aurreth Posted August 21, 2022 Posted August 21, 2022 1 hour ago, Laura said: Usually when scenes don't work they find out earlier in the story. So either something went wrong after that or something else is going on. I need for info and a lot of it could be in the log. Please try it again and post the log. Pretty sure that one is caused by a combination of script lag and the trigger box inside the door being too small. Basically, walking through the box before it has time to detect the player and fire. This is one of those cases where setstage will bump it and allow you to continue. 1
Skullkeeper666 Posted August 22, 2022 Posted August 22, 2022 20 hours ago, Laura said: Usually when scenes don't work they find out earlier in the story. So either something went wrong after that or something else is going on. I need for info and a lot of it could be in the log. Please try it again and post the log. OK, I will try to make a new log. Now I have found another issue with other mods. I have problem with loading animations from SexLab, ZAZ etc..... sometimes it works, but in other mods it takes long time than it loads animations or it doesn´t load it at all. In that part of quest is just dialogue or there is some animation from Sexlab? @aurreth yes, setstage helped to continue but it didn´t ended whole quest. In quest menu it is ended, but in game it isn´t and can´t take another quest from Laura.
Skullkeeper666 Posted August 23, 2022 Posted August 23, 2022 On 8/21/2022 at 12:54 PM, Laura said: Usually when scenes don't work they find out earlier in the story. So either something went wrong after that or something else is going on. I need for info and a lot of it could be in the log. Please try it again and post the log. Here is papyrus log. It seem to problem with Is3DLoaded and problem with loading of script. I hope you will help me how to figure it out. Papyrus.0.log
Laura Posted August 23, 2022 Author Posted August 23, 2022 3 hours ago, Skullkeeper666 said: Here is papyrus log. It seem to problem with Is3DLoaded and problem with loading of script. I hope you will help me how to figure it out. Papyrus.0.log 1.85 MB · 0 downloads Thanks. I see some small common warnings for my mod, but those don't have any impact and they're something I need to fix myself. It is a really large log though. Almost 2mb for just 2 min of playtime and there are a lot of errors. It counts 3776 errors in about 2 minutes. That's about 30 errors per second. (If my math is right) A bunch of them are related to DD and by far the most errors are from I think a vanilla script that handles fireflies. Not sure what that's about. Either way, your game seems to be seriously struggling with the script load. Either you installed too much, installed something wrong or your save is busted. Try again with a new save. If that doesn't work, take a look at your installed mods.
kevindevon Posted August 23, 2022 Posted August 23, 2022 Can someone please tell me where does njadi go cause i am at a loss i am trapped in a dress i can only move slowly there is bandits a giant camp and spiders all around me so i am a bit stuck as to what to do getting really frustrated please help someone 1
Langmar Posted August 23, 2022 Posted August 23, 2022 en la línea desafía más o menos hay un pueblo, ella está en ese pueblo
Langmar Posted August 23, 2022 Posted August 23, 2022 hola no sé si es bicho o no estoy atrapado en la misión de una cara familiar estoy encerrado y no sé lo que tengo que hacer y trato de liberarme de mis ataduras y no puedo tardar unas 5 horas intentándolo y no puedo, Paso capturas de pantalla
Laura Posted August 24, 2022 Author Posted August 24, 2022 17 hours ago, Langmar said: hola no sé si es bicho o no estoy atrapado en la misión de una cara familiar estoy encerrado y no sé lo que tengo que hacer y trato de liberarme de mis ataduras y no puedo tardar unas 5 horas intentándolo y no puedo, Paso capturas de pantalla Something in there can get you out. Look for things you could use against the rope.
threp Posted August 26, 2022 Posted August 26, 2022 (edited) On the "What she deserves" quest, I find Whatshername in the Blue Palace, talk to her, she blows the potion in my face and then I just stand there, controls frozen, and the find X in the Blue Palace point in the quest journal is still not marked as complete. My PC has stood there for two game days and counting, so I think there's an error somewhere! Got a save from before i talk to her, and have tried a few things. The freeze always happens and there is absolutely nothing in the log. Edited August 26, 2022 by threp added detail
Laura Posted August 26, 2022 Author Posted August 26, 2022 34 minutes ago, threp said: On the "What she deserves" quest, I find Whatshername in the Blue Palace, talk to her, she blows the potion in my face and then I just stand there, controls frozen, and the find X in the Blue Palace point in the quest journal is still not marked as complete. My PC has stood there for two game days and counting, so I think there's an error somewhere! Got a save from before i talk to her, and have tried a few things. The freeze always happens and there is absolutely nothing in the log. I heard this before and I think it has something to do with your Fuz Ro D-oh install. Others fixed this by downgrading their Fuz Ro D-oh.
Taki17 Posted August 26, 2022 Posted August 26, 2022 8 minutes ago, Laura said: Others fixed this by downgrading their Fuz Ro D-oh. With the caveat that only on SSE. 49 minutes ago, threp said: I think there's an error somewhere! Just for clarity's sake, which game version are we talking here? 1
threp Posted August 26, 2022 Posted August 26, 2022 (edited) 4 hours ago, Taki17 said: With the caveat that only on SSE. Just for clarity's sake, which game version are we talking here? SSE 1.5.97. Correct versions of both SKSE and SkyUI. Correct versions of DD, DCL, and SOS. Running Fuz Ro Doh 60 at the moment. Tried 50 and it caused immediate CTD on game start. It's a little frustrating - I dislike most of the DCL quests but want to do some quests that cause my character inconvenience. Edit: I've previously tried every available version of Fuz Ro Doh and the one I'm using is the only one which actually works with my setup. Edit 2: Well, this time she was immobilzed for 18 game hours before access to her hands and inventory came back, immediately mastubated and got her legs working (who knew it was that magic?), then went and beat the hell out of Xayah, twice. Nice that the guards don't care. The snooty unkillable altmer that hangs around the palace did care, so she got beaten too. My PC may have anger issues ... The "Find Xayah" quest point is still unticked though. And that's all the time I have to game today, so any suggestions I'll try tomorrow. Final Edit: FIXED!!! For anyone else who has this problem in the future, I moved Fuz Ro Doh to the very end of my load order and the quest started working. Edited August 26, 2022 by threp 1
griffinpyros Posted August 26, 2022 Posted August 26, 2022 I can't wait for this mod to receive voicing. I love the story and the characters, I hope it does get voiced, either as the core mod or by a sister mod addon.
Laura Posted August 26, 2022 Author Posted August 26, 2022 (edited) 51 minutes ago, griffinpyros said: I can't wait for this mod to receive voicing. I love the story and the characters, I hope it does get voiced, either as the core mod or by a sister mod addon. I don't think it'll ever get voiced. Even gamedev studios sometimes choose not to voice characters and I'm just a one woman team that does this for fun. (Not 100% solo though, I have an amazing testing team ) I have too many characters. I change existing dialogue a lot. It costs a lot of money to get proper VA's. It'll more than double time and effort. I'd have to reschedule with the VA's every update. etc. It would be fully voiced if it was an option, but it sadly isn't an option. Edited August 26, 2022 by Laura 4
threp Posted August 26, 2022 Posted August 26, 2022 4 minutes ago, Laura said: I have too many characters. I change existing dialogue a lot. It costs a lot of money to get proper VA's. It'll more than double time and effort. I'd have to reschedule with the VA's every update. etc. It would be fully voiced if it was an option, but it sadly isn't an option. Just wanted to say in a seperate post from my troubles post that you've really done an amazing job with this mod. It's well fleshed, fair, and fun. A couple of the general fetch me a bag of restraints quests I've done have been both enthralling and hilarious in equal measure. And I really like the implied dynamic between Laura and Katarina. It's sadly sweet - just wish there was more of it. 3
Mister X Posted August 26, 2022 Posted August 26, 2022 1 hour ago, Laura said: I don't think it'll ever get voiced. Even gamedev studios sometimes choose not to voice characters and I'm just a one woman team that does this for fun. (Not 100% solo though, I have an amazing testing team ) I have too many characters. I change existing dialogue a lot. It costs a lot of money to get proper VA's. It'll more than double time and effort. I'd have to reschedule with the VA's every update. etc. It would be fully voiced if it was an option, but it sadly isn't an option. The thing is: even though you probably won't choose professional VA, and I can totally understand why, there probably will come a xVASynth pack eventually. Even though those are yet far from perfect, it probably is a "better than nothing" for many people and still can boost immersion for them. BTW, xVASynth and the respective voice packs still are under active development and still get better and better. So maybe, they could become well enough for an official support, who knows? ^^ 1
Herowynne Posted August 26, 2022 Posted August 26, 2022 2 hours ago, Mister X said: there probably will come a xVASynth pack eventually @Mister X I'm confused. ? You have provided an xVASynth voice pack for Laura's Bondage Shop. I use it myself and it works wonderfully! ?❤️
Mister X Posted August 27, 2022 Posted August 27, 2022 14 hours ago, Herowynne said: @Mister X I'm confused. ? You have provided an xVASynth voice pack for Laura's Bondage Shop. I use it myself and it works wonderfully! ?❤️ That's quite simple to explain: That pack still is for 3.31 of LBS and I have no idea how many new lines were added with v3.32 ^^ Not to speak of how many lines there are yet to come ...
Laura Posted August 27, 2022 Author Posted August 27, 2022 21 hours ago, threp said: Just wanted to say in a seperate post from my troubles post that you've really done an amazing job with this mod. It's well fleshed, fair, and fun. A couple of the general fetch me a bag of restraints quests I've done have been both enthralling and hilarious in equal measure. And I really like the implied dynamic between Laura and Katarina. It's sadly sweet - just wish there was more of it. Thanks. ❤️ I'm working on the 'more of it' 20 hours ago, Mister X said: The thing is: even though you probably won't choose professional VA, and I can totally understand why, there probably will come a xVASynth pack eventually. Even though those are yet far from perfect, it probably is a "better than nothing" for many people and still can boost immersion for them. BTW, xVASynth and the respective voice packs still are under active development and still get better and better. So maybe, they could become well enough for an official support, who knows? ^^ I don't know if synth voices will ever be good enough. I think the voices you hear in your head when you read is better than a dry text to speech. But I hope synch voices will eventually prove me wrong. 3 hours ago, Mister X said: That's quite simple to explain: That pack still is for 3.31 of LBS and I have no idea how many new lines were added with v3.32 ^^ Not to speak of how many lines there are yet to come ... 300+ more lines and that doesn't include the existing lines I rewrite almost every update. 7
threp Posted August 27, 2022 Posted August 27, 2022 And, back again after far too little sleep because I really couldn't put the questline down. Everything has worked flawlessly up to Origin. The first 5 points of Origin work just fine. After sleep, the guard stands there. If my PC talks to him, he says good morning, let's move you to your new cell, fits the yoke and I get the prompt follow the guard. Who then just stands there. For hours. After 12 game hours I got bored, wandered around the house and found the new cell in the bedroom. Entered it, yoke de-equipped and prompt was ticked off as done. Then nothing happened. I did toggle free camera on after a while and Sloane (who I really wish was not unkillable) is stood in the corridor outside. I'm missing something obvious, aren't I?
chasidrill Posted August 27, 2022 Posted August 27, 2022 On 8/21/2022 at 12:54 PM, Laura said: Usually when scenes don't work they find out earlier in the story. So either something went wrong after that or something else is going on. I need for info and a lot of it could be in the log. Please try it again and post the log. Hi! I was curious.... fireflies uhhh so long time I didn't hear about them: classic LE bug with critters, normally the unofficial patch solves this, but some flora overhaul send a big mess around (if some oldies here from the cool era when the unofficial team was created, what was that mod, before LE, a nightmare 'bugs and critters"? can't remember). the save game might need a cleansing on this topic as it seems it was corrected but some traces still remain in the save. If these are remains, that's ok, no big deal, but if the bug is still here, it will add more and more erratic records in the save and corrupt it. Other than that, errors might not be important, mostly they seems a return on a call made by the script (you know, you call everyone and knock the one who answer correctly). Maybe the thing I saw on other comments... the silent voice bug? By the way, regarding script load, you can check with the elephant script latency tester (on nexus, LE and SE).
Laura Posted August 27, 2022 Author Posted August 27, 2022 7 minutes ago, threp said: And, back again after far too little sleep because I really couldn't put the questline down. Everything has worked flawlessly up to Origin. The first 5 points of Origin work just fine. After sleep, the guard stands there. If my PC talks to him, he says good morning, let's move you to your new cell, fits the yoke and I get the prompt follow the guard. Who then just stands there. For hours. After 12 game hours I got bored, wandered around the house and found the new cell in the bedroom. Entered it, yoke de-equipped and prompt was ticked off as done. Then nothing happened. I did toggle free camera on after a while and Sloane (who I really wish was not unkillable) is stood in the corridor outside. I'm missing something obvious, aren't I? Something went wrong. He's supposed to walk there and not stand there like an idiot. Maybe using the wait function warps him. If not, load a previous save and try it again a few times. Let me know how it goes. You are getting a lot of bugs though. There are a few bugs that are my fault, but you're not encountering those. I suspect something else is going on. 1
threp Posted August 27, 2022 Posted August 27, 2022 (edited) 18 minutes ago, Laura said: Something went wrong. He's supposed to walk there and not stand there like an idiot. Maybe using the wait function warps him. If not, load a previous save and try it again a few times. Let me know how it goes. You are getting a lot of bugs though. There are a few bugs that are my fault, but you're not encountering those. I suspect something else is going on. Will do. Got a save before touching the totem and an earlier one from before Embershard I don't mind reverting to if necessary. I never use the wait command, just set timescale to 60 if I need a shop open. Things I've tried so far, which seemed logical to test: - turning off rape in DCL, to remove a possible interfering condition - setting both the guard and PC's arousal to 0 in SLA, for the same reason - opening and closing the menu, to give the scripts a nudge - resetting the guard's AI, which I may or may not have done right - the console isn't something I use much other than for altering the timescale occaisionally. Going to try setting bound girls to 0 next, since there's complaints in the log about looking for an animation that not only doesn't exist in my game but has never existed on this particular mod load. Some mods just don't play nice together - my favorite fishing mod locked me out of Dawnstar with constant CTDs and it altered absolutely nothing there! I do want to find the offender and remove it though, at least for a full Laura runthrough. Edited August 27, 2022 by threp
hungvipbcsok Posted August 27, 2022 Posted August 27, 2022 4 hours ago, Laura said: 300+ more lines and that doesn't include the existing lines I rewrite almost every update. That equal to few more hour of synching the voice.
valcon767 Posted August 28, 2022 Posted August 28, 2022 14 hours ago, threp said: And, back again after far too little sleep because I really couldn't put the questline down. Everything has worked flawlessly up to Origin. The first 5 points of Origin work just fine. After sleep, the guard stands there. If my PC talks to him, he says good morning, let's move you to your new cell, fits the yoke and I get the prompt follow the guard. Who then just stands there. For hours. After 12 game hours I got bored, wandered around the house and found the new cell in the bedroom. Entered it, yoke de-equipped and prompt was ticked off as done. Then nothing happened. I did toggle free camera on after a while and Sloane (who I really wish was not unkillable) is stood in the corridor outside. I'm missing something obvious, aren't I? something else you can try, at the point the guard is supposed to lead you to the new cell is (after all the dialogue is done and you are sure guard is supposed to be moving) is to use the push actor away command open console and click the guard to get his id # pushactoraway (guard id #) 1 that will move him 1 unit away from you (and knock him down), then he will get back up and if he is just a little stuck he will walk like he is supposed to. this will sometimes work to unstick scenes etc. best of luck to you. 2
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