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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

this is probably terrible of me to ask, i scrolled through as much as my patience could allow looking for the answer first to my question but didn't see it.

 

what are the exact mod requirements for the SSE version? I would greatly like to enjoy adding this mod

 

Posted

Devious Devices 5.whatever they're up to now for SE plus it's dependancies, and an appropriate Fuz Ro Doh. That is about it, far as I can see.

Posted (edited)
9 hours ago, Nyxelia said:

I use "Devious Devices LE 5.1.7z" for the exact name of the file, is that ? 

That's the first indicator that you indeed got the right version downloaded. Now all remains to be seen if you've got a clean install of it and definitely do not have DD4.3 installed still.

 

Because the issue you are seeing is suspiciously like when the mod tries to call the DD5 LockDevice function to equip a restraint but fails because it's not present in earlier DD versions. Getting a papyrus log and a DD log couldn't hurt either, one of them is bound to contain some information about the issue if the function call fails instead of straight up not even calling like I suspect.

Edited by Taki17
Posted
10 hours ago, Taki17 said:

That's the first indicator that you indeed got the right version downloaded. Now all remains to be seen if you've got a clean install of it and definitely do not have DD4.3 installed still.

 

I have devious devices expansion and devious devices integration installed in 4.3 is maybe that ? but it's in recommended for other mods

Posted
5 minutes ago, Nyxelia said:

I have devious devices expansion and devious devices integration installed in 4.3 is maybe that ?

DD5 contains everything you need. If you have overwritten any parts of it with DD4.3, it's essentially broken on your end now.

 

6 minutes ago, Nyxelia said:

but it's in recommended for other mods

For what exactly? DD5 is backwards compatible with mods built for DD4.

Posted
1 hour ago, Taki17 said:

DD5 contains everything you need. If you have overwritten any parts of it with DD4.3, it's essentially broken on your end now.

 

For what exactly? DD5 is backwards compatible with mods built for DD4.

that work now thanks ^^

Posted

Bug report: on the quest Blending In, if you're wearing a gag and ask Ademar to swap you for a blindfold and you have low enough script lag, he'll swap you twice and you'll be back in a gag again. This is due to a race condition in Laura_BI_QuestScript.psc, function AdemarSwap(). Function below:

 

Spoiler
Function AdemarSwap()

	actor pl = libs.playerRef
	Armor idevice
	Armor rdevice


	If libs.playerRef.WornHasKeyword(libs.zad_DeviousGag)
		
		libs.UnlockDevice(libs.playerRef, libs.gagPanel, libs.gagPanelRendered, libs.zad_DeviousGag, true, false)

		Utility.Wait(1)

		libs.LockDevice(libs.playerRef, libs.blindfold, false)

	EndIf

	If libs.PlayerRef.WornHasKeyword(libs.zad_DeviousBlindfold)

		libs.UnlockDevice(libs.playerRef, libs.blindfold, libs.blindfoldRendered, libs.zad_DeviousBlindfold, true, false)

		Utility.Wait(1)

		libs.LockDevice(libs.playerRef, libs.gagPanel, false)

	EndIf

EndFunction

 

 

The fix:

 

Spoiler
Function AdemarSwap()

	actor pl = libs.playerRef
	Armor idevice
	Armor rdevice


	If libs.playerRef.WornHasKeyword(libs.zad_DeviousGag)
		
		libs.UnlockDevice(libs.playerRef, libs.gagPanel, libs.gagPanelRendered, libs.zad_DeviousGag, true, false)

		Utility.Wait(1)

		libs.LockDevice(libs.playerRef, libs.blindfold, false)

	ElseIf libs.PlayerRef.WornHasKeyword(libs.zad_DeviousBlindfold)

		libs.UnlockDevice(libs.playerRef, libs.blindfold, libs.blindfoldRendered, libs.zad_DeviousBlindfold, true, false)

		Utility.Wait(1)

		libs.LockDevice(libs.playerRef, libs.gagPanel, false)

	EndIf

EndFunction

 

 

This is probably somehow due to DD 5.1 performance improvements, if I had to guess, because I've done this quest before and not had an issue.

 

 

Posted
On 9/22/2022 at 3:47 PM, anyway ayway said:

Bug report: on the quest Blending In, if you're wearing a gag and ask Ademar to swap you for a blindfold and you have low enough script lag, he'll swap you twice and you'll be back in a gag again. This is due to a race condition in Laura_BI_QuestScript.psc, function AdemarSwap(). Function below:

 

  Hide contents
Function AdemarSwap()

	actor pl = libs.playerRef
	Armor idevice
	Armor rdevice


	If libs.playerRef.WornHasKeyword(libs.zad_DeviousGag)
		
		libs.UnlockDevice(libs.playerRef, libs.gagPanel, libs.gagPanelRendered, libs.zad_DeviousGag, true, false)

		Utility.Wait(1)

		libs.LockDevice(libs.playerRef, libs.blindfold, false)

	EndIf

	If libs.PlayerRef.WornHasKeyword(libs.zad_DeviousBlindfold)

		libs.UnlockDevice(libs.playerRef, libs.blindfold, libs.blindfoldRendered, libs.zad_DeviousBlindfold, true, false)

		Utility.Wait(1)

		libs.LockDevice(libs.playerRef, libs.gagPanel, false)

	EndIf

EndFunction

 

 

The fix:

 

  Hide contents
Function AdemarSwap()

	actor pl = libs.playerRef
	Armor idevice
	Armor rdevice


	If libs.playerRef.WornHasKeyword(libs.zad_DeviousGag)
		
		libs.UnlockDevice(libs.playerRef, libs.gagPanel, libs.gagPanelRendered, libs.zad_DeviousGag, true, false)

		Utility.Wait(1)

		libs.LockDevice(libs.playerRef, libs.blindfold, false)

	ElseIf libs.PlayerRef.WornHasKeyword(libs.zad_DeviousBlindfold)

		libs.UnlockDevice(libs.playerRef, libs.blindfold, libs.blindfoldRendered, libs.zad_DeviousBlindfold, true, false)

		Utility.Wait(1)

		libs.LockDevice(libs.playerRef, libs.gagPanel, false)

	EndIf

EndFunction

 

 

This is probably somehow due to DD 5.1 performance improvements, if I had to guess, because I've done this quest before and not had an issue.

 

 

Good spot. I changed it on my end and it'll be fixed in the next update. Thanks for the help. :)

Posted (edited)

sorry i did not read every single page for this issue but regarding the Guard problem in the basement cell, from me trying to figure it out it seems like the threatening spoilerfree lady spawns one floor too high then get's stuck there and the only way to progress was to reload then wait out the guard dialogue with the 2000 gold wait till she want's them to release me and then as soon as this dialogue appears  skipping time (skipped 4 hours in most working tries) so she ends up standing in her cell downstairs (not lying already) after accomplishing this the  escort worked fine. not sure if that will be helpful for a fix in any way but maybe it helps somebody. 

 

i am on 1.6.353.0 with LBS 3.32

 

And your mod is fantastic, i enjoyed  every minute of it so far. Thanks for the work.

 

Bonus info: Everytime it did not work the guard was constantly looking in her direction no matter where she was.

 

edit: same issue appeared for after the breakout attempt (had to tp both sloan and hooded guy to me they were stuck also one floor above where they should be and the stranger that comes next, same issue one floor to high (solved by teleport to player)

Edited by auge124
Posted
5 hours ago, FriedTm said:

This mod does not seem to include all devious devices, is there a way to change that? or am I wrong?

Elaborate?

Posted (edited)
20 hours ago, auge124 said:

sorry i did not read every single page for this issue but regarding the Guard problem in the basement cell, from me trying to figure it out it seems like the threatening spoilerfree lady spawns one floor too high then get's stuck there and the only way to progress was to reload then wait out the guard dialogue with the 2000 gold wait till she want's them to release me and then as soon as this dialogue appears  skipping time (skipped 4 hours in most working tries) so she ends up standing in her cell downstairs (not lying already) after accomplishing this the  escort worked fine. not sure if that will be helpful for a fix in any way but maybe it helps somebody. 

 

i am on 1.6.353.0 with LBS 3.32

 

And your mod is fantastic, i enjoyed  every minute of it so far. Thanks for the work.

 

Bonus info: Everytime it did not work the guard was constantly looking in her direction no matter where she was.

 

edit: same issue appeared for after the breakout attempt (had to tp both sloan and hooded guy to me they were stuck also one floor above where they should be and the stranger that comes next, same issue one floor to high (solved by teleport to player)

 

This issue was fixed in 3.32 Alpha Test, which is back on page 207.  Fixing NPCs spawning on the wrong floor is the primary reason for that version. 

 

There is still an issue with the husband sometimes showing up at the mansion in either the wrong location, or lying on the floor paralyzed that I was never able to fix.  You can correct that by using the console.  Well, most of the time   :) 

 

Edited by aurreth
Posted
On 9/24/2022 at 3:57 PM, Mister X said:

May I ask how that's coming along? ?

It's going well. It's not that far away. :)

Posted

Hello !

I created a new game, and wanted to go through the amazing story once again, but I encountered 2 bugs:

- after getting released after Jade's quest in Blue Palace, all rubber bindings went of, except the catsuit socks. As you can't remove them without a key, I had to use DD parameters to remove them (not a big problem but a recurrent one I had before)

 

- after coming back from the mine with Katarina, she and Laura are talking, then get stuck :( I can't talk too them (This person is busy.) But they're not moving or talking (As I remember, Laura is supposed to start dialogue with me)

How can I fix that last bug please ? I can't go further :(

 

Thank you for the help !

Posted
21 hours ago, Hellethia_ said:

Hello !

I created a new game, and wanted to go through the amazing story once again, but I encountered 2 bugs:

- after getting released after Jade's quest in Blue Palace, all rubber bindings went of, except the catsuit socks. As you can't remove them without a key, I had to use DD parameters to remove them (not a big problem but a recurrent one I had before)

It's a simple unequip script. If it fails it probably has to do with DD. Please share the papyrus log from when it failed and I'll take a look.

 

21 hours ago, Hellethia_ said:

- after coming back from the mine with Katarina, she and Laura are talking, then get stuck :( I can't talk too them (This person is busy.) But they're not moving or talking (As I remember, Laura is supposed to start dialogue with me)

How can I fix that last bug please ? I can't go further :(

 

Thank you for the help !

Does this happen everytime you try that part?

Does the wait function solve it? Does leaving the shop and coming back solve it?

This is about Blending In, right?

Posted
1 hour ago, Laura said:

It's a simple unequip script. If it fails it probably has to do with DD. Please share the papyrus log from when it failed and I'll take a look.

 

I no longer have the save for that moment sadly, but as I used the DD functionality to remove everything after the quest, I was able to remove it without breaking anything :)

 

1 hour ago, Laura said:

Does this happen everytime you try that part?

Does the wait function solve it? Does leaving the shop and coming back solve it?

This is about Blending In, right?


That was indeed Blending In (sorry for not give enough infos !)

Wait/travel/going out, nothing was working.
I had a save before doing the quest, so I just redid the quest, and everything was working, so I guess just a random script was stuck. So everything is fine now :)

 

Thank you for your time Laura ! ?

  • 2 weeks later...
Posted

Hey,

 

I'm sorry to be a needy dingus but I couldn't find any additional info on items not being added in Lara's Bondage Shop related quests. 

 

For example when asking about the collar in the store, when adding the devices, the player strips but nothing is added. In the console I get a message "LockDevicePatched (Playername, Custom Padded Metal Collar) failed!!! ID Fail? False"

 

I ran FNIS and Bodyslide (I had the invisible clothing issue initially but Bodyslide fixed that) but I'm not sure if I'm screwing something else up? I added the papyrus log which looks like I may be missing a few things

 

Any insight would be greatly appreciated

Papyrus.0.log

Posted (edited)
1 hour ago, HarbingerofSka said:

Any insight would be greatly appreciated

Your DD install seems to be fucked, among other things. You need to sort it out and install it properly. I see things relating to a certain "UDpatch" whenever a DD function is called, that may be Unforgiving Devices?

Edited by Taki17
Posted
36 minutes ago, Taki17 said:

Your DD install seems to fucked, among other things. You need to sort it out and install it properly. I see things relating to a certain "UDpatch" whenever a DD function is called, that may be Unforgiving Devices?

Thank you so much! Should I basically start it fresh? Or will just uninstalling/reinstalling DD and its related contents and starting there. UD being Unforgiving Devices does track I'll also remove that for the time being

Posted
26 minutes ago, HarbingerofSka said:

Should I basically start it fresh?

If you want to be sure, a clean install of the game, and the up-to-date version of every mod and their requirements is the safest way to go about it. Also start a fresh save, so there are no leftovers from mods uninstalled.

Posted
16 hours ago, Taki17 said:

If you want to be sure, a clean install of the game, and the up-to-date version of every mod and their requirements is the safest way to go about it. Also start a fresh save, so there are no leftovers from mods uninstalled.

So I made sure to have all up to date files, I completely removed UD, and started a clean save. So far testing other events in the mod (Such as being tied up or adding the chastity belt) are successful in adding content, but the Thotium quest is still giving me errors. When receiving the ore I get the pop up message of the items being equipped but nothing is added. I am no longer getting the "LockDevicePatched (Playername, Custom Padded Metal Collar) failed!!! ID Fail? False"

 

I'm really bad at this modding business so I don't know if there's something else acting up in the Papyrus log.

 

Thank you for your patience

Papyrus.0.log

Posted
43 minutes ago, HarbingerofSka said:

I'm really bad at this modding business so I don't know if there's something else acting up in the Papyrus log.

Do you happen to be running DD4 instead of DD5, or have overridden parts of DD5 with DD4? Because judging from lines like this, the function needed is simply not present in your game:

	[Laura_AStrangeRockQuest (1702A093)].Laura_AStrangeRockScript.ThotiumEquip() - "laura_astrangerockscript.psc" Line 52
	[topic info 1702D138 on quest Laura_AStrangeRockQuest (1702A093)].Laura_ASR_Stage40.Fragment_1() - "laura_asr_stage40.psc" Line 11
[10/13/2022 - 09:48:37AM] ERROR: Method LockDevice not found on zadlibs. Aborting call and returning None

I also have the suspicion that you are running several outdated and incompatible mods as well. Export a load order from your mod manager and post it here, to see what might be tripping over what.

Posted

 

8 hours ago, Taki17 said:

Do you happen to be running DD4 instead of DD5, or have overridden parts of DD5 with DD4? Because judging from lines like this, the function needed is simply not present in your game:

	[Laura_AStrangeRockQuest (1702A093)].Laura_AStrangeRockScript.ThotiumEquip() - "laura_astrangerockscript.psc" Line 52
	[topic info 1702D138 on quest Laura_AStrangeRockQuest (1702A093)].Laura_ASR_Stage40.Fragment_1() - "laura_asr_stage40.psc" Line 11
[10/13/2022 - 09:48:37AM] ERROR: Method LockDevice not found on zadlibs. Aborting call and returning None

I also have the suspicion that you are running several outdated and incompatible mods as well. Export a load order from your mod manager and post it here, to see what might be tripping over what.

Success out of no where! I did another reinstall of just the DD contents and this mod and everything went through correctly! Thank you so much for your help!

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