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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
29 minutes ago, Laura 'Lokomootje' said:

Yeah, that was really well thought out. It slowly pushed you towards obedience and submission. But it didn't really push you, because you were the one asking for it.

Yup. I definitely am.Ā 

Posted
51 minutes ago, CovertDemon said:

Would this mod add some stuff that requires the character to be married in order to trigger in the future? I know CD had something similar, but I think it would be better if there was an option for a power exchange.

If you are into that sorta thing, you can also take a look at PetProject. Its focused around marriage and chastity.

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Posted
1 hour ago, naaitsab said:

If you are into that sorta thing, you can also take a look at PetProject. Its focused around marriage and chastity.

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If permanent chastity can be toggled off, that would be awesome. Even then, I think it might interfere with Locked Away and maybe Seeking the Curse.

Posted
9 hours ago, Laura 'Lokomootje' said:

Thank you. :)

By the way, what does "for when I need a lift!" mean?

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Yeah, that was really well thought out. It slowly pushed you towards obedience and submission. But it didn't really push you, because you were the one asking for it.

"for when I need a lift": for when I am a bit depressed and want to feel better, because this mod does make me feel better.

Yes, the best domination makes the submitter want it, it isn't forced on them.

Posted
7 hours ago, CovertDemon said:

If permanent chastity can be toggled off, that would be awesome. Even then, I think it might interfere with Locked Away and maybe Seeking the Curse.

As with CD the permanent part is a bit conflicting with other mods. AFAIK Srende has the 'less permanent' way on the wishlist.

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@Laura 'Lokomootje'Ā i've created a enchantment that is tied to a DD object. When the enchantment is active (item is worn) it checks to what key the 'wait' key is bound. It then registers a keydown on this key (and only this key so no constant polling) if the wait key is pressed the wait menu is closed immediately. If the item is removed again the wait is restored. This disallows cheating by waiting but not interfering with sleeping or fast-travel. This could also be expanded with a 'registerforsleep' and limit the max time you can sleep per 24 hours like DCUR's prisons system does. Still not the most elegant way but less messy than the health damage thing. If you want to give it a try let me know I will post a code snippet.

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Instead of closing the wait menu it can also be made into a function that adds X hours on every wait key keypress. This still keeps the wait active but adds a deterrent to it.

Posted
6 hours ago, windlepoons said:

"for when I need a lift": for when I am a bit depressed and want to feel better, because this mod does make me feel better.

Yes, the best domination makes the submitter want it, it isn't forced on them.

I struggled with depression for about half my life, so hearing that my mod makes you happy means the world to me. :)

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5 hours ago, naaitsab said:

As with CD the permanent part is a bit conflicting with other mods. AFAIK Srende has the 'less permanent' way on the wishlist.

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@Laura 'Lokomootje'Ā i've created a enchantment that is tied to a DD object. When the enchantment is active (item is worn) it checks to what key the 'wait' key is bound. It then registers a keydown on this key (and only this key so no constant polling) if the wait key is pressed the wait menu is closed immediately. If the item is removed again the wait is restored. This disallows cheating by waiting but not interfering with sleeping or fast-travel. This could also be expanded with a 'registerforsleep' and limit the max time you can sleep per 24 hours like DCUR's prisons system does. Still not the most elegant way but less messy than the health damage thing. If you want to give it a try let me know I will post a code snippet.

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Instead of closing the wait menu it can also be made into a function that adds X hours on every wait key keypress. This still keeps the wait active but adds a deterrent to it.

I use a mod called Fast Travel Cost. It compares your position when you open the menu with when you close the menu. Maybe something like that could work with a timer.

But like I said, I'll take a look at DD's timer first. If that doesn't work, I'll probably make it similair to how Locked Away works.

Posted
58 minutes ago, Laura 'Lokomootje' said:

I use a mod called Fast Travel Cost. It compares your position when you open the menu with when you close the menu. Maybe something like that could work with a timer.

But like I said, I'll take a look at DD's timer first. If that doesn't work, I'll probably make it similair to how Locked Away works.

Never heard of that one, looks kinda nice.

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If you want to convert the timer, or to describe it better 'time check' from Locked Away into something that doesn't require a dialogue script to engage you can call the function that you normally call with the dialogue ("enough time has passed?") with a simpleĀ RegisterForSingleUpdate() followed by aĀ OnUpdate() event in where you place the function. This wil haveĀ  0 impact on performance if you do the check say every 60 real lifeĀ seconds. If you are concerned with it running all the time be sure to add it to the DD item or quest script. That way it will only run if the item is worn or the specific quest is active. As the CK wiki warns about I would stay away from usingĀ RegisterForUpdate() as that can have issues on savegames etc.

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https://www.creationkit.com/index.php?title=RegisterForSingleUpdate_-_Form

https://www.creationkit.com/index.php?title=OnUpdate_-_Form

Posted

Thank you for the update, I had a lot of fun with the new quests!

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Only two issues came up, neither serious.

After dismissing my follower I still could not start someĀ quests, but using the reset button in EFF allowed things to proceed.

Post civil war the fort is not full of bandits, but soldiers, so the npc is a bit out of place.Ā  It also seemed a tad odd not to have an option to ask for help with the yoke at the end.

Posted
15 minutes ago, naaitsab said:

Never heard of that one, looks kinda nice.

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If you want to convert the timer, or to describe it better 'time check' from Locked Away into something that doesn't require a dialogue script to engage you can call the function that you normally call with the dialogue ("enough time has passed?") with a simpleĀ RegisterForSingleUpdate() followed by aĀ OnUpdate() event in where you place the function. This wil haveĀ  0 impact on performance if you do the check say every 60 real lifeĀ seconds. If you are concerned with it running all the time be sure to add it to the DD item or quest script. That way it will only run if the item is worn or the specific quest is active. As the CK wiki warns about I would stay away from usingĀ RegisterForUpdate() as that can have issues on savegames etc.

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https://www.creationkit.com/index.php?title=RegisterForSingleUpdate_-_Form

https://www.creationkit.com/index.php?title=OnUpdate_-_Form

Yeah, RegisterForSingleUpdate is the best choice for this. I use currently use it for disabling fast travel in STC.

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10 minutes ago, r5e4w3q2 said:

Thank you for the update, I had a lot of fun with the new quests!

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Only two issues came up, neither serious.

After dismissing my follower I still could not start someĀ quests, but using the reset button in EFF allowed things to proceed.

Post civil war the fort is not full of bandits, but soldiers, so the npc is a bit out of place.Ā  It also seemed a tad odd not to have an option to ask for help with the yoke at the end.

Thank you. :)

Mods that change how followers work are known for messing up other mods. I'm glad that it can be easily fixed by resetting it.

I didn't know that the fort isn't always filled with bandits. That's what I get for making a mod instead of actually playing the game. :/ Maybe I can change his outfit depending on Civil War quest status. I'll take a look at it.

Posted
On 8/31/2019 at 10:31 PM, tznvlw said:

Oh, Hello :)

I have ported it to SE for you and other SSE users, you can try it.

Re-saved with 44 file header and re-generated SEQ file.

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Laura's Bondage Shop V3.00 SSE.zip 9.03 MB Ā· 8 downloads

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@Laura 'Lokomootje' I'm waiting for your SE version?

@tznvlwĀ thanks. Quick question because I kinow how to save with a 44 file but this is the second time I have seen someone refer to the seq fileĀ first time was with a different mod. My questions if they are easy enough to answer here are:

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1) What is a seq file and how do you know when converting something if it needs a seq file?

2) How do you generate a new seq file for something?

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Thanks for the port again you're awesome

Posted

@Laura 'Lokomootje'

(Unfortunately) I finished the quests yesterday and I really enjoyed it.

My favorite one was the one with Jade and especially the outcome when you find her ;) I LOVED that part, great job!

You should definitely look into making a continuing questline with Jade! I was thinking about what could be done to expand on this:

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Spoiler

In my initial "speed brainstorming" I thought it would be nice trying to capture her again, but this time Katarina(and/or Laura) prepare a trap and want you to lure Jade into it, but we all know who will end up trapped ;)

(You could also expand on that by possibly sending the player into the prison overhaul or something else?)

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Oh and if you could find a way to incorporate the transparent catsuit with heels, mask, gloves, etc. in a future quest, that would be awesome, that one is my favorite. :)

The opaque ones make more sense tho, like you showed in that beautiful second quest :D

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All in all, I love your damsel in distress style quests, keep it up! ^_^

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Posted
2 hours ago, llokii70 said:

@tznvlwĀ thanks. Quick question because I kinow how to save with a 44 file but this is the second time I have seen someone refer to the seq fileĀ first time was with a different mod. My questions if they are easy enough to answer here are:

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1) What is a seq file and how do you know when converting something if it needs a seq file?

2) How do you generate a new seq file for something?

Ā 

Thanks for the port again you're awesome

Hello,that is just in case:)

Posted
On 8/29/2019 at 1:47 AM, draconad said:

Long time lurker here, from back when we were still waiting for there to be a basic sex mod...

I just wanted to say, Amazing work. Having seen the rise and fall of so many promising projects here (Looking at you Dasha), its awesome to finally see a new one thats being followed through.

I didnt come with just priase however as I am having a slight bug which I would appreciate some help with. I went through the "I want to earn some gold" option and went along the lines of I like it and dont want the belt removed. Laura then released me from the cell after a few hours. Up to this point everything is going smoothly however I now wait 10 days and return to ask for it to be removed and am greeted by the message "Okay, you've worn it long enough. Come with me" but then she proceeds to do nothing and go no where. So at the moment I'm a little stuck. I cant remove the belt with the removeitem command and there seems to be no cheat key or debug menu to use in a situation such as this. to make things worse my last save was waaay too long ago.Ā 

Thanks again and as I said, fantastic work.

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Edit: I forgot to add, when the cell door is closed, after her saying "come with me" it opens but the scene still doesnt trigger properly. If it was already open however nothing happens.

Just a little follow up to this. I went back and tried again (with a lot more saves this time) and no matter what I try, the outcome is always the same. The second time she asks me to follow her, the cage door opens and then nothingĀ else triggers. I dont know if this is just a me issue or if its a common bug but I just though I would let you know. Anyways, keep up the awesome work!

Posted
47 minutes ago, draconad said:

Just a little follow up to this. I went back and tried again (with a lot more saves this time) and no matter what I try, the outcome is always the same. The second time she asks me to follow her, the cage door opens and then nothingĀ else triggers. I dont know if this is just a me issue or if its a common bug but I just though I would let you know. Anyways, keep up the awesome work!

don't know about the repeatability of this bug, but I've definitely encountered it twice so far.

Posted
52 minutes ago, xyzxyz said:

Do I need the newest DD int/exp version to play the newest Lauras Shop version?

Pretty sure 4.3 came out so shortly before 3.0 that Laura only made sure that it also works with 4.3 but is not using any of the new things. You should be fine with DDi/DDx 4.2 I think.

Posted
1 hour ago, xyzxyz said:

Do I need the newest DD int/exp version to play the newest Lauras Shop version?

4.3 is required. The latest version released was compiled with DDi 4.3, and features items from DDx 4.3. Requirements are listed on the first page of this thread.

Posted

Hey there just done the first quest now both laura and katrina are stood in the spot in front of the counter at the end of the new quest i just get This Person is busy on both of them

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also

spawned another laura to test but sheĀ just says im already doing something for her when i go to get another quest

Posted

The Devious Devices - Laura's Bondage Shop mod working for DD 4.2 & 4.3. There are just a little different. that's you cant some devices (such as new rope devices in DD 4.3) if you're using DD 4.2:)Ā But this won't affect your gaming experience.

Posted
16 hours ago, xyzxyz said:

Do I need the newest DD int/exp version to play the newest Lauras Shop version?

The new version of LBS doesn't rely of features exclusive to the newest DD, so I think it should be fine.

But there isn't really a reason not to update your DD though. The new DD doesn't need a new save, so it's easy to do.

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16 hours ago, draconad said:

Just a little follow up to this. I went back and tried again (with a lot more saves this time) and no matter what I try, the outcome is always the same. The second time she asks me to follow her, the cage door opens and then nothingĀ else triggers. I dont know if this is just a me issue or if its a common bug but I just though I would let you know. Anyways, keep up the awesome work!

When the scene doesn't start, did you use a save that already has the belt on? Is that save from before v3?

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12 hours ago, tanasar said:

Hey there just done the first quest now both laura and katrina are stood in the spot in front of the counter at the end of the new quest i just get This Person is busy on both of them

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also

spawned another laura to test but sheĀ just says im already doing something for her when i go to get another quest

Can you check if that happens again? If it does, can you post the papyrus log from when it happened?

Posted

@tznvlw's SSE conversion is now available.

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Note: This version isn't as thoroughly tested as the regular one, so I can't guarentee that runs like it should.

Note2: If you're reporting an issue with this version, please don't forget to tell me that it's the SSE version.

Note3: DD for SSE is older than the LE version. As far as I know, this means that it's missing the new devices from that came with DD 4.3. But it could cause issues.

Posted
11 minutes ago, Laura 'Lokomootje' said:

When the scene doesn't start, did you use a save that already has the belt on? Is that save from before v3?

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Yep and Nope. The belt is already on because I told her not to take it off the first time round, but these testsĀ were done from a new game which was started with V3 installed.

Posted
2 minutes ago, Laura 'Lokomootje' said:

@tznvlw's SSE conversion is now available.

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Note: This version isn't as thoroughly tested as the regular one, so I can't guarentee that runs like it should.

Note2: If you're reporting an issue with this version, please don't forget to tell me that it's the SSE version.

Note3: DD for SSE is older than the LE version. As far as I know, this means that it's missing the new devices from that came with DD 4.3. But it could cause issues.

@Laura 'Lokomootje' Thanks for your upload DD-LBS SE version, i'll double check gameplay:)

Posted
1 hour ago, draconad said:

Yep and Nope. The belt is already on because I told her not to take it off the first time round, but these testsĀ were done from a new game which was started with V3 installed.

Okay, can you share a papyrus log from when it goes wrong?

Posted
28 minutes ago, Laura 'Lokomootje' said:

Okay, can you share a papyrus log from when it goes wrong?

Here you go. Sorry if this ends up being my fault, my skyrim install is a little bit of a mess but normally it works flawlessly. Maybe whatever it is will also helpĀ LAXL02

Papyrus.0.log

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