After escaping the room the player finds a chest with all there belongings; as well as a reward for escaping the room, & a note with the offer to come back again. Where it becomes a repeatable challenge. Another way for for this to play out is to have a trap trigger while the player is out on a quest with Katrina or another npc. Where both the npc & the player's character are locked into full bondage gear, & the key to unlock all the npc's restraints is whats locked inside the player's character's plug instead. Or have the reverse; where the player helps to find the keys to unlock the npc first, so the npc can remove their plug which has the key to unlock all the player's characters restraints. If Katrina is used for this then; upon arriving back at the store Laura could tease Katrina about it, similar to the end of quest Blending In. That sounds fun!
Laura Posted December 10, 2019 Author Posted December 10, 2019 22 hours ago, merManc said: A harmless, fun little moment I just noticed: I popped in to the shop on the way back to Whiterun after killing the first dragon. The Greybeards shouted their summons while I was inside, making the building shake. Laura and Katarina looked up at the ceiling in confusion. On the subject of typos and text mistakes, I did notice one as well. When you ask Laura about the restraints, after answering her question about cursed traps, one of the follow-up questions you can ask her is, "Isn't is really difficult to escape?" I'll take a look, thanks. 22 hours ago, merManc said: Oh, and there's this one: Sorry! *runs away* That's what I get for rushing out a reply without double checking. ? 18 hours ago, DeWired said: Yep, it's a thing. Of course, it is hard to encounter in normal playthrough - it requires doing one more Ademar swap to get rid of the gag, and waiting out Daubeny distraction scene somewhere far enough from Holden, so that's he doesn't catch you in force greet before scene is considered done and frees 27. After that - all her dialogues aren't available, so generic ones take place. To prevent this, all you need, I suppose, is copy gag dialogue, and switch text and condition for the blindfold. But honestly, this as a bug? That's why we didn't find it during testing. Thanks for clearing it up. I do want to make it as foolproof as I can though, so I'll keep it in my notes. 18 hours ago, DeWired said: It reminds me an anecdote about turning over unturnable Hammer - you need to drive backwards at full speed, do a sharp turn, and hit a stop.... Absolute foolproofing is unreachable, because fools are unlimited in their foolery ? Are you calling worik a fool? 18 hours ago, CrazyOne said: Hello there. I have a idea that could be used as a puzzle for a quest, or maybe as its own escape challenge if or both. To start the player's character stripped of all their items & locked in a room wearing full bondage gear. The key to escape this room is inside the iron vaginal plug that is locked into the player's character. First the player has to find a way to remove their blindfold/hood; like snagging it on something to pull it off. After its removed a note drops out, this note is a short summery of how to escape the room. From here the player has to find the individual keys to unlock the smaller items, such as; iron handcuffs, ankle chains, gag & collar. Until the player's character is just wearing the corset, gloves, boots, chastity bra & belt with plugs, & piercings. Now the rest of the restraints are to be unlocked in a order, as each restraint has a key hidden inside of it for the next item. Example: Upon unlocking the boots a key is found hidden inside. This key unlocks a strong box, which has the key to unlock the gloves. After unlocking the gloves a key drops out of them for another strong box, ect. After escaping the room the player finds a chest with all there belongings; as well as a reward for escaping the room, & a note with the offer to come back again. Where it becomes a repeatable challenge. Another way for for this to play out is to have a trap trigger while the player is out on a quest with Katrina or another npc. Where both the npc & the player's character are locked into full bondage gear, & the key to unlock all the npc's restraints is whats locked inside the player's character's plug instead. Or have the reverse; where the player helps to find the keys to unlock the npc first, so the npc can remove their plug which has the key to unlock all the player's characters restraints. If Katrina is used for this then; upon arriving back at the store Laura could tease Katrina about it, similar to the end of quest Blending In. That sounds interesting. Ideas like this are really useful. I have most of the story already written down, but coming up with interesting gameplay for those quests is hard. A story is important, but we're still playing a game in the end. Thank you so much. 2
DeWired Posted December 10, 2019 Posted December 10, 2019 18 hours ago, CrazyOne said: Hello there. I have a idea that could be used as a puzzle for a quest, or maybe as its own escape challenge if or both. To start the player's character stripped of all their items & locked in a room wearing full bondage gear. The key to escape this room is inside the iron vaginal plug that is locked into the player's character. First the player has to find a way to remove their blindfold/hood; like snagging it on something to pull it off. After its removed a note drops out, this note is a short summery of how to escape the room. From here the player has to find the individual keys to unlock the smaller items, such as; iron handcuffs, ankle chains, gag & collar. Until the player's character is just wearing the corset, gloves, boots, chastity bra & belt with plugs, & piercings. Now the rest of the restraints are to be unlocked in a order, as each restraint has a key hidden inside of it for the next item. Example: Upon unlocking the boots a key is found hidden inside. This key unlocks a strong box, which has the key to unlock the gloves. After unlocking the gloves a key drops out of them for another strong box, ect. After escaping the room the player finds a chest with all there belongings; as well as a reward for escaping the room, & a note with the offer to come back again. Where it becomes a repeatable challenge. Another way for for this to play out is to have a trap trigger while the player is out on a quest with Katrina or another npc. Where both the npc & the player's character are locked into full bondage gear, & the key to unlock all the npc's restraints is whats locked inside the player's character's plug instead. Or have the reverse; where the player helps to find the keys to unlock the npc first, so the npc can remove their plug which has the key to unlock all the player's characters restraints. If Katrina is used for this then; upon arriving back at the store Laura could tease Katrina about it, similar to the end of quest Blending In. There was a series of web games kind of like that (and kind of like DCL quest "Damsel in distress") when heroine starts out bound, and then progress using found keys, utilities and part of environment. There was several endings, beside generic good outcome, like getting stuck on some hook trying to undo armbinder and failing to escape slavery... Sadly, I don't even remember how it was called... I did some googling and memory-tickling and remembered: http://aelie.altervista.org/ Escape Games by Aelie. Excellent ideas and pictures. Some of them, theoretically, can be translated into Devious Skyrim. Main problem, of course, is ability to repeat challenge - if it is strictly done, you beat it once - you know all there is to it. But to make it repeatable you need to create some pseudo-randomness - which is hard and can bloat one simple challenge for user into very hard work for modder. 2
Laura Posted December 10, 2019 Author Posted December 10, 2019 6 minutes ago, DeWired said: There was a series of web games kind of like that (and kind of like DCL quest "Damsel in distress") when heroine starts out bound, and then progress using found keys, utilities and part of environment. There was several endings, beside generic good outcome, like getting stuck on some hook trying to undo armbinder and failing to escape slavery... Sadly, I don't even remember how it was called... I did some googling and memory-tickling and remembered: http://aelie.altervista.org/ Escape Games by Aelie. Excellent ideas and pictures. Some of them, theoretically, can be translated into Devious Skyrim. Main problem, of course, is ability to repeat challenge - if it is strictly done, you beat it once - you know all there is to it. But to make it repeatable you need to create some pseudo-randomness - which is hard and can bloat one simple challenge for user into very hard work for modder. I played around with it a bit and like you said, it's similair to Damsel In Distress. It can be translated to DD, but it's already pretty much like most DD content. There's only so much you can do when the player has limited options. About using puzzles, I don't have a repeatable puzzle planned. It's seems impossible to make a puzzle with randomized elements. Unless I have a eureka moment, a repeatable puzzle probably won't happen. I did play the one from BI about 25 times and it never really bored me. Even though I made the damn thing, I still sometimes forgot a step and that kept it interesting. I could make a puzzle without dialogue and then make the locations of things like keys random to keep it interesting. That could work, I think. 1
flim Posted December 10, 2019 Posted December 10, 2019 Hi, do you also provide hint? I don't think it is a bug or glitch or anything. But there is a mission on rescuing a slave Najadi. The quest said to investigate Raldbthar . However, I have searched the whole place and even clear the Raldbthar deep market and even venture to blackreach. Try as I might, there are no clue or anything that can reveal Najadi location. Not even the brandit or chest have any note about her. But I have complete the capturing jade thief, blending in, broken warrior before. Am I missing something? Please advise cause the story is getting good.
DeWired Posted December 10, 2019 Posted December 10, 2019 3 minutes ago, Laura 'Lokomootje' said: I played around with it a bit and like you said, it's similair to Damsel In Distress. It can be translated to DD, but it's already pretty much like most DD content. There's only so much you can do when the player has limited options. About using puzzles, I don't have a repeatable puzzle planned. It's seems impossible to make a puzzle with randomized elements. Unless I have a eureka moment, a repeatable puzzle probably won't happen. I did play the one from BI about 25 times and it never really bored me. Even though I made the damn thing, I still sometimes forgot a step and that kept it interesting. I could make a puzzle without dialogue and then make the locations of things like keys random to keep it interesting. That could work, I think. Well, I did say "pseudo-randomness". So, for example, you can make color-coded keys (black, red, white), some items (color-coordinated with keys), place keys in fixed places, but equip items on random. This way, player on second run will know where lies which key, but will need to plot path based on items equipped. Like, there are 3 of each key, and items equipped are red hobble dress, white blindfold, white collar, red gag, black boots, black hood, red mittens, black corset, white harness. Dress slows you down - so you need to get red key first, you need to unequip dress before harness, hood before gag, gag before blindfold... Or, as was suggested first - each unequipped item grants a key to open some container, which have a key for the next item. If all those keys are called the same, it creates a puzzle where you need to try all locked containers after each unequip. Main problem in making this work is item overhead - you can't, AFAIK, place item by script and make it stick without creating and adding it to quest first. All that you can, is select and disable unneeded items. Also, making puzzle purely random makes it randomly unsolvable. About limited options - well, then we need to add options first ? One of ideas that I had was bondage perks system - where some part of bondage grants you some ability that helps you to do something you otherwise can't - but then you need key to remove this part ? Like, heavy bondage adds waterwalking, panel gag = waterbreathing, blindfold - ability to hear and "see" unseen objects (like in vanilla Illusion Mastery Quest), mittens - ability to interact with hot objects, full rubber - shock trap immunity... 2 hours ago, Laura 'Lokomootje' said: Are you calling worik a fool? We're all fools here, having fun breaking Skyrim to pieces ? Also, considering that one and only fool in Skyrim is also accomplished assasin.... =)))
Viri1 Posted December 10, 2019 Posted December 10, 2019 4 hours ago, flim said: Hi, do you also provide hint? I don't think it is a bug or glitch or anything. But there is a mission on rescuing a slave Najadi. The quest said to investigate Raldbthar . However, I have searched the whole place and even clear the Raldbthar deep market and even venture to blackreach. Try as I might, there are no clue or anything that can reveal Najadi location. Not even the brandit or chest have any note about her. But I have complete the capturing jade thief, blending in, broken warrior before. Am I missing something? Please advise cause the story is getting good. Spoiler You don't to have to venture very deep. If you went beyond where the human bandits are, you already went too far.
worik Posted December 11, 2019 Posted December 11, 2019 On 12/9/2019 at 2:11 PM, Laura 'Lokomootje' said: You don't have to run away though. Silly mistakes like this have to fixed. I would've missed a lot of dumb mistakes without feedback. Mmmpfh? ?
LordDarSteel Posted December 11, 2019 Posted December 11, 2019 Just picked this mod back up after reinstalling DD. I really enjoy it! The dialogue between Katarina and Laura seems natural and actually makes me care for these two as people. I also really enjoyed the bits of mistaken identity!
worik Posted December 11, 2019 Posted December 11, 2019 17 hours ago, Laura 'Lokomootje' said: Are you calling worik a fool? It appeared to be the logical thing to do it immersively. Spoiler Be blindfloded ask 27 hurry off to replace the blindfold with the gag sneak behind the 2 do my thing cover my tracks to be blindfolded again return and stand innocently in the shadows and wait if anyone noticed what I did
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